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Suzaku - CONTRACT [Osu|Taiko]

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Charles445
General
  1. Only Hyper and Another have white colored circles. Remove that color, it blends in with the background.
  2. Kiai times are inconsistent with the difficulties. Extend it to the end of the spinner in Hyper and Another.
    Pictures 01 through 04 have a lot of unnecessary white space in them. If cropped down, it would save 21 kb of file size (which isn't very much)

    Everything else checks out.
Beginner

  • Wow, nothing to say here, this is genius!
Normal
  1. AR +1, helps make the clustered notes more readable.
  2. 01:11:999 (1,2) - This pattern is confusing
  3. 01:22:666 - What happened to the hitsounds in this combo?

    NICE NORMAL! Difficulty is spot on.
Hyper
  1. Large and spaced out streams don't fit this difficulty, they're harder than Another's! Avoid having streams over three hitcircles in length for this difficulty.
  2. 00:13:916 (3) - Remove this circle. Having a 1/4 stream before any 1/2 in the map doesn't curve difficulty well.
  3. 00:19:999 (1,2,3,4) - Push these closer together so it's clear that they are not a stream.
  4. 00:23:999 (1) - Move this circle in between the previous slider and the next circle. Keeps the flow going :D
  5. 00:30:666 (1,2,3,4) - Push these closer together so it's clear that they are not a stream.
  6. 00:52:166 (2,3,4) - Push these closer together so it's clear that they are not a stream.
  7. 00:54:333 (7) - New combo
  8. 00:56:499 (1) - Remove new combo
  9. 01:02:666 (5,6,7,8) - Pushing these close together won't work like before. Try making them spaced out jumps, like this http://osu.ppy.sh/ss/145023
  10. 01:12:666 (1) - Remove new combo
  11. 01:23:999 (5) - New combo for consistency
  12. 01:35:166 (8) - Move this over the endpoint of the 7. It's more intuitive that way.
  13. 01:41:499 - Add a spinner here, all the other difficulties have one.

    It feels much too hard to be a Hyper.
    Oh, Faust made this? His name should be in the difficulty. Faust, get some credit man! Nobody looks at tags!
Another
  1. 3 second audio lead in is pretty big, 2 seconds is nice for this difficulty.
  2. 00:01:666 (3) - Move this up once.
  3. 00:29:249 - During streams like this one, it's usually better to keep the double repeat sliders on white ticks. Try rearranging the beats like this, it's much more intuitive. http://puu.sh/5mYx
  4. 00:55:166 (7) - New combo. It's a spacing change and this makes the drain less murderous.
  5. 00:57:833 (8) - New combo for consistency.
  6. 01:04:166 - Put a spinner here, it would be perfect
  7. 01:15:166 (2) - This slider's reverse is hidden by hitbursts!
  8. 01:37:999 (6,7) - I feel this would be better as a 1 repeat slider followed by a stack of notes, like this. http://osu.ppy.sh/ss/145018

    I love this stream difficulty! Some of the streams have weird spacing though
Backfire's Taiko Inner Oni
  1. The epilepsy warning gets in the way of the notes at the beginning. It would be a good idea to disable the warning and storyboard one in so it isn't blocking anything.
  2. HP Drain +1 and OD +1 , it's too forgiving right now.
  3. Slider velocity 1.4 would be nice. It's quite tough to read the random DK streams with a fast velocity :(

    Ozzy would be proud.
Backfire
I personally chose 1.6 for some reason that escapes me. Crimmi, apply the taik stuff for me. Its simple shit ><
Faust
Changed BG color because gore..?

That's retarded. That's just blood and nothing more. Jeez.

I'll make the fixes in a bit.
Topic Starter
Crimmi

Faust wrote:

Changed BG color because gore..?

That's retarded. That's just blood and nothing more. Jeez.

