bump~
[CSGA]Ar3sgice wrote:
hi, modding from #mr
[General]
edit this post, change the title
[Normal]
00:21:031 (7) - whistle ok
00:28:939 (6) - no whistle ^
00:53:212 (1) - bad shape fixed
[Hard]
00:17:757 (8) - clap nah
00:19:394 (4,5) - whistle on slider head k
00:23:212 (7) - ^ k
00:29:212 (1) - finish ^
00:30:848 (4) - whistle ^
00:33:030 (7) - ^ ^
00:34:666 (5,8) - whistle ^
00:57:031 (3) - ^ ^
01:03:030 (11) - ^ ^
01:19:940 (2,5) - ^ ^
01:23:212 (6) - ^ nah
01:29:485 (3,5) - ^ k
01:28:666 (2) - whistle on head added to tail
01:39:030 (1,2) - add 1 reverse and move near nah
01:43:394 (2,3) - stacknah
thank you!!!winber1 wrote:
General
--You could consider adding a kiai time somewhere
Hard
00:12:030 (6) - perfectly stack under combo 4? fixed
00:13:939 (1,2,3,4,5) - some of these notes need some hitsounding imo. add some whistles? hmm...added whistle to 7
00:36:030 (2,5) - are not entired symmetrical about the y-axis. If you want to make a perfect star, you could copy paste combo 1 and then rotate the notes by 72 degrees. fixed
00:41:212 (1) - I would rather dete this note and make some star shape like this http://puu.sh/avKY changed to star
01:21:439 (6) - makes more sense to add a new combo here and remove the new combo from the next note. nah
01:24:849 (3) - stack under combo 1 stacked
01:45:439 - add a note? i like it better imo. ok
01:45:576 (1) - silence spinner or get rid of the hit finish. It doesn't really make sense.took off finish
Normal
--I'd be reluctant to use blue ticks, even if they are repeat sliders.
01:07:394 (3,4) - i would change this into a slider just to make it easier to read, since its the first time this sort of pattern happens. That's just me tho.nah, not changing it
01:08:212 (5,6,7) - could possibly be a little confusing. you could unstack combo 7 or perhaps turn combo 6 and 7 into a slider or something ^
01:16:667 (4,5) - i wouldn't suddenly stop the pattern you had before. beginners will probably still think the pattern continues even tho it does not. i think it's easier this way
01:36:848 (6,1) - I would move combo 1 a little further away. flipped the whole thing at the end
01:45:576 (1) - same as hard fixed
Easy
00:29:212 (3) - new combo? follows music a little more nah, it followed my other combo patterns imo
00:37:939 (4) - ^ ^
01:45:576 (1) - same as normal and hard fixed
Nice map! :3 nothing major to say.
stickmeister wrote:
Ooh, +32 SP map. Challenge accepted. Warnings you should change are in red. Cosmetic suggestions are in blue. I'm skipping over the Taiko difficulty (for obvious reasons.)
General Notes
This beatmap has a lot of problems for such a high priority.
Hard
00:16:121 (5)- This kick slider is really weird, falling on a 1/6...I say either delete and place a note on the white tick or delete it and do a two note stack instead. nah
00:21:576 (10)- New combo. Treading into 14 combos is dangerous. it's fine, might change later
00:30:848 (4)- These are very far apart on the timeline for it to be stacked under the end of that slider. intended
00:33:576 (3)- Perhaps you should use the jagged slider found at 00:31:666 (2), given that the instrument used sounds the same. nah
00:41:212 (5, 1) OH HELL NO. This is an extremely far reaching jump, possibly unrankable. Not only that, but it's hidden under the slider! Aaahhh! Bad! I say for an easy fix while retaining a fair jump, rotate 00:40:121 (5) counter clockwise. Other option: just delete the note, it doesn't fall on anything anyway.flipped horizontally
Normal
You should be a little more clever with your note placement. You seem to place notes on top of other notes in pseudo stacks very often. That's pretty boring.
00:41:485 (1, 2, 3, 4)- Here's an example of what I mean. You should spread these notes out. They're really boring stacked on top of each other. changed
00:50:485 (1)- I don't know if this will hurt the 1/2 pattern on this difficulty, but move this 1/4 (blue tick) farther and make it short 1/4 (blue tick.) what i did originally but other people said to move it, i will keep it like this for a while
00:54:985 (2)- Even if you decide not to do ^, do this anyway, because it doesn't hurt any patterns. ^
00:59:212 (2)- ^ ^
01:09:303 (7)- Place this somewhere else. Say, x:372, y:88 i do this elsewhere so i think it's fine
Easy
There's not that much variety in this difficulty. It's mostly just 1/2 notes in straight lines then straight 2 tick sliders and then 1/2 notes and then whoa watch out here comes a straight 2 tick repeating slider uh oh. SSSSSSNOOOOORRRREEEE. Do mix it up. Add in some nice curved sliders. Throw in some 1/2 notes. Just SOMETHING. It's very possible to make Easy difficulties fun.
