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Topic Starter
peppy
2007-12-02 (b166)
(+) Can drag-and-drop new beatmaps and new mp3 files.
(+) First implementation of tooltips.
(*) Offline rankings display "no scores yet" rather than "update this beatmap".
(*) Distance spacing interval defaults to 0.8. Is now saved and loaded from configuration file.
(*) Can now select and delete multiple timing sections at once using the timing setup panel.
(*) Fixed slider placement problems while distance snapping is enabled.
(*) Fixed bug with timing points window (time displays in the list were wrong).
(*) Fixed not being able to click away from rating properly (only on the buttons worked).
(*) Timing setup window selects current timing section by default.

Might as well do a public, I figure - get the bug fixes up-to-date. Let's hope I haven't created any new bugs in the process!

Nitenite.
Topic Starter
peppy
2007-12-04
(+) Menu playback controllable by arrow keys.
(+) Song selection controllable by arrow keys.
(*) Changed the way song selection is handled internally. Fixed bug where background colours of songs change unexpectedly,
(*) Confirmation dialog when reverting to last saved (Ctrl+L or File > Revert to Saved).
Topic Starter
peppy
2007-12-05
(+) BPM is displayed on song selection.
(+) More tooltips added.
(*) Tooltips have a border and generally handle better.
(*) %20s are actually added to download url box.
(*) Test mode will respect lead-in if tested from close to the beginning of the song.
(*) Mousewheel/arrow key seeking can seek to the very start of the song.
(*) Fixed score submission/chat for usernames with strange characters, like a single-quote (').
(*) Fixed audio speeding up on fail with songs sampled at sub-44100hz.
(*) Web: Beatmap listing sorted by approved date rather than last update (for ranked listing only).

Taking it day by day, picking up a bit of speed :).

I MODDED SOME BEATMAPS TOO!
Topic Starter
peppy
2007-12-06
(*) Changed post template to show full play-time, rather than drain length.
(*) Fixed another bug with slider placement (moving points with distance snap on in selection mode).
Topic Starter
peppy
2007-12-08 (b169)
(*) Support for semi-transparent avatars.
(*) Can't click on stuff behind chat in fullscreen chat mode.
(*) Fixed bug if port for IPC cannot be allocated (crash at song selection).
(*) Fixed online users overflowing off the screen.
(*) Tooltips for high scores list gives more details.
(*) People playing beatmaps you don't have will highlight in red rather than green. You can't spectate these.
(*) Changed the "now watching" messages to reduce chat spam.
(*) Dragging a song to the osu! window.
(*) Fixed BPM changes causing huge lag in long LONG long songs (only if there are multiple timing sections).
(*) Added a delay to skin selection actually changing the skin.
(+) New themes added (Holiday, NES and WindWaker).

Oops. a bit late :D
awp

peppy wrote:

2007-12-08 (b169)
(*) Fixed BPM changes causing huge lag in long LONG long songs (only if there are multiple timing sections).
Ohhhh, how did you know? <3
chan

awp wrote:

peppy wrote:

2007-12-08 (b169)
(*) Fixed BPM changes causing huge lag in long LONG long songs (only if there are multiple timing sections).
Ohhhh, how did you know? <3
That'd be my contribution: long songs. Great improvement on the lag reduction hey. Also, good temp fix with the delay for skin implementation when selecting, until a skin selection screen is made.
Topic Starter
peppy
2007-12-10
(+) pUpdater caches file hashes and can automatically start osu! after updates.
(*) Compose mode cannot be entered until at least one timing section is setup.
(*) Fixed crash when attempting to open the Timing Setup panel with no timing sections created.
(*) Fixed dodgy music volume levels when swapping game modes.
(*) Fixed play time reporting wrong on web submissions.
(*) Fixed bug where distance snapping wasn't working at all in selection mode with sliders.
(*) Fixed bug with spinner sounds breaking up when consecutive spinners follow each other.
(*) Fixed bug where first metronome tick of a timing section would not play.
(*) Distance snapping tab turns red when it temporarily disables due to impossible placement.
(*) First point (point 0) of a slider has distance snapping applied during point editing.
(*) Universal audio offset is only calculated ONCE. This quickens startup time on future executions.
(*) Universal Offset setting in options can go negative. A metronome beat is provided to time against the current playing song.
(*) Exit on startup if moving a new beatmap (file association) failed.

Public release tomorrow? Quite a bit of nice stuff in here. osu! startup time should be about 20% or more reduced I think. Nitenite.
Gilrad

peppy wrote:

2007-12-10
(*) Fixed bug with spinner sounds breaking up when consecutive spinners follow each other.

THANK YOU!

