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Suzaku - CONTRACT [Osu|Taiko]

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Total Posts
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Topic Starter
Crimmi
This beatmap was submitted using in-game submission on Tuesday, December 18, 2012 at 4:51:18 PM

Artist: Suzaku
Title: CONTRACT
Source: beatmania IIDX 13 DistorteD
Tags: Backfire Chinese God Pheonix Akumajou Dracula X Rondo of Blood Tokyo Game Show 2006 Faust Yoshitaka Nishimura Sublime Techno Cardinal Gate 1 Bemani Konami Beatnation Summit
BPM: 180
Filesize: 2456kb
Play Time: 01:41
Difficulties Available:
  1. Another (4.82 stars, 459 notes)
  2. Backfire's Taiko Inner Oni (4.94 stars, 724 notes)
  3. Beginner (2.48 stars, 99 notes)
  4. Hard (4.71 stars, 181 notes)
  5. Hyper (4.9 stars, 310 notes)
  6. Normal (4.25 stars, 173 notes)
  7. Taiko Oni (4.83 stars, 692 notes)
Download: Suzaku - CONTRACT
Information: Scores/Beatmap Listing
---------------
!!!WARNING, SB MIGHT CAUSE EPILIPSY AND OR SEZIURES!!!




Genre: [SUBLIME TECHNO]
BPM: 180
VJ: VJ GYO

CARDINAL GATE #1. By Suzaku (DJ YOSHITAKA).

Thank you Faust for the Hyper.
Thanks to Backfire for the Taiko!

The BG is made by K||Eternal, i ought to give you credit for that.

Used Mr Color's Mod.
Added Taiko by Backfire.
Used DeeN's Mod.
Used Charles445's Mod.
Used whymeman's mod.
Used Zelos' Mod.
Used fartownik's mod.
Used yeahyeahyeahhh's mod.
Used Garven's mod.
Added Hard, Redownload please.
Used abalee's mod.
Used Charles445's mod.
Used Garven's mod.
Used narakucrimson's mod.
Thank you for supporting this map :)
Cyclohexane
Alright, I've played through all the difficulties except Another which I played with Nofail because of how confusing it is. I'll get back to it later.

Red text is unrankable.
Bold I heavily recommend changing.
Underlined I recommend changing.
neutral text are suggestions.

[General]
-That background is NSFW, I don't think it's good to keep it because of how gory it is.
-There is a HUGE difficulty gap between Normal and Hyper. I know it's common in IIDX adapted beatmaps, but still.
-Please change that white combo color.

[Beginner]
00:14:666 (3) - Overlapping on an easy. Ugly and confusing for new players.
00:15:999 (1) - ^
00:19:333 (2,3,4) - ^
00:27:999 (1) - ^
00:45:333 (1) - ^
00:58:666 (1) - ^
01:11:999 (3) - New combo?
01:17:333 (3) - ^
01:19:333 (6) - Maybe move this somewhere else since it can throw new players off?
01:25:333 (4) - ^
01:35:999 (1) - Same overlapping thingy.
01:40:666 (4) - Bad spacing.

[Normal]
Okay, if I pointed out everytime you overlap stuff I wouldn't be done until next month. Just telling that this is rather meh on a normal.
00:42:666 (1,2,3,4) - Ow ow ow ow ow. Please don't do that on a normal. With how high the AR is and the circle size it is guaranteed to be misread.
00:47:999 (1,2,3,4) - ^
00:50:666 (1) -Extend this 1/1 further and delete the circle.
00:57:833 (3) - Delete this note?
01:00:499 (3) - ^
01:09:333 (1,2,3,4,5,6) - Again, too confusing. Please separate (1) and (4).
01:18:666 (3,4,5) - Isn't that a bit hard for a normal? And at 180bpm...
01:22:666 (1,2,3,4,5) -^
01:27:999 (1,2,3) -^