I'll make the fixes in a bit.
I can change it back if you guys want me to.
Topic Starter
Crimmi

Charles445 wrote:

General
  1. Only Hyper and Another have white colored circles. Remove that color, it blends in with the background.
  2. Kiai times are inconsistent with the difficulties. Extend it to the end of the spinner in Hyper and Another.
    Pictures 01 through 04 have a lot of unnecessary white space in them. If cropped down, it would save 21 kb of file size (which isn't very much)

    Everything else checks out.
Beginner

  • Wow, nothing to say here, this is genius!
Normal
  1. AR +1, helps make the clustered notes more readable.
  2. 01:11:999 (1,2) - This pattern is confusing
  3. 01:22:666 - What happened to the hitsounds in this combo?

    NICE NORMAL! Difficulty is spot on.
Hyper
  1. Large and spaced out streams don't fit this difficulty, they're harder than Another's! Avoid having streams over three hitcircles in length for this difficulty.
  2. 00:13:916 (3) - Remove this circle. Having a 1/4 stream before any 1/2 in the map doesn't curve difficulty well.
  3. 00:19:999 (1,2,3,4) - Push these closer together so it's clear that they are not a stream.
  4. 00:23:999 (1) - Move this circle in between the previous slider and the next circle. Keeps the flow going :D
  5. 00:30:666 (1,2,3,4) - Push these closer together so it's clear that they are not a stream.
  6. 00:52:166 (2,3,4) - Push these closer together so it's clear that they are not a stream.
  7. 00:54:333 (7) - New combo
  8. 00:56:499 (1) - Remove new combo
  9. 01:02:666 (5,6,7,8) - Pushing these close together won't work like before. Try making them spaced out jumps, like this http://osu.ppy.sh/ss/145023
  10. 01:12:666 (1) - Remove new combo
  11. 01:23:999 (5) - New combo for consistency
  12. 01:35:166 (8) - Move this over the endpoint of the 7. It's more intuitive that way.
  13. 01:41:499 - Add a spinner here, all the other difficulties have one.

    It feels much too hard to be a Hyper.
    Oh, Faust made this? His name should be in the difficulty. Faust, get some credit man! Nobody looks at tags!
Another
  1. 3 second audio lead in is pretty big, 2 seconds is nice for this difficulty.
  2. 00:01:666 (3) - Move this up once.
  3. 00:29:249 - During streams like this one, it's usually better to keep the double repeat sliders on white ticks. Try rearranging the beats like this, it's much more intuitive. http://puu.sh/5mYx
  4. 00:55:166 (7) - New combo. It's a spacing change and this makes the drain less murderous.
  5. 00:57:833 (8) - New combo for consistency.
  6. 01:04:166 - Put a spinner here, it would be perfect
  7. 01:15:166 (2) - This slider's reverse is hidden by hitbursts!
  8. 01:37:999 (6,7) - I feel this would be better as a 1 repeat slider followed by a stack of notes, like this. http://osu.ppy.sh/ss/145018

    I love this stream difficulty! Some of the streams have weird spacing though
Backfire's Taiko Inner Oni
  1. The epilepsy warning gets in the way of the notes at the beginning. It would be a good idea to disable the warning and storyboard one in so it isn't blocking anything.
  2. HP Drain +1 and OD +1 , it's too forgiving right now.
  3. Slider velocity 1.4 would be nice. It's quite tough to read the random DK streams with a fast velocity :(

    Ozzy would be proud.
Thanks for the mod.
Charles445
I like the green. The combo colors that center around red suggest blood anyway, and they don't blend in with the BG.
Faust

Crimmi wrote:

Faust wrote:

Changed BG color because gore..?

That's retarded. That's just blood and nothing more. Jeez.

I'll make the fixes in a bit.
I can change it back if you guys want me to.
1 2 3 4 5 6 DO IT !!

Would prefer if you removed my name from the difficulty. "Faust's Hyper" is ugly.

Download: Suzaku - CONTRACT (Crimmi) [Faust's Hyper].osu
Topic Starter
Crimmi

Faust wrote:

Would prefer if you removed my name from the difficulty. "Faust's Hyper" is ugly.
As you wish.
OnosakiHito
Ah friend showed me right now Backfires Taiko map.
It's really good, I like it. Good mapped.

