forum

Meiko Nakamura - Dispel

posted
Total Posts
108
show more
nimi
uh.. i couldn't find anything special to mention >_< leaving a star though
Topic Starter
terametis
thank you star~~<3
Agnes
Hi there. This mod will mostly be of opinions. Just do what you see fit.

[General]

Nothing to poke at.

[Easy]
Some suggestions.

00:37:703 (3) - This slider seems to cut off a bit too early. Extend it a little?
01:41:303 (3) - ^

[S h i o n's Normal]

00:56:603 (4) - This slider could be reshaped...

[Hard]

Overall, the diff kinda repeated some patterns a bit too much, but overall, it was pretty fun.

[Insane]
One issue.

This difficulty's pretty fun. But... is there a specific reason why Insane has different combo colors from the other difficulties?

Other than that, it's pretty good.
Topic Starter
terametis

Agnes wrote:

[General]

Nothing to poke at.

[Easy]
Some suggestions.

00:37:703 (3) - This slider seems to cut off a bit too early. Extend it a little?   Change to Spinner
01:41:303 (3) - ^   Change to Spinner

[Hard]

Overall, the diff kinda repeated some patterns a bit too much, but overall, it was pretty fun.

[Insane]
One issue.

This difficulty's pretty fun. But... is there a specific reason why Insane has different combo colors from the other difficulties?
oh,stupid mistake...Fixed.
Fixed my diff
thank you for mod~~ :)
S h i o n

Agnes wrote:

[S h i o n's Normal]

00:56:603 (4) - This slider could be reshaped... Fixed
Thank you for mod ,Agnes ~~
kanpakyin
As per your request:

[General]
  1. Combo colour: There are inconsistency in combo colours,I recommend to fix this if possible.
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:22:403 (x) - This place shouldn't be a break because the drum sound is still playing,so please keep mapping here or just remove the break time if not becuase there are no point to add a break there when the last part has heavier HP rape and the main reason of this is low HP rate.
    2. 01:53:303 (1,2,1,2) - I have seen this pattern before, would you change this to a new pattern to make some novelty to player and think about some new pattern can make your map more intersting.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:25:703 (1) - Please add a finish here because of the strong accent point and follow the music.
    2. 01:07:703 (1) - As your whistle pattern before, I think you should remove the finish here and then add a whistle here.
    3. 01:38:903 (1) - Add a finish at the beginning of the slider.The reason is same as 00:25:703.
    In overall, I have seen you just stuff a tons of 2/1 beat, well, I can't asy that is bad. However, it is just banality. Player may feel really boring especial a long song like this, so I suggest you think twice before adding the beat next time.
[S h i o n's Normal]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. AR may consider -1 to consistent the overall setting.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:34:103 (4) - something about rhythm here, I can't understand why you want to put the rhythm like this.Nothing support the reverse arrow so it is really weird and it can can't shows a good effert.
    2. 00:52:103 (1) - (design)Some design nazi here o.o this slider didn't surround the hitcircle (4)- perfectly,this is totally a suggestion, change or not is base on you.
      432,164,52103,6,0,B|445:92|356:30|268:94,1,200,2|0
    3. 01:13:703 (5) - Same as 00:34:103 (4) -
    4. 01:16:403 (4) - (design) Would you make the shape of the slider like 01:15:203 (2) - and then make them symmetry.It will look better than now.
    5. 01:22:403 (x) - This place shouldn't be a break because the drum sound is still playing,so please keep mapping here or just remove the break time if not becuase there are no point to add a break there when the last part has heavier HP rape and the main reason of this is low HP rate.
    6. 02:11:903 (2,3) - I recommed to remove this 1/2 slider click because you didn't put a lot of 1/2 in this difficulty, so remove them to consistent the difficulty and it can make them more easier.
    7. 02:59:903 (2,3) - ^Same.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:25:703 (1) - Add a whistle at the end of the slider? I think it will sound better after doing this.
    2. 00:28:103 (3) - You should add a finish add the beginning of the slider because I can hear you place the finish base on music, so I guess you need to add it here.
    3. 00:37:703 (1) - Add a finish at the end of the slider please.
    4. 00:54:503 (1,3) - The normal-whistle sounds is tooooo loud, I prefer 40% volume for this and that's totally fit the music perfectly.
    5. 00:56:603 (4) - Add a normal whistle with 40% volume here.Because I can hear the music has a whistle sound.
    6. 01:18:503 (1) - I can found any reason that you needed to add a finish at the reverse of slider.That was really noisy on that point.
    7. 02:22:103 (1) - ^Same.
[Hard]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. Rise the HP Drain by 1 tick to consistent the follow setting.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:01:703 (4) - Probably add a new combo here then this you will make this pattern more clear.
    2. 01:17:303 (1,2,3,4) - hum...The only jump in the kiai? If I were you, I would make them back to the normal spacing because I didn't hope that a sudden jump like this.Well all depends on you.
    3. 01:38:903 (1,2,3,4,5) - oh...please..I have seen this pattern about 2 to 3 times in this map,would you think about the other pattern?It can make more fun to this map.
    4. 02:16:103 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ...You just do this pattern in previous kiai and copy & paste and do a Horizontally only.That's quite unfair to player.You should think a new pattern about this.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:36:203 (6) - Please remove the whistle at the end of the slider?It is really strange that about the sudden whistle..
[Insane]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 02:18:653 (2) - (bad gameplay) This is rankable but it may cause the bad gameplay.The slider is covered by the conboburst due to the stream, you can ignore this if you fix the previous stream.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:25:103 (5) - I can't see any reason that it need a triplet here.I would place a simple 1/2 instead of triplet if I were you.
    2. 00:27:053 (2) - (design) I have a suggestion here,probably move this note a bit to stack with 00:25:853 (2) - ?Then it'll look better.
    3. 01:13:403 (4,5,6,7,8,9,10,11,12,13,14) - This is a meaningless stream, because we can't hear the stream from drum sound ,so I would suggest to put a spinner here instead.
    4. 01:40:703 (3,4,5,6) - The jump between these notes are quite awkward imo due to the inconsistent spacing between (1.2) and (3.4)- fix that spacing may improve the flow much better.
    5. 02:17:003 (4,5,6,7,8,9,10,11,12,13,14) - Same as 01:13:403.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:59:903 (1,2) - Remove the clap on these notes because you didn't add this clap on the [Hard].
    2. 01:42:203 (4) - Listen to the music carefully!You should remove the clap sound and add a finish at the end of the slider because we can hear the finish from the drum sound.
    3. 02:03:503 (1,2) - Same as 00:59:903.
That's it.
S h i o n

kanpakyin wrote:

[S h i o n's Normal]


Difficulty setting
(I suggest the difficulty setting for better gameplay.)
AR may consider -1 to consistent the overall setting. AR2 for an Easy, 7 for H, 9 for I , so 4 for N is fine i think...


Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
00:34:103 (4) - something about rhythm here, I can't understand why you want to put the rhythm like this.Nothing support the reverse arrow so it is really weird and it can can't shows a good effert. sorry... but i do find it suitable for the music.. Listen to the music carefully, the instrument.. i don't know what it is....orz
Fixed.00:52:103 (1) - (design)Some design nazi here o.o this slider didn't surround the hitcircle (4)- perfectly,this is totally a suggestion, change or not is base on you.
01:13:703 (5) - Same as 00:34:103 (4) -^
Not having them symmetry, but I've changed the shape of 2 and 4 , looks better now i guess.01:16:403 (4) - (design) Would you make the shape of the slider like 01:15:203 (2) - and then make them symmetry.It will look better than now.
Break time removed, didn't get your point though... Actually I follow the same thing as what I did like 00:34:103 (4) , no idea what this instrument is called...01:22:403 (x) - This place shouldn't be a break because the drum sound is still playing,so please keep mapping here or just remove the break time if not becuase there are no point to add a break there when the last part has heavier HP rape and the main reason of this is low HP rate.
02:11:903 (2,3) - I recommed to remove this 1/2 slider click because you didn't put a lot of 1/2 in this difficulty, so remove them to consistent the difficulty and it can make them more easier. hm.. just add some fun and not repeating the same rythem. Also, I think the repeated slider like 01:05:303 may help them awared of such rythem.
02:59:903 (2,3) - ^Same.^


Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
00:25:703 (1) - Add a whistle at the end of the slider? I think it will sound better after doing this. Sorry, but I find it will not go with the finish.
Fixed.00:28:103 (3) - You should add a finish add the beginning of the slider because I can hear you place the finish base on music, so I guess you need to add it here.
00:37:703 (1) - Add a finish at the end of the slider please. Both finish for head and tail ? Too loud ?
00:54:503 (1,3) - The normal-whistle sounds is tooooo loud, I prefer 40% volume for this and that's totally fit the music perfectly.
00:56:603 (4) - Add a normal whistle with 40% volume here.Because I can hear the music has a whistle sound. 00:56:603 (4) - This one ? Head or tail ? I don't hear a whistle sound T.T
01:18:503 (1) - I can found any reason that you needed to add a finish at the reverse of slider.That was really noisy on that point. Kinda finish style , I keep them consistent through each kiai time. For example, from 01:14:903 ~ 01:19:703, you'll find the finish is gradually increasing.
02:22:103 (1) - ^Same.^
Thanks a lot for those great advice, although I fixed few of them mainly because my strange thoughts.

To tera: Update
Topic Starter
terametis

kanpakyin wrote:

As per your request:

[General]
  1. Combo colour: There are inconsistency in combo colours,I recommend to fix this if possible.Fixed

[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:22:403 (x) - This place shouldn't be a break because the drum sound is still playing,so please keep mapping here or just remove the break time if not becuase there are no point to add a break there when the last part has heavier HP rape and the main reason of this is low HP rate.Fixed
    2. 01:53:303 (1,2,1,2) - I have seen this pattern before, would you change this to a new pattern to make some novelty to player and think about some new pattern can make your map more intersting.Will be fixed.Consider the design.Fixed
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:25:703 (1) - Please add a finish here because of the strong accent point and follow the music.Fixed
    2. 01:07:703 (1) - As your whistle pattern before, I think you should remove the finish here and then add a whistle here.Change whistle pattern
    3. 01:38:903 (1) - Add a finish at the beginning of the slider.The reason is same as 00:25:703.Fixed
    In overall, I have seen you just stuff a tons of 2/1 beat, well, I can't asy that is bad. However, it is just banality. Player may feel really boring especial a long song like this, so I suggest you think twice before adding the beat next time.

[Hard]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. Rise the HP Drain by 1 tick to consistent the follow setting.Fixed
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:01:703 (4) - Probably add a new combo here then this you will make this pattern more clear.Fixed
    2. 01:17:303 (1,2,3,4) - hum...The only jump in the kiai? If I were you, I would make them back to the normal spacing because I didn't hope that a sudden jump like this.Well all depends on you.Will be fixed.Consider the design.Fixed
    3. 01:38:903 (1,2,3,4,5) - oh...please..I have seen this pattern about 2 to 3 times in this map,would you think about the other pattern?It can make more fun to this map.Fixed
    4. 02:16:103 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ...You just do this pattern in previous kiai and copy & paste and do a Horizontally only.That's quite unfair to player.You should think a new pattern about this.Fixed
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:36:203 (6) - Please remove the whistle at the end of the slider?It is really strange that about the sudden whistle..Fixed
[Insane]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 02:18:653 (2) - (bad gameplay) This is rankable but it may cause the bad gameplay.The slider is covered by the conboburst due to the stream, you can ignore this if you fix the previous stream.Will be fixed.Consider the design.fixed
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:25:103 (5) - I can't see any reason that it need a triplet here.I would place a simple 1/2 instead of triplet if I were you.Fixed
    2. 00:27:053 (2) - (design) I have a suggestion here,probably move this note a bit to stack with 00:25:853 (2) - ?Then it'll look better.Fixed
    3. 01:13:403 (4,5,6,7,8,9,10,11,12,13,14) - This is a meaningless stream, because we can't hear the stream from drum sound ,so I would suggest to put a spinner here instead.The drum sounds here are not,but I think that this stream that matches this map
    4. 01:40:703 (3,4,5,6) - The jump between these notes are quite awkward imo due to the inconsistent spacing between (1.2) and (3.4)- fix that spacing may improve the flow much better.Will be fixed.Consider the design.sorry,no change.I find pleasure in this jump
    5. 02:17:003 (4,5,6,7,8,9,10,11,12,13,14) - Same as 01:13:403.^01:13:403
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:59:903 (1,2) - Remove the clap on these notes because you didn't add this clap on the [Hard].I am using a spinner in the Hard.I want to clap here.
    2. 01:42:203 (4) - Listen to the music carefully!You should remove the clap sound and add a finish at the end of the slider because we can hear the finish from the drum sound.Fixed
    3. 02:03:503 (1,2) - Same as 00:59:903.^00:59:903
That's it.
Thanks for really useful mod :) I can not fix everything right now, give me some time please.
thank you~~
wmfchris
wait.... I have modded this 2 months ago already : O
Topic Starter
terametis
I cannot asked re-mod?
wmfchris
alright I'll check this tomorrow XD
Topic Starter
terametis
thank you very much :)
wmfchris
[General]
- just close "enable custom colour" in [insane]

