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sakuzyo - Neurotoxin

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Topic Starter
Mirage
This beatmap was submitted using in-game submission on martedì 21 febbraio 2012 at 00:40:18

Artist: sakuzyo
Title: Neurotoxin
Source: BMS
Tags: BoF Battle of Fighters 2011 sekizoukun sekizou kun DnB -kevincela- NeoRainier
BPM: 180
Filesize: 14960kb
Play Time: 02:07
Difficulties Available:
  1. Another (5 stars, 469 notes)
  2. Beginner (3,19 stars, 141 notes)
  3. Hyper (5 stars, 369 notes)
  4. Neo's Taiko (4,78 stars, 748 notes)
  5. Standard (4,37 stars, 200 notes)
Download: sakuzyo - Neurotoxin
Download: sakuzyo - Neurotoxin (no video)
Information: Scores/Beatmap Listing
---------------
Second map for ranked. BMS :3

Beginner by -kevincela- :100%.
Standard by me: 100%
Hyper by me: 100%
Another by me: 100%
Taiko by NeoRainier: 100%
giiiuls
abbiamo convertito il maddy al BMS. questo è un bene.
Shiirn
Capitalize S in sakuzyo

Add BMS of Fighters 2011 to tags

Add Mentalstock to tags (BGA maker, when you put it in there)
Topic Starter
Mirage
I love you Shiirn
Sander-Don
Hi.




























Bye.
Topic Starter
Mirage
hi bb
Faust
Actually, you're wrong.

It's "sakuzyo".

It's not capitalized.

That applies to you as well, Shiirn.
Shiirn
oh, shit? you're right
inaba-tan
May I make taiko diff ?
Chewin
We.

General
  • Timing: Prova offset 7454.
    Non ho capito perchè hai aggiunto l'offset 105461 solo nella beginner e nell'another °-° Aggiungilo anche alle altre e snappa le note.
Beginner
  1. 00:19:629 (3,4,5,6) - Questa parte non segue la musica, fixa in questo modo, molto meglio:
  2. 00:19:795Qui ci dovrebbe essere una nota perchè c'è un suono in più ç_ç Ma siccome è una beginner meglio lasciare così.
  3. 00:26:796 (4) - Muovi a 00:26:629?
  4. 00:44:462 (4) - Suona male anche perchè qui: 00:44:295 dovresti aggiungerci una nota come i due circle precedenti. Quindi muovi questo beat qui 00:44:295 e aggiungi whistle:
  5. 00:49:795 (4) - Lo stesso di sopra:
  6. 01:00:462 (4) - :\ lo stesso, muovilo su 01:00:295
  7. Bella, molto ordinata bravo o:
Standard
  1. 00:17:462 (4,5,1) - Seleziona tutti e 3 questi elementi e muovili in x332 y204, così crei un blanket tra il 00:16:462 (3) e (4)
  2. 00:44:462 (3) - Omg rimuovi il whistle dall'inizio di questo slider.
  3. 00:55:129 (3) - ^
  4. 00:56:963 (3) - Overlap la fine di questo slider con lo slider 00:55:796 (1). Fallo semplicemente muovendo l'ultimo waypoint a x344 y176
  5. 01:25:962 (4) - Togli whistle dalla fine visto che suona male e non l'hai usato negli slider successivi (dico qui ad esempio: 01:28:629 (6))
  6. 02:06:796 (1) - Rimuovi new combo
Hyper
  1. 00:16:129 (3,4,5,6) - Non mi piace come hai posizionato questi beat. Posizionali in questo modo?
  2. 00:29:296 (4) - Guarda, può anche andare bene però la fine di questo slider non segue nulla e per me suona male. Estendi questo slider fino a 00:29:962? Anche se è un po' troppo lungo xD Oppure potresti fixare così (Se ascolti in 50% playback rate capisci perche asd):
  3. 00:33:962 (8) - Rimuovi circle?
  4. 00:49:796 (2) - Rimuovi whistle all'inizio
  5. 00:50:629 (5) - New combo qui, hai fatto tutte le combo 1 a 4 quindi fai lo stesso.
  6. 01:00:296 (4) - Hai dimenticato il whistle
  7. 01:22:795 Aggiungi circle
  8. 01:54:629Lo stesso, aggiungi circle?
Another
  1. 00:25:629 (4,5) - Migliora l'overlap di queste due note con la fine e l'inizio dello slider 00:25:129 (2)
  2. 00:30:296 (1,2) - Scambia new combo
  3. 00:33:296 (1,2) - ^
  4. 01:56:794 (4) - New combo
  5. 01:57:294 (1) - Remove nc
  6. 01:58:294 (1,2) - Scambia nc
  7. 02:06:461 (2) - Muovi al centro, x256 y192

