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fripside-only my railgun (Full Ver.)

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spboxer3
[General]
vol = 70% is too low for me :(. I can listen hitsound

[Normal]
AR use 5 I think
00:50:830 (1) - strange rhythm...
00:53:977 (6) - finish?
00:54:816 (2,3) - not use clap... you can use other but clap and finish...
01:03:208 - 01:04:047 - 01:04:886 - 01:05:725 - clap?
01:09:502 (2,3,5) - ^
01:05:306 (1,3,1) - whistle? I don't think so it was good
01:16:635 (2,3,5,6) - same as 01:03:208 - ... clap?
02:03:208 (4) - left 1 grid
03:00:271 (1) - up 1 grid
03:10:341 (5) - right and up 1 grid
03:13:697 (3) - down 1 grid
03:38:872 (1,2) - not good type
03:46:844 (4,5) - right and up 1 grid

[Pereira's Hard]
00:25:865 (5) - left 1 grid(size4)
01:08:663 - remove whistle
01:15:376 - ^
03:08:453 (3) - up 1 grid
03:38:872 (2,4) - stack it

[Insane]
00:22:509 (1,2) - spacing
00:34:572 (1,2,3,4) - what's this...
00:54:397 (1,2,3,4) - not good type. It's cause confuse for player...((MAT says...
01:08:872 (1,2,3,4) - I think you need let it more pretty
01:48:103 (4) - ...Let it more pretty
01:53:767 (3,4) - ^
02:15:795 (1,2,3,4,1,2,3) - not good point
02:30:271 (5,9) - stack
03:15:586 (1) - why has spinner at this way and finish spinner time was very strange
03:41:809 (9) - down 1 grid
04:02:369 (7,1,2) - uneven spacing

[Inhuman]
00:19:152 (1,2,3) - uneven spacing
01:31:530 (1,2,3,4,5,6,7,8,9,10) - ...
Pereira006

spboxer3 wrote:

[General]

[Pereira's Hard]
00:25:865 (5) - left 1 grid(size4)okay
01:08:663 - remove whistleokay
01:15:376 - ^okay
03:08:453 (3) - up 1 grid Intentional
03:38:872 (2,4) - stack itokay
thank looking my diff

Download: fripSide - only my railgun (CMP) [Pereira's Hard].osu
pieguyn
no kds~

Normal:

03:43:907 (2) - too close to (1)

Pereira's Hard: Fine

Insane: Fine

Inhuman:

01:06:145 (1,2) - remove whistles from repeats?
01:46:844 (4) - too close to (3)
02:23:977 (3) - (nazi) 1 level 3 grid right
Mok
Hi

[BG]
Why haven't you used the same BG for all difficulties? Not that i don't like your fan art or something.
Your BG seems to have been converted from 16:9 to 4:3, find a better pme-

[Normal]
00:15:795 (1) - Remove New Combo.
00:16:635 (2) - New Combo.
00:17:474 (1) - Remove New Combo.
00:28:383 (2) - Put it in the lower part of your screen.
00:30:061 (4,5,6) - Delete.
00:32:579 (1) - Let it start at 00:29:642 and end at 00:32:579.
00:50:201 (5) - Remove reverse.
00:50:830 (1,2) - 1/2 later, thenn add a circle.
00:56:495 (4) - Clap on start and end.

[Pereira]
00:40:551 - Add a circle.

[Insane]
More spacing and more Approach Rate.
Pereira006

Mok wrote:

Hi hello~~

[Pereira]
00:40:551 - Add a circle.no sorry
Topic Starter
CMP

Behonkiss wrote:

Overall:
Hitsounds seem too quiet, and looking at timing shows they're down to 60-80% on average. Crank them up a bit.

Normal:
- 00:50:830 (1): Move forward 1/2 a beat.
- 02:16:635 (3): Try changing this to a slider 3/4 of a beat long, with the endpoint at - 02:16:949 and a rebound to 02:17:264.
- 03:00:271 (1,2,3,4,5,6): Select all of these, then drag 1 to match up horizontally with the previous 5 circle.

Pereira's Hard:
- The numerous 1/4 rebounding sliders are weird and don't match the lyrics or beat well. Cut down on some of them by either removing them or getting rid of some of the rebounds.
- 01:30:691 (3): Shorten by 1/4 or change to two circles.

Insane:
- 00:34:572 (1 through 8): I don't think this combo matches the lyrics or beat well.
- 02:57:124 (1): Doesn't need to be a new combo.

Inhuman:
- Either slow the sliders down or make the long ones shorter.

Some part is fixed

Thank you
Topic Starter
CMP

spboxer3 wrote:

[General]
vol = 70% is too low for me :(. I can listen hitsound

[Normal]
AR use 5 I think
00:50:830 (1) - strange rhythm...
00:53:977 (6) - finish?
00:54:816 (2,3) - not use clap... you can use other but clap and finish...
01:03:208 - 01:04:047 - 01:04:886 - 01:05:725 - clap?
01:09:502 (2,3,5) - ^
01:05:306 (1,3,1) - whistle? I don't think so it was good
01:16:635 (2,3,5,6) - same as 01:03:208 - ... clap?
02:03:208 (4) - left 1 grid
03:00:271 (1) - up 1 grid
03:10:341 (5) - right and up 1 grid
03:13:697 (3) - down 1 grid
03:38:872 (1,2) - not good type
03:46:844 (4,5) - right and up 1 grid

[Pereira's Hard]
00:25:865 (5) - left 1 grid(size4)
01:08:663 - remove whistle
01:15:376 - ^
03:08:453 (3) - up 1 grid
03:38:872 (2,4) - stack it

[Insane]
00:22:509 (1,2) - spacing
00:34:572 (1,2,3,4) - what's this...
00:54:397 (1,2,3,4) - not good type. It's cause confuse for player...((MAT says...
01:08:872 (1,2,3,4) - I think you need let it more pretty
01:48:103 (4) - ...Let it more pretty
01:53:767 (3,4) - ^
02:15:795 (1,2,3,4,1,2,3) - not good point
02:30:271 (5,9) - stack
03:15:586 (1) - why has spinner at this way and finish spinner time was very strange
03:41:809 (9) - down 1 grid
04:02:369 (7,1,2) - uneven spacing

[Inhuman]
00:19:152 (1,2,3) - uneven spacing
01:31:530 (1,2,3,4,5,6,7,8,9,10) - ...

Some part is fixed

Thank you
Topic Starter
CMP

Mok wrote:

Hi

[BG]
Why haven't you used the same BG for all difficulties? Not that i don't like your fan art or something.
Your BG seems to have been converted from 16:9 to 4:3, find a better pme-

[Normal]
00:15:795 (1) - Remove New Combo.
00:16:635 (2) - New Combo.
00:17:474 (1) - Remove New Combo.
00:28:383 (2) - Put it in the lower part of your screen.
00:30:061 (4,5,6) - Delete.
00:32:579 (1) - Let it start at 00:29:642 and end at 00:32:579.
00:50:201 (5) - Remove reverse.
00:50:830 (1,2) - 1/2 later, thenn add a circle.
00:56:495 (4) - Clap on start and end.

[Pereira]
00:40:551 - Add a circle.