That being said, there really isn't much I can do about this difficulty because it's soooo borrrrriiiing.[/color]
Okay, that's all. Work on Easy, please.
Armin wrote:
[General]
*If your map is finished, please move it (when you upload the map) from the WIP section to the PENDING one.
*Hitsounds in general are badly used...but just because there is no way to use the original hitsounds; that's why I'm telling you to add some custom claps in parts like this 00:17:757 or this 00:14:485 where you can listen a little percussion. You can find some custom hitsounds on Natteke's user page, in particoular I suggest you to download: http://www.mediafire.com/?xrnnmzntlja - http://www.mediafire.com/?zmoiwdm31dt -http://www.mediafire.com/?wdto1umqidv
[Easy]
Fine
[Normal]
00:24:848 (5,6) - Whoops, please use the distance spacing here °w° whoops
00:50:485 (1) - Actually, this slider's start isn't follow anything... if I were you, I'd make it start a bit later, in order to make it fit with the instrumental voice. Same suggestion here 01:03:576 (2) - ok.., im guessing 00:54:848 (2) too
01:16:666 (4) - 1/4 bpm back? °° In order to follow the same rhythm you used here: 01:17:621 (6) fixed
[Hard]
00:13:939 (1,2,3,4,5) - hmm I expected the same soft whistled that you used in the previous pattern S: added some whistles
01:45:576 (1) - please *move* the spinner and add a hitcircle here instead, stacking it with the previous (4)added and used finish
[Ono's Taiko Oni]
It's okay, but it was really weird for me when I played it.
S h i o n wrote:
Hi.
Requested by [CSGA]Ar3sgice in my M4M Queue.
EasyNormal
- SliderMultiplier:0.999999999999999 <-- Make it 1.0 in the notepad. done
- 00:12:848 (6) - Clap on the slider end done
- 00:16:121 (5) - ^ hmm there is a clap there o.o
- 01:19:394 (6) - New combo here or you'll have 8 combos. That's not recommended in an Easy. forgot new combo there, thanks!
Hard
- 00:48:849 (1) - I think you'd better delete this spinner. It's meanless and make the slider followed much more confusing. deleted
- 00:50:621 (1) - These three periods appears in 00:50:621 , 00:50:894 and 00:51:303. So slider can't work. this is the best i can do for that part right now
- 00:54:985 (2) - ^ Ahh.. Many same things, so don't mention that again.^
- 01:08:212 (5,6,7) - Too hard to an Normal.i think it's fine
That's all.
- 01:45:712 (1) - Why does this spinner end on a different time ? Furthermore, I can't agree with you on what you've done in N and E. They should end on 01:47:757. actually, i forgot to change it to that place on hard. I'm going to keep this for now but i'll keep an eye on it
- To be honest, rythem is very random in Hard. They are right but give a really weird feeling when playing. However, flow is good.
Remap it ?i think it's ok
L_P wrote:
good map, got to mod it before bubble
i dont like the slider slider sound...consider silence it?
hardnormal
- 00:12:712 (8) - add note...theres a flute sound there added
- 00:37:121 (6) - the spacing between 5 and 6 is quite small, some uncomfortable experience fixed
- 00:51:030 (3) - whistle added
- 01:30:303 (1,2) - note 1 with volume 50ok
- 00:21:576 (8) - tail clap ok
- 00:30:849 (5) - clapk
um...cant find anymore ... ... seeing it is gonna bubble soon, i save my star
Shiirn wrote:
Houses are red enough to me!
Easy
No problems
Normal
00:11:758 (5) - new combook
00:20:485 (5,6,7,8,1,2) - cut this up so the combo is earlier put nc on 00:20:485 (5) and 00:24:848 (5)
00:29:212 (1,4) - slight overlap, suggestion fixed
00:31:394 (1,3) - ^ ^
00:50:621 (1) - forget trying to map this, it's 1/12 or 1/16 or some silly thing, non-metronome. Just...I really don't know what to do here, honestly. ok
00:54:985 (2) - ^ ^
01:03:712 (2) - ^ ^
Hard
00:13:939 (1,2,3,4) - that strange stacking. If you want to imitate real stacking, remember it goes top left -> bottom right. i tried fixing it..