This has been bugging me for sooo long, I'm glad you finally squashed it.
Topic Starter
peppy
2007-12-11
(+) Date based sorting.
(+) Bookmark sorting (not fully implemented).
(+) Internal button class for handling popup menus.
(+) Added message for spectator mode when target player is not playing.
(*) Fixed offset/chat settings not loading correctly on startup.
(*) Fixed play time values in online submission post (again).
(*) Increased size of editor open dialog to fit longer filenames.
(*) Fixed file associations failing to actually open osu!.
Topic Starter
peppy
2007-12-12
(+) Added universal announcement system to game.
(+) Bottom-right text on main menu is clickable (loads osu! website).
(*) Changed connection behaviour of IRC.
(*) Favourite storage works internally - Just need some buttons now.
(*) Web: Moved a whole heap of the website code from mysqli to mysql due to a hosting fault. Hopefully we'll have mysqli back soon :(.

What a bummer about stuff going down today.
Topic Starter
peppy
2007-12-13
(*) Better handling of changing active user.
(*) Web: Rewrote all php code to fallback to mysql native (was using mysqli until the extension went missing).
(*) Web: Some prototyping of new website layout.

Spent most of my time trying to work-around or actually access the forums. Didn't get much productive stuff done. Have backed up database and website to my home server, and may swap back to that depending on this server performance over the next 24hours.
Topic Starter
peppy
2007-12-15
(+) Circles are dimmed except for the next to-be-hit circle.
(+) Added warning message when updating a beatmap to latest version where the creator is the local user.
(+) Mods are shown during replay playback.
(*) Changed 'ki' hp bard icon to cycle through the '!!' and '!' states on initial increase. I changed this before to remain on 'ki' due to forum feedback, but on observing an ouendan video today noticed my initial assumptions were correct!
(*) Video with negative offset will play during lead-in time.
(*) Fixed bug with timing window selecting more than one timing point when opened.

Public release tomorrow for sure!
Topic Starter
peppy
2007-12-16 (b176)
(*) Warning arrows for start of song.
(*) HP bar starts filling closer to first hitcircle for songs with long intros.
(*) Fixed bug where break time would sometimes result in no arrows being displayed.

Sorry about the double public release - crippling bug found and squashed :). Heading to Japan tonight - back soon!
awp
gl hf
Asho_old

peppy wrote:

(*) Changed 'ki' hp bard icon to cycle through the '!!' and '!' states on initial increase. I changed this before to remain on 'ki' due to forum feedback, but on observing an ouendan video today noticed my initial assumptions were correct!
Sorry to be a stick in the mud, but SSAY is the exception, not the rule.

Then again, it wasn't very important in the first place.
Topic Starter
peppy
omg ;.;
so which one do we want?! lol.

maybe we'll do it this way - if the song has an intro period that means the ki doesnt start increasing at 0seconds, it will start as '!!', otherwise just go up with 'ki' the whole way? this kind of makes sense, yeah?
RemmyX25
Yea SSAY is the only song to do that, but it has its reasons (it ties with the story.)

And your last post makes almost no sense at all, Peppy.
Gilrad
I'll give my suggestion in the form of a flow chart:


Do you like how it looks?
|
|----YES----Do it.
|
|
NO-----Don't do it.
Topic Starter
peppy
HMM well in my mind there are two options:

1.
Have it automatically decided whether to have it start on '!!' or 'ki' depending on this condition:
If the intro to the song is greater than ~10seconds (the time it takes for the metre to fill up) then it will start as a '!!' else it will be a 'ki'.
Otherwise, it will be a 'ki' all the way.

2.
Always use one of the two options.

Maybe we need a poll?
ZZT the Fifth
There haven't been many changes between December and today, have there?
LuigiHann

peppy wrote:

HMM well in my mind there are two options:

1.
Have it automatically decided whether to have it start on '!!' or 'ki' depending on this condition:
If the intro to the song is greater than ~10seconds (the time it takes for the metre to fill up) then it will start as a '!!' else it will be a 'ki'.
Otherwise, it will be a 'ki' all the way.

2.
Always use one of the two options.

Maybe we need a poll?
I missed this discussion earlier, but why not just make it an option for the beatmapper? I think it's only going to be a rare occasion when starting from "!!" is preferable.