Buona fortuna, star :3
-kevincela-

Chewin wrote:

Beginner
  1. 00:19:629 (3,4,5,6) - Questa parte non segue la musica, fixa in questo modo, molto meglio:
    Io lo trovo molto peggio così,mi dispiace D:
  2. 00:19:795Qui ci dovrebbe essere una nota perchè c'è un suono in più ç_ç Ma siccome è una beginner meglio lasciare così.
  3. 00:26:796 (4) - Muovi a 00:26:629? Nah,sta meglio così
  4. 00:44:462 (4) - Suona male anche perchè qui: 00:44:295 dovresti aggiungerci una nota come i due circle precedenti. Quindi muovi questo beat qui 00:44:295 e aggiungi whistle: Invece per me ci sta perfettamente,visto che in quella parte non intendevo seguire la "parte col tono acuto"
  5. 00:49:795 (4) - Lo stesso di sopra: Leggi sopra xD
  6. 01:00:462 (4) - :\ lo stesso, muovilo su 01:00:295 Leggi sopra xD
  7. Bella, molto ordinata bravo o: Thanks :D
Backfire
Taikos:
waiting for MMzz and Sander-Don.

FUCK
Sander-Don

Backfire wrote:

Taikos:
waiting for MMzz and Sander-Don.

FUCK
._.
rrtyui
[Mentalstock] is the author of the video Vallista. This is a mistake.
Neurotoxin is the author of the video [Sekizou kun(石像くん)]

add [sekizoukun] & [sekizou kun] tag
delete [mentalstock] tag


good song <333333
star!
Topic Starter
Mirage
Thanks.
NeoRainier
Le wild Neo's Taiko appearing

Download: sakuzyo - Neurotoxin (Maddy) [Neo's Taiko].osu
Topic Starter
Mirage
:>
bmin11
[Another]
00:16:795 (7) - This blank feels really empty. It's a good idea to fill in those big white ticks on most cases, and I think this is the case as well. Add a note.
00:23:462 (1,2,3) - I read this as 1/3, because of the spacing. It was hard to predict to be honest. Make sure they don't overlap atleast?
00:51:462 (1,2,3) - I read this as 1/4, because of the spacing. It was hard to predict to be honest. Make sure they don't overlap atleast?

[Hyper]
00:35:462 (1,2) - I would flip this horizontally and rearrange it. Plays better IMO.
00:42:462 (1,2,3,4,5,1,2) - I think you should carry along with this kind of pattern for that part. It's amazing with the song.

Other then that, everything looks fine. Good luck!
Topic Starter
Mirage
yay a mod XD
Ra-s
Good Luck :D
Shiirn
don't need no stinkin' luck

long irc mod that i'm too lazy to get logs for kd for



bubbled
Topic Starter
Mirage
:DDDD
lolcubes
Yay, bubbles.