[Hyper]
Apparently this is a guest difficulty, but I would suggest to compress the streams at least as much as they are on the Another, because the streams are actually harder than on the Another (and I'd like to remind you, you shouldn't normally use streams on hard difficulties, especially with such a bpm)
00:25:249 (7) - Delete this note?
00:45:999 (1,2,3,4) - Move this combo somewhere else, it's way too hard to read for a Hard.
00:53:666 (3,4) - Decrease the spacing, this is too hard.
00:54:166 (6,7) - ^
00:54:333 (7) - New combo?
00:54:666 (9,10) - Decrease the spacing, this is still too hard.
01:02:333 (1,2,3,4,5,6,7,8) - Stream then anti-jump - no. Please redo this combo because it will throw players off.
01:36:333 (3,4) - Decrease the spacing, this is still too hard.
01:36:833 (6,7) - ^

[Another]
00:01:333 (7) - New combo?
00:01:999 (1) - Delete new combo?
00:05:833 (4,5,6) - Please don't stack this with (2), we just got out of a spinner and this is barely readable.
00:12:833 (9) - Unintuitive and hardly readable jump.
00:30:583 (10) - Delete this note and add a kick to the slider?
00:42:833 (2) - Notes on the center are barely readable just after a spinner especially with this AR.
00:44:333 (8) - New combo?
00:44:333 (8,9,10,11,12) - Horrible readability.
00:47:166 (x) - Add a note here?
00:49:666 (7) - New combo?
The rest of the map is way too confusing and/or difficult for me to actually be able to mod correctly, but all and all this is not really fun to play. The constant stacks and overlaps make it insanely hard to sightread with the standard skin and the white combo color doesn't help it.


So all and all I'm pretty disappointed with this beatmap since I love the song, I hope changes will be made to make it more fun and readable. Maybe you'll get my star then.
Topic Starter
Crimmi

Mr Color wrote:

Red text is unrankable.
Bold I heavily recommend changing.
Underlined I recommend changing.
neutral text are suggestions.

[General]
-That background is NSFW, I don't think it's good to keep it because of how gory it is. No it's not and it's not that gory it's just blood.
-There is a HUGE difficulty gap between Normal and Hyper. I know it's common in IIDX adapted beatmaps, but still. Well,err..... I can't force Faust to downgrade his awesome diff. :(
-Please change that white combo color. Done.

[Beginner]
00:14:666 (3) - Overlapping on an easy. Ugly and confusing for new players. Done.
00:15:999 (1) - ^ Done.
00:19:333 (2,3,4) - ^ Done.
00:27:999 (1) - ^ Done.
00:45:333 (1) - ^ Done.
00:58:666 (1) - ^ Done.
01:11:999 (3) - New combo? Done.
01:17:333 (3) - ^ Done.
01:19:333 (6) - Maybe move this somewhere else since it can throw new players off? Done.
01:25:333 (4) - ^ Done.
01:35:999 (1) - Same overlapping thingy. I HARDLY see any overlapping there but ok.
01:40:666 (4) - Bad spacing. Done, fixed.

[Normal]
Okay, if I pointed out everytime you overlap stuff I wouldn't be done until next month. Just telling that this is rather meh on a normal.
00:42:666 (1,2,3,4) - Ow ow ow ow ow. Please don't do that on a normal. With how high the AR is and the circle size it is guaranteed to be misread. That was my unique style but ok i guess T.T
00:47:999 (1,2,3,4) - ^ :(
00:50:666 (1) -Extend this 1/1 further and delete the circle. ok.
00:57:833 (3) - Delete this note? Done.
01:00:499 (3) - ^ Done.
01:09:333 (1,2,3,4,5,6) - Again, too confusing. Please separate (1) and (4). Done.
01:18:666 (3,4,5) - Isn't that a bit hard for a normal? And at 180bpm... It's kind of gay to get rid of it, I actually enjoyed those >.>
01:22:666 (1,2,3,4,5) -^ Sigh.....ok.
01:27:999 (1,2,3) -^ Done.

