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DJ YOSHITAKA - CaptivAte Compilation

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J U D G E
Beatmania~
Coro
Star-ed~
thelewa
really liked this :D star
MMzz
Why doesn't it have Wiegenlied mix >: Would be pretty good for an outro lol
Alace
Song one:CaptivAte~裁き~ CaptivAte~Sabaki~ DJ YOSHITAKA feat.A/I
Song two:CaptivAte~誓い~ CaptivAte~Chikai~ A/I
Song three:CaptivAte~浄化~ CaptivAte~Jouka~ A/I
Song four:CaptivAte2~覚醒~ CaptivAte2 ~kakusei~ e-lma

Intro one: IIDX 13 DD main theme
Intro two: IIDX 11 RED ending theme
Intro three: IIDX 15 DJT main theme

those artists are all DJ YOSHITAKA, check this
PSPDS Eddie
wow
The tension goes up !( `_ゝ´)
very long ><
ignorethis
cool map 8-)

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Aleks719
Huummm... As far as i remember i promised to mod this. Oh, no one full mod post... too bad. Ok, I'll be 1st. Goodbye, "11 minutes of your free time!"

General
Turn on "Epilepsy warning"
Well, remove Thumbs.db from SBimages
spinner-metre is 1023x692
spinner-background is 1024x697, why? imo it must be 1023x692

Marathon
03:40:975 (1) - why 1/6 in the end, imo end of spinner here : 03:42:412
03:45:600 - 03:48:412 : imo, try this rhythm
06:07:347 (1,2,3) - add 3 whistles?
06:11:218 (2) - finish instead of clap
06:25:927 (1,2,3) - add 3 whistles?
06:32:121 (1,2,3,1) - add 4 whistles? :P
07:34:081 (2) - add whistle
07:42:612 (4) - 1/2 longer, imo
07:46:081 (2) - add whistle
07:49:550 (5) - add whistle
07:51:050 (7) - add finish
07:58:831 (2,3) - add 2 whistles
07:59:581 (2,3) - ^
08:04:831 (2,3) - ^
08:05:581 (2,3) - ^

Stars isn't working =\
Topic Starter
Lesjuh

Aleks719 wrote:

General
Turn on "Epilepsy warning" done
Well, remove Thumbs.db from SBimages there is no such file in my folder :s
spinner-metre is 1023x692
spinner-background is 1024x697, why? imo it must be 1023x692 spinner seems to be just fine. no resizing needed

Marathon
03:40:975 (1) - why 1/6 in the end, imo end of spinner here : 03:42:412 The whole thing is silenced and it's still in the 1/6 section of the song.
03:45:600 - 03:48:412 : imo, try this rhythm
don't like it
06:07:347 (1,2,3) - add 3 whistles? that wouldn't add to the hitsound pattern I'm using here wich is no whistles at all
06:11:218 (2) - finish instead of clap uhh what clap?
06:25:927 (1,2,3) - add 3 whistles? no, same reason as ^^
06:32:121 (1,2,3,1) - add 4 whistles? :P no, same reason as ^
07:34:081 (2) - add whistle no, intentional
07:42:612 (4) - 1/2 longer, imo that would require to add 1/2 to this slider too (@07:41:112 (2)) and would imo be too much for this relatively calm part of the song
07:46:081 (2) - add whistle no, intentional
07:49:550 (5) - add whistle no, intentional
07:51:050 (7) - add finish no, intentional
07:58:831 (2,3) - add 2 whistles no, hitsound pattern story again
07:59:581 (2,3) - ^ no, hitsound pattern story again
08:04:831 (2,3) - ^ no, hitsound pattern story again
08:05:581 (2,3) - ^ no, hitsound pattern story again
thanks \:D/
happy30
taiko http://puu.sh/4q2g :)

-----------------------------------------------
Faust
Isn't DJ YOSHITAKA the one who composed the CaptivAte series?

Performer is AI iirc.
Topic Starter
Lesjuh

Faust wrote:

Isn't DJ YOSHITAKA the one who composed the CaptivAte series?

