lol,two have song folder, upload had failed so
thank you for mod~~Shiirn wrote:
Easy
Nice.
Normal
Also ok.
Hard Fixed
00:26:453 (2,3) - i don't like the 2 under the 1. try to make them spaced differently? 2 on top of 3 might work, or making them split.
For some reason, the normal-hit claps seem much louder here. especially the beginning. soften?
01:38:903 (1,2,3) - see :26. dat copypaste.
Insane
this diff is too stretchy and fast for the song. AR8 + make some of the stupid jumps smaller.I think BPM200 is sufficient elements to be AR9
Some of the sliders would look a lot better if you made them more neat. I like to do prettier than a slider, I do my best
01:02:603 (8) -
can be turned into
small changes make a big difference to how your map looks
00:36:803 (2,3,4,5,6) - stupid jumps Changed
01:09:503 (1,2,3,4,5,6,7,8,1) - a spaced stream like this is just cruel and unfitting. Fixed
01:37:553 (8) - randomly placed i bet For me there is no random
01:39:653 (4,5) - nice try on the pattern but it really doesn't fit, re-ctrl+r these. No, I like this
02:17:003 (4,5,6,7,8,9,10,11,12,13,14) - hey guys she's singing a constant note, what do we do? STREAAAAAAMS. I say no, this is ugly.
Fixed
i dislike how you end the song on all your diffs - it just cuts off, with no real ending. 03:11:303 is a better spot to end.
I also love the idea of you, my proposal was for a time suitable to take a break time.No change.
thank you for mod~~~Mafiamaster wrote:
[Easy]
00:20:903 (1) - Add a finish? Fixed,and add a finish to the 01:34:103
[Hard]
01:14:303 (3) - Just a little nitpick but I this slider could look a bit more smoother within this combo. Just move the middle slider point, a tiny bit to the left so it doesn't look forced. Fixed
01:24:503 (1) - Add a finish at the beginning? Fixed
01:29:303 (1) - ^ Fixed
01:31:403 (8) - ^ At end? Fixed,customsound change some notes
01:44:303 (3,4) - Move these up a tiny bit so this combo is evenly spaced? Fixed
02:17:903 (3) - Same thing as 01:14:303 (3). Fixed
03:04:703 (3) - ^ Fixed
03:06:503 (1,2,3,4,5) - This is very similar to 03:00:503 (1,2,3,4). How about changing the pattern? Change pattern
[Insane]
01:21:503 (5) - Add a finish at the very end of this slider? Fixed
01:22:103 (x) - Then add a note here with a finish? (And possible do the same thing for the end of the map?) Fixed, and the [Hard] as well
01:44:753 (4) - I didn't see this coming. Needs to be closer to 3. Fixed
01:47:153 (4) - ^ Fixed
01:49:553 (4) - ^ Fixed
02:02:903 (13) - Add a finish? Fixed,and add a finish to the 00:59:303
Fixed my diffAgnes wrote:
[General]
Nothing to poke at.
[Easy]
Some suggestions.
00:37:703 (3) - This slider seems to cut off a bit too early. Extend it a little? Change to Spinner
01:41:303 (3) - ^ Change to Spinner
[Hard]
Overall, the diff kinda repeated some patterns a bit too much, but overall, it was pretty fun.
[Insane]
One issue.
This difficulty's pretty fun. But... is there a specific reason why Insane has different combo colors from the other difficulties?
oh,stupid mistake...Fixed.
Thank you for mod ,Agnes ~~Agnes wrote:
[S h i o n's Normal]
00:56:603 (4) - This slider could be reshaped... Fixed
432,164,52103,6,0,B|445:92|356:30|268:94,1,200,2|0
Thanks a lot for those great advice, although I fixed few of them mainly because my strange thoughts.kanpakyin wrote:
[S h i o n's Normal]
Difficulty setting
(I suggest the difficulty setting for better gameplay.)
AR may consider -1 to consistent the overall setting. AR2 for an Easy, 7 for H, 9 for I , so 4 for N is fine i think...
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
00:34:103 (4) - something about rhythm here, I can't understand why you want to put the rhythm like this.Nothing support the reverse arrow so it is really weird and it can can't shows a good effert. sorry... but i do find it suitable for the music.. Listen to the music carefully, the instrument.. i don't know what it is....orz
Fixed.00:52:103 (1) - (design)Some design nazi here o.o this slider didn't surround the hitcircle (4)- perfectly,this is totally a suggestion, change or not is base on you.
01:13:703 (5) - Same as 00:34:103 (4) -^
Not having them symmetry, but I've changed the shape of 2 and 4 , looks better now i guess.01:16:403 (4) - (design) Would you make the shape of the slider like 01:15:203 (2) - and then make them symmetry.It will look better than now.
Break time removed, didn't get your point though... Actually I follow the same thing as what I did like 00:34:103 (4) , no idea what this instrument is called...01:22:403 (x) - This place shouldn't be a break because the drum sound is still playing,so please keep mapping here or just remove the break time if not becuase there are no point to add a break there when the last part has heavier HP rape and the main reason of this is low HP rate.