[Hyper]
Apparently this is a guest difficulty, but I would suggest to compress the streams at least as much as they are on the Another, because the streams are actually harder than on the Another (and I'd like to remind you, you shouldn't normally use streams on hard difficulties, especially with such a bpm)
00:25:249 (7) - Delete this note?
00:45:999 (1,2,3,4) - Move this combo somewhere else, it's way too hard to read for a Hard.
00:53:666 (3,4) - Decrease the spacing, this is too hard.
00:54:166 (6,7) - ^
00:54:333 (7) - New combo?
00:54:666 (9,10) - Decrease the spacing, this is still too hard.
01:02:333 (1,2,3,4,5,6,7,8) - Stream then anti-jump - no. Please redo this combo because it will throw players off.
01:36:333 (3,4) - Decrease the spacing, this is still too hard.
01:36:833 (6,7) - ^

[Another]
00:01:333 (7) - New combo? Done.
00:01:999 (1) - Delete new combo? Done.
00:05:833 (4,5,6) - Please don't stack this with (2), we just got out of a spinner and this is barely readable. Done.
00:12:833 (9) - Unintuitive and hardly readable jump. Done.
00:30:583 (10) - Delete this note and add a kick to the slider? Done.
00:42:833 (2) - Notes on the center are barely readable just after a spinner especially with this AR. Done.
00:44:333 (8) - New combo? Done.
00:44:333 (8,9,10,11,12) - Horrible readability. Done.
00:47:166 (x) - Add a note here? Done.
00:49:666 (7) - New combo? Done.
The rest of the map is way too confusing and/or difficult for me to actually be able to mod correctly, but all and all this is not really fun to play. The constant stacks and overlaps make it insanely hard to sightread with the standard skin and the white combo color doesn't help it.


So all and all I'm pretty disappointed with this beatmap since I love the song, I hope changes will be made to make it more fun and readable. Maybe you'll get my star then. Ouch......
Cyclohexane
So I've played all the difficulties after you did some changes and I can clear the Another for once, but I'm also very happy with the combo colors which make the map WAY more readable.

So I guess that's a star for you, keep up the good work!
Backfire
Here's my taiko :3
.......................................

Download: Suzaku - CONTRACT (Crimmi) [Backfire's Taiko Inner Oni].osu
DeeN
now the Cardinal Gate open

why i miss this song?

mod

<General>
source:it should be beatmania iidx

and the BG looks strange,i mean suzaku=red but there's green :(

<beginner>

HP+1 AR+2

i thinke this diff maybe a little hard for beginner(like the silder velocity,a little fast),u need to remove some notes and change some rythm make it become easy :)

<Normal>

00:15:999 (1,2,3) - remove (2) just suggetions because this part is the beginning of the song

00:17:333 (5,6,7) - ^


<Hyper>

cool diff

<Another>

00:01:833 (4,5,6,7) - the spacing not very fit imo

01:29:166 (1) - remove this silder and add a note in the 01:29:333

and to all diff
just some suggestions

i think 00:00:000 - 00:10:666 the volume(70%)
00:10:666 - 00:19:999 the volume(85%)
00:19:999 - 00:31:999 the volume (100%)
00:39:999 - 00:41:999 the volume (70%)
00:42:666 - 00:50:333 the volume(85%)
00:50:666 - 01:03:999 the volume (100%)
01:09:333 - 01:19:999 the volume(70%)
01:19:999 - 01:29:333 the volume(85%)
01:29:333 - END the volume (100%)
make some volume change in the map like this
Topic Starter
Crimmi

DeeN wrote:

now the Cardinal Gate open

why i miss this song?

mod

<General>
source:it should be beatmania iidx Changed.

and the BG looks strange,i mean suzaku=red but there's green :( Forced to change it due to it being gory and such.

<beginner>

HP+1 AR+2

i thinke this diff maybe a little hard for beginner(like the silder velocity,a little fast),u need to remove some notes and change some rythm make it become easy :)It's easy enough for me.