But rename the Taiko diff. to "Backfire's Taiko Oni". You can't call it "Inner" if there is not another Taiko Oni allready.
Taiko Oni = Taiko Oni Inner = Taiko Oni Ura
"Inner" and "Ura" are just replacing the numbers 2 and 3, to have not names in a mappack like: "Taiko Oni, Taiko Oni2, Taiko Oni3"
It dosen't mean it's harder as "Taiko Oni".

So change that please.

no kd.
Topic Starter
Crimmi

OnosakiHito wrote:

Ah friend showed me right now Backfires Taiko map.
It's really good, I like it. Good mapped.

But rename the Taiko diff. to "Backfire's Taiko Oni". You can't call it "Inner" if there is not another Taiko Oni allready.
Taiko Oni = Taiko Oni Inner = Taiko Oni Ura
"Inner" and "Ura" are just replacing the numbers 2 and 3, to have not names in a mappack like: "Taiko Oni, Taiko Oni2, Taiko Oni3"
It dosen't mean it's harder as "Taiko Oni".

So change that please.

no kd.
oh ok.
Backfire
...Uhh...That's...only true for the game...


......


why the hell would you complain about that.
OnosakiHito

Backfire wrote:

why the hell would you complain about that.
You have answered the "why" allready.
I'm done here.
rrtyui
oh good
threenash
too awesome
Zelos
Stars because I love ya brah ^_^
whymeman
The offset feels a bit aggressive to keep up with. Try +10 ms and see if it plays better.

Black.png needs to be cut off @ 40999 ms / 00:44:905 to reduce the SB load since it's not doing anything at this point and it's peaking at x4 at some places.

[Another]

00:07:999 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Ever tried doing this stream using normal hitsounds without the finish? (using 50% volume). If you still plan to keep it as is, try removing the finishes since they seem to stand out here.


The strong flashes aren't that bad till you start to play the harder difficulties where focus is more important. It's possible to reduce the strength of the flash by either adding transparency to the image itself, or using some transparency from the SB system. Not a lot of it, but enough to still make the flash decent at the same time, not blinding to play with.
Topic Starter
Crimmi

whymeman wrote:

The offset feels a bit aggressive to keep up with. Try +10 ms and see if it plays better. Done.
Black.png needs to be cut off @ 40999 ms / 00:44:905 to reduce the SB load since it's not doing anything at this point and it's peaking at x4 at some places. I didn't realized that until now.

[Another]

00:07:999 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Ever tried doing this stream using normal hitsounds without the finish? (using 50% volume). If you still plan to keep it as is, try removing the finishes since they seem to stand out here. Nah, i'll keep my soft hitsounding and remove the finishes.


The strong flashes aren't that bad till you start to play the harder difficulties where focus is more important. It's possible to reduce the strength of the flash by either adding transparency to the image itself, or using some transparency from the SB system. Not a lot of it, but enough to still make the flash decent at the same time, not blinding to play with. SB2 toned down.
Zelos
I think I may have spotted a few unrankable things so I will just point those out along with a few suggestions while not doing my traditional mod

Beginner:
01:14:676 (1,2) - I suggest you delete slider 1, copy paste slider 2 into slider 1s original position and then do a ctrl + r on that slider. it will make things symmetrical now.

Another:
00:17:343 (1,2,3) - the 300s from slider 1 and note 2 cover up the kick back part of slider 3. please spread these apart.
01:17:843 (2,3,4,5) - same situation as the above except 300s are covering the kick back part of slider 5. please fix this.
01:33:509 (2,3,4,5,6) - same situation as above except the 300s are covering the kick back part of slider 6

Storyboard:
In both of the taikos, the first set of japanese characters is covered up by the taiko gameplay part so i suggest you move that text down so people can see it. do it through difficultie specific obviously

Have another star Crimmi :D
Topic Starter
Crimmi

Zelos wrote:

I think I may have spotted a few unrankable things so I will just point those out along with a few suggestions while not doing my traditional mod

Beginner:
01:14:676 (1,2) - I suggest you delete slider 1, copy paste slider 2 into slider 1s original position and then do a ctrl + r on that slider. it will make things symmetrical now.