02:11:903 (2,3) - I recommed to remove this 1/2 slider click because you didn't put a lot of 1/2 in this difficulty, so remove them to consistent the difficulty and it can make them more easier. hm.. just add some fun and not repeating the same rythem. Also, I think the repeated slider like 01:05:303 may help them awared of such rythem.
02:59:903 (2,3) - ^Same.^
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
00:25:703 (1) - Add a whistle at the end of the slider? I think it will sound better after doing this. Sorry, but I find it will not go with the finish.
Fixed.00:28:103 (3) - You should add a finish add the beginning of the slider because I can hear you place the finish base on music, so I guess you need to add it here.
00:37:703 (1) - Add a finish at the end of the slider please. Both finish for head and tail ? Too loud ?
00:54:503 (1,3) - The normal-whistle sounds is tooooo loud, I prefer 40% volume for this and that's totally fit the music perfectly.
00:56:603 (4) - Add a normal whistle with 40% volume here.Because I can hear the music has a whistle sound. 00:56:603 (4) - This one ? Head or tail ? I don't hear a whistle sound T.T
01:18:503 (1) - I can found any reason that you needed to add a finish at the reverse of slider.That was really noisy on that point. Kinda finish style , I keep them consistent through each kiai time. For example, from 01:14:903 ~ 01:19:703, you'll find the finish is gradually increasing.
02:22:103 (1) - ^Same.^
Thanks for really useful mod I can not fix everything right now, give me some time please.kanpakyin wrote:
As per your request:
[General]
- Combo colour: There are inconsistency in combo colours,I recommend to fix this if possible.Fixed
[Easy]
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 01:22:403 (x) - This place shouldn't be a break because the drum sound is still playing,so please keep mapping here or just remove the break time if not becuase there are no point to add a break there when the last part has heavier HP rape and the main reason of this is low HP rate.Fixed
- 01:53:303 (1,2,1,2) - I have seen this pattern before, would you change this to a new pattern to make some novelty to player and think about some new pattern can make your map more intersting.
Will be fixed.Consider the design.Fixed- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)In overall, I have seen you just stuff a tons of 2/1 beat, well, I can't asy that is bad. However, it is just banality. Player may feel really boring especial a long song like this, so I suggest you think twice before adding the beat next time.
- 00:25:703 (1) - Please add a finish here because of the strong accent point and follow the music.Fixed
- 01:07:703 (1) - As your whistle pattern before, I think you should remove the finish here and then add a whistle here.Change whistle pattern
- 01:38:903 (1) - Add a finish at the beginning of the slider.The reason is same as 00:25:703.Fixed
[Hard][Insane]
- Difficulty setting
(I suggest the difficulty setting for better gameplay.)
- Rise the HP Drain by 1 tick to consistent the follow setting.Fixed
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 01:01:703 (4) - Probably add a new combo here then this you will make this pattern more clear.Fixed
- 01:17:303 (1,2,3,4) - hum...The only jump in the kiai? If I were you, I would make them back to the normal spacing because I didn't hope that a sudden jump like this.Well all depends on you.
Will be fixed.Consider the design.Fixed- 01:38:903 (1,2,3,4,5) - oh...please..I have seen this pattern about 2 to 3 times in this map,would you think about the other pattern?It can make more fun to this map.
Fixed- 02:16:103 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ...You just do this pattern in previous kiai and copy & paste and do a Horizontally only.That's quite unfair to player.You should think a new pattern about this.
Fixed- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 01:36:203 (6) - Please remove the whistle at the end of the slider?It is really strange that about the sudden whistle..Fixed
That's it.
- Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
- 02:18:653 (2) - (bad gameplay) This is rankable but it may cause the bad gameplay.The slider is covered by the conboburst due to the stream, you can ignore this if you fix the previous stream.
Will be fixed.Consider the design.fixed- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:25:103 (5) - I can't see any reason that it need a triplet here.I would place a simple 1/2 instead of triplet if I were you.Fixed
- 00:27:053 (2) - (design) I have a suggestion here,probably move this note a bit to stack with 00:25:853 (2) - ?Then it'll look better.Fixed
- 01:13:403 (4,5,6,7,8,9,10,11,12,13,14) - This is a meaningless stream, because we can't hear the stream from drum sound ,so I would suggest to put a spinner here instead.The drum sounds here are not,but I think that this stream that matches this map
- 01:40:703 (3,4,5,6) - The jump between these notes are quite awkward imo due to the inconsistent spacing between (1.2) and (3.4)- fix that spacing may improve the flow much better.
Will be fixed.Consider the design.sorry,no change.I find pleasure in this jump- 02:17:003 (4,5,6,7,8,9,10,11,12,13,14) - Same as 01:13:403.^01:13:403
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:59:903 (1,2) - Remove the clap on these notes because you didn't add this clap on the [Hard].I am using a spinner in the Hard.I want to clap here.