[Insane]
More spacing and more Approach Rate.

some part is fixed

Thank you
pieguyn
no kds~

Normal:

00:51:040 (1) - too close to (5)

Inhuman:

00:55:446 (5) - too close to (4)
03:12:649 (5) - too close to (4)
Topic Starter
CMP

pieguy1372 wrote:

no kds~

Normal:

00:51:040 (1) - too close to (5)

Inhuman:

00:55:446 (5) - too close to (4)
03:12:649 (5) - too close to (4)





all fixed


Thank you
Kanon
General
What is inhuman diff mean? imo this diff is not so hard that only inhuman player can fc it XD

Normal
00:21:670 (2,3,1) - make it nicer
00:28:383 (2) - reached the hp bar
00:40:760 useless green line
00:58:593 (3,4) - make it nicer
01:29:642 (1,2) - ^
02:51:040 (3,4,5,1) - ^
03:07:823 (1) - dont use short kicker slider on easiest diff. hard for new player to read.
03:29:642 (1,2) - make it nicer

Pereira's Hard
Hitsound volume is too low, i can only hear the normal whilstle. incream plz
OD-1
solid diff

Insane
00:34:572 (1,2,3,4,5,6,7) - this pattern you created imo not fit the music.
00:38:977 (2) - delete note
00:40:970 (1,2,3,4,5,6) - lazy..
00:57:544 (1) - unpredicable, cut one loop and add note
02:21:670 (1,2,3,4,5,6,7) - make it nicer

Inhuman
03:02:579 (4,1) - spacing very weird to play
Topic Starter
CMP

Kanon wrote:

General
What is inhuman diff mean? imo this diff is not so hard that only inhuman player can fc it XD

Normal
00:21:670 (2,3,1) - make it nicer
00:28:383 (2) - reached the hp bar
00:40:760 useless green line
00:58:593 (3,4) - make it nicer
01:29:642 (1,2) - ^
02:51:040 (3,4,5,1) - ^
03:07:823 (1) - dont use short kicker slider on easiest diff. hard for new player to read.
03:29:642 (1,2) - make it nicer

Pereira's Hard
Hitsound volume is too low, i can only hear the normal whilstle. incream plz
OD-1
solid diff

Insane
00:34:572 (1,2,3,4,5,6,7) - this pattern you created imo not fit the music.
00:38:977 (2) - delete note
00:40:970 (1,2,3,4,5,6) - lazy..
00:57:544 (1) - unpredicable, cut one loop and add note
02:21:670 (1,2,3,4,5,6,7) - make it nicer

Inhuman
03:02:579 (4,1) - spacing very weird to play
some part is fixed


Thank you
phonic
Hi :)


-Insane-

Is there little hit sound?


02:01:110 (7) new combo
02:15:376 (6) ^
02:27:544 (1) remove new combo
02:27:753 (2) new combo
03:14:537 (3) ^
03:34:677 (8) 1Grid left
03:42:648 (11) new combo
04:04:047 (1) I grow it to 04:10:760

Should repair it more; will be mapped with respect
Pereira006

Kanon wrote:

Pereira's Hard
Hitsound volume is too low, i can only hear the normal whilstle. incream plz i think is fine i can hear o.o but okay increassing
OD-1 no i think is fine
solid diff
thank

Download: fripSide - only my railgun (CMP) [Pereira's Hard].osu
Vergence

Hello~
Normal
01:01:110 (3) - Add whistle to all ends of this slider
01:22:938 (2) - Add finish?
01:56:075 (6) - Remove clap
02:03:208 (3) - Same as 01:01:110
03:07:823 (1) - This slider overlaps with (2) ... And it seems a 1/2 apart because it look so close. Move it somewhere else? :)
The diffcutly is kinda quiet o.o

Pereira's Hard
In my opinion, in the Soft parts of this song, add some finishes for the times a cymbal could be heard :)

Insane
HP Drain +1
01:07:404 (2) - Make this look like (1)'s mirror

Inhuman
I assume that spacing in this diff is imba O.O
I suggest that moving some to it fit to the diff
_____________________________________________
I would have given a star but maybe later ... :)
ririco
NC i think it's good to fix them =w="

[Normal]
00:47:684 (1) - remove the NC
00:48:103 (6) - NC here~
00:53:977 (5) - ^
00:54:397 (1) - remove the NC
01:06:565 (4) - 1 grip down~
01:06:984 (1) - remove the NC?
02:06:565 (1) - ^
02:07:823 (6) - NC~
02:08:243 (1) - remove the NC
03:49:362 (1) - ^

[Pereira's Hard]
HP +1 or 2
00:23:767 (3) - clap
00:25:446 (3) - ^
00:39:292 (3) - remove the finish and add it to 00:39:502 (4) - ~
02:27:544 (5) - NC
02:27:753 (1) - remove the NC
02:51:460 (3) - remove the whistle on repeat and add a finish~
02:53:558 (3) - remove whistle on the start and add a finish
02:56:075 (3) - ^
03:00:271 (4) - finish
03:05:306 (2) - ^
03:32:159 (2) - ^

[Insane]
HP +1
fine~

[Inhuman]
hp +1
fine
Pereira006

DragonSparta wrote:


Hello~ hi tail :3

Pereira's Hard
In my opinion, in the Soft parts of this song, add some finishes for the times a cymbal could be heard :)I think is really is fine
thank

-Sekai- wrote:

[Pereira's Hard]
HP +1 or 2+1
00:23:767 (3) - clapyes
00:25:446 (3) - ^yes
00:39:292 (3) - remove the finish and add it to 00:39:502 (4) - ~no
02:27:544 (5) - NCorz
02:27:753 (1) - remove the NCokay
02:51:460 (3) - remove the whistle on repeat and add a finish~okay
02:53:558 (3) - remove whistle on the start and add a finishokay
02:56:075 (3) - ^no
03:00:271 (4) - finishyes
03:05:306 (2) - ^huuuh is aldready
03:32:159 (2) - ^yes o.o
thank pro -sekai- o.o

Download: fripSide - only my railgun (CMP) [Pereira's Hard].osu
Sumisola
Here comes a random modding:

[Normal]

00:57:334 (5) - add a note here to make the whole rhythm consistant.
01:20:830 (2,3) - del 2 and 01:21:565 (3) and then add a note here 01:20:830 and finally make a return slider begin at 01:21:250 end at 01:21:565
03:07:823 (1,2) - it will be a little hard in Normal of this pattern.Try to make things easy to read.

[Pereira's Hard]

look nice but just a little sleepy....whatever it don't need any change.

[Insane]

Generally, with most horizontal and vertical arrangement, this diff is monotonous and stiff.Try to arrange some in a curved line, this will make players move more smoothly.

00:16:215(2,3) - move to 00:16:110
00:24:607(7,1) - distance snap
00:29:222(1~8) - hard to read, i think "xx xx x xx xx x" is better
01:16:215(1~7) - hard to read, i think "x xxx x x xxx" is better
01:29:222(4,1) - distance snap
01:56:495(1) - make this slider end at 01:56:704
01:57:019(2) - make this slider begin at 01:56:914
01:59:012(9) - move left to make it neat
02:16:635(1,2) - change this two circles to one slider
02:21:670(1~7) - .....change this jump pattern please....make people(not just of me) uncomfortable...
02:31:320(9,1) - distance snap
02:56:495(7,1) - distance snap

[Inhuman]

Honestly,I really want to know about why you call this diff "Inhuman" ? You mean you are planning to make these diff a really crazy hard insane?Whatever,it not really important of this diff name. XD

OK...Let talk about the feel of the entire map.Generally,I think the map is not so flow while playing it.Although your map is full of Symmetrical notes pattern,it will let me feel wired while I am playing it.

The following modding is my suggest but you don't really need to change it.It's all up to you.