00:50:666 (1,2,3,4) - see normal ok, deleted spinner before it too
No real problems with the map set except for those infuriating non-metronome dings.
Lightgazer wrote:
Just had to take a look at this~
General
Remove the OSB.
Your BG is fairly Large for an image (935KB) so maybe try to reduce it a bit?
How about naming the diffs like Classes?
For Example:
Easy = Novice
Normal = Archer
Hard = Hunter
For the taiko diff i got the suggestion to call it like the Taekwon class since its a guest diff (when you Do use them id say "Ono's Taikwon Oni")
I also recognized some unsnapped notes and maybe even sliderends so Run the Resnap and double check everything (all diffs included taiko)
Easy
01:13:939 (4,1) a quite BIG jump here (double distance) so fix this one fixed~
01:25:394 (3) move this one 1 grid rightok
01:25:939 (1) this one 1 right and down ^
01:26:485 (2) and this one 2 right~ (better spacing and also looks good)^
Normal
00:11:757 (1) move this one down 1 or 2 gridschanged
00:16:394 (1,2,3) move them all 3 grids leftchanged stuff previously a bit too
00:34:939 (4,5) uh i always think he repeats one more since he clearly overlaps the next (5) so move his endpoint to x:104 y:128 with that its less confusingchanged whole pattern
00:37:940 (1,2) Anti jump. Try to fix it since its very close to the 1 and youll think the same way with the slider i mentioned before ( i made a way how to fix it and even let look it awesome so you dont have to break your head about a way~) o sry i moved stuff around before i saw that lol
Move Nr 2 to x:328 y:68
Nr 3 to x:256 y:28
Nr 4 to x:184 y:68
And to keep your spacing move the Nr 5 to x:76 y:192
00:41:485 (1) again here a (small jump this time) but still... Try to fix it
01:06:303 (1) Move this one 1 grid left
all spacing problems should be fixed
Hard
Nothing that seriously bothers me here acually... So only small suggestions here
00:55:121 Maybe remove those small breaks like you did in Normal? put some old notes back
00:56:212 (1) maybe let this one repeat once more?nah
01:21:439 (6) New comb...?^
01:21:576 (1) ... and remove new combo here?^
thanks for the modwmfchris wrote:
Here we go!
- remove letterbox during breaks for all diffs?
[Taiko]
00:13:121 - k?
00:20:757 - sounds a bit odd with the song, try d k?
00:33:439 - sounds like the accent's on the white tick, if dD is permitted this is nice but well...
01:19:257 - fits with a denser stream?
01:22:939 - k?
somehow way off with the song...? orz
[Hard] excess timeline 54848 oops
00:26:212 (5) - whistle as you've done before?k
01:20:485 (4) - remove whistle herek
01:31:494 (4) - make it right a bit (2 pixel) so that (4,5,6,7) forms a straight line moved 4,5,6,7 left lol
[Normal]
00:33 - this combo stacked too closely together? under low AR some notes appears under the "300" figures of previous hitshould be somewhat fixed now
00:56:212 (1,2,3,4) - placement adjustment adjusted
01:21:576 (4,5) - (4) is 3-plets while (5) is 5-plets, yet they are symmetrical. That confuses players (normal players) that (5) is also a triplet. Try to change it a bit. [btw, try not to put sliders with many reverse ticks in normal or easier diffs] i made it sideways like the very first repeating slider hopefully ppl will think this one is long too
[Easy]
ok
somehow I can't get the hitsound pattern in normal in hard, but overall sounds nice. probably due to many hitsound mods. i'm not too sure about them sometimes myself
Here's your Mod. <3
EASY
- Overall Difficulty -1
- 00:35:212 - Add a note here with whistle as its hit sound.
- 00:54:848 - I hope you're aware that this notes are not aligned with the end of the slider.
- 01:14:485 - Add whistle.
- 01:19:394 - I don't know if this is intentional but I think this slider would look better if it's a straight slider. [url]01:19:394[/url]
thanks for the mod!Philippines wrote:
Here's your Mod. <3EASYoops
- Overall Difficulty -1nah
- 00:35:212 - Add a note here with whistle as its hit sound. sure
- 00:54:848 - I hope you're aware that this notes are not aligned with the end of the slider.yes
- 01:14:485 - Add whistle. nah
- 01:19:394 - I don't know if this is intentional but I think this slider would look better if it's a straight slider. [url]01:19:394[/url]
thanks for the mod!!KuraiPettan wrote:
Ono's Taiko OniNormal
- For an unknown reason, all the notes have been shifted 1/1 backward and it needs to be fixed as well. Select all the notes (ctrl+A) and move them 1/1 later. You should have this at the beginning :
- 00:04:666 (2) - katsu ?