On a related note, in EBA (and Ouendan, I believe), when the scorebar fills at the beginning, the marker is actually on the yellow the entire time; the red part "grows" into it. I don't know if it's necessary to recreate that effect (it'd actually mess up most skins) but it's worth noticing, because it makes it very clear that you're not starting from a "!!" state.
eyup

ZZT the Fifth wrote:

There haven't been many changes between December and today, have there?
Well peppy is in Japan on holiday, so even without his internet connection at home being down and his family away on holiday as well and no easy way to fix the problem, you couldn't blame him for not updating. But it so happens that his internet connection at home IS down and etc etc etc. So don't complain! He'll be back home in a week, after which development will snowball back up to peppy-esque proportions.
ZZT the Fifth
Wow, I didn't think he was still gone. :o

...I wish I could go on a vacation that long. :(
LuigiHann

LuigiHann wrote:

On a related note, in EBA (and Ouendan, I believe), when the scorebar fills at the beginning, the marker is actually on the yellow the entire time; the red part "grows" into it. I don't know if it's necessary to recreate that effect (it'd actually mess up most skins) but it's worth noticing, because it makes it very clear that you're not starting from a "!!" state.
Turns out I was mostly wrong; the situation I described only occurs if you hit the skip button during the beginning of the song. Normally this doesn't happen. :shock:
Starrodkirby86

ZZT the Fifth wrote:

Wow, I didn't think he was still gone. :o

...I wish I could go on a vacation that long. :(
It might not just be all vacation now...it could be a long quest of advertising and etcetera...XD
Or it can an analysis. But yeah, that is a long vacation.

And LuigiHann, solved your own concern thingie eh? GOOD JOB! :D Though the idea is a little strange maybe, but yeah, it does ruin themes...unless you have two separate files, one being the red area and one the yellow and have the yellow extend out, then have the red fly in from the left. Of course, that would look ugly and it wouldn't be something you'd see in the game, huh? :P
awp
It'd definitely mess with the Wind Waker skin because of the "unique" lifebar approach. It took me a while to notice, but even the current spinner graphic doesn't co-operate with the lifebar (during spinners, you can still see the very top of the screen, which is normally blocked off by the lifebar's background). I'd change it, but I don't have the heart to make everyone have to redownload that one image/update the copy in the osume package. It's pretty negligeable anyway, riiiight?
LuigiHann
Yeah, yeah, forget I said anything. I was in error, and I'd edit it out except it'd mess up the conversation now.
Topic Starter
peppy

eyup wrote:

ZZT the Fifth wrote:

There haven't been many changes between December and today, have there?
Well peppy is in Japan on holiday, so even without his internet connection at home being down and his family away on holiday as well and no easy way to fix the problem, you couldn't blame him for not updating. But it so happens that his internet connection at home IS down and etc etc etc. So don't complain! He'll be back home in a week, after which development will snowball back up to peppy-esque proportions.
what eyup said :). home in a few days, so lets see how things go after that!
Starrodkirby86
Yay! If you're home, does that mean we'll get to hear all your ramblings on how vacation went? And the glorious pictures of you with...other people? And your quest to advertise Osu! with people going, "You should sell that."?

I'm curious, I want to hear! Well, as long as it won't be boring of course, but nevertheless...

I hope this would mean progress would be put, of course that doesn't mean I'm pressuring you peppy. I'm patient, that's what I were to be back when I registered, or at least I think. :?
Topic Starter
peppy
I don't need pressure for there to be progress :p. But on the other hand, I didn't think you'd need to ask a question like that - just take a look at the changelog for the first 4 months of development!
Topic Starter
peppy
2008-01-22
(*) I'm back *waves for the audience* :)
(*) ranking-F error no longer crashes game to windows. Handled with an in-game message for now.
(*) Unplayed songs listing works once again.

I really had to take a bit of time to refamiliarise myself with the code, hey :shock:.

I'll probably spend the rest of the week working my way through the bugs that have surfaced, and aim for a public fix release this weekend.
awp

peppy wrote:

(*) Unplayed songs listing works once again.
ty

peppy wrote:

I really had to take a bit of time to refamiliarise myself with the code, hey :shock:.
I hate that feeling and it often makes me comment out the entire block of code I'm looking at and just re-write whatever I was trying to read.
Starrodkirby86

peppy wrote:

2008-01-22
(*) I'm back *waves for the audience* :)
Best. Update. Ever.

And good luck getting yourself back on track with the coding skills, :3. Pretty nice updates, at the least. Especially the unplayed song one.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
awp
Attention Duelists:

There is a bug with beatmap editing in the latest test build. Stay out of Edit Mode on the newest test build, else it will erase all the hitobjects on the beatmap you are editing when you attempt to test/run it.