00:14:746 (6,1) - It will be a little sudden of this jump
00:15:586 (3,1) - same
00:21:040 (3,1) - 1/2 it's not fit here.You make notes follow the vocal of these 00:17:474 (1,2,3,4,1,2,3) but you sunddenly change the rhythm to a 1/2 note will make people feel abrupt here.I suggest you del 00:21:040 (3,4) and make a slider begin at 00:21:040 and end at 00:21:145
00:21:670 (1,2,3) - it will make the map wired if you often let the triple begin at a white timing line and end with a red timing line.I suggest you fix this problem like 00:21:040 (3,1) did...I mean to let you map the song follow the singer's vocal here.
00:24:607 (2,3) - distance snap
00:37:614 (1,2) - distance snap
00:38:453 (3,1) - distance snap(it is so uncomfortable if you mean here is a jump)
00:39:921 (4,1) - distance snap
00:47:684 (1,2,3) - white line triple makes people feel uncomfortable.You'd better change it
00:49:781 (5,6,7) - ^
01:01:739 (6,1) - distance snap
01:03:628 (1,2,3) - white line triple makes people feel uncomfortable.You'd better change it
01:07:404 (4,5,6) - ^
01:27:124 (1) - distance snap
01:46:844 (4,1) - distance snap
02:03:837 (3,1) - distance snap
02:14:956 (6,7) - distance snap
02:21:670 (1,2,3,4,1,2,3) - oh....my....It's the third time of this pattern appeared at this diff....try to change it by re-arrange the notes here
02:28:802 (2,3,4) - white line triple makes people feel uncomfortable.You'd better change it.
02:33:418 (1,2,3,4,5,6,7,8) - a Ctrl+c and a Ctrl+v and then a Ctrl+h ?OH...my.....try to change it by re-arrange the sliders here
03:00:271 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - a confusing(means hard to read) jump pattern here
03:20:411 (3,4,5) - white line triple makes people feel uncomfortable.You'd better change it
03:55:236 (1,2,3) - this jump makes people unpleasure.

I suggest you to find others to mod your map more . Whatever.......a nice song and moe moe misaka makoto. XD
pieguyn
no kds~

Normal: Fine

Pereira's Hard: Fine

Insane:

00:25:026 (1) - too close to (7)
00:35:096 (2,3,4) - too close
01:29:642 (1) - too close to (4)
02:33:418 (1) - too close to (9)

Inhuman: Fine
Topic Starter
CMP

-Sekai- wrote:

NC i think it's good to fix them =w="

[Normal]
00:47:684 (1) - remove the NC
00:48:103 (6) - NC here~
00:53:977 (5) - ^
00:54:397 (1) - remove the NC
01:06:565 (4) - 1 grip down~
01:06:984 (1) - remove the NC?
02:06:565 (1) - ^
02:07:823 (6) - NC~
02:08:243 (1) - remove the NC
03:49:362 (1) - ^

[Pereira's Hard]
HP +1 or 2
00:23:767 (3) - clap
00:25:446 (3) - ^
00:39:292 (3) - remove the finish and add it to 00:39:502 (4) - ~
02:27:544 (5) - NC
02:27:753 (1) - remove the NC
02:51:460 (3) - remove the whistle on repeat and add a finish~
02:53:558 (3) - remove whistle on the start and add a finish
02:56:075 (3) - ^
03:00:271 (4) - finish
03:05:306 (2) - ^
03:32:159 (2) - ^

[Insane]
HP +1
fine~

[Inhuman]
hp +1
fine

Normal is fixed

Thank you
Nyquill
asdf sorry about the late mod, been really busy lately :/

[General]
Offset 680, the current offset is much too late.

[Normal]
Well er, I was going to do a more texty mod, but I don't really know how to explain some of my suggestions in words, so going to go ahead and do a lot of screenshots xD

The first pattern is kind of random, want to try to make it fit the vocals more?
Here is a possible way to do it:
00:17:042 (1,2) - Try something like this?
00:20:818 (1) - ehh... yeah
SPOILER
http://puu.sh/5AW5
00:59:420 (4) - Flip this horizontally and place it back
01:09:490 (2,3) - Remove claps from beginning. Claps at the end of these sliders instead.
01:17:042 (3) - ^
01:19:979 (1,2) - Clap at the end of this slider and on (2).

I guess most other stuff is fine...

[Pereira's]
o/ hi again. Yet another good diff ^^
01:09:082 (2,5,1,4,3) - I suggest you don't switch to 1 3 1 3 hitsounds here. Stick with 2 4 2 4 xD. This means remove whistle on (2,5) and so on and making them on the end of (3, 6) and so on. In fact, just have 2 4 2 4 hitsounds for this entire section, that will sound much nicer.
03:30:481 (5) - should really just keep it consistant like this
03:39:711 (5) - Yet another sudden switch to 1 3 1 3, hitsounds don't sound good if you suddenly switch their patterns in the same section

[Insane]
Ahh, stream spacing is all over the place :<
00:16:110 (2,3) - Wanna have this have the same spacing as 00:14:851 (6,7,8) ?

[Inhuman]
Don't really see any mapping issues worth mentioning here, except again hitsounds are all over the place. A 2 4 2 4 clap would be good for this diff in the kiai sections imo.
Pereira006

Nyquill wrote:

[General]
Offset 680, the current offset is much too late.I not agree this sorry because this offset is later and wrong by me

[Pereira's]
o/ hi again. Yet another good diff ^^
01:09:082 (2,5,1,4,3) - I suggest you don't switch to 1 3 1 3 hitsounds here. Stick with 2 4 2 4 xD. This means remove whistle on (2,5) and so on and making them on the end of (3, 6) and so on. In fact, just have 2 4 2 4 hitsounds for this entire section, that will sound much nicer.omg i m derp and fix
03:30:481 (5) - should really just keep it consistant like thisfix
03:39:711 (5) - Yet another sudden switch to 1 3 1 3, hitsounds don't sound good if you suddenly switch their patterns in the same sectionfix
thank

Download: fripSide - only my railgun (CMP) [Pereira's Hard].osu
Nyquill

Pereira006 wrote:

Nyquill wrote:

[General]
Offset 680, the current offset is much too late.I not agree this sorry because this offset is later and wrong by me
Do I perhaps have the wrong MP3/an older version (I think I might have modded an old ver)? The current offset sounds off.
Topic Starter
CMP

Nyquill wrote:

asdf sorry about the late mod, been really busy lately :/

[General]
Offset 680, the current offset is much too late.

[Normal]
Well er, I was going to do a more texty mod, but I don't really know how to explain some of my suggestions in words, so going to go ahead and do a lot of screenshots xD

The first pattern is kind of random, want to try to make it fit the vocals more?
Here is a possible way to do it:
00:17:042 (1,2) - Try something like this?->no
00:20:818 (1) - ehh... yeah->no
SPOILER
http://puu.sh/5AW5
00:59:420 (4) - Flip this horizontally and place it back->no
01:09:490 (2,3) - Remove claps from beginning. Claps at the end of these sliders instead.->fixed
01:17:042 (3) - ^->fixed
01:19:979 (1,2) - Clap at the end of this slider and on (2).->fixed

I guess most other stuff is fine...

[Pereira's]
o/ hi again. Yet another good diff ^^
01:09:082 (2,5,1,4,3) - I suggest you don't switch to 1 3 1 3 hitsounds here. Stick with 2 4 2 4 xD. This means remove whistle on (2,5) and so on and making them on the end of (3, 6) and so on. In fact, just have 2 4 2 4 hitsounds for this entire section, that will sound much nicer.
03:30:481 (5) - should really just keep it consistant like this
03:39:711 (5) - Yet another sudden switch to 1 3 1 3, hitsounds don't sound good if you suddenly switch their patterns in the same section

[Insane]
Ahh, stream spacing is all over the place :<
00:16:110 (2,3) - Wanna have this have the same spacing as 00:14:851 (6,7,8) ?->fixed(Very thank you,I didn't see this)