Another:
00:17:343 (1,2,3) - the 300s from slider 1 and note 2 cover up the kick back part of slider 3. please spread these apart.
01:17:843 (2,3,4,5) - same situation as the above except 300s are covering the kick back part of slider 5. please fix this.
01:33:509 (2,3,4,5,6) - same situation as above except the 300s are covering the kick back part of slider 6

Storyboard:
In both of the taikos, the first set of japanese characters is covered up by the taiko gameplay part so i suggest you move that text down so people can see it. do it through difficultie specific obviously

Have another star Crimmi :D
*Phew* thanks for that, i haven't noticed it there.
fartownik
Welcome. My promised mod.

General:

  1. The 4th combo color (gray one) is missing on Normal and Beginner. Add it.
  2. Actually 3 of your 4 colors are totally blending with the background. If I were a MAT I wouldn't bubble it in current shape. Change the colors of gray, red and dark red.

[Another]

00:22:009 (6,7,8) - Ugly. Space it prettier.
00:57:843 (1,2) - Offbeat sliders. Will sound better when you move them 1/2 forward and add a note before.
01:04:176 (1) - Why not to start at the previous blue tick?
01:10:843 (1,2,3) - Offbeat sliders. Will sound better when you delete previous circle and move them 1/2 back (with additional cosmetic changes).
01:29:176 (1) - This slider follows the silence. I've got an idea how this part might look better - delete this slider and transform previous note into a 1/4 slider and silence its ending. If you slow the music down to 25% you will see it's exactly how the music goes.

[Hyper]

Some of the spacing changes, like this one 00:23:010 (4,5) or this 00:26:010 (3,4) feel overmapped. Just a notice for you.
00:48:676 (3) - Add a clap on the beginning.
01:02:676 (5) - New combo I guess.
01:04:009 (1) - This is just too long. Why not to make it as it is in Another?
01:13:343 (9) - Why a circle instead of a slider already? Sounds odd.

[Normal]

00:53:843 (1,3) - A finish sounds better instead of a whistle here.

[Beginner]

00:58:676 (1,2) - Sounds pretty odd. Transform (1) into the same sliders as you have previously made?
Another is pretty fun to play. However, the map needs some polishing before it gets ranked.
star goes to you
Topic Starter
Crimmi

fartownik wrote:

Welcome. My promised mod.

General:

  1. The 4th combo color (gray one) is missing on Normal and Beginner. Add it.
  2. Actually 3 of your 4 colors are totally blending with the background. If I were a MAT I wouldn't bubble it in current shape. Change the colors of gray, red and dark red.
The only red i see is the Blood & the Rose and the rest is Black & Gray, i was using the colors that the song was used in the game (white had to be changed due the flashes) any other color will just make it.... really ugly. and thanks for that 4th gray there, i must've missed it there :)

[Another]

00:22:009 (6,7,8) - Ugly. Space it prettier. ok.
00:57:843 (1,2) - Offbeat sliders. Will sound better when you move them 1/2 forward and add a note before. ok.
01:04:176 (1) - Why not to start at the previous blue tick? ok.
01:10:843 (1,2,3) - Offbeat sliders. Will sound better when you delete previous circle and move them 1/2 back (with additional cosmetic changes). alrighty then.
01:29:176 (1) - This slider follows the silence. I've got an idea how this part might look better - delete this slider and transform previous note into a 1/4 slider and silence its ending. If you slow the music down to 25% you will see it's exactly how the music goes. i had that in mind but i didn't know how to set it in back then.

[Hyper]

Some of the spacing changes, like this one 00:23:010 (4,5) or this 00:26:010 (3,4) feel overmapped. Just a notice for you.
00:48:676 (3) - Add a clap on the beginning.
01:02:676 (5) - New combo I guess.
01:04:009 (1) - This is just too long. Why not to make it as it is in Another?
01:13:343 (9) - Why a circle instead of a slider already? Sounds odd.

