[General]
Start by removing (Full Ver) from the title, all songs are assumed to be full version unless stated otherwise.
Why do you have a Taiko BG if you dont have a Taiko diff? Taiko BG wont show up unless you actually add it to a diff
You have 2 .osb files, both are empty, please kill them all and full submit.
Use slider tick rate 2, works way better. (inb4 more slider breaks)
[InHuman]
Shouldnt the name be Inhuman?
Why do you rarely use finishes if any at all?
This diff in general lacks a lot of structure imo, but the diff plays fine for now, take that in mind for future maps.
00:50:830 (1) - Slider track and repeat covered by hitbursts.
02:14:537 (4,6) - Align better, looks kinda slanted.
Why the fast slider speed?
02:35:096 (1,2,3,4,5,6,7,8,9) - Use a better pattern? these notes look kinda random positioned across the grid right now.
03:30:481 (1,2,3) - Use finishes and increase hitsound volume here? would sound better imo.
[Insane]
AR-1 (I really dont like how ppl use slow sliders with high AR and vice versa =_=)
00:48:942 (6) - Hard to predict the second repeat.
00:57:544 (1) - Slider return arrow hidden by hitburst
01:53:348 (2,3,4,5) - Too clustered, makes it hard to read X_X
02:23:348 (1,2,3,1,2,3,4,5,6) - More clustered notes
02:25:865 (1,2,3) - More clusteredness X_X
02:26:914 (4,5,6,7,8,9) - Same as above
02:35:096 (1,2,3,4,5,6,7,8,9) - Is not symmetrical?
03:47:264 (1) - Slider track and repeat can barely be seen at all!
[Pereira's Hard]
00:47:684 - Song goes louder but hitsound volume goes lower... what?
01:02:788 - Why on the beginning you use normal sampleset for this chorus yet, here you use soft sample set, also the beginning wasnt kiai but here you're using kiai, which is supposed to be an stronger section of the song and map, yet this makes no sense orz T.T
01:54:397 (4) - Uh i can barely see this slider due to the hitburst, consider moving it?
03:05:516 ~ 03:32:159 I dont hear any hitsounds at all here consider increasing volume.
03:15:166 (3,4) - Spacing error.
Despite all that, this is the best map of the set <3
[Normal]
Not too bad, hitsounds do sound bad tho, considering i heard this is in the challenge queue you're probably going to receive some hitsound modding anyways =P
00:50:201 (5) - Expected this slider to start 1/2 earlier and finish 1/2 later.
01:49:781 (1) - Ehh i wouldnt recommend any overlaps on the easiest difficulty.
02:16:635 (3,4) - Spacing error.
Well this obviously is not ready and still needs a lot more mods before MAT check, sorry but i wont be rechecking this for a while, i will wish you good luck tho! o/
Start by removing (Full Ver) from the title, all songs are assumed to be full version unless stated otherwise.
Why do you have a Taiko BG if you dont have a Taiko diff? Taiko BG wont show up unless you actually add it to a diff
You have 2 .osb files, both are empty, please kill them all and full submit.
Use slider tick rate 2, works way better. (inb4 more slider breaks)
[InHuman]
Shouldnt the name be Inhuman?
Why do you rarely use finishes if any at all?
This diff in general lacks a lot of structure imo, but the diff plays fine for now, take that in mind for future maps.
00:50:830 (1) - Slider track and repeat covered by hitbursts.
02:14:537 (4,6) - Align better, looks kinda slanted.
Why the fast slider speed?
02:35:096 (1,2,3,4,5,6,7,8,9) - Use a better pattern? these notes look kinda random positioned across the grid right now.
03:30:481 (1,2,3) - Use finishes and increase hitsound volume here? would sound better imo.
[Insane]
AR-1 (I really dont like how ppl use slow sliders with high AR and vice versa =_=)
00:48:942 (6) - Hard to predict the second repeat.
00:57:544 (1) - Slider return arrow hidden by hitburst
01:53:348 (2,3,4,5) - Too clustered, makes it hard to read X_X
02:23:348 (1,2,3,1,2,3,4,5,6) - More clustered notes
02:25:865 (1,2,3) - More clusteredness X_X
02:26:914 (4,5,6,7,8,9) - Same as above
02:35:096 (1,2,3,4,5,6,7,8,9) - Is not symmetrical?
03:47:264 (1) - Slider track and repeat can barely be seen at all!
[Pereira's Hard]
00:47:684 - Song goes louder but hitsound volume goes lower... what?
01:02:788 - Why on the beginning you use normal sampleset for this chorus yet, here you use soft sample set, also the beginning wasnt kiai but here you're using kiai, which is supposed to be an stronger section of the song and map, yet this makes no sense orz T.T
01:54:397 (4) - Uh i can barely see this slider due to the hitburst, consider moving it?
03:05:516 ~ 03:32:159 I dont hear any hitsounds at all here consider increasing volume.
03:15:166 (3,4) - Spacing error.
Despite all that, this is the best map of the set <3
[Normal]
Not too bad, hitsounds do sound bad tho, considering i heard this is in the challenge queue you're probably going to receive some hitsound modding anyways =P
00:50:201 (5) - Expected this slider to start 1/2 earlier and finish 1/2 later.
01:49:781 (1) - Ehh i wouldnt recommend any overlaps on the easiest difficulty.
02:16:635 (3,4) - Spacing error.
Well this obviously is not ready and still needs a lot more mods before MAT check, sorry but i wont be rechecking this for a while, i will wish you good luck tho! o/