- 00:47:211 (1) - Finishes are unrankable in 1/4 patterns. Besides it is really hard to click it with both key since the previous notes are 1/8 .___.
- 00:56:211 (1,2,3,4) - This is 1/6 not 1/4 here.
- 01:43:939 (1) - Same as before.
did that but also added 2 notes
- 00:34:939 (4,5,1,2,3,4,5,6) - This pattern is kinda messy, the notes and the hitbursts overlap themselves which make the map hardly readable. I suggest you to rearrange it like this :
- 00:54:848 - Add a note here to fill the rhythm.
- 00:55:394 - ^
- 00:59:212 - ^
- 00:59:757 - ^
- 01:03:576 - ^
- 01:04:121 - ^
- 01:16:121 (3,4) - They are to close from each other which make it kinda messy and ugly. Space them a bit please, like this :
- 01:19:122 (1) - This slider has too much reverses, besides it is 1/6 and not 1/4here. Do it like this :
fixed everything in normal
Hardchanged to that but it was originally following the drum beats like the entire section..this is fine too i guess
- 00:55:530 (3,4) - This pattern sounds awkward, better to put them into only 1 slider. ok
- 00:56:212 (1) - This kicks slider needs 1 more reverse. ^
- 00:56:757 (2,3,4) - These circles don't fit the rhythm very well :/ try something like this instead :
Thank you for mod!KuraiPettan wrote:
Ono's Taiko Oni
- For an unknown reason, all the notes have been shifted 1/1 backward and it needs to be fixed as well. Select all the notes (ctrl+A) and move them 1/1 later. You should have this at the beginning Oh really, changed!
- 00:04:666 (2) - katsu ? changed
- 00:47:211 (1) - Finishes are unrankable in 1/4 patterns. Besides it is really hard to click it with both key since the previous notes are 1/8 .___. At this time I was unexperienced, changed
- 00:56:211 (1,2,3,4) - This is 1/6 not 1/4 here. No, because 1/6 makes the diff spread too high in this part.
- 01:43:939 (1) - Same as before. At this time I was unexperienced, changed
Thanks for the modIceBeam wrote:
hi
[Easy]
your combo placement is perfect,but,I'd suggest to separate them for 1 downbeat,cause combos shouldn't get over 5 in the easiest diff
fixed most
though,personally,it looks much worse,so decide on your own - I can allow you to leave them as they're now
00:10:666 (2,3) - 1/2 kick-sliders aren't recommended in easy,change them to 1/2 reverse-slider:
00:19:394 (2,3) - ^ same please
00:22:666 (1,2,3,4,5) - this pattern doesn't have hitsounds at all,add some whistles at least
01:41:757 (3,4,5) - this pattern might be tricky for beginners because of hidden slider-end points,could you place them in another way?
01:48:030 - it doesn't follow a note,I'd rather silence the spinner,but end it at 01:47:757 - it'd make more sense
fixed everything
[Normal]
00:27:030 (1) - obvious finish hitsound oops, forgot to put that finish there when i changed note to slider
00:55:939 - add a note here please,I almost missclicked the next sliderok
01:04:257 - no need to make a break here,just add 2 notes to 01:04:666 and 01:05:757 for example^
01:06:303 (1) - again finish pleaseadded
01:30:849 (2) - I was a little confused here too,maybe move it 1/4 earlier to follow melody? and then add a note to 01:31:121 as wellok
01:45:576 (1) - same suggestion for spinner as in Easy
[Hard]
OD could be higher,raise it a little pleaseraised to 6
00:16:030 (5) - is it a mistake? or you did it in purpose,anyway it's not a good idea,just leave a note at 00:16:121ok
00:54:985 (1,2,3) - use a simple rhytm here,because notes aren't placed correctly,that sounds are somewhere between blue and yellow tick,so use something like this please:
ok
please fix similar moments farther as wellall fixed
and of course the last spinner,as in other diffs
[Ono's Taiko Oni]
01:23:757 - huh? shouldn't kiai start here?
01:45:576 - and end here?
otherwise it doesn't make sense to me
that's it
I'll ask Kurai to give a short look at the fixed stuff,so I could be confident to rank it
You haven't added the finish here :/Ruish wrote:
IceBeam wrote:
[Normal]
00:27:030 (1) - obvious finish hitsound oops, forgot to put that finish there when i changed note to slider