[Normal]

00:53:843 (1,3) - A finish sounds better instead of a whistle here. oh snap, didn't see that one.

[Beginner]

00:58:676 (1,2) - Sounds pretty odd. Transform (1) into the same sliders as you have previously made? hmm i'll consider it.
Another is pretty fun to play. However, the map needs some polishing before it gets ranked.
star goes to you
Thanks for the mod :)
fartownik
For the sake of playablity - change these combo colors. I guess you don't want everyone that plays the map to delete all the custom elements after the first play just because they can see nothing. I know it fits, but still there is enough other colors that might fit it same good without harming the gameplay.
Topic Starter
Crimmi

fartownik wrote:

For the sake of playablity - change these combo colors. I guess you don't want everyone that plays the map to delete all the custom elements after the first play just because they can see nothing. I know it fits, but still there is enough other colors that might fit it same good without harming the gameplay.
What colors can possibily fit that BG? and plus i haven't heard complaints about those colors until now.
yeahyeahyeahhh
General:
You're kiai sections aren't snapped correctly. Resnap them (all diffs). The end of youre kiai timing sections as well.


Another:
00:39:426 - Drag break forward? or intentional?

Hyper:
00:28:010 (1) - Finish on beginning
00:48:676 (3) - Again drag break forward? Or is this intentional? Its earlier than Another's break here, so make them even if intentional.
00:48:676 (3) - Clap on beginning

Normal:
00:13:343 (1) - Clap on end? Whistle sounds odd
00:21:676 (2) - Clap, whistle sounds odd again
00:38:676 - Drag break forward again
01:06:009 - ^
01:23:343 (2) - Clap
01:24:676 (6) - ^
01:32:509 (8) - Whistle
01:36:343 (2,4,6,8) - ^

Beginner:
00:41:093 - Drag break forward
01:07:759 - ^
Topic Starter
Crimmi

yeahyeahyeahhh wrote:

General:
You're kiai sections aren't snapped correctly. Resnap them (all diffs). The end of youre kiai timing sections as well. Done.


Another:
00:39:426 - Drag break forward? or intentional? Done.

Hyper:
00:28:010 (1) - Finish on beginning I'll let Faust handle that.
00:48:676 (3) - Again drag break forward? Or is this intentional? Its earlier than Another's break here, so make them even if intentional. I'll let Faust handle that.
00:48:676 (3) - Clap on beginning I'll let Faust handle that.

Normal:
00:13:343 (1) - Clap on end? Whistle sounds odd Done.
00:21:676 (2) - Clap, whistle sounds odd again Done.
00:38:676 - Drag break forward again Done.
01:06:009 - ^ Done.
01:23:343 (2) - Clap Done.
01:24:676 (6) - ^ Done.
01:32:509 (8) - Whistle Done.
01:36:343 (2,4,6,8) - ^ Done.

Beginner:
00:41:093 - Drag break forward Done.
01:07:759 - ^ Done.
Thanks for the mod.
whymeman
Alright, I got your contract to build a bubble here.
Topic Starter
Crimmi

whymeman wrote:

Alright, I got your contract to build a bubble here.
lol, I see what you did there.
Garven
Yo.

[General]
Please crop your SB images so that there isn't as much transparency. You may have to readjust your code so things look the same afterward.

[Easy]
00:10:676 (1) - Pretty dang soon after a spinner for an Easy - especially one this high-BPM. Give the player more time to reaim and also maybe put the next note closer to the center to also help with that.
00:53:343 (1) - Same thing here
01:29:343 (1) - And here, though tbh the spinner didn't feel like it fit the music anyway.

[Normal]
01:12:009 (1,2) - This just kind of looks ugly. A stack on top of a stubby slider. :/

[Taiko]
01:08:760 (1) - K?
01:29:176 (147,148) - Why are these here when there's nothing in the music?
God damn that SB is distracting with the taiko bar there. :/

[Hyper]
Wow. Way too streamy for a transition from a Normal -> Hard.