Performer is AI iirc.
The song titles are correct so nothing worth troubling about \:D/

Pending time! Ya'll can start modding and help me get this approved now! \:D/
Faust
Huh. Song title has little to do with my point : l

I'm just wondering why it's not composer & performer for artist and instead, the franchise name..
niedz
I second what Faust said,the artist should be DJ Yoshitaka,proof \o/
Topic Starter
Lesjuh

Faust wrote:

Huh. Song title has little to do with my point : l

I'm just wondering why it's not composer & performer for artist and instead, the franchise name..
Oooh you meant for the beatmap's title lol x)

Yeah, Alace told me all songs were created by DJ YOSHITAKA and A/I is a duplicate name. Changing the title now, thanks!
Faust
Yup, "DJ YOSHITAKA feat.AI"

Good to see this awesome thing. Personally, Chikai is my favorite :)
niedz
o hey,i should've had also tell you this earlier,but i kinda just updated the sb D:

iidx 13th's main theme is Custom Drive
iidx 12th's ending theme is CaptivAte ~Clean~
iidx 15th's main theme is THE FANG (TROOPERS STANCE)

they're all by dj yoshitaka ofcourse
Topic Starter
Lesjuh

niedz wrote:

o hey,i should've had also tell you this earlier,but i kinda just updated the sb D:

iidx 13th's main theme is Custom Drive
iidx 12th's ending theme is CaptivAte ~Clean~
iidx 15th's main theme is THE FANG (TROOPERS STANCE)

they're all by dj yoshitaka ofcourse
I'll add them to the tags!
abalee
marathon
02:35:412 (8) - and etc: for me i prefer remove the claps instead of place them 1/4 beat early.

how could it be the 4.00x 1/4 Juuuuuuuuuuuuuump awwwwwwwww
Topic Starter
Lesjuh

abalee wrote:

marathon
02:35:412 (8) - and etc: for me i prefer remove the claps instead of place them 1/4 beat early.
Better indeed. Fixed. Thanks!
abalee
bubbled!#1
bubbled!#1
bubbled!#1
bubbled!#1
[DNA]HMSDevonshire
:) that's a great map


Your message is too short.Your message is too short.Your message is too short.
James2250
-You have the countdown set skinned in your folder but it is currently disabled on all of the difficulties, either change that or delete the files (it is also very strange having the countdown be completely silent)
-Your spinner doesn't look like it is perfectly centered so it moves around slightly while spinning, you could try and see what you can do about fixing that
-Seeing as you are fading them in/out probably a better idea to make all of your SB images 800x600
-You have 2 osb files in your folder, seeing as they both have code in them delete one of them
-You need to include a spinner approach circle in the folder to complete your set
-You don't need "CaptivAte" or "DJ YOSHITAKA" or "Beatmania IIDX" etc in tags
-Sooo many combobursts~

Marathon:
00:12:303 (4) - can't have hold sliders for approval maps either. It messes with the main menu pulsing and causes the overall timing of the map to go off slightly (as well as peppy saying no).
05:01:350 (1,2,3,4,5,6) - I don't recommend 5% volume for any notes/sliders as it can be pretty hard to hear and annoys players. Raise it slightly? (Same for the parts after this)
10:21:320 (1) - I would say keep the 2000 auto rule for spinners on approval maps too so..
10:44:206 (1) - no hold sliders

Taiko:
-Enable the epelsy warning seeing as the other difficulty has it

The mapset looks pretty nice in general, but quite a few general issues to go over.
Call me back after fixes and I will rebubble.
Topic Starter
Lesjuh

James2250 wrote:

-You have the countdown set skinned in your folder but it is currently disabled on all of the difficulties, either change that or delete the files oops! removed them
-Your spinner doesn't look like it is perfectly centered so it moves around slightly while spinning, you could try and see what you can do about fixing that Wow. It's barely visible! It doesn't look like a big deal to me.
-Seeing as you are fading them in/out probably a better idea to make all of your SB images 800x600 I'd rather not re-storyboard the entire thing
-You have 2 osb files in your folder, seeing as they both have code in them delete one of them Done
-You need to include a spinner approach circle in the folder to complete your set Added
-You don't need "CaptivAte" or "DJ YOSHITAKA" or "Beatmania IIDX" etc in tags Removed
-Sooo many combobursts~ Yes

Marathon:
00:12:303 (4) - can't have hold sliders for approval maps either. It messes with the main menu pulsing and causes the overall timing of the map to go off slightly (as well as peppy saying no). Made the section inherited. Wanna keep the slider
05:01:350 (1,2,3,4,5,6) - I don't recommend 5% volume for any notes/sliders as it can be pretty hard to hear and annoys players. Raise it slightly? (Same for the parts after this) No
10:21:320 (1) - I would say keep the 2000 auto rule for spinners on approval maps too so.. Fixed
10:44:206 (1) - no hold sliders Made the section inherited