[Insane]
00:30:803 (3,5) - stack well
00:38:753 (4) - finish
01:05:153 (10) - I prefer NC here
01:17:753 (4) - placement adjustment : (256,200) make it to form a rhombus
01:42:353 (4) - clap as well as you've done before
01:46:703 (3) - the third slider point up 2 grid lv4 to curve perfectly around (2)

maybe the streams could hv mroe variations than simply a straight stream : O

[Hard]
00:48:803 (5) - [Nazi] left 1 grid lv4
02:51:503 (4) - no vocal, no drumbeat so I don't prefer ending this sentence witha note with whistle. Remove the whistle~
02:53:303 (4) - tweek the slider shape so that it forms square with (3,5)? You did sth similar on (1,1).

pretty good.

[normal]
00:36:653 (3) - add hitsound here as you've done before
00:38:153 - sounds odd with quiet hitnotes but the drum arrangement still soudns active
00:44:303 (2) - whistle here sounds well. Stack the next (2) onto this one.
00:46:703 (3) - ^
01:15:203 (2,3,4) - spacing divergence's obvious here.
01:26:903 (2) - put a NC here since this one belongs to a new sentences and is 1 bar from the previous one.
01:31:703 (3) - -NC here OR remove the next one
01:40:703 (1) - finish may not fit there
01:51:803 - tbh I don't see the reason you end break here...

[Easy]
sounds ok

In overall the map's not bad at all, we see lots of symmetrical works in [insane], and no big problems with it, good luck with your map >~<
Topic Starter
terametis

wmfchris wrote:

[General]
- just close "enable custom colour" in [insane]  Fixed

[Insane]
00:30:803 (3,5) - stack well   Hmm,I keep my design
00:38:753 (4) - finish  Fixed
01:05:153 (10) - I prefer NC here   Fixed
01:17:753 (4) - placement adjustment : (256,200) make it to form a rhombus  Fixed
01:42:353 (4) - clap as well as you've done before  Fixed
01:46:703 (3) - the third slider point up 2 grid lv4 to curve perfectly around (2)  Fixed

[Hard]
00:48:803 (5) - [Nazi] left 1 grid lv4  Fixed
02:51:503 (4) - no vocal, no drumbeat so I don't prefer ending this sentence witha note with whistle. Remove the whistle~  Fixed
02:53:303 (4) - tweek the slider shape so that it forms square with (3,5)? You did sth similar on (1,1).  Fixed
My diff fixed~~
Thank you for really useful mod :)
S h i o n
Download: Meiko Nakamura - Dispel (terametis) [S h i o n's Normal].osu

Some hitsounds fixed, others all fixed. Thanks for mod~!
Kiddo-Kun
Hi

Sorry, I was on a break to prep for my exams


Normal:

• 00:38:603 (2) - This sounds weird. It would match the music better if you mapped it like this.
• 01:18:503 (1) - It will match the music and play better if you changed this slider to this.
• 02:35:303 (1) - It would sound better if you exchanged this whistle for a finish.
• 02:43:703 (1) - This spinner should start on 02:43:403 and end on 02:44:903. It matches the music better.
• 02:47:903 (1) - Remove the new combo on this note to match the previous parts like this [ 01:00:803 (3) & 02:04:403 (3) ]
• 03:05:603 (1,2) - There is no point in lowering the volume on these notes. It does not really match the music and it give this a weird feel.