[Inhuman]
Don't really see any mapping issues worth mentioning here, except again hitsounds are all over the place. A 2 4 2 4 clap would be good for this diff in the kiai sections imo.
Thank you
Breeze
[General]
  1. title shoud be fripside-only my railgun (Full Ver.), there is a space bettwen "railgun" and "(", and there is a spot after "Ver"
    click here to check how to change title
[Normal]
I don't sure what rhythem you follow to add hitsound, I'll try my best to understand your style and give some suggestions
  • 00:17:474 (2,3,4) - Add whistle to the start of each slider, add whistle to both start and end to 4
  1. 00:23:767 (3,5) - Remove whistle, add whistle to 00:23:348 (2,4,1), remove both whistle and finish from 00:24:607 (5)
  2. 00:25:865 (2) - Add finish
  3. 00:42:649 (3) - Add finish
  4. 00:45:166 (1,2) - ^
  5. 00:50:621 (4) - Add clap
  6. 00:54:397 (2) - Add finish
  7. 01:01:110 (3) - Add finish or whistle seems better
  8. 01:02:788 (1) - Add finish
  9. 01:07:823 (3) - Add finish or whistle
  10. 01:09:502 (2) - Add finish
  11. 01:29:642 (1) - ^
  12. 01:55:656 (6) - Remove clap
  13. 02:03:208 (4) - Add whistle or finish, and some more other same stuff like this, leave them to you to decide whether add hitsound, so I won't post
  14. 02:14:956 (3) - Add finish
  15. 02:30:061 (3), 02:31:739 (1,2,3) - Add finish
  16. 03:22:089 (1) - ^
  17. 03:30:481 (2) - ^
  18. 03:52:299 (1) - ^
  19. 04:00:691 (3) - ^
    Notes are fine, I think you can make your sliders more neat
[Pereira's Hard]
  1. 00:14:117 (2) - Remove clap, add finish
  2. 00:14:956 (5) - Remove clap
  3. 00:14:537 (3), 00:15:376 (1) - Add clap
  4. 00:25:865 (5) - Add finish
  5. 00:34:257 (1) - Remove clap, finish mixed with clap sounds bad, really
  6. 01:22:509 (1) - Remove whistle
  7. 01:17:054 (4) - Remove whistle, shouldn't whistle added at 01:16:635 (2), 01:17:474 (5)?
  8. 01:27:124 (1) - remove whistle, add to 3
  9. 01:30:481 (2), 01:31:320 (4) - Remove whistle, add to 01:30:900 (3)
  10. 02:07:823 (6) - Add whistle
  11. 02:14:117 (4) - Remove whistle, add to 6
  12. 02:24:607 (1) - Remove whistle
  13. 02:50:201 (1) - Add finish
  14. 03:52:718 (4) - Add whistle
[Insane]
  1. 01:17:264 (5,7) - These 2 claps sounds a bit odd here
  2. 01:19:572 (3) - Add finish
  3. 01:36:355 - KIAI ends here
  4. 01:43:068 (1) - Add finish
  5. 01:54:082 (4) - remove clap
  6. 03:22:089 (3) - Add finish
  7. 03:31:530 - 03:35:306 - Add clap at only 03:32:579 (5), 03:33:418 (2), 03:34:257 (5), 03:35:096 (9)
  8. 03:48:942 (1) - Remove whistle
  9. 03:51:670 - 03:56:075 - Add clap at only 03:52:718 (4), 03:53:558 (8), 03:54:397 (2), 03:55:236 (6), add finish to 03:52:299 (1)
  10. 03:59:012 (1,3) - Add finish at slider start
  11. 04:00:691 (1) - Add finish
[Inhuman]
  1. 00:19:152 (1,2,3) - Add whistle or finish to 3 all, or leave they 3 both empty sounds better
  2. 01:01:110 (4,5,6) - I feel soft hitfinish sounds better here
  3. 01:24:187 (2) - Remove whistle, add whistle to 01:24:607 (3)
  4. 02:03:208 (1,2,3) - try soft finish
  5. 02:57:858 (4,5) - spacing odd
  6. 03:18:732 (1) - Add finish
    Lots of your streams has odd spacing :/ I think you'd better reput them by turing on distance snap
Topic Starter
CMP
I am thinking that I give up mapping



So boring..


----------------------------------
Breeze
Well, all depends on yourself, game is for relax first, just do whatever you like :)
But it's DO a pity that you give up it since this is your long time effort :roll:
Pereira006
All fixed orz

Download: fripSide - only my railgun (CMP) [Pereira's Hard].osu


CMP wrote:

I am thinking that I give up mapping



So boring..


----------------------------------
What? you tell me you dream is get you map rank and now you wanna quit mapping? well you decided
Tanmak
Pereira006님 난이도 업로드 되는 데로 모딩을 개시할게요.

일단은 보류해놓겠습니다.
Pereira006

Tanmak wrote:

Pereira006님 난이도 업로드 되는 데로 모딩을 개시할게요.

일단은 보류해놓겠습니다.
I can't understand you korean :/ but i did transleted google (I hope not troll orz)

I can hold 1 year or 2 year or 3 year bla bla
but he said
I am thinking that I give up mapping
... why?
Because Big mod ? If big mod will be helpfully and good as he is new mapping

I Will be happy he can do it, Study more how mapping and work lot this map

sorry my poor english and i can't write korean sorry :(
Topic Starter
CMP

Pereira006 wrote:

Tanmak wrote:

Pereira006님 난이도 업로드 되는 데로 모딩을 개시할게요.

일단은 보류해놓겠습니다.
I can't understand you korean :/ but i did transleted google (I hope not troll orz)

I can hold 1 year or 2 year or 3 year bla bla
but he said
I am thinking that I give up mapping
... why?
Because Big mod ? If big mod will be helpfully and good as he is new mapping

I Will be happy he can do it, Study more how mapping and work lot this map

sorry my poor english and i can't write korean sorry :(

I am not give up(100%),but I am thinking of giving up(~ing)

because of endless repeatation mapping,I be being boring and be interesting about drawing
Topic Starter
CMP

Breeze wrote:

[General]
  1. title shoud be fripside-only my railgun (Full Ver.), there is a space bettwen "railgun" and "(", and there is a spot after "Ver"
    click here to check how to change title
[Normal]
I don't sure what rhythem you follow to add hitsound, I'll try my best to understand your style and give some suggestions
  • 00:17:474 (2,3,4) - Add whistle to the start of each slider, add whistle to both start and end to 4
  1. 00:23:767 (3,5) - Remove whistle, add whistle to 00:23:348 (2,4,1), remove both whistle and finish from 00:24:607 (5)
  2. 00:25:865 (2) - Add finish
  3. 00:42:649 (3) - Add finish
  4. 00:45:166 (1,2) - ^
  5. 00:50:621 (4) - Add clap
  6. 00:54:397 (2) - Add finish
  7. 01:01:110 (3) - Add finish or whistle seems better
  8. 01:02:788 (1) - Add finish
  9. 01:07:823 (3) - Add finish or whistle
  10. 01:09:502 (2) - Add finish
  11. 01:29:642 (1) - ^
  12. 01:55:656 (6) - Remove clap
  13. 02:03:208 (4) - Add whistle or finish, and some more other same stuff like this, leave them to you to decide whether add hitsound, so I won't post
  14. 02:14:956 (3) - Add finish
  15. 02:30:061 (3), 02:31:739 (1,2,3) - Add finish
  16. 03:22:089 (1) - ^
  17. 03:30:481 (2) - ^
  18. 03:52:299 (1) - ^
  19. 04:00:691 (3) - ^
    Notes are fine, I think you can make your sliders more neat
[Pereira's Hard]
  1. 00:14:117 (2) - Remove clap, add finish
  2. 00:14:956 (5) - Remove clap
  3. 00:14:537 (3), 00:15:376 (1) - Add clap
  4. 00:25:865 (5) - Add finish
  5. 00:34:257 (1) - Remove clap, finish mixed with clap sounds bad, really
  6. 01:22:509 (1) - Remove whistle
  7. 01:17:054 (4) - Remove whistle, shouldn't whistle added at 01:16:635 (2), 01:17:474 (5)?
  8. 01:27:124 (1) - remove whistle, add to 3
  9. 01:30:481 (2), 01:31:320 (4) - Remove whistle, add to 01:30:900 (3)
  10. 02:07:823 (6) - Add whistle
  11. 02:14:117 (4) - Remove whistle, add to 6
  12. 02:24:607 (1) - Remove whistle
  13. 02:50:201 (1) - Add finish
  14. 03:52:718 (4) - Add whistle
[Insane]
  1. 01:17:264 (5,7) - These 2 claps sounds a bit odd here
  2. 01:19:572 (3) - Add finish
  3. 01:36:355 - KIAI ends here
  4. 01:43:068 (1) - Add finish
  5. 01:54:082 (4) - remove clap
  6. 03:22:089 (3) - Add finish
  7. 03:31:530 - 03:35:306 - Add clap at only 03:32:579 (5), 03:33:418 (2), 03:34:257 (5), 03:35:096 (9)
  8. 03:48:942 (1) - Remove whistle
  9. 03:51:670 - 03:56:075 - Add clap at only 03:52:718 (4), 03:53:558 (8), 03:54:397 (2), 03:55:236 (6), add finish to 03:52:299 (1)
  10. 03:59:012 (1,3) - Add finish at slider start
  11. 04:00:691 (1) - Add finish
[Inhuman]
  1. 00:19:152 (1,2,3) - Add whistle or finish to 3 all, or leave they 3 both empty sounds better
  2. 01:01:110 (4,5,6) - I feel soft hitfinish sounds better here
  3. 01:24:187 (2) - Remove whistle, add whistle to 01:24:607 (3)
  4. 02:03:208 (1,2,3) - try soft finish
  5. 02:57:858 (4,5) - spacing odd
  6. 03:18:732 (1) - Add finish
    Lots of your streams has odd spacing :/ I think you'd better reput them by turing on distance snap