Taiko:
-Enable the epelsy warning seeing as the other difficulty has it Done

The mapset looks pretty nice in general, but quite a few general issues to go over.
Call me back after fixes and I will rebubble.
Thanks for modding!
happy30
small update: http://puu.sh/5SM1

blablablablablablabla
bla

blabla
Topic Starter
Lesjuh
Updated!

also set a previewpoint on it :x
and added proper kiai time to it :x
Dangaard
[Skin & SB]
  1. the countdown files are still in the folder, maybe you just forgot to fullsubmit
  2. play-skip is not needed, since it's not possible to skip
  3. I recommend to center the spinner-circle, too. It looks neat, so it should also spin neatly 8-)
  4. the glow effect on sliderpoint10 and sliderpoint30 are cut on the top
  5. I would try to use 800x600 images for the SB, it wouldn't be much work, since you only have to scale and move the pics once (which can be done by code) and then use the current SB code for the other effects ( primary fading).
[Marathon]
[Timing]
  1. you have 2 unsnapped notes here
  2. the slow sections are codehacked, and as much as this works with the map, it's said to be unrankable and not implemented in the editor... minimum is x0.5
  3. 01:20:219 - there are 2 sections at the same spot: one with kiai, one without - remove 1 of them
  4. 03:11:509 - remove 1 green line and especially the red line here
  5. 07:54:050 - here is a double section again
  6. 09:47:292 - this section seems to be unneeded, it just puts the metronome wrong, the timing keeps the same
[Objects]
  1. 00:12:303 (4) - this slider is too slow (x0.13 section)
  2. 04:04:256 (8,1) - the stream jump might be a bit hard here
  3. 05:16:256 (8,1) - and even harder here (this is really too much here, imo)
  4. 09:06:988 (2) - I think the spacing in this combo is a bit messed up, probably the (2) got moved accidentially
  5. 10:44:206 (1) - this slider is too slow, too (x0.20 section)

[Taiko]
[Timing]
  1. the first offset is 1ms earlier than in the other diff
  2. make the first offset 180 bpm and add a green line for x0.5, red lines should not be used when not needed
  3. 09:47:292 - same as in [Marathon]
cool map
Topic Starter
Lesjuh

Dangaard wrote:

[Skin & SB]
  1. I recommend to center the spinner-circle, too. It looks neat, so it should also spin neatly 8-) I can't center it and it doesn't seem neccesary to me
  2. the glow effect on sliderpoint10 and sliderpoint30 are cut on the top I've been usind these points for over a year and never noticed that. I can't even see what's wrong with them.
  3. I would try to use 800x600 images for the SB, it wouldn't be much work, since you only have to scale and move the pics once (which can be done by code) and then use the current SB code for the other effects ( primary fading). I got all the resized images but when I swap them they appear too small in-game. I don't know what to do about that.
[Marathon]
[Timing]
  1. the slow sections are codehacked, and as much as this works with the map, it's said to be unrankable and not implemented in the editor... minimum is x0.5 What? D: No way I'm changing my slow sections!
[Objects]
  1. 00:12:303 (4) - this slider is too slow (x0.13 section) x
  2. 04:04:256 (8,1) - the stream jump might be a bit hard here keeping this
  3. 05:16:256 (8,1) - and even harder here (this is really too much here, imo) removed (8)
  4. 10:44:206 (1) - this slider is too slow, too (x0.20 section) x
Other than that, fixed everything! Thanks \:d/
Jenny
This plays so nice, feels so nice and sounds so nice that I'm missing variations of discribing it: AWSUM, make this approved!!!11
- I approve this beatmap, it's nicely done and made with much passion, it's greatness will outlast generations of players; yes sir, I'm a buttlicker :P

btw. I'd suggest a storyboard-addition to display the songs' names more visible (since i didn't even notice it until my third playthrough and even then it was too...understated, try something to make it more visible but don't break to much with the BG, guess you'll find something) and maybe use the skin from Takuma's Groundhog-map; I've been using it while I first played this marathon and it was pretty nice fitting (well, to me), maybe add some custom hit300 'nstuff, too it fits better, but that's up to you.
RandomJibberish
This osb should work with your resized images. Let me know if I screwed up anywhere :<
Topic Starter
Lesjuh
Ok fixed the SB image sizes. Many thanks to RJ who recoded the SB so they'd work!
Colin Hou
Thumbs.db in SBimages folder, kill it then full submit

07:35:300 (6,7,1) - inrease stack lenincy by 2 to fix this.

check the SB codes with

Sprite,Foreground,Centre,"Beatmania_by_CatchShiro.jpg",320,240
F,0,14969,,0
F,0,17682,17688,0
F,0,17688,17694,0
....