[Another]
  1. The comboing in this diff felt pretty random. So did the patterns. Meh.
  2. 00:08:462 (1) - I have no idea why you want this new combo, it doesn't fit the music, there is no change in the pattern either. Just remove it and enjoy long combos that make sense, or if you prefer shorter combos, put a new combo on 00:08:795 (3).
  3. 00:11:462 (8,1) - This new combo felt pretty random, so did the spacing. If you want to follow the music, put the new combo on that 8 instead.
  4. 00:15:129 (1,2,3) - Yeah, this makes no sense to me. Check this pic out, maybe it gives you some ideas. You remove that new combo from 1 and apply it to 3 instead, since that makes more sense. I just moved other notes a bit, cause this makes you have the same thing more or less, just it plays better imo.
  5. 00:26:129 (7,1) - New combo on this 7 and remove from 1. Musical reasons. Also move the end of the slider somewhere else because the repeat arrow is more than partially hidden.
  6. 00:28:795 (1) - Finish?
  7. 00:30:295 (7,1) - 7 should have new combo, not this 1.
  8. 00:34:129 (6,7,1) - 6 should have a new combo, not this 1. Also the circle after the slider 7 makes a really terrible anti jump, try to distance it a bit.
  9. 00:35:462 (4) - Should be a new combo.
  10. 00:36:295 (1,2,3,4) - The new combo at this 1 doesn't make the pattern more readable and it doesn't follow the music or combo logic you used around here. Just remove it. 4 on the other hand should be a new combo because of the music.
  11. 00:38:629 (1,2,3,4,5,6,7,8,9) - Eh, I really don't get it why you used combos like this. :p Remove the NC from that 1 and put it on 2 instead, not only the pattern looks better, but its actually easier to read because its more standard. Also should probably remove the new combo at the end of the stream, so the whole stream is one combo.
  12. 00:45:629 (1) - Terrible antijump also no reason for a new combo (unless you want it for the antijump which is terrible). If you want consistency, you should stack this note under 00:45:296 (5). I guess new combo here makes sense because of the next similar combo which actually needs a new combo due to the random spacing.
  13. 00:45:962 (3,4) - What is this spacing. D:
  14. 00:52:296 (6,1,2,3) - Eh, well I think you did the jump too early. To follow the music, 3 should have a new combo, which will leave you with 6-7-8. The jump should be between 8 and 1 to fit the music. This will require some pattern positioning. Try this. You get the same jump, just at the right place.
  15. 01:03:462 (3) - New combo.
  16. 01:06:962 (4) - You might want to place a new combo here for consistency.
  17. 01:08:796 (6) - New combo.
  18. 01:11:129 (1) - This new combo is in the wrong place. Should be on 01:11:462 (3). Put a new combo on that 3 and remove this.
  19. 01:12:296 (4) - New combo.
  20. 01:15:712 (6,7) - Disable grid snap when trying to stack these, looks better.
  21. 01:16:462 (4,5,6) - I suggest that you reposition these somewhere else. It's a clusterfuck that's just under hitbursts from previous notes and it's kinda difficult to read.
  22. 01:16:796 (7) - New combo. Also remove the new combo from 01:17:629 (1).
  23. 01:19:129 (4,x,x,x,x,x) - These combos are very consistently put in wrong places haha. Since I'm already combonaziing you because I feel that it's actually necessary to do so, I will list spots where you should have new combos in this section, remove it from other notes you may have it on.
    01:19:129 (4), 01:20:795 (4), 01:22:129 (4) (you also forgot a finish on this note).
  24. 01:22:629 (1,2) - You should definitely remove the new combo from 1 and put it on 2 instead.
  25. 01:23:462 (6) - New combo.
  26. 01:30:129 (3) - New combo. This one is critical because of the huge spacing change.
  27. 01:52:795 (6,1) - Just a comment on this one, because technically it should be ok. This combo makes sense, but in a wrong way. You used it for the spacing while ignoring the music. To follow the music, you should put that new combo on that 6 instead of that 1, but then you will create a big spacing error which I just don't know how to fix with the pattern you currently have here.
[Hyper]
  1. Eh, same SV as another but lower AR, that's kinda meh.
  2. 00:16:296 (4) - Since this hyper diff is increadibly hard for a hyper, you should avoid stuff like this. Swap 4 and 6? It's easier to read while the spacing is kinda the same.
  3. 00:51:462 (3,4,1) - New combo on that 3 and remove from 1.
  4. 00:54:296 (1,2,3,4,5,6) - This kind of spacing for a hyper like this is overkill. Make 4-5-6 same spacing as 1-2-3 if possible.
  5. 01:02:129 (5,6,1) - New combo on 5, remove from 1.
  6. 01:03:462 (4) - I find it very awkward to start the kiai with a "4" especially if you don't have anything that connects it to something before. New combo on this 4 please.
  7. 01:08:462 (4,5) - To make comboing more consistent (and to follow the music better), you should put a new combo on either 4 or 5. It's a choice because the slider 4 is a repeater and it ends where a new combo should occur. Pick your poison.
  8. 01:15:962 (8,1) - New combo on 8, remove from 1. To follow the music better.
  9. 01:16:629 (3,4) - Same deal like some lines above, new combo on either of these. I would recommend 4 because that note isn't stacked anywhere and it's clearly visible.
  10. 01:17:629 (1) - This new combo makes no sense because you didn't use it at 01:14:962 (3). Remove it.
  11. 01:18:629 (4) - Should really use a new combo here cause of the music.
  12. 01:46:129 (1,2) - Definitely new combo on this 2 and remove from 1.
  13. 01:57:295 (4) - This double repeater is kinda unexpected. Keep it if you want I guess, but maybe think of something else.
  14. 02:06:795 (1,2,3) - This spacing. The spacing between 2-3 is too big. Even if you wanted to emphasize the ending with a jump, it shouldn't be this big, especially not for a Hyper.
[Neo's Taiko]
  1. 0 mods for this diff, really?
  2. Since soft hitsounds will soon be abolished from taiko (see new rules discussion made by OnosakiHito), swap to normal sounds and do -35% volume on every timing section to equalize the volume on the taiko skin?
  3. You don't really need tickrate 2, right?
  4. 02:07:295 (1) - K?
[Standard]
  1. 00:18:129 (1) - ctrl+r? It makes better spacing then.
  2. 01:07:962 (3) - There is no way that a new player will read that this has 3 repeats instead of one. I suppose it's fine but I suggest you think of something more noobfriendly.
  3. 01:10:129 (1) - Same thing here, just that it's a double repeater.
  4. 01:12:796 (5) - I'm actually not ok with this double repeater because there are no indications that it is one. Placement doesn't hint it's a double repeater. Change this please.
  5. 01:56:795 (5,1) - New combo on 5, remove from 1.
  6. 01:58:962 (3) - New combo for consistency (look here:01:48:295 (1)).
  7. 02:02:129 (4) - New combo.
[Beginner]
  1. AR+1 or +2. AR2 is way too slow for this speed.
  2. 00:20:795 (5) - New combo? It's a bit long for an easy diff.
  3. 00:26:129 (3) - ^
  4. 00:31:462 (5) - ^
  5. 00:44:462 (4) - Eh, I am not ok with this. This kind of rhythm doesn't belong in an easy diff. What you could do is instead of circles, you could map short sliders. For this particular circle, map a slider which starts at 00:44:295 and ends at where this circle is. This makes the rhythm much easier, and sounds even better. Putting a whistle on the slider start is also an option. This affects all 5/2 things after here. If you don't wanna change it, I am actually okay with it, but I do suggest that you do this.
  6. 00:53:629 (2) - This note's position felt random. You didn't stack stuff under slider ends yet and you don't really have a reason to do that. I guess it's ok, but it something you should look into.
  7. 01:11:462 (3) - New combo.
  8. 01:51:462 (5) - ^
Wall of text. Was it necessary? I believe so. ._.
:D
Faust
Oh boy.
Topic Starter
Mirage

