Better indeed. Fixed. Thanks!abalee wrote:
marathon
02:35:412 (8) - and etc: for me i prefer remove the claps instead of place them 1/4 beat early.
Better indeed. Fixed. Thanks!abalee wrote:
marathon
02:35:412 (8) - and etc: for me i prefer remove the claps instead of place them 1/4 beat early.
Thanks for modding!James2250 wrote:
-You have the countdown set skinned in your folder but it is currently disabled on all of the difficulties, either change that or delete the files oops! removed them
-Your spinner doesn't look like it is perfectly centered so it moves around slightly while spinning, you could try and see what you can do about fixing that Wow. It's barely visible! It doesn't look like a big deal to me.
-Seeing as you are fading them in/out probably a better idea to make all of your SB images 800x600 I'd rather not re-storyboard the entire thing
-You have 2 osb files in your folder, seeing as they both have code in them delete one of them Done
-You need to include a spinner approach circle in the folder to complete your set Added
-You don't need "CaptivAte" or "DJ YOSHITAKA" or "Beatmania IIDX" etc in tags Removed
-Sooo many combobursts~ Yes
Marathon:
00:12:303 (4) - can't have hold sliders for approval maps either. It messes with the main menu pulsing and causes the overall timing of the map to go off slightly (as well as peppy saying no). Made the section inherited. Wanna keep the slider
05:01:350 (1,2,3,4,5,6) - I don't recommend 5% volume for any notes/sliders as it can be pretty hard to hear and annoys players. Raise it slightly? (Same for the parts after this) No
10:21:320 (1) - I would say keep the 2000 auto rule for spinners on approval maps too so.. Fixed
10:44:206 (1) - no hold sliders Made the section inherited
Taiko:
-Enable the epelsy warning seeing as the other difficulty has it Done
The mapset looks pretty nice in general, but quite a few general issues to go over.
Call me back after fixes and I will rebubble.
Other than that, fixed everything! Thanks \:d/Dangaard wrote:
[Skin & SB][Marathon]
- I recommend to center the spinner-circle, too. It looks neat, so it should also spin neatly I can't center it and it doesn't seem neccesary to me
- the glow effect on sliderpoint10 and sliderpoint30 are cut on the top I've been usind these points for over a year and never noticed that. I can't even see what's wrong with them.
- I would try to use 800x600 images for the SB, it wouldn't be much work, since you only have to scale and move the pics once (which can be done by code) and then use the current SB code for the other effects ( primary fading). I got all the resized images but when I swap them they appear too small in-game. I don't know what to do about that.
[Timing][Objects]
- the slow sections are codehacked, and as much as this works with the map, it's said to be unrankable and not implemented in the editor... minimum is x0.5 What? D: No way I'm changing my slow sections!
- 00:12:303 (4) - this slider is too slow (x0.13 section) x
- 04:04:256 (8,1) - the stream jump might be a bit hard here keeping this
- 05:16:256 (8,1) - and even harder here (this is really too much here, imo) removed (8)
- 10:44:206 (1) - this slider is too slow, too (x0.20 section) x
S codes? The images have already been resized for this part.Colin Hou wrote:
cool idea about the red-yellow-blue, but the SB load became sometimes over 6.00 on my PC and lags. using 800x600 can make all things easy imo, don't forget to change the S codes in the meanwhile.
I'm kind of aiming for a bubble (: Could you tryyy?Colin Hou wrote:
I'm not good at Taiko so I'll left it there.