That is all.
Topic Starter
peppy
2008-01-25
(+) Added test mode and song setup items to editor menu.
(*) Fixed crippling editor bug which cropped notes in osu files when saving.
(*) Fixed bug where mouse clicks could interfere with replays. (i hope)
(*) "My Maps" sort mode defaults back to "Artist" when going to the play mode song selection.
(*) Exiting edit mode returns to the edit mode song selection menu.
ZZT the Fifth

peppy wrote:

2008-01-25
(*) Exiting edit mode returns to the edit mode song selection menu.
Thank you so much.
Topic Starter
peppy
2008-01-28
(+) Result sections implemented (automatic time-based). No graphics/ranking screen yet - this will come soon.
(+) 'V' in the editor takes you to the last hitcircle in the beatmap.
(*) Hitting escape during spinner placement removes the spinner from the beatmap (similar to how slider placement works).
(*) Fixed uploading bug reported yesterday.
(*) Click the in-game update prompt button doesn't activate controls behind it.
(*) "Save As" changed to "Save new Difficulty" in the editor.
(*) When saving a new difficulty, the title/author are disabled and the version is focused by default.
(+) Web: Mod Rankings page completed.

Once I finish off the scoring sections, I will definitely be doing a public build. Think mid-week :).
EiJi
Thanks for the spinner/V. :P
Topic Starter
peppy
2008-01-29
(+) Section pass/fail graphics implemented.
(*) 'V' in editor moves to near the end of the song if no hitcircles are placed.
(*) The initial hp-filling acts in a similar way to ouendan (ammended several times). This means that if there is a very long initial lead-in (generally over 10 seconds), it will cycle through the '!!', '!' then 'ki' graphics, else it will remain the 'ki' the whole way.
(*) Fixed crash caused by attempting to connect to IRC at certain points.

Reluctant to do a test build tonight due to only adding the graphics for the pass/fail for sections. I'll do it after I also add sounds to reduce the total filesize of updates required for testers. Let's say that the sprites are looking awesome (thanks LuigiHann) and seem to be working as expected :D.
Topic Starter
peppy
2008-01-30
(+) Added samples for section pass/fail. Created a timeline system to handle samples which aren't to be played instantly.
(*) Fixed bug where hp bar doesn't do its initial fill during lead-in time.
(*) Sliders don't "explode" in edit mode (because notes didn't before and it was inconsistant).
(*) Slightly changed fail animation. How does it look? >.>
(*) Fixed score and ki fighting for draw depth.

Test build is up. Hopefully I'll get some feedback today and be able to do a public release tonight.

I'm stickying this thread. I keep losing it ^^;
awp

peppy wrote:

Test build is up. Hopefully I'll get some feedback today and be able to do a public release tonight.
you got it, chief
LuigiHann

peppy wrote:

(*) Slightly changed fail animation. How does it look? >.>
That's awesome. It's like the notes are disappointed. :mrgreen:

On a couple of songs, the O flashed on the screen for a moment at the very end of the song (Funky Cat Maybe [normal] was one). Don't know what caused that. Otherwise, I think the O's and X's work pretty great. One thing that occurred to me, that I don't think EBA or Ouendan do but might work here, is have the speed of the ding or buzzer sounds, as well as the flickering of the graphic, be determined by the song's bpm. Not so much that it's in sync with the beat or anything, but just enough that it's faster on fast songs and slower on slow songs, so it flows with the momentum of the song.
Starrodkirby86

peppy wrote:

2008-01-30
(+) Added samples for section pass/fail. Created a timeline system to handle samples which aren't to be played instantly.
(*) Fixed bug where hp bar doesn't do its initial fill during lead-in time.
(*) Sliders don't "explode" in edit mode (because notes didn't before and it was inconsistant).
(*) Slightly changed fail animation. How does it look? >.>
(*) Fixed score and ki fighting for draw depth.

Test build is up. Hopefully I'll get some feedback today and be able to do a public release tonight.

I'm stickying this thread. I keep losing it ^^;
You mean it was never stickied? I thought it was...o.o;

Can you give me an example of what you mean by samples of passing an failing? Is it like some music or jingle that plays when you succeed or not?
awp

peppy wrote:

(*) Slightly changed fail animation. How does it look? >.>
Freakin' awesome.

LuigiHann wrote:

On a couple of songs, the O flashed on the screen for a moment at the very end of the song (Funky Cat Maybe [normal] was one).
Happened to me on Okkusenman [Hard] as well. Didn't happen on Grass Stains [Easy] though.

Also the first time an O or X is going to be displayed during a break, the game window freezes for about half a second. Since this is at a break screen and only happens twice (once for O, once for X) and is only for 0.5 seconds it's extremely minor but idk if that information would damage you.