all fixed
thank you
Gamu
hi- :)

All suggestions

[General]

●fine~

[Normal]

●AR-1. HP+1
●01:55:656 (6) - 1 grid down
●01:56:495 (1) - 3 grid left. 1 grid down
●02:04:886 (2) - new combo add
●02:07:823 (1) - new combo remove
●02:08:243 (2) - new combo add
●02:07:823 (1) - 1 grid down
●03:06:145 (2) - 1 grid right
●03:06:984 (3) - ^

[Pereira's Hard]

●00:17:474 (1) - Move to the end 00:18:732. 00:19:152 - circle add
●00:25:865 (5) - Move to the end 00:27:124. 00:27:544 - circle add
●00:40:551 - circle add
●01:03:418 (4) - new combo add
●01:04:257 (7) - ^
●01:04:467 (1) - new combo remove
●01:05:096 (3) - new combo add
●01:10:131 (4) - ^
●01:11:809 (3) - ^
●01:16:844 (3) - ^
●01:17:684 (6) - ^
●01:19:572 (1) - Move to the end 01:20:830. 01:21:250- circle add
●02:05:516 (4) - new combo add
●02:06:355 (7) - ^
●02:06:565 (1) - new combo remove
●02:07:194 (3) - new combo add
●02:12:229 (4) - ^
●02:13:907 (3) - ^
●02:18:942 (3) - ^
●02:19:781 (6) - ^
●02:21:670 (1) - Move to the end 02:22:928. 02:23:348- circle add
●03:19:362 (4) - new combo add
●03:20:201 (7) - ^
●03:22:509 (1) - Move to the end 03:23:348. 03:23:767- circle add
●03:26:075 (4) - new combo add
●03:26:914 (6) - ^
●03:32:788 (4) - ^
●03:33:628 (6) - ^
●03:33:837 (1) - new combo remove
●03:34:467 (3) - new combo add
●03:39:502 (4) - ^
●03:41:180 (3) - ^
●03:48:942 (1) - Move to the end 03:50:201. 03:50:621- circle add

[Insane]

●fine~

[Inhuman]

●OD-1. HP+2 or 1


Good map!!!!!!!!
Pereira006

-Gamu- wrote:

[Pereira's Hard]

●00:17:474 (1) - Move to the end 00:18:732. 00:19:152 - circle addno
●00:25:865 (5) - Move to the end 00:27:124. 00:27:544 - circle addno
●00:40:551 - circle addno
●01:03:418 (4) - new combo addno
●01:04:257 (7) - ^no
●01:04:467 (1) - new combo removeno
●01:05:096 (3) - new combo add no
●01:10:131 (4) - ^no
●01:11:809 (3) - ^no
●01:16:844 (3) - ^no
●01:17:684 (6) - ^no
●01:19:572 (1) - Move to the end 01:20:830. 01:21:250- circle addno
●02:05:516 (4) - new combo addno
●02:06:355 (7) - ^no
●02:06:565 (1) - new combo removeno
●02:07:194 (3) - new combo addno
●02:12:229 (4) - ^no
●02:13:907 (3) - ^no
●02:18:942 (3) - ^no
●02:19:781 (6) - ^no
●02:21:670 (1) - Move to the end 02:22:928. 02:23:348- circle addno
●03:19:362 (4) - new combo addno
●03:20:201 (7) - ^no
●03:22:509 (1) - Move to the end 03:23:348. 03:23:767- circle addno
●03:26:075 (4) - new combo addno
●03:26:914 (6) - ^no
●03:32:788 (4) - ^no
●03:33:628 (6) - ^no
●03:33:837 (1) - new combo removeno
●03:34:467 (3) - new combo addno
●03:39:502 (4) - ^no
●03:41:180 (3) - ^no
●03:48:942 (1) - Move to the end 03:50:201. 03:50:621- circle addno
THe new combo is fine not change all sorry and slider is fine because follow lyrics so no change too sorry
Topic Starter
CMP
quit











---------------------------------------------------------------------------------------
Raging Bull
It seems pretty stupid to quit after getting so much people to help and improve this map a lot. Seems as though you are accepting all mods, you know you can deny some suggestions right? If it doesn't fit your style or you don't believe you need it, just say no. Your map is doing way better than my first map. Took me 10 months to get it ranked and it has 13 pages of mods. It's only been in pending for 4 months and you have 9 pages already. Sooner or later a MAT (except Breeze cause he modded already) or BAT will come check it and bubble it.

Download: fripSide - only my railgun (Full Ver.) (CMP) [Inhuman].osu
mochi
The huge problem with insane and inhuman is that it changes rhythm whenever it feels like it. At one point it'll follow vocals then it would start following mapper's own rhythm.

Also, why would you not have streams during the guitar solo in an insane. Disappointed.

No kudosu.
Raging Bull
Hi. I don't have time to mod right now sorry. I gave normal a quick check though.

01:32:998 (1,2,3) - Perhaps change this into a spinner and end it at 01:34:677. Make sure you end the kiai here too.
02:25:865 (3,4,5,6,1,2,3,4,1,2) - Change this pattern a little bit? It's quite squarey.
03:03:628 (1) - Perhaps spinner from here to 03:05:306?
03:07:823 (1) - Remove kick slider, use a long slider instead.
03:38:872 (1,2) - Perhaps remake these slider? I prefer having a better looking arc.
pieguyn

CMP wrote:

quit
please don't = =;;

just keep fighting~
Raging Bull
Just wanna say nothing much really bothered me except sliders. I believe they could do a bit more work.
Roddie
Hi.

Normal
  1. 00:47:684-Put a new combo here.
  2. 00:47:684-Remove new combo.
  3. 00:51:040 (1)-Add a finish on the beginning?

Pereira's Hard
  1. 00:40:551 (x)-It feels like there should be a note here...
  2. 01:49:781-Incease the volume by 5%.

Insane
  1. 00:47:684 (1)-Add a finish?
  2. 01:11:704 (1)Remove the 1st note. I don't understand how it makes sense when it comes to rhythm.
  3. 01:11:809-Put a new combo here.
  4. 02:57:124-Remove new combo.

Inhuman
  1. 00:40:551-Remove new combo?