Sprite,Foreground,Centre,"Beatmania_by_CatchShiro.jpg",320,240
F,0,14969,,0
F,0,17682,17688,0
F,0,17688,17694,0
F,0,17694,17700,0
F,0,17700,17704,0
F,0,17704,17708,0
F,0,17708,17713,0
F,0,17713,17716,0
F,0,17716,17723,0
F,0,17723,17725,0
F,0,17725,17730,0
F,0,17730,17734,0
F,0,17734,17736,0
F,0,17736,17742,0
F,0,17742,17744,0
F,0,17744,17748,0
F,0,17748,17753,0
F,0,17753,17756,0
F,0,17756,17762,0
F,0,17762,17764,0
F,0,17764,17768,0
F,0,17768,17773,0
F,0,17773,17776,0
F,0,17776,17781,0
F,0,17781,17784,0
F,0,17784,17788,0
F,0,17788,17792,0
F,0,17792,17796,0
F,0,17796,17800,0
F,0,17800,17804,0
F,0,17804,17810,0
...
These should be no problem for anyone who has little experience with insane maps.vytalibus wrote:
[Marathon]
00:10:970 (1,2,3,4) - These are too easy to misread, considering the intro (unless you're a merciless brute, which you most likely are).
It's intuitive and plays great. I guess this is just not your style.vytalibus wrote:
00:58:969 (1,2,3,4,5,6) - Now the previous (numerous) jumps beforehand are relatively tolerable, but these are just way out of hand.
If you found these jumps stand out in a bad way already you'd be surprised what other mappers place around their maps. There's nothing wrong with my jumps. This map is for experenced players. They won't have any trouble reading them.vytalibus wrote:
I'm going to be honest with you, I thought since this is going for approval I should be a bit lenient. But then again, that's no excuse to ignore all those jumps. While most of them are pretty tolerable, the ones I mentioned seems to stand out in a bad way.
Thanks \:D/Garven wrote:
[Skin]
Add hitcircle, approach circle, and overlay please (due to repeat arrow) removed reverse arrow
Spinner circle -> 666x666 please removed spinner images
Spinner circle also wobbles really, really badly. See if you can get it better centered when you're resizing it (refer to ziin's guide if you have troubles)
Is go.png used anywhere? removed spinner images
[SB]
In the taiko diff, there are calls for opening 1, 2, and 3.png that aren't in the folder. fixed
04:29:850 - Maybe have a less intense white here? It's pretty startling since I was getting used to the unfocusing of the previous stuff. Applies to other usage later on. nah
08:30:050 - The crowd fades out really quickly and loses a lot of the effect for this point. If you need a longer cheer to work with, feel free to steal the ones from my Rock 'n' Roll map. It was longer before but I cut it to this lenght because I didn't want it to annoy players too much. The fade out sounds fine to me.
[Taiko]
The storyboard titles kinda get covered by pippidon. :/
not worth fixing. If players really want to know the titles they can play marathon or open the editor.
Uh, is that first note supposed to fly across everything else like that? Might be better to have your first red tick at 00:01:634 - so that the double timing section doesn't bug out like that. Adjust the osu difficulty accordingly. If that's okay with you, yes!
00:22:969 (32) - This would be cooler if you snapped at 00:24:135 - and added a D at 00:24:302 - nah
09:00:000 - This gap feels really empty considering you start mapping to the piano at 09:02:045 - intentional
10:21:234 (1) - This feels better just as a D instead of a spinner. It's the same thing when you hit it
[Marathon]
Thanks for the merciful HP drain. Means sucky players like me might be able to pass it. q:
00:07:303 (1,2) - The whistles on the sliderslide here make me cringe. lol ok removed 'em
01:00:052 (6) - Slider end is unsnapped
01:51:767 (1) - ^
01:52:541 (1) - ^
08:14:768 (8) - ^
resnapped all of 'em
03:29:100 (1) - Aaah tick rate two is blugh here since this is essentially 3/4(or 8) time.
Setting the metronome to 120 bpm at 207600 in 3/4 time would fix this. Don't forget to reset the bpm to 160 at 222600 again. You'll have to adjust a few of your sliders after this, of course. done
oops, should be fixed now thanksGarven wrote:
[General]
You still have go.png in the folder, which is used for the countdown that isn't enabled.
[Marathon]
01:00:052 (6) - Looks like you missed this one (unsnapped slider end)