Strange, though...the second break in Okkusenman is short, so an X/O doesn't display, but there's a break later on which is even shorter (literally like a second) and an O appeared. It didn't disrupt anything, but isn't it supposed to appear on breaks greater than three seconds? At any rate, it's cool stuff.
Topic Starter
peppy

LuigiHann wrote:

On a couple of songs, the O flashed on the screen for a moment at the very end of the song (Funky Cat Maybe [normal] was one).
I noticed this once, but couldn't get it to happen again. Will look into it.

awp wrote:

Also the first time an O or X is going to be displayed during a break, the game window freezes for about half a second. Since this is at a break screen and only happens twice (once for O, once for X) and is only for 0.5 seconds it's extremely minor but idk if that information would damage you.
Ooops, I guess I forgot to pre-cache those textures.

awp wrote:

Strange, though...the second break in Okkusenman is short, so an X/O doesn't display, but there's a break later on which is even shorter (literally like a second) and an O appeared. It didn't disrupt anything, but isn't it supposed to appear on breaks greater than three seconds? At any rate, it's cool stuff.
Weird, sounds like a bug :P.
Topic Starter
peppy
2008-02-01
(!) Note to testers that I'm not rebuilding the dll tonight, which means sprite/sample changes will not be present.
(+) Custom combo colouring can be setup in the song setup dialog.
(*) Section pass/fail sprites are cached.
(*) Section pass/fail sample volume increased.
(*) Slider ball drops correctly with the new fail animation.
(*) Fixed replay not working for non-ranked songs instantly after playing them.
(*) Date/time is now stored for local replays.
(*) Custom combo colours are retained when saving in the editor.
(*) Upload dialog starts in centre of osu! window, rather than some random location.
(*) Reverting changes doesn't prompt if no changes have been made.
(*) osu! logo on main menu re-rendered (glow at the bottom isn't clipped anymore).

Still got a couple of bug-fixes for the section rankings which I didn't get around to looking at. But there are quite a few other things I got done! Alas, its 3:30am >.>
Gilrad

peppy wrote:

2008-02-01
(*) Slider ball drops correctly with the new fail animation.
Haha, awesome. Can't wait to see it in action :)
Topic Starter
peppy
2008-02-02
(+) Background colour changes can be scripted. Its a start.
(*) Fixed usernames with spaces not working correctly in in-game chat.
(*) Fixed 'ki' sitting on top of the pause screen.
(*) New netcode for all incoming requests (roo's first contribution - hooray!).
(*) Fixed section ranks randomly appearing at end of song.
(+) Web: Added non-english language forum.

zzzzzzzzzzzzz
awp
Munch.
Topic Starter
peppy
2008-02-03
(*) Testing a level after the last hitcircle will test form the beginning
(*) Background colour changes are saved by the editor.
(*) Restored old tap formula (oops).
(*) Changed 'ki' transition. Looks a lot more natural.
(*) Fixed dodgy window focus problems with osu!.
(!) Migrated to XNAv2, Bass2.4beta. Changed some routines and gained quite a bit of performance, especially on the audio front. Unfortunately sliders are pretty screwed up... not sure if the new XNA is usable.
(+) Web: Player ranking is sortable and fully searchable. (Echo)
(+) Web: Player ranking includes totals of SS, S and A ranks. (Echo)
(+) Web: New frontpage statistics added. Check them out.
(+) Web: Live feed of chat to front page.

Too much experimentation to even warrant a test build tonight. And its 8am, so I'm not confident enough anyways :d. *sleeps*
EiJi
Now if you could just sort the list by S/SS/A. Would provide for some interesting stats. Maybe a new form of ranking. He who has the most S/SS/A wins. :P
rtsmarty

peppy wrote:

(+) Web: New frontpage statistics added. Check them out.
Just out of curiosity...



What are those red/green boxes for?


Also I love the new emotes. :P
GuardianHX
This map has been deleted on the request of its creator. It is no longer available.
eyup

rtsmarty wrote:

What are those red/green boxes for?
They indicate a pass (green) or fail (red) for that particular attempt.
Topic Starter
peppy
2008-02-03 b188
(+) Added two new skins (EliteBeatOsu! by LuigiHann and Shiruva by devkit4384).
(+) Currently spectating players are listed in play mode.
(*) Fixed texture disposal bug.
(*) BSS dialog changes to make things more straight-forward.
(*) BSS will remove old versions on re-upload. This can be done whether doing a standard or full submission!
(*) Distance snapping disabled for the first note following a spinner.
(*) Changes to chat button graphics as to make them less confusing.
(!) Reverted to XNA1.1.

roooooooooar! public release at 4am on a monday morning. smart or what! let's hope everything works smoothly. this is a pretty big one :D.

btw if you're wondering why the 3rd occurs twice in this changelog... i screwed up and forgot about jan 31st.
Topic Starter
peppy
2008-02-04
(*) Fixed bug where usernames containing single-quote characters (') could not upload beatmaps.
(!) Modded some beatmaps. Felt good to take a short break after a late night getting that public build out :).
(+) Web: Beatmap listing sortable by user ranking. (Echo)

After going to bed at 4am last night, I couldn't really think enough to code new stuff. And besides - its the first day of a new build... who know what bugs might surface.