Hard:

• 01:24:503 (1,2) - This does not have a great game play in my opinion. I would change it to something likethis. This applies for:
01:29:303 (1,2)
01:29:903 (3,4)
• 02:40:103 (1) - Add a finish on this note.
• 03:00:353 (4,1,2) - I'll give you a dollar if you Make this flow better by doing this.

Insane:

AR-1, it matches the feel of the song a lot better.

• 00:26:603 (5,1) - This jump seems extremely random to me. It does not have a good feel, does not have a good flow, and more importantly, does not match the song.
• 00:33:203 (3,4,5) - This pattern is rather confusing and will surely trip players up.
• 01:40:853 (4,5,6) - This pattern is hard to read and confusing.
• 02:51:953 (1) - This is a tad hard to read where it is. I think it would be better if you did this.

Overall:
I'm not liking the Insane. Seems a tad overwhelming in my opinion. But nothing technically wrong with the map. As for the other diffs,
pretty solid although I didn't point out anything in Easy it seems a tad boring with constant 1/1. But all in all I think this map deserves a star.
If you want a bubble, get 3 mods from more experienced modders and then I'll re-check.
S h i o n
Download: Meiko Nakamura - Dispel (terametis) [S h i o n's Normal].osu

Kiddo-Kun wrote:

Normal:
• 00:38:603 (2) - This sounds weird. It would match the music better if you mapped it like this.
• 01:18:503 (1) - It will match the music and play better if you changed this slider to this. It's fine with me , and I have it all like this~
• 02:35:303 (1) - It would sound better if you exchanged this whistle for a finish.
• 02:43:703 (1) - This spinner should start on 02:43:403 and end on 02:44:903. It matches the music better.
• 02:47:903 (1) - Remove the new combo on this note to match the previous parts like this [ 01:00:803 (3) & 02:04:403 (3) ]
• 03:05:603 (1,2) - There is no point in lowering the volume on these notes. It does not really match the music and it give this a weird feel.
Others are all fixed ~
Thanks for mod!
Topic Starter
terametis
Hard:

• 01:24:503 (1,2) - This does not have a great game play in my opinion. I would change it to something likethis.   Fixed
This applies for:
01:29:303 (1,2)
01:29:903 (3,4)
• 02:40:103 (1) - Add a finish on this note.   Fixed
• 03:00:353 (4,1,2) - I'll give you a dollar if you Make this flow better by doing this.  Hmm,I'm sorry, I keep my designs.

Insane:

AR-1, it matches the feel of the song a lot better.  Hmm...I think BPM200 is sufficient elements to be AR9.I don't want to change if possible.

• 00:26:603 (5,1) - This jump seems extremely random to me. It does not have a good feel, does not have a good flowoes not match the song.   Fixed
• 00:33:203 (3,4,5) - This pattern is rather confusing and will surely trip players up.   Will be fixed.I have thought a new design sorry not fixed
• 01:40:853 (4,5,6) - This pattern is hard to read and confusing.     I keep my designs.
• 02:51:953 (1) - This is a tad hard to read where it is. I think it would be better if you did this.   Fixed
Thank you for really useful mod & star :)
Leorda
Konnichiha

General
* For tags, "s h i o n" should replace with "s_h_i_o_n". Otherwise, if you want to click "s h i o n", they clickable on each letter, not word
* Inconsistent kiai time http://puu.sh/fkvp


Easy
01:10:703 (2) - Remove clap at tail slider is better IMO
02:14:303 (2) - ^
02:58:103 (2,3) - These finish hitsound seems not fit, IMO
03:00:503 (2) - ^
03:02:903 (2,3) - ^