Faust wrote:

Oh boy.
indeed.
Shiirn
rollcubes crushing mapper spirits
-kevincela-

lolcubes wrote:

[Beginner]
  1. AR+1 or +2. AR2 is way too slow for this speed. Done
  2. 00:20:795 (5) - New combo? It's a bit long for an easy diff. Done
  3. 00:26:129 (3) - ^ Done
  4. 00:31:462 (5) - ^ Done
  5. 00:44:462 (4) - Eh, I am not ok with this. This kind of rhythm doesn't belong in an easy diff. What you could do is instead of circles, you could map short sliders. For this particular circle, map a slider which starts at 00:44:295 and ends at where this circle is. This makes the rhythm much easier, and sounds even better. Putting a whistle on the slider start is also an option. This affects all 5/2 things after here. If you don't wanna change it, I am actually okay with it, but I do suggest that you do this. Ok,done
  6. 00:53:629 (2) - This note's position felt random. You didn't stack stuff under slider ends yet and you don't really have a reason to do that. I guess it's ok, but it something you should look into. Done
  7. 01:11:462 (3) - New combo. Done
  8. 01:51:462 (5) - ^ Done
Download: sakuzyo - Neurotoxin (Maddy) [Beginner].osu
Topic Starter
Mirage
Everything is fixed now. :D
lolcubes
[Beginner]
  1. 00:53:629 (2,4) - Hm, you sure you didn't forget to put whistles here?
  2. 01:51:462 (5) - You forgot a new combo here (from the previous mod, which you said you fixed :D )
Yeah other diffs look good now. Good job fixing that. Some combos could still be iffy but that's nothing because they are consistent.
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