On another note - why are the forums so quiet today?
awp

peppy wrote:

On another note - why are the forums so quiet today?
I wasn't around???
Starrodkirby86

peppy wrote:

On another note - why are the forums so quiet today?
I'm getting less notification E-Mails on new posts, so I'm not replying as much. Also, lots of people have school if they are not out of school yet, so that is a possibility.
Kimichi
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-02-07
(+) New game mods: HardRock, SuddenDeath and DoubleTime. SuddenDeath is fixed at no multiplier change, HardRock/DoubleTime are yet to be decided. Feedback welcome.
(+) Mouse wheel changes volume during play mode.
(+) Middle mouse button opens menu during play mode.
(+) Two new sort modes - FavouritesA and FavouritesB. I'll let you figure out those ;).
(+) Simple fade, scale, rotation tweens implemented for storyboarding (no editor support).
(+) Simple movement tweens being read from beatmap file for sprites.
(+) Added automatic bpm/offset detection in editor. Not too reliable (as expected) so not sure whether this will make it to public. (Testers can try this using the shortcut alt-t)
(+) Ctrl-Up/Down snaps audio speed to presets in editor.
(+) Added song selection options to clear the unplayed list and delete beatmaps from disk.
(*) Fixed hidden mod affecting edit mode (for real).
(*) Spacebar in play mode skips (even when not watching a replay).
(*) Local replays actually display the date properly (it was being stored correctly since last public build, but not displayed in-game).
(*) Unplayed beatmaps register as played even when they are not ranked.
(*) Removed grey outline from all stars except those used to display difficulty. Looks cleaner this way.

No, I wasn't slacking off -- quite the opposite. I was coding so late over the last few days that I fell asleep before I could post the changelog and make new test builds. I have merged the last three days into a single changelog entry just to save triple-posting. Hope something excites you guys ;).

Aiming to get a test build out tonight. Let's see now.
awp
Holy wow. That looks terrific.
Topic Starter
peppy
Oh yeah, this might have something to do with my productivity levels. :D

Edit: if it wasn't clear, my monitor transformed from 17" to 24"
Starrodkirby86
Those seem to be terrific updates Peppy. I'll update my Osu! when I can, even though I'm not playing as much anymore. My apologies on that.

I can assume what Hard Rock! is going to end up as, but maybe you can make the modifier a little lower than Hidden or something.

Heh, happy days on the monitor. On an unrelated note, today's Chinese New Year! :D
LuigiHann
Feedback:

-Hard rock! should probably have the note positions flipped vertically as well as horizontally, to make it a bit more different. Also, the approach circles should go a bit faster, so that there's less warning. Other than that, I think it's pretty good.
-Double-time mode should really be slowed down to something like 1.5x speed, both for playability and for the sake of sounding better. Right now it's pretty impossible (although I admit I'm not very good at this game, so it oculd just be me) and also the song sounds pretty unpleasant when sped up that much. 1.5x should probably produce better results. You should still call it "double-time mode," though. :)
-It'd be cool if the little mods mini-menu was arranged something like this:
[no video ] [   hidden   ]
[easy mode] [ hard rock ]
[ no fail ] [sudden death]

So roughly opposite mods will be next to each other, for a sort of symmetry. Just a thought.
-Finally, I think that active mods need to be more visibly highlighted.

Other than those mostly-nitpicks, I think these are fun additions. I don't have any good ideas for score modifiers. I don't pay much attention to the rankings, because I don't play at a very high level :?
Topic Starter
peppy

LuigiHann wrote:

-Hard rock! should probably have the note positions flipped vertically as well as horizontally, to make it a bit more different. Also, the approach circles should go a bit faster, so that there's less warning. Other than that, I think it's pretty good.
Agreed

LuigiHann wrote:

Double-time mode should really be slowed down to something like 1.5x speed, both for playability and for the sake of sounding better. Right now it's pretty impossible (although I admit I'm not very good at this game, so it oculd just be me) and also the song sounds pretty unpleasant when sped up that much. 1.5x should probably produce better results. You should still call it "double-time mode," though. :)
Agreed

LuigiHann wrote:

-It'd be cool if the little mods mini-menu was arranged something like this:
At the moment, the menu is arranged by

+score affecting mods...
no score change
-score affecting mods...

Not sure which I like better - maybe we need some feedback on this.
LuigiHann

peppy wrote:

At the moment, the menu is arranged by

+score affecting mods...
no score change
-score affecting mods...