And that's it.
Topic Starter
CMP
A second drawing is WIP=canceled



-----------------------------------------
Pereira006
HellDawn
Normal
01:36:355- Break drag to here.
04:10:341- spinner finish here ?

Pereira's Hard
00:29:432- spinner start here
01:31:530- ^
01:36:355- Break drag to here
02:18:313- finish
02:28:383- whistle
02:33:628- you know
03:55:656- whistle
04:00:900- start here *-*
Pereira006

HellDawn wrote:



[b]Pereira's Hard

00:29:432- spinner start herelucky
01:31:530- ^lucky again
01:36:355- Break drag to hereno no no.avi
02:18:313- finishorz
02:28:383- whistlenope
02:33:628- you knowlucky again orz
03:55:656- whistlenah
04:00:900- start here *-*okay.jpg
Download: fripSide - only my railgun (Full Ver.) (CMP) [Pereira's Hard].osu
Bobo_old
HIHI

Modded on request.

-Noooooormal-

00:19:152 - Make this slider one tick longer.
00:57:334 - Make this slider one long slider rather than a repeat slider.
01:07:823 - Make this slider one tick longer.
01:09:502 - Combo should start here. How it is atm isn't consistent with the rest of

themap.
01:21:250 - Make this slider one tick longer.
01:22:509 - Combo should start here.
01:23:348 - Add a note.
01:24:187 - ^
01:25:026 - ^
01:25:865 - ^
01:26:704 - ^
01:34:467 - Stack under (2) and push it 2 ticks forward.
01:59:012 - Push this 2 ticks forward. Add a clap on the end.
01:59:642 - Delete this note.
02:09:921 - One tick longer.
02:16:635 - ^
02:23:348 - ^
02:24:607 - Combo should start here.
02:53:558 - Stack under. (2)
03:10:341 - One tick longer.
03:23:767 - ^
03:26:285 - This note and (3) get covered by the healthbar.
03:30:481 - One tick longer.
03:37:194 - ^
03:43:907 - ^
03:44:527 - Forward 2 ticks.
03:50:621 - One tick longer.
03:52:728 - Add a note.
03:53:558 - ^
03:54:397 - ^
03:55:236 - ^
03:56:075 - ^

-Perry's Hard-

Nice diff~ :D

01:00:271 - Make this spinner two ticks longer.
02:02:369 - Two ticks longer.
04:03:942 - Pointless inhereting zone.
04:04:152 - ^

-Insane-

00:57:544 - Delete new combo.
01:14:537 - ^
01:27:124 - ^
01:45:586 - ^
02:15:376 - ^
02:17:684 - ^
02:21:670 - Holy sh*t sudden difficulty spike, please make these jumps smaller. D:
02:28:802 - Delete new combo.
02:57:124 - ^

-Inhuman-

00:28:802 - Delete new combo.
01:26:285 - ^
01:32:369 - ^
01:33:208 - ^
01:45:166 - ^
02:15:376 - ^
02:34:257 - ^
02:50:621 - ^
02:51:879 - ^
02:57:124 - ^
03:08:663 - ^
03:25:446 - Antijump.
03:32:998 - Nazi jump.
03:35:516 - Delete new combo.
03:50:621 - I wanna see symmetry on the Y axis.

Needs a bit of work.
Good tho~
Pereira006
Breeze

General

  1. Source : Toaru Kagaku no Railgun or To Aru Kagaku no Railgun
no should be lower case. Checked this from previous RANK maps, so please fix this

All difficulties

  1. The last spinner, [Normal] and [Inhuman] ends at 04:10:341, [Pereira's Hard] ends at 04:03:837, [Insane] ends at 04:10:760, end at same place seems better, at least all your own diff.s should end at same place?

Normal

  1. 04:03:837 - KAI ends here? Not a big deal anyway
  2. 00:54:397 (2,3,4) - Move these 3 claps 1/2 tick backward like the clap partten you used in previous notes, and remove finish sound of 00:54:397 (2) seem better
  3. 01:44:746 (3) - Add finish?
  4. 01:59:851 - 02:02:369 - Move these 3 claps 1/2 tick backward like the clap partten you used in previous notes
  5. 02:50:201 (1) - Add finish?

Pereira's Hard

  1. 00:28:383 (3) - Add finish?
  2. 00:40:551 (6) - Add whistle, or use finish to both 00:40:131 (5,6)
  3. 01:31:320 (4) - Remove whistle? This one seem to be extra
  4. 01:36:355 - Drag break to here?
  5. 02:25:865 - 02:29:222 - Move all whistle in this part 1/2 beat forward to fit your previous whistle add partten?
  6. 02:32:579 (2), 02:33:418 (4) - Remove whistle, add whistle to 02:32:998 (3)
  7. 02:31:739 (3), 02:32:579 (2), 02:33:418 (4) - Add finish

Insane

  1. 00:40:131 (5) - Add finish?
  2. 01:16:005 (1) - Remove whistle
  3. 01:18:313 (7), 01:19:152 (2) - Remove whistle sounds better IMO, why here use continuous 4 whistle?
  4. 02:21:670 (1,2,3,4,5,6,7) - I think this part might be confusing, it's easily to read to1 beat space while playing IMO, maybe just for me though
  5. 04:03:837 (3) - Add finish?

Inhuaman

  1. HPDrainRate+1? It's even lower than [Hard] and [Insane] now
  2. 01:31:530 (1,2,3,1,2,3,1,2,1,2) - Emm, I can't find the rhythem you put at this part, it seems to be confusing
  3. 02:33:418 (1,2,3,1,2,3,1,2) - ^
  4. 03:25:446 (1) - Add finish?

It looked like you remap many part of this map, and it looked more better now
have a star
Pereira006

Breeze wrote:

General


[notice]

Pereira's Hard

  1. 00:28:383 (3) - Add finish? fix
  2. 00:40:551 (6) - Add whistle, or use finish to both 00:40:131 (5,6) fix
  3. 01:31:320 (4) - Remove whistle? This one seem to be extra no
  4. 01:36:355 - Drag break to here?fix
  5. 02:25:865 - 02:29:222 - Move all whistle in this part 1/2 beat forward to fit your previous whistle add partten?fix i guess
  6. 02:32:579 (2), 02:33:418 (4) - Remove whistle, add whistle to 02:32:998 (3) fix
  7. 02:31:739 (3) fix, 02:32:579 (2)no, 02:33:418 (4) fix - Add finish
also i did until finish here 04:03:837 because the drums strong is over then i finish here is fit for me
CMP you like me i finish here until 04:03:837 just same all diff thank

anyway thank you mod breeze

and source fix

Download: fripSide - only my railgun (Full Ver.) (CMP) [Pereira's Hard].osu

go cmp
HakuNoKaemi
[Normal]
You did follow my mod literally maybe.. some curve on some part will made this nicer :D
from 00:53:977 to 00:57:334 you inverted the hitsounds order. If it was Normal-Clap-Normal-Clap, you made it become Clap-Normal-Clap-Normal, you actually did use Clap on Snare, why in that part you won't use it?
00:57:334 (1,2,4,6) - Add clap in those notes :D
or better, you didn't remember to add some claps :D ( like in 01:27:124 (1,2) ends, 01:29:222 (4) and 01:29:642 (1,2,1,2) ends )
01:49:362 (6) - Start using clap like you done from 00:47:684 (1) -
Not about real problems, however, try to use more slider, in place like 02:25:865 (3,4,5,6,1,2,3,4,1,2) - the plain circle get boring of overusing.

[Pereira's Hard]
00:29:012 (5,6) - well, one slider here would be awesome
01:18:523 (1,2,3,4,5) - i don't like patterns like this... maybe conitnue in some way like the pattern before :D like that

[Insane]
Some overmapped stream though(pointing the divided 2 circle streams)
00:23:558 (x) - Add a note to complete the stream. don't use partially mapped stream.