<Normal>

00:15:999 (1,2,3) - remove (2) just suggetions because this part is the beginning of the song.
00:17:333 (5,6,7) - ^


<Hyper>

cool diff

<Another>

00:01:833 (4,5,6,7) - the spacing not very fit imo

01:29:166 (1) - remove this silder and add a note in the 01:29:333

and to all diff
just some suggestions

i think 00:00:000 - 00:10:666 the volume(70%)
00:10:666 - 00:19:999 the volume(85%)
00:19:999 - 00:31:999 the volume (100%)
00:39:999 - 00:41:999 the volume (70%)
00:42:666 - 00:50:333 the volume(85%)
00:50:666 - 01:03:999 the volume (100%)
01:09:333 - 01:19:999 the volume(70%)
01:19:999 - 01:29:333 the volume(85%)
01:29:333 - END the volume (100%)
make some volume change in the map like this
Charles445
General
  1. Only Hyper and Another have white colored circles. Remove that color, it blends in with the background.
  2. Kiai times are inconsistent with the difficulties. Extend it to the end of the spinner in Hyper and Another.
    Pictures 01 through 04 have a lot of unnecessary white space in them. If cropped down, it would save 21 kb of file size (which isn't very much)

    Everything else checks out.
Beginner

  • Wow, nothing to say here, this is genius!
Normal
  1. AR +1, helps make the clustered notes more readable.
  2. 01:11:999 (1,2) - This pattern is confusing
  3. 01:22:666 - What happened to the hitsounds in this combo?

    NICE NORMAL! Difficulty is spot on.
Hyper
  1. Large and spaced out streams don't fit this difficulty, they're harder than Another's! Avoid having streams over three hitcircles in length for this difficulty.
  2. 00:13:916 (3) - Remove this circle. Having a 1/4 stream before any 1/2 in the map doesn't curve difficulty well.
  3. 00:19:999 (1,2,3,4) - Push these closer together so it's clear that they are not a stream.
  4. 00:23:999 (1) - Move this circle in between the previous slider and the next circle. Keeps the flow going :D
  5. 00:30:666 (1,2,3,4) - Push these closer together so it's clear that they are not a stream.
  6. 00:52:166 (2,3,4) - Push these closer together so it's clear that they are not a stream.
  7. 00:54:333 (7) - New combo
  8. 00:56:499 (1) - Remove new combo
  9. 01:02:666 (5,6,7,8) - Pushing these close together won't work like before. Try making them spaced out jumps, like this http://osu.ppy.sh/ss/145023
  10. 01:12:666 (1) - Remove new combo
  11. 01:23:999 (5) - New combo for consistency
  12. 01:35:166 (8) - Move this over the endpoint of the 7. It's more intuitive that way.
  13. 01:41:499 - Add a spinner here, all the other difficulties have one.

    It feels much too hard to be a Hyper.
    Oh, Faust made this? His name should be in the difficulty. Faust, get some credit man! Nobody looks at tags!
Another
  1. 3 second audio lead in is pretty big, 2 seconds is nice for this difficulty.
  2. 00:01:666 (3) - Move this up once.
  3. 00:29:249 - During streams like this one, it's usually better to keep the double repeat sliders on white ticks. Try rearranging the beats like this, it's much more intuitive. http://puu.sh/5mYx
  4. 00:55:166 (7) - New combo. It's a spacing change and this makes the drain less murderous.
  5. 00:57:833 (8) - New combo for consistency.
  6. 01:04:166 - Put a spinner here, it would be perfect
  7. 01:15:166 (2) - This slider's reverse is hidden by hitbursts!
  8. 01:37:999 (6,7) - I feel this would be better as a 1 repeat slider followed by a stack of notes, like this. http://osu.ppy.sh/ss/145018

    I love this stream difficulty! Some of the streams have weird spacing though
Backfire's Taiko Inner Oni
  1. The epilepsy warning gets in the way of the notes at the beginning. It would be a good idea to disable the warning and storyboard one in so it isn't blocking anything.
  2. HP Drain +1 and OD +1 , it's too forgiving right now.
  3. Slider velocity 1.4 would be nice. It's quite tough to read the random DK streams with a fast velocity :(

    Ozzy would be proud.
Backfire
I personally chose 1.6 for some reason that escapes me. Crimmi, apply the taik stuff for me. Its simple shit ><
Faust
Changed BG color because gore..?