Not sure which I like better - maybe we need some feedback on this.
I see. My idea was basically - on the left, and + on the right, with the "no change" ones thrown wherever they fit best in relation to the others.
awp
Requesting an option to add an entire osz (ie all difficulties) to favourites as oppose to just doing each difficulty at a time ={
LuigiHann
I take back what I said about the approach circles in Hard Rock mode. They're definitely fast enough.
awp
Farucon Pan! [Insane] Hidden HardRock DoubleTime Nofail

oh gawd
Topic Starter
peppy
2008-02-08
(*) Hard rock icon fades out correctly.
(*) Double Time speed reduced.
(*) New mods show up on the ranking screen.
(*) Adding a map to favourites adds all difficulties.
(*) Adding timing points shortcut (Ctrl-P) works in all editor modes.
Echo

peppy wrote:

(*) Double Time speed reduced.
:(
LuigiHann
This map has been deleted on the request of its creator. It is no longer available.
Lancer_old
Well it kinda ruins the Farucon Pan! competition he posted.

Are there going to be new effects added to the S/SS when you have new modifiers on or is the silver S/SS now going to mean "with positive modifier" rather than "with hidden?" Getting an S/SS that's covered with bells and whistles would be pretty rewarding.
Topic Starter
peppy

Lancer wrote:

Well it kinda ruins the Farucon Pan! competition he posted.

Are there going to be new effects added to the S/SS when you have new modifiers on or is the silver S/SS now going to mean "with positive modifier" rather than "with hidden?" Getting an S/SS that's covered with bells and whistles would be pretty rewarding.
SS is for hidden only (its the ghost S/SS)

Let's see what people say about this before we introduce any new ones. Feel free to start a feature request post.
Topic Starter
peppy
2008-02-10
(*) Scoring code changes.
(!) Finished building my new PC :D

I made a new pc over the weekend. Spent quite a while reinstalling all my software and getting ready for osu! dev on a new pc ;o. Its a beast though - quad cores are awesome.
Topic Starter
peppy
2008-02-11
(+) Right-click popup code for song selection screen. Not fully smooth yet.
(*) Improvements to new button rendering (options menu in song selection).
(*) Fixes to click handling code which may improve overall performance.
(*) Fixes for instability when multitasking with osu! open.
(*) Fix for IRC erroring out when a connection cannot be established and 'F8' is pressed one or more times.
(*) Deleting a beatmap displays the correct name on the notification message.
(*) Half stars render correctly (rather than looking like 2/3 stars).
(*) Internal restructuring of code.

Edit: added a few more entries... hello 4am
Saturos

peppy wrote:

(!) Finished building my new PC :D - quad cores are awesome.
That they are. <3
Topic Starter
peppy
2008-02-12
(*) Unnecessary file deletion skips wav files in the beatmap directory.
(*) Buttons are once again clickable.
(*) Fixed side-effect bug with spectator mode.
(*) Fixed bug where favourites are not deleted successfully.
(*) Improved popup menu.
(*) Fixed mousewheel volume changes being bugged.
(*) Bookmarks can be skipped through by holding ctrl-left/right, rather than having to continually press.
(*) Mod selection tidied up, rearranged.

Hello 7am. Is this a pattern?
chan
How soon till the next public release?
Topic Starter
peppy

chan wrote:

How long till the next public release?
Aiming for Friday again. I'll try and keep a weekly release up as usual. Still got a few things to fix up, and some final touches to storyboard scripting.
Topic Starter
peppy
2008-02-13
(+) Colour transformations/tweens added for storyboard scripting.
(+) Layer depth handling improved for storyboard sprites.
(+) Easing support for tween lines.
(+) Origin support for storyboard sprites.
(+) IRC sendline cursor location can be seen, as well as selected text.
(*) Fixed clicking "update to latest version" opening webpage at main menu.
(*) Editor help is only displayed on compose screen.

Started work on the osu! official tutorial. Looking pretty neat considering its my first attempt at using storyboarding (via direct scripting - not supported in editor yet :?)

Exclusively to those using the test build, you can have a look at the tutorial so far by extracting this rar file to your songs directory. Keep in mind the music is temporary until the original track is complete. You will need to be running the latest test build of osu! in order to be able to run this demo.
awp
arghhhh

I started on my storyboard beatmap a couple nights ago but one pile of shit after another is being dumped onto my plate and I really have nothing to report at this point in time ;___; I'm also supposed to be away this weekend (how fortunate) and doubt I'll get much anything done until next weekend

this sucks >=L
Topic Starter
peppy
2008-02-14
(+) Both types of in-game stars are now skinnable (star.png is the one used for difficulty, star2.png is used for star-bursts).
(+) Added sound sample event type to storyboarding.
(+) Added layering support for storyboarding.
(+) Layer swapping support during gameplay. At the moment a slight 'flash' can be witnessed during a layer swap (ie. failing -> passing, passing -> failing).
(+) Editor respects storyboard scripts, and saves them correctly after load.
(*) Fixed errors with localisation and storyboarding.
(*) Name displayed while watching replays doesn't have '-osu'.
(*) Posting a song with no artist specified doesn't add the '- ' prefix in the forum post's subject.