P.s. You did draw well Misaka and Uiharu, Saten feel generic and Kuroko's hair ar like greek medusa's one... she got them less curly and more wavy
Topic Starter
CMP

Breeze wrote:

General

  1. Source : Toaru Kagaku no Railgun or To Aru Kagaku no Railgun
no should be lower case. Checked this from previous RANK maps, so please fix this

All difficulties

  1. The last spinner, [Normal] and [Inhuman] ends at 04:10:341, [Pereira's Hard] ends at 04:03:837, [Insane] ends at 04:10:760, end at same place seems better, at least all your own diff.s should end at same place?

Normal

  1. 04:03:837 - KAI ends here? Not a big deal anyway
  2. 00:54:397 (2,3,4) - Move these 3 claps 1/2 tick backward like the clap partten you used in previous notes, and remove finish sound of 00:54:397 (2) seem better
  3. 01:44:746 (3) - Add finish?
  4. 01:59:851 - 02:02:369 - Move these 3 claps 1/2 tick backward like the clap partten you used in previous notes
  5. 02:50:201 (1) - Add finish?

Pereira's Hard

  1. 00:28:383 (3) - Add finish?
  2. 00:40:551 (6) - Add whistle, or use finish to both 00:40:131 (5,6)
  3. 01:31:320 (4) - Remove whistle? This one seem to be extra
  4. 01:36:355 - Drag break to here?
  5. 02:25:865 - 02:29:222 - Move all whistle in this part 1/2 beat forward to fit your previous whistle add partten?
  6. 02:32:579 (2), 02:33:418 (4) - Remove whistle, add whistle to 02:32:998 (3)
  7. 02:31:739 (3), 02:32:579 (2), 02:33:418 (4) - Add finish

Insane

  1. 00:40:131 (5) - Add finish?
  2. 01:16:005 (1) - Remove whistle
  3. 01:18:313 (7), 01:19:152 (2) - Remove whistle sounds better IMO, why here use continuous 4 whistle?
  4. 02:21:670 (1,2,3,4,5,6,7) - I think this part might be confusing, it's easily to read to1 beat space while playing IMO, maybe just for me though
  5. 04:03:837 (3) - Add finish?

Inhuaman

  1. HPDrainRate+1? It's even lower than [Hard] and [Insane] now
  2. 01:31:530 (1,2,3,1,2,3,1,2,1,2) - Emm, I can't find the rhythem you put at this part, it seems to be confusing
  3. 02:33:418 (1,2,3,1,2,3,1,2) - ^
  4. 03:25:446 (1) - Add finish?

It looked like you remap many part of this map, and it looked more better now
have a star




most patterns are fixed But I will keep "Inhuman Round Slider Pattern(01:31:530)

Thank you
Topic Starter
CMP

HakuNoKaemi wrote:

[Normal]
You did follow my mod literally maybe.. some curve on some part will made this nicer :D
from 00:53:977 to 00:57:334 you inverted the hitsounds order. If it was Normal-Clap-Normal-Clap, you made it become Clap-Normal-Clap-Normal, you actually did use Clap on Snare, why in that part you won't use it?
00:57:334 (1,2,4,6) - Add clap in those notes :D
or better, you didn't remember to add some claps :D ( like in 01:27:124 (1,2) ends, 01:29:222 (4) and 01:29:642 (1,2,1,2) ends )
01:49:362 (6) - Start using clap like you done from 00:47:684 (1) -
Not about real problems, however, try to use more slider, in place like 02:25:865 (3,4,5,6,1,2,3,4,1,2) - the plain circle get boring of overusing.

[Pereira's Hard]
00:29:012 (5,6) - well, one slider here would be awesome
01:18:523 (1,2,3,4,5) - i don't like patterns like this... maybe conitnue in some way like the pattern before :D like that

[Insane]
Some overmapped stream though(pointing the divided 2 circle streams)
00:23:558 (x) - Add a note to complete the stream. don't use partially mapped stream.


P.s. You did draw well Misaka and Uiharu, SDaten feel generic and Kuroko's hair ar like greek medusa's one... she got them less curly and more wavy
some parts are fixed (not all)

Thank you
artpiggo
Pereira
00:41:809 (2,3,4,5) - maybe this

02:27:544 (1,2,3,4) - ^ same
03:57:334 (1) -Why is spinner here? you know what to do right?

Normal&insane&inhuman
can't find problem. sorry 'bout that.

8/10
Pereira006

artpiggo wrote:

Pereira
00:41:809 (2,3,4,5) - maybe thisI still stay this patterns sorry

02:27:544 (1,2,3,4) - ^ same no
03:57:334 (1) -Why is spinner here? you know what to do right? huh? http://puu.sh/6ylR nothing spinner...

Normal&insane&inhuman
can't find problem. sorry 'bout that.

8/10
Cyclohexane
Alright let's see.

[Inhuman]
The SV is a bit fast isn't it?
04:03:208 (1,2,3) - Very unreadable anti-jump. Please fix.

[Insane]
Eh, this one's fine.

[Pereira006's Hard]
00:24:187 (5) - Slider's fugly, please change
00:35:935 (6) - ^
00:37:614 (5) - ^ I'm not going to point out all of them but they all need to be fixed
This. is. Boring. It's filled with 1/2 with 1/4 kick sliders.

[Normal]
00:27:544 (1,2,3,4,5,6) - That is one ugly hexagon.
All these square formations make me feel like I'm playing jubeat
Again the map is not bad, but it's boring, since it's almost always the same.
Pereira006

Mr Color wrote:

[Pereira006's Hard]
00:24:187 (5) - Slider's fugly, please change
00:35:935 (6) - ^
00:37:614 (5) - ^ I'm not going to point out all of them but they all need to be fixed
This. is. Boring. It's filled with 1/2 with 1/4 kick sliders.
no is intetional you should read before i did post so many this time not fix sorry and kick slider ? wut where? if kick slider should be like bigger repeat times and my slider triple repeat is not kick slider

this is not boring
this is make sense lyrcis and ryhthm of course this is hard
map approved that is not boring yeah because so funny spacing example orz
Inhuman and insane is soo funny lmfao
anyway sorry my bad eng and thank you mod
Magicphoenix
Yo ! ~Mod

[Inhuman]

*Copy a soft-sliderslide.wav into your folder and use S: C1 as custom hitsound
*This diff sounds really cruel and doesn't fit to the song/anime/anything at all. I recommend you to rename it.
*(NAZI)00:16:635 (1) - 2 Lv4 Grid left
*(NAZI)00:17:264 (3) - ^
*00:37:614 (1) - Remove whistle
*00:52:718 (1) - Add clap
*01:05:096 (7) - New Combo
*02:07:823 (6) - Way too offside the grid
*02:09:082 (3) - Add whistle
*02:16:635 (1) - Add finish

This is really overmapped X_X I am not even sure if you will still need this diff in your mapset

[Insane]

*00:27:544 (1,2) - Strg + R
*00:35:096 (2,3,4) - Adjust the spacing properly with 1.0x
*00:46:005 (3) - Add 1 reverse and place (4,5) nearer to the note
*00:46:844 (4,5) - Add whistles on both
*01:19:991 (1,2,3) - Make this to a bigger triangle, to make next (1,2,3) clearer? Place it like this : *03:06:984 (1) - Add whistle
*03:08:243 (5) - Remove whistle
*03:08:663 (1) - Add whistle
*03:10:341 (1) - ^
*03:13:697 (1) - ^
*03:14:537 (1) - ^
*03:14:537 (1) - ^
*03:20:411 (3) - ^
*03:21:250 (1) - ^
*03:23:767 (1) - ^
*03:26:285 (2) - ^
*03:27:124 (3) - ^
*03:27:963 (1) - ^

Wow, this diff turned out really good ! I really think you should delete [Inhuman] , I know it hurts to delete a diff completely myself, but it just doesn't fit into the mapset. Insane is good enough...
bmin11
[Inhuman]
01:56:495 (1,2,3,4,5) - I don't get this rhythm. Try to follow the vocal or the song atleast?
02:04:886 (1,2) - ^
04:03:208 (1,2,3) - This is a mean anti-jump. I really suggest you to fix this.

