Here comes a random modding:
[Normal]
00:57:334 (5) - add a note here to make the whole rhythm consistant.
01:20:830 (2,3) - del 2 and 01:21:565 (3) and then add a note here 01:20:830 and finally make a return slider begin at 01:21:250 end at 01:21:565
03:07:823 (1,2) - it will be a little hard in Normal of this pattern.Try to make things easy to read.
[Pereira's Hard]
look nice but just a little sleepy....whatever it don't need any change.
[Insane]
Generally, with most horizontal and vertical arrangement, this diff is monotonous and stiff.Try to arrange some in a curved line, this will make players move more smoothly.
00:16:215(2,3) - move to 00:16:110
00:24:607(7,1) - distance snap
00:29:222(1~8) - hard to read, i think "xx xx x xx xx x" is better
01:16:215(1~7) - hard to read, i think "x xxx x x xxx" is better
01:29:222(4,1) - distance snap
01:56:495(1) - make this slider end at 01:56:704
01:57:019(2) - make this slider begin at 01:56:914
01:59:012(9) - move left to make it neat
02:16:635(1,2) - change this two circles to one slider
02:21:670(1~7) - .....change this jump pattern please....make people(not just of me) uncomfortable...
02:31:320(9,1) - distance snap
02:56:495(7,1) - distance snap
[Inhuman]
Honestly,I really want to know about why you call this diff "Inhuman" ? You mean you are planning to make these diff a really crazy hard insane?Whatever,it not really important of this diff name. XD
OK...Let talk about the feel of the entire map.Generally,I think the map is not so flow while playing it.Although your map is full of Symmetrical notes pattern,it will let me feel wired while I am playing it.
The following modding is my suggest but you don't really need to change it.It's all up to you.
00:14:746 (6,1) - It will be a little sudden of this jump
00:15:586 (3,1) - same
00:21:040 (3,1) - 1/2 it's not fit here.You make notes follow the vocal of these 00:17:474 (1,2,3,4,1,2,3) but you sunddenly change the rhythm to a 1/2 note will make people feel abrupt here.I suggest you del 00:21:040 (3,4) and make a slider begin at 00:21:040 and end at 00:21:145
00:21:670 (1,2,3) - it will make the map wired if you often let the triple begin at a white timing line and end with a red timing line.I suggest you fix this problem like 00:21:040 (3,1) did...I mean to let you map the song follow the singer's vocal here.
00:24:607 (2,3) - distance snap
00:37:614 (1,2) - distance snap
00:38:453 (3,1) - distance snap(it is so uncomfortable if you mean here is a jump)
00:39:921 (4,1) - distance snap
00:47:684 (1,2,3) - white line triple makes people feel uncomfortable.You'd better change it
00:49:781 (5,6,7) - ^
01:01:739 (6,1) - distance snap
01:03:628 (1,2,3) - white line triple makes people feel uncomfortable.You'd better change it
01:07:404 (4,5,6) - ^
01:27:124 (1) - distance snap
01:46:844 (4,1) - distance snap
02:03:837 (3,1) - distance snap
02:14:956 (6,7) - distance snap
02:21:670 (1,2,3,4,1,2,3) - oh....my....It's the third time of this pattern appeared at this diff....try to change it by re-arrange the notes here
02:28:802 (2,3,4) - white line triple makes people feel uncomfortable.You'd better change it.
02:33:418 (1,2,3,4,5,6,7,8) - a Ctrl+c and a Ctrl+v and then a Ctrl+h ?OH...my.....try to change it by re-arrange the sliders here
03:00:271 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - a confusing(means hard to read) jump pattern here
03:20:411 (3,4,5) - white line triple makes people feel uncomfortable.You'd better change it
03:55:236 (1,2,3) - this jump makes people unpleasure.
I suggest you to find others to mod your map more . Whatever.......a nice song and moe moe misaka makoto. XD