And with that long run, storyboarding scripting seems near completion. What is left would involve moving the point which the pass/fail graphic appears, and a few minor touches (unless you guys request more).

I'll release the script spec. tomorrow so anyone interested can throw things together even before the editor functionality is available. Of course, if you read above, the editor is now capble of saving and formatting the storyboard scripted beatmaps - so you can add storyboarding in at any point and not worry about losing the script during touch-ups.

hohohoho
chan
Nice, storyboarding sounds seriously awesome. I lack the artistic talent to make my own storyboards though, maybe I'll subcontract to Trish or something.
Topic Starter
peppy
2008-02-15 (b196)
(*) Sound samples are layer dependant.
(*) Fixed bug with saving breaks.
(*) HardRock +6%, DoubleTime +12%.
(*) Initial HP climb is fast enough in DoubleTime now.
(*) Fixed overlapping slider ticks from appearing in play mode. They still appear in edit mode to help with the editing process.
(*) Spinner spinning requirements halved in doubletime.
(*) Fixed frequency being set incorrectly for custom sound effects that don't run at 44100hz.

6am.

Enjoy the public release.

Edit: Fixed a few bugs. 6:45am
hunnykilla
New update! I like the new mods and how the rankings slide in, and the options!
Reikasuya
Ever since I updated the game recently, songs with video tend to lag very badly for me.
Topic Starter
peppy

Reikasuya wrote:

Ever since I updated the game recently, songs with video tend to lag very badly for me.
You're definitely not alone - I will be looking at this sometime soon. Until then please put up with it or disable video ;).
Topic Starter
peppy
2008-02-16
(*) Storyboarding layer fixes.
(*) Storyboarding allows subfolders.
(*) EliteBeatOsu! v3 by LuigiHann.
(*) Pipe character spam in chat fixed.
Topic Starter
peppy
2008-02-17
(+) Number of custom combo colours in rotation can be chosen (2-5).
(+) Storyboarding looping groups allows a collection of tweens to be looped for n-times with only a single script entry.
(*)Save->load is no longer required for custom colours to be updated in editor.
(*) Database optimisations - loading scores in-game should be around 20000x faster.
(+) Web: Player ranking shows rank change in last 24hours (thanks to Echo!).
(*) Web: Increased performance of flash header on web page. Was causing lag for some users.
(*) Web: Minor webpage modifications - cleaned things up. Added a donate button on every page (a long-running suggestion).
Topic Starter
peppy
2008-02-18
(+) Sample volume can be adjusted on a per-beatmap level.
(+) Tip of the day added into editor!
(*) Reorganisation of the song setup panel.
(*) 'V' key in editor skips to end of audio if already passed the last hitcircle.
(*) Code cleanup and slight optimisations.
(*) Fixed bug where custom colours were not being saved properly.
(*) Enabled visual styles for windows forms. Meant to do this a while ago.

Steady progress. Will hold off next public release until Friday again - gives some time for me to get some interesting stuff in there.
chan
Lol for tip of the day. Is that something that you will actually change everyday or are there just a set list of tips that it goes through?
Topic Starter
peppy
2008-02-19
(+) Sample volume can be set per timing section.
(+) 'T' key taps in timing mode. 'R' key resets current timing section's timings.
(+) Added new tips of the day (thanks sinistro). YES I KNOW THESE ARE NOT ALIGNED!
(*) Timing Setup dialog redesign.
(*) Loop events are saved correctly by the editor.
(*) Combo colour selection is more sane.
(*) Fixed bug where avatar and stats were not updated on logging out/changing active user.
(*) Changed appearance of error/announce/notice text popups. Can be dismissed by clicking.
(*) Gave tooltip more padding away from mouse cursor so it doesn't get overlapped and hidden.
(*) More optimisations to sprite handling code.
(+) Web: Forum rank titles added.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-02-21
(*) Fixed blurry text rendering at 800x600 using new render engine.
(*) Fixed crashing during spectator mode in some situations.
(*) Scroll bar added to submit window.

Took a break and caught from coding and caught a few extra hours sleep, and made my monthly beatmap :). Go check it out.
eyup

peppy wrote:

Took a break and caught from coding and caught a few extra hours sleep
Evidently you have much better grammar when you're sleep deprived. :)
Saturos
Not really. See sig.

<3
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