That's retarded. That's just blood and nothing more. Jeez.

I'll make the fixes in a bit.
Topic Starter
Crimmi

Faust wrote:

Changed BG color because gore..?

That's retarded. That's just blood and nothing more. Jeez.

I'll make the fixes in a bit.
I can change it back if you guys want me to.
Topic Starter
Crimmi

Charles445 wrote:

General
  1. Only Hyper and Another have white colored circles. Remove that color, it blends in with the background.
  2. Kiai times are inconsistent with the difficulties. Extend it to the end of the spinner in Hyper and Another.
    Pictures 01 through 04 have a lot of unnecessary white space in them. If cropped down, it would save 21 kb of file size (which isn't very much)

    Everything else checks out.
Beginner

  • Wow, nothing to say here, this is genius!
Normal
  1. AR +1, helps make the clustered notes more readable.
  2. 01:11:999 (1,2) - This pattern is confusing
  3. 01:22:666 - What happened to the hitsounds in this combo?

    NICE NORMAL! Difficulty is spot on.
Hyper
  1. Large and spaced out streams don't fit this difficulty, they're harder than Another's! Avoid having streams over three hitcircles in length for this difficulty.
  2. 00:13:916 (3) - Remove this circle. Having a 1/4 stream before any 1/2 in the map doesn't curve difficulty well.
  3. 00:19:999 (1,2,3,4) - Push these closer together so it's clear that they are not a stream.
  4. 00:23:999 (1) - Move this circle in between the previous slider and the next circle. Keeps the flow going :D
  5. 00:30:666 (1,2,3,4) - Push these closer together so it's clear that they are not a stream.
  6. 00:52:166 (2,3,4) - Push these closer together so it's clear that they are not a stream.
  7. 00:54:333 (7) - New combo
  8. 00:56:499 (1) - Remove new combo
  9. 01:02:666 (5,6,7,8) - Pushing these close together won't work like before. Try making them spaced out jumps, like this http://osu.ppy.sh/ss/145023
  10. 01:12:666 (1) - Remove new combo
  11. 01:23:999 (5) - New combo for consistency
  12. 01:35:166 (8) - Move this over the endpoint of the 7. It's more intuitive that way.
  13. 01:41:499 - Add a spinner here, all the other difficulties have one.

    It feels much too hard to be a Hyper.
    Oh, Faust made this? His name should be in the difficulty. Faust, get some credit man! Nobody looks at tags!
Another
  1. 3 second audio lead in is pretty big, 2 seconds is nice for this difficulty.
  2. 00:01:666 (3) - Move this up once.
  3. 00:29:249 - During streams like this one, it's usually better to keep the double repeat sliders on white ticks. Try rearranging the beats like this, it's much more intuitive. http://puu.sh/5mYx
  4. 00:55:166 (7) - New combo. It's a spacing change and this makes the drain less murderous.
  5. 00:57:833 (8) - New combo for consistency.
  6. 01:04:166 - Put a spinner here, it would be perfect
  7. 01:15:166 (2) - This slider's reverse is hidden by hitbursts!
  8. 01:37:999 (6,7) - I feel this would be better as a 1 repeat slider followed by a stack of notes, like this. http://osu.ppy.sh/ss/145018

    I love this stream difficulty! Some of the streams have weird spacing though
Backfire's Taiko Inner Oni
  1. The epilepsy warning gets in the way of the notes at the beginning. It would be a good idea to disable the warning and storyboard one in so it isn't blocking anything.
  2. HP Drain +1 and OD +1 , it's too forgiving right now.
  3. Slider velocity 1.4 would be nice. It's quite tough to read the random DK streams with a fast velocity :(

    Ozzy would be proud.
Thanks for the mod.
Charles445
I like the green. The combo colors that center around red suggest blood anyway, and they don't blend in with the BG.
Faust

Crimmi wrote:

Faust wrote:

Changed BG color because gore..?