S h i o n's Normal
* AR +1? Your current approach rate seems slow

00:53:303 (3) - Move it like this for better flow? http://osu.ppy.sh/ss/233407
00:59:903 (1) - Overlapped by hitbursts and spinner-osu. Try move somewhere to make more readable http://osu.ppy.sh/ss/233412


Hard
00:25:703 (1) - Forgot to put finish at head slider?
00:35:303 (1) - Forgot to put finish?
01:06:803 (2) - These seems overlapped by hitbursts, at 2nd try it's easy to read. Maybe just me.... http://osu.ppy.sh/ss/233440
01:42:803 (5) - How about move this to 01:42:653?
02:23:303 (4) - Put finish?


Nice mapset, Forum PM me for recheck
Topic Starter
terametis

Leorda wrote:

Konnichiha

General
* For tags, "s h i o n" should replace with "s_h_i_o_n". Otherwise, if you want to click "s h i o n", they clickable on each letter, not word Fixed
* Inconsistent kiai time http://puu.sh/fkvp Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense. from (Not Yet) Official Ranking Submission Rules and Guidelines.
So, I want no change ,if possible.


Easy All Fixed
01:10:703 (2) - Remove clap at tail slider is better IMO
02:14:303 (2) - ^
02:58:103 (2,3) - These finish hitsound seems not fit, IMO
03:00:503 (2) - ^
03:02:903 (2,3) - ^


Hard
00:25:703 (1) - Forgot to put finish at head slider?   Fixed
00:35:303 (1) - Forgot to put finish?   Fixed
01:06:803 (2) - These seems overlapped by hitbursts, at 2nd try it's easy to read. Maybe just me.... http://osu.ppy.sh/ss/233440   Fixed
01:42:803 (5) - How about move this to 01:42:653?   I keep my designs.
02:23:303 (4) - Put finish?  Hmm,I like state of now.
Thank you for really useful mod :)
Leorda
IRC Modding
  1. Add new combo at 01:22:103 (6) and 03:08:903 (6) in Insane diff
  2. Move 2nd sliderpoint to 4 grid right at 02:06:203 (8) in Insane diff (Nazi)
  3. Add break at 02:45:053 in Insane diff
  4. Set to AR8 in Hard diff
  5. Fix the Inconsistent tags around all diffs
Bubbled
Topic Starter
terametis
Thank you for mod & bubble~~~ :)

to Shion
Sorry, 00:59:903 (1) - changed design by me~~
S h i o n

terametis wrote:

to Shion
Sorry, 00:59:903 (1) - changed design by me~~
it's fine, no problem.

I caught a bad cold these days, so sorry for not giving timely respond T.T

and it's bubbled now , Congrats!!
Topic Starter
terametis
Oh...I hope that you recover from cold :3
Garven
[General]
Tick rate 2 sounds better for this song.
03:11:303 - Ending the maps here makes more sense.

[Easy]
This is... really boring. It's mostly just 1 circle every two beats.
01:22:403 - Add break time
02:23:303 (1) - Why not extend to 02:25:703 - ?

[Normal]
01:22:403 - Add break time

[Hard]
02:25:403 - Add note?
02:25:703 - Add note?

[Insane]
This map doesn't feel like AR9 suits it to me, though AR8 makes things really messy due to the nature of having so many overlapping patterns.
00:32:903 (1,2,3,4,5,6,7) - These clusters are way too confusing. Too much doubling back into itself.
01:36:503 (1,2,3,4,5,6,7,8) - ^
01:56:903 (1) - Having this stacked made no sense to me and killed the momentum from 01:55:703 (1,2,3,4,5,6,7,8) -
02:25:403 - Add note?
02:25:703 - Add note?
Topic Starter
terametis

Garven wrote:

[General]
Tick rate 2 sounds better for this song. ok, my diff changed.
03:11:303 - Ending the maps here makes more sense. made until 03:11:303

[Easy]All Fixed
01:22:403 - Add break time   
02:23:303 (1) - Why not extend to 02:25:703 - ?