I thought they're generated by mistakes. (drag and mouse-wheel lol)

the sliderpoints are bit weird compared with default 100/300, well not really a big problem though (maybe that's cuz I was user of the full beatmania skin)

cool idea about the red-yellow-blue, but the SB load became sometimes over 6.00 on my PC and lags. using 800x600 can make all things easy imo, don't forget to change the S codes in the meanwhile.

I'm not good at Taiko so I'll left it there.
Topic Starter
Lesjuh

Colin Hou wrote:

cool idea about the red-yellow-blue, but the SB load became sometimes over 6.00 on my PC and lags. using 800x600 can make all things easy imo, don't forget to change the S codes in the meanwhile.
S codes? The images have already been resized for this part.

Colin Hou wrote:

I'm not good at Taiko so I'll left it there.
I'm kind of aiming for a bubble (: Could you tryyy?

Removed the thumb and fixed the stacking under the slider you mentioned.
Colin Hou
seems the last full happened after I downloaded it.

but plz check the Marathon's osu. and about Beatmania_by_CatchShiro.jpg, I'm afraid there're still many lines such as
Sprite,Foreground,Centre,"Beatmania_by_CatchShiro.jpg",320,240
F,0,14969,,0
F,0,17682,17688,0
F,0,17688,17694,0
F,0,17694,17700,0
F,0,17700,17704,0
F,0,17704,17708,0
F,0,17708,17713,0
F,0,17713,17716,0
F,0,17716,17723,0
F,0,17723,17725,0
F,0,17725,17730,0
F,0,17730,17734,0
F,0,17734,17736,0
F,0,17736,17742,0
F,0,17742,17744,0
F,0,17744,17748,0
F,0,17748,17753,0
F,0,17753,17756,0
F,0,17756,17762,0
F,0,17762,17764,0
F,0,17764,17768,0
F,0,17768,17773,0
F,0,17773,17776,0
F,0,17776,17781,0
F,0,17781,17784,0
F,0,17784,17788,0
F,0,17788,17792,0
F,0,17792,17796,0
F,0,17796,17800,0
F,0,17800,17804,0
F,0,17804,17810,0
...

I cant show you all of them, cuz that would be a looooong list
Topic Starter
Lesjuh
Oh Know what you mean now and lol you're right, I had these moments were I accidentally created a shitload of frames. The only thing I thought of was fixing them all manually but I'll be able to search for the lines in the .osu file now. I'll fix it this weekend and send you a message when it's up!

EDIT: Fixed!
Akiyama Mizuki
I can't mod this map.
I'm noob :l
Colin Hou
sorry for the delay, I keep track of modded maps by checking the kudosu history so :]

oh well, #1
spboxer3
(!) bubble 0.0!
vytalibus
Oh, Lesjuh. You know how much I hate YOUR kind of jumps. Not that they're unrankable by their own, but...

[Marathon]
00:10:970 (1,2,3,4) - These are too easy to misread, considering the intro (unless you're a merciless brute, which you most likely are).
00:58:969 (1,2,3,4,5,6) - Now the previous (numerous) jumps beforehand are relatively tolerable, but these are just way out of hand.

I'm going to be honest with you, I thought since this is going for approval I should be a bit lenient. But then again, that's no excuse to ignore all those jumps. While most of them are pretty tolerable, the ones I mentioned seems to stand out in a bad way.
Topic Starter
Lesjuh

vytalibus wrote:

[Marathon]
00:10:970 (1,2,3,4) - These are too easy to misread, considering the intro (unless you're a merciless brute, which you most likely are).
These should be no problem for anyone who has little experience with insane maps.

vytalibus wrote:

00:58:969 (1,2,3,4,5,6) - Now the previous (numerous) jumps beforehand are relatively tolerable, but these are just way out of hand.
It's intuitive and plays great. I guess this is just not your style.

vytalibus wrote:

I'm going to be honest with you, I thought since this is going for approval I should be a bit lenient. But then again, that's no excuse to ignore all those jumps. While most of them are pretty tolerable, the ones I mentioned seems to stand out in a bad way.
If you found these jumps stand out in a bad way already you'd be surprised what other mappers place around their maps. There's nothing wrong with my jumps. This map is for experenced players. They won't have any trouble reading them.
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