That's retarded. That's just blood and nothing more. Jeez.

I'll make the fixes in a bit.
I can change it back if you guys want me to.
1 2 3 4 5 6 DO IT !!

Would prefer if you removed my name from the difficulty. "Faust's Hyper" is ugly.

Download: Suzaku - CONTRACT (Crimmi) [Faust's Hyper].osu
Topic Starter
Crimmi

Faust wrote:

Would prefer if you removed my name from the difficulty. "Faust's Hyper" is ugly.
As you wish.
OnosakiHito
Ah friend showed me right now Backfires Taiko map.
It's really good, I like it. Good mapped.

But rename the Taiko diff. to "Backfire's Taiko Oni". You can't call it "Inner" if there is not another Taiko Oni allready.
Taiko Oni = Taiko Oni Inner = Taiko Oni Ura
"Inner" and "Ura" are just replacing the numbers 2 and 3, to have not names in a mappack like: "Taiko Oni, Taiko Oni2, Taiko Oni3"
It dosen't mean it's harder as "Taiko Oni".

So change that please.

no kd.
Topic Starter
Crimmi

OnosakiHito wrote:

Ah friend showed me right now Backfires Taiko map.
It's really good, I like it. Good mapped.

But rename the Taiko diff. to "Backfire's Taiko Oni". You can't call it "Inner" if there is not another Taiko Oni allready.
Taiko Oni = Taiko Oni Inner = Taiko Oni Ura
"Inner" and "Ura" are just replacing the numbers 2 and 3, to have not names in a mappack like: "Taiko Oni, Taiko Oni2, Taiko Oni3"
It dosen't mean it's harder as "Taiko Oni".

So change that please.

no kd.
oh ok.
Backfire
...Uhh...That's...only true for the game...


......


why the hell would you complain about that.
OnosakiHito

Backfire wrote:

why the hell would you complain about that.
You have answered the "why" allready.
I'm done here.
rrtyui
oh good
threenash
too awesome
Zelos
Stars because I love ya brah ^_^
whymeman
The offset feels a bit aggressive to keep up with. Try +10 ms and see if it plays better.

Black.png needs to be cut off @ 40999 ms / 00:44:905 to reduce the SB load since it's not doing anything at this point and it's peaking at x4 at some places.

[Another]

00:07:999 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Ever tried doing this stream using normal hitsounds without the finish? (using 50% volume). If you still plan to keep it as is, try removing the finishes since they seem to stand out here.


The strong flashes aren't that bad till you start to play the harder difficulties where focus is more important. It's possible to reduce the strength of the flash by either adding transparency to the image itself, or using some transparency from the SB system. Not a lot of it, but enough to still make the flash decent at the same time, not blinding to play with.
Topic Starter
Crimmi

whymeman wrote:

The offset feels a bit aggressive to keep up with. Try +10 ms and see if it plays better. Done.
Black.png needs to be cut off @ 40999 ms / 00:44:905 to reduce the SB load since it's not doing anything at this point and it's peaking at x4 at some places. I didn't realized that until now.

[Another]

00:07:999 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Ever tried doing this stream using normal hitsounds without the finish? (using 50% volume). If you still plan to keep it as is, try removing the finishes since they seem to stand out here. Nah, i'll keep my soft hitsounding and remove the finishes.


The strong flashes aren't that bad till you start to play the harder difficulties where focus is more important. It's possible to reduce the strength of the flash by either adding transparency to the image itself, or using some transparency from the SB system. Not a lot of it, but enough to still make the flash decent at the same time, not blinding to play with. SB2 toned down.
Zelos
I think I may have spotted a few unrankable things so I will just point those out along with a few suggestions while not doing my traditional mod

Beginner:
01:14:676 (1,2) - I suggest you delete slider 1, copy paste slider 2 into slider 1s original position and then do a ctrl + r on that slider. it will make things symmetrical now.