[Another]
00:44:843 (4,6) - Move down one grid

The Normal -> Hard is too big of a difficulty jump. Reduce it (mostly look at the streams) and this set should be good to go.
Topic Starter
Crimmi

Garven wrote:

Yo.

[General]
Please crop your SB images so that there isn't as much transparency. You may have to readjust your code so things look the same afterward. Done.

[Easy]
00:10:676 (1) - Pretty dang soon after a spinner for an Easy - especially one this high-BPM. Give the player more time to reaim and also maybe put the next note closer to the center to also help with that. Done.
00:53:343 (1) - Same thing here Done.
01:29:343 (1) - And here, though tbh the spinner didn't feel like it fit the music anyway. Done.

[Normal]
01:12:009 (1,2) - This just kind of looks ugly. A stack on top of a stubby slider. :/ Changed it around.

[Taiko]
01:08:760 (1) - K? Done.
01:29:176 (147,148) - Why are these here when there's nothing in the music? Done.
God damn that SB is distracting with the taiko bar there. :/

[Hyper]
Wow. Way too streamy for a transition from a Normal -> Hard. I can't really do anything about it, since Faust rarely comes on.

[Another]
00:44:843 (4,6) - Move down one grid Done.

The Normal -> Hard is too big of a difficulty jump. Reduce it (mostly look at the streams) and this set should be good to go.
Thanks for the mod!
Garven
I haven't done a recheck yet, but if you do not wish to alter Faust's map, you may want to consider adding one to go between the Normal and his map difficulty-wise. Right now I don't feel comfortable pushing this forward as it is, sorry.
Topic Starter
Crimmi

Garven wrote:

I haven't done a recheck yet, but if you do not wish to alter Faust's map, you may want to consider adding one to go between the Normal and his map difficulty-wise. Right now I don't feel comfortable pushing this forward as it is, sorry.
Alrighty then, i shall make a new hard.

Edit: Done.
Garven
Alrighty then.

[General]
01:44:009 - The end spinner in Beginner and Easy end here, but in the other difficulties they end earlier. Choose one and line them up please.

[Hard]
00:14:676 (6) - This repeat is fairly hidden by a hitburst.
00:58:009 (8,9) - This part is kind of weird. You use a jump here, but not at 01:00:676 (3,4) - or 01:03:343 (5,6) - Keep them consistent please.
Topic Starter
Crimmi

Garven wrote:

Alrighty then.

[General]
01:44:009 - The end spinner in Beginner and Easy end here, but in the other difficulties they end earlier. Choose one and line them up please. Done.

[Hard]
00:14:676 (6) - This repeat is fairly hidden by a hitburst. Moved it around.
00:58:009 (8,9) - This part is kind of weird. You use a jump here, but not at 01:00:676 (3,4) - or 01:03:343 (5,6) - Keep them consistent please. Done.
Aurele
You should delete the letterbox during breaks.
Topic Starter
Crimmi

Gabe wrote:

You should delete the letterbox during breaks.
Done,(now waiting for a rebubble.)
Garven
Turn on the epilepsy warning in the taiko diffs and we'll be good to go.
Aurele
Here's a star because the song is just ♥♥.

Good luck for Ranking, Crimmi !
Topic Starter
Crimmi

Garven wrote:

Turn on the epilepsy warning in the taiko diffs and we'll be good to go.
Done.
Garven
And done.
abalee
[Hard]
01:20:009 (1) - add Finish.
01:25:343 (1) - remove Finish.
01:39:343 (2) - don't understand why not follow the music and place note with finish @ 01:39:176 (x) - . also the hitsound in 01:40:009 (4,5,6,7) - is strange IMO. For me I'd remove the finish @ 01:40:009 (3) - (beginning) and 01:40:343 (4) -

[Normal]
01:22:676 (1) - add whistle for this "long white tick"

not sure about the SB in Taiko diff.s, I suggest to ask more Taiko players to make it clear.

currently popped.
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