[Hard]All Fixed
02:25:403 - Add note?
02:25:703 - Add note?

[Insane]Fixed expect AR. I don't want to AR8. I feel slow, AR8 with this song. so I set AR9.
This map doesn't feel like AR9 suits it to me, though AR8 makes things really messy due to the nature of having so many overlapping patterns.
00:32:903 (1,2,3,4,5,6,7) - These clusters are way too confusing. Too much doubling back into itself.
01:36:503 (1,2,3,4,5,6,7,8) - ^
01:56:903 (1) - Having this stacked made no sense to me and killed the momentum from 01:55:703 (1,2,3,4,5,6,7,8) -
02:25:403 - Add note?
02:25:703 - Add note?

my diff fixed.
Thank you for really useful mod :)
S h i o n
Sorry for the delay.

Fixed:
added that break time,
and made the song end on 03:11:303.

but didn't use tick rate 2 because I used slidertick for the normal hitclap.

U P D A T E
Topic Starter
terametis
update :3
Garven
[Easy]
01:22:403 - Add break time.
02:25:703 - Extend kiai to here. Looks weird to have it end two beats before the spinner ends.

[Normal]
01:22:403 - Add break time.
Topic Starter
terametis

Garven wrote:

[Easy]
01:22:403 - Add break time.
02:25:703 - Extend kiai to here. Looks weird to have it end two beats before the spinner ends.

[Normal]
01:22:403 - Add break time.
All fixed.
thank you~~<3
Garven
Rebub~
Topic Starter
terametis
thank you~~<3
jieusieu
nice song <3
love this beatmap >w<
Topic Starter
terametis
<3
Breeze
2 month bubble, let's check it

[Insane]

  1. 01:10:703 (4) - Hmm, the slider path was almost hidden by previous hitbursts, hard to tell, so maybe it's better to move it out of that area?
[S h i o n's Normal]

  1. 00:38:453 (2) - Use normal to slider start seems fit music more, and add finish to the slider end
  2. 01:08:303 (3) - It sounds a bit odd that add a finish at reverse point, since 01:08:603 custom slidertick sound is close to this, they sounds bad together imo, remove it would be better
  3. 01:18:503 (1) - ^, kind like above, but finish sound here should be at
    01:18:503, 01:18:803, 01:19:103 and 01:19:403, 01:19:703
    , add at reverse point is totally wrong :<
  4. 01:32:153 (4) - Why start 01:32:153? It should start at 01:32:303 and end at 01:32:753 right?
  5. 01:58:403 (2,4) - Why not using normal hitsound for these two slider start? (or custom clap)
  6. 02:13:703 (1) - Slider start, add finish?
  7. 02:22:103 (1) - Same to 01:18:503 (1) -
[Easy]

  1. 00:37:703 (3) - Add finish here maybe?
  2. 01:41:303 (3) - ^
  3. 01:41:303 (3) - Drag break to here
Send me a forum PM when you have reply
Topic Starter
terametis

Breeze wrote:

[Insane]

  1. 01:10:703 (4) - Hmm, the slider path was almost hidden by previous hitbursts, hard to tell, so maybe it's better to move it out of that area?
    [attachment=0:dba7a]1.png[/attachment:dba7a]

[Easy]

  1. 00:37:703 (3) - Add finish here maybe?
  2. 01:41:303 (3) - ^
  3. 01:41:303 (3) - Drag break to here
My diff all fixed.
Thank you for really useful mod~~~<33
S h i o n
-Breeze:

I'm gradually following the vocal by adding those finishes at reverse points, they sound fine to me. Also, no modders before think it strange. So I hope that I could retain it if possible. :(

Others are all fixed. Thanks for modding!



Download: Meiko Nakamura - Dispel (terametis) [S h i o n's Normal].osu
Breeze
Oh, sorry, typro

[Easy]

02:44:903 - Drag break to here, fix this and I'll rank it
Topic Starter
terametis

Breeze wrote:

Oh, sorry, typro

[Easy]

02:44:903 - Drag break to here, fix this and I'll rank it
fixed :)
Gaba
Good map, rank it ><
show more
Please sign in to reply.

New reply