Another:
00:17:343 (1,2,3) - the 300s from slider 1 and note 2 cover up the kick back part of slider 3. please spread these apart.
01:17:843 (2,3,4,5) - same situation as the above except 300s are covering the kick back part of slider 5. please fix this.
01:33:509 (2,3,4,5,6) - same situation as above except the 300s are covering the kick back part of slider 6

Storyboard:
In both of the taikos, the first set of japanese characters is covered up by the taiko gameplay part so i suggest you move that text down so people can see it. do it through difficultie specific obviously

Have another star Crimmi :D
Topic Starter
Crimmi

Zelos wrote:

I think I may have spotted a few unrankable things so I will just point those out along with a few suggestions while not doing my traditional mod

Beginner:
01:14:676 (1,2) - I suggest you delete slider 1, copy paste slider 2 into slider 1s original position and then do a ctrl + r on that slider. it will make things symmetrical now.

Another:
00:17:343 (1,2,3) - the 300s from slider 1 and note 2 cover up the kick back part of slider 3. please spread these apart.
01:17:843 (2,3,4,5) - same situation as the above except 300s are covering the kick back part of slider 5. please fix this.
01:33:509 (2,3,4,5,6) - same situation as above except the 300s are covering the kick back part of slider 6

Storyboard:
In both of the taikos, the first set of japanese characters is covered up by the taiko gameplay part so i suggest you move that text down so people can see it. do it through difficultie specific obviously

Have another star Crimmi :D
*Phew* thanks for that, i haven't noticed it there.
fartownik
Welcome. My promised mod.

General:

  1. The 4th combo color (gray one) is missing on Normal and Beginner. Add it.
  2. Actually 3 of your 4 colors are totally blending with the background. If I were a MAT I wouldn't bubble it in current shape. Change the colors of gray, red and dark red.

[Another]

00:22:009 (6,7,8) - Ugly. Space it prettier.
00:57:843 (1,2) - Offbeat sliders. Will sound better when you move them 1/2 forward and add a note before.
01:04:176 (1) - Why not to start at the previous blue tick?
01:10:843 (1,2,3) - Offbeat sliders. Will sound better when you delete previous circle and move them 1/2 back (with additional cosmetic changes).
01:29:176 (1) - This slider follows the silence. I've got an idea how this part might look better - delete this slider and transform previous note into a 1/4 slider and silence its ending. If you slow the music down to 25% you will see it's exactly how the music goes.

[Hyper]

Some of the spacing changes, like this one 00:23:010 (4,5) or this 00:26:010 (3,4) feel overmapped. Just a notice for you.
00:48:676 (3) - Add a clap on the beginning.
01:02:676 (5) - New combo I guess.
01:04:009 (1) - This is just too long. Why not to make it as it is in Another?
01:13:343 (9) - Why a circle instead of a slider already? Sounds odd.

[Normal]

00:53:843 (1,3) - A finish sounds better instead of a whistle here.

[Beginner]

00:58:676 (1,2) - Sounds pretty odd. Transform (1) into the same sliders as you have previously made?
Another is pretty fun to play. However, the map needs some polishing before it gets ranked.
star goes to you
Topic Starter
Crimmi

fartownik wrote:

Welcome. My promised mod.