- 01:42:203 (4) - Listen to the music carefully!You should remove the clap sound and add a finish at the end of the slider because we can hear the finish from the drum sound.Fixed
- 02:03:503 (1,2) - Same as 00:59:903.^00:59:903
My diff fixed~~wmfchris wrote:
[General]
- just close "enable custom colour" in [insane] Fixed
[Insane]
00:30:803 (3,5) - stack well Hmm,I keep my design
00:38:753 (4) - finish Fixed
01:05:153 (10) - I prefer NC here Fixed
01:17:753 (4) - placement adjustment : (256,200) make it to form a rhombus Fixed
01:42:353 (4) - clap as well as you've done before Fixed
01:46:703 (3) - the third slider point up 2 grid lv4 to curve perfectly around (2) Fixed
[Hard]
00:48:803 (5) - [Nazi] left 1 grid lv4 Fixed
02:51:503 (4) - no vocal, no drumbeat so I don't prefer ending this sentence witha note with whistle. Remove the whistle~ Fixed
02:53:303 (4) - tweek the slider shape so that it forms square with (3,5)? You did sth similar on (1,1). Fixed
Kiddo-Kun wrote:
Normal:
• 00:38:603 (2) - This sounds weird. It would match the music better if you mapped it like this.
• 01:18:503 (1) - It will match the music and play better if you changed this slider to this. It's fine with me , and I have it all like this~
• 02:35:303 (1) - It would sound better if you exchanged this whistle for a finish.
• 02:43:703 (1) - This spinner should start on 02:43:403 and end on 02:44:903. It matches the music better.
• 02:47:903 (1) - Remove the new combo on this note to match the previous parts like this [ 01:00:803 (3) & 02:04:403 (3) ]
• 03:05:603 (1,2) - There is no point in lowering the volume on these notes. It does not really match the music and it give this a weird feel.
Others are all fixed ~
Thanks for mod!
Hard:Thank you for really useful mod & star
• 01:24:503 (1,2) - This does not have a great game play in my opinion. I would change it to something likethis. Fixed
This applies for:
• 02:40:103 (1) - Add a finish on this note. Fixed
• 03:00:353 (4,1,2) -I'll give you a dollar if youMake this flow better by doing this. Hmm,I'm sorry, I keep my designs.
Insane:
AR-1, it matches the feel of the song a lot better. Hmm...I think BPM200 is sufficient elements to be AR9.I don't want to change if possible.
• 00:26:603 (5,1) - This jump seems extremely random to me. It does not have a good feel, does not have a good flowoes not match the song. Fixed
• 00:33:203 (3,4,5) - This pattern is rather confusing and will surely trip players up. Will be fixed.I have thought a new designsorry not fixed
• 01:40:853 (4,5,6) - This pattern is hard to read and confusing. I keep my designs.
• 02:51:953 (1) - This is a tad hard to read where it is. I think it would be better if you did this. Fixed
Thank you for really useful modLeorda wrote:
Konnichiha
General
* For tags, "s h i o n" should replace with "s_h_i_o_n". Otherwise, if you want to click "s h i o n", they clickable on each letter, not word Fixed
* Inconsistent kiai time http://puu.sh/fkvp Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense. from (Not Yet) Official Ranking Submission Rules and Guidelines.
So, I want no change ,if possible.
Easy All Fixed
01:10:703 (2) - Remove clap at tail slider is better IMO
02:14:303 (2) - ^
02:58:103 (2,3) - These finish hitsound seems not fit, IMO
03:00:503 (2) - ^
03:02:903 (2,3) - ^
Hard
00:25:703 (1) - Forgot to put finish at head slider? Fixed
00:35:303 (1) - Forgot to put finish? Fixed
01:06:803 (2) - These seems overlapped by hitbursts, at 2nd try it's easy to read. Maybe just me.... http://osu.ppy.sh/ss/233440 Fixed
01:42:803 (5) - How about move this to 01:42:653? I keep my designs.
02:23:303 (4) - Put finish? Hmm,I like state of now.
it's fine, no problem.terametis wrote:
to Shion
Sorry, 00:59:903 (1) - changed design by me~~
Garven wrote:
[General]
Tick rate 2 sounds better for this song. ok, my diff changed.
03:11:303 - Ending the maps here makes more sense. made until 03:11:303
[Easy]All Fixed
01:22:403 - Add break time
02:23:303 (1) - Why not extend to 02:25:703 - ?
[Hard]All Fixed
02:25:403 - Add note?
02:25:703 - Add note?
[Insane]Fixed expect AR. I don't want to AR8. I feel slow, AR8 with this song. so I set AR9.
This map doesn't feel like AR9 suits it to me, though AR8 makes things really messy due to the nature of having so many overlapping patterns.
00:32:903 (1,2,3,4,5,6,7) - These clusters are way too confusing. Too much doubling back into itself.
01:36:503 (1,2,3,4,5,6,7,8) - ^
01:56:903 (1) - Having this stacked made no sense to me and killed the momentum from 01:55:703 (1,2,3,4,5,6,7,8) -
02:25:403 - Add note?
02:25:703 - Add note?
All fixed.Garven wrote:
[Easy]
01:22:403 - Add break time.
02:25:703 - Extend kiai to here. Looks weird to have it end two beats before the spinner ends.
[Normal]
01:22:403 - Add break time.
01:18:503, 01:18:803, 01:19:103 and 01:19:403, 01:19:703, add at reverse point is totally wrong :<