General:

  1. The 4th combo color (gray one) is missing on Normal and Beginner. Add it.
  2. Actually 3 of your 4 colors are totally blending with the background. If I were a MAT I wouldn't bubble it in current shape. Change the colors of gray, red and dark red.
The only red i see is the Blood & the Rose and the rest is Black & Gray, i was using the colors that the song was used in the game (white had to be changed due the flashes) any other color will just make it.... really ugly. and thanks for that 4th gray there, i must've missed it there :)

[Another]

00:22:009 (6,7,8) - Ugly. Space it prettier. ok.
00:57:843 (1,2) - Offbeat sliders. Will sound better when you move them 1/2 forward and add a note before. ok.
01:04:176 (1) - Why not to start at the previous blue tick? ok.
01:10:843 (1,2,3) - Offbeat sliders. Will sound better when you delete previous circle and move them 1/2 back (with additional cosmetic changes). alrighty then.
01:29:176 (1) - This slider follows the silence. I've got an idea how this part might look better - delete this slider and transform previous note into a 1/4 slider and silence its ending. If you slow the music down to 25% you will see it's exactly how the music goes. i had that in mind but i didn't know how to set it in back then.

[Hyper]

Some of the spacing changes, like this one 00:23:010 (4,5) or this 00:26:010 (3,4) feel overmapped. Just a notice for you.
00:48:676 (3) - Add a clap on the beginning.
01:02:676 (5) - New combo I guess.
01:04:009 (1) - This is just too long. Why not to make it as it is in Another?
01:13:343 (9) - Why a circle instead of a slider already? Sounds odd.

[Normal]

00:53:843 (1,3) - A finish sounds better instead of a whistle here. oh snap, didn't see that one.

[Beginner]

00:58:676 (1,2) - Sounds pretty odd. Transform (1) into the same sliders as you have previously made? hmm i'll consider it.
Another is pretty fun to play. However, the map needs some polishing before it gets ranked.
star goes to you
Thanks for the mod :)
fartownik
For the sake of playablity - change these combo colors. I guess you don't want everyone that plays the map to delete all the custom elements after the first play just because they can see nothing. I know it fits, but still there is enough other colors that might fit it same good without harming the gameplay.
Topic Starter
Crimmi

fartownik wrote:

For the sake of playablity - change these combo colors. I guess you don't want everyone that plays the map to delete all the custom elements after the first play just because they can see nothing. I know it fits, but still there is enough other colors that might fit it same good without harming the gameplay.
What colors can possibily fit that BG? and plus i haven't heard complaints about those colors until now.
yeahyeahyeahhh
General:
You're kiai sections aren't snapped correctly. Resnap them (all diffs). The end of youre kiai timing sections as well.


Another:
00:39:426 - Drag break forward? or intentional?

Hyper:
00:28:010 (1) - Finish on beginning
00:48:676 (3) - Again drag break forward? Or is this intentional? Its earlier than Another's break here, so make them even if intentional.
00:48:676 (3) - Clap on beginning

Normal:
00:13:343 (1) - Clap on end? Whistle sounds odd
00:21:676 (2) - Clap, whistle sounds odd again
00:38:676 - Drag break forward again
01:06:009 - ^
01:23:343 (2) - Clap
01:24:676 (6) - ^
01:32:509 (8) - Whistle
01:36:343 (2,4,6,8) - ^

Beginner:
00:41:093 - Drag break forward
01:07:759 - ^
Topic Starter
Crimmi

yeahyeahyeahhh wrote:

General:
You're kiai sections aren't snapped correctly. Resnap them (all diffs). The end of youre kiai timing sections as well. Done.


Another:
00:39:426 - Drag break forward? or intentional? Done.

Hyper:
00:28:010 (1) - Finish on beginning I'll let Faust handle that.
00:48:676 (3) - Again drag break forward? Or is this intentional? Its earlier than Another's break here, so make them even if intentional. I'll let Faust handle that.
00:48:676 (3) - Clap on beginning I'll let Faust handle that.

Normal:
00:13:343 (1) - Clap on end? Whistle sounds odd Done.
00:21:676 (2) - Clap, whistle sounds odd again Done.
00:38:676 - Drag break forward again Done.
01:06:009 - ^ Done.
01:23:343 (2) - Clap Done.
01:24:676 (6) - ^ Done.
01:32:509 (8) - Whistle Done.
01:36:343 (2,4,6,8) - ^ Done.

Beginner:
00:41:093 - Drag break forward Done.
01:07:759 - ^ Done.
Thanks for the mod.
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