[Pereira]
The spinner at the very end is broken (starts at 03:57:334 for some reason). Please fix this.



In general, there were parts that aren't really empathizing the song. Specially towards [Inhuman] and [Insane]. I also recommand [Easy]. Can't be bad to have an easier diff.
Miya
Hello CMP.. Thx for mod request..
I like fripside song.. It's give me spirit to mod this map.. ^^

General
You have two .osb file in your song folder.. You should delete it both of them if you're not going to use storyboard.

Insane
00:36:355 (5) - Remove the finish sound.. I think it's weird..
00:36:774 (1) - add whistle at then start of the slider.
00:37:194 (2) - ^
00:37:614 (3) - ^
00:38:453 (1) - Remove the whistle sound from the end of the slider , but add whistle sound on the start of the slider.
00:38:872 (2) - ^
00:39:292 (3) - ^
00:39:711 (4) - ^
00:43:488 (1) - remove the whistle sound from the body of the slider, but add whistle sound to the start of the slider..
00:57:124 (1) - remove new combo here.
00:58:802 (5) - move this slider down, until it allign with 1.. Look here.. http://osu.ppy.sh/ss/160436
01:41:809 (4) - remove this whistle sound just from it body..
01:47:264 (1) - remove whistle sound from this slider
01:59:432 (1) - this circle spacing is not intuitive.. :( You should move it further..
02:17:684 (5) - remove new combo

This difficulty is fun to play.. I like it ^^

Inhuman
00:41:809 (1,2,4) - i don't like the combination of whistle sound here.. I suggest you remove whistle sound here, but add whistle sound at the start of the slider.
00:46:215 (2,3,4) - ^
00:51:879 (1,2) - i think you should not overlap this slider..
01:45:166 (4) - remove new combo here
02:19:781 (1) - i think you should add new combo here
02:52:718 (2) - remove new combo here
03:35:516 (5) - ^
03:41:180 (2) - rotate 180*
03:44:746 (5) - remove new combo here

That's all for the mod :D.. Overall your map is fun to play.. :) Sorry if there's mistake on my mod.. Good luck on ranking ^^
haha5957
[General]
Normal = 150만
Pereira = 978만
Insane = 1550만
Inhuman = 1720만
으 퓨처게이저 (이 건은 다시한번 죄송합니다 ㅠㅠ) 때 한번 말씀드렸다시피 제 퓨처게이저도
지금은 미사카 미코토가 되긴 했지만 당시 시라이 쿠로코였던 난이도가 1300만, 미사카 미코토 난이도가 1700만, 님이 처음
제작해주신 인세인이 1200만이어서 제가 하드로 낮추겠다고 말씀드린적이 있었죠?

당시 제 퓨처게이저의 점수 분포도가 80만 - 1200만 - 1300만 - 1700만이었는데 그래서 그런지 보는 사람마다 엄청나게 깠었어요
하드도 없고 노말도 없고 뭐하는거냐고 몹시 혼났습니다 'ㅁ' Difficulty Spread 가 몹시 나쁘다고 표현하더라고요. 랭크에도 엄청난 지장이 있다고 합니다..

일단 개인적인 평가로는 Inhuman 꽤 차별화가 된것 같지만 (사실 Insane보다 많이 어렵진 않지만)
Insane이랑 Pereira 난이도랑은 난이도가 꽤 비슷..한 것 같습니다. 디피컬티 세팅도 AR을 제외하면 같고..

난이도도 보시면 알겠지만 초록색 E 하나에서 파랑색 N, 노랑색 H를 건너뛰고 빨강색 I만 3개입니다.
빨강 I간의 난이도 차이가 꽤 크지 않으면 랭크가 불가능하다는 말도 #modhelp 에서 들어본것 같습니다 확실친 않지만..

아무튼 모든걸 떠나서 체감난이도상으로나 스코어난이도상으로나 노말과 하드가 없는것 같습니다..

2.65-4.86-4.89-5.00 정도인데 이 경우 사이에 난이도 3.8 정도 되는 걸 끼워넣으면 얼추 맞을 것 같긴 한데 그래서 뒤에
I난이도 3개에 대해선 좀 걸립니다 제가 귀에 못이 박히게 들었던거라... 특히 Insane이랑 Pereira난이도의 난이도차가 체감상 거의 없는것으로
느껴져서 더 그렇네용 ;ㅁ;

만약 제가 심장도 마음도 없는 매퍼였다면 인세인이나 게스트중에 하나를 빼라고 말씀드렸을 겁니다 (CMP님 난이도를 빼버린 제가 할 말은 아닙니다만 으앙 다시한번 죄송합니다 ㅠㅠ)
근데 솔직히 인세인 매핑하는거 꽤 힘든데 그거 버리라는건 사람이 할 말이 아닌것같고 아무 죄도 없는 게스트를 버리..(어..죄송합니다 ㅠㅠ 하지만 다시한번 말씀드리지만 님것 뺀건 맵의 문제가 아니고 그냥 제 변덕 때문에..ㅠㅠ)는것도 할일은 아닌것 같아서
음.. 일단 3.8정도 되는 노말 (그리고 현재의 노말은 대충 이름을 이지로 바꿔버리면 됩니다!)을 만드는걸 권장드리고 싶고
인세인계열에 대해서는 으.. 굳이 해법을 찾자면 Inhuman을 SV를 더 증가(..) 하고 점프를 몹시 괴랄(...) 하게 해서 완전 넘사벽으로 리매핑하고 (사실 이러는건 이러는거대로 또 문젭니다 ㅠㅠ 정말 어려우면서 양질의 맵을 만드는건 저희같은 뉴비매퍼에겐 사실상 불가능..랭크맵이 10개쯤 되도 잘 안된다고 하네요. 제 퓨처게이저도 부적절한 오버매핑 돋아서 랭크는 힘들거라는 말 많이 듣습니당 'ㅁ')
현재의 Insane을 적당히만 리매핑해서 현재의 Inhuman 수준으로 올리면 차별화는 되겠지만... 잘 모르겠습니다.

인세인계열은 그렇다 치더라도 사이난이도가 하나 필요한 건 확실해 보입니당 'ㅁ';


[Normal]

00:20:830 (1) - 힛사가 맥이 뚝 끊기는 느낌이에요~
00:25:026 (1,2,3) - ^
01:29:642 (1) - 얘 아래로 옮기고 다음 (2) 는 위쪽으로 가는쪽이 나을것같아용
02:19:152 (2) - 플레이시 라이프게이지랑 좀 겹치는데 왠지 걸리네요 'ㅁ'
03:26:285 (2,3) - ^

[Pereira]
01:00:271 (1) - end this 01:01:110
01:07:614 (2,3,4,5) - I think every corus part (those parts that says "Only my railgun can shot it imasugu" or "kanarazu") is just mapped with 1/2
since this is hard difficulty, I think you can make this part much better by doing something special)
for example, I think 01:19:572 (1,2) sounds better then 01:06:145 (1,2,3,4,5)..
02:02:369 (1) - end this slider 02:03:208 or 02:03:837
03:57:334 (1) - uhm..I think something is wrong with this spinner..


[Insane]
음 제 생각일 뿐인지도 모르지만 AR에 비해 노트간 간격이 너무 좁지 않나 싶습니다 'ㅁ'
리매핑할수도 없으니 저는 AR -1를 추천드리고 싶습니다만...
00:14:537 (5) - 위치
01:38:872 (1,2,3) - 이저늬 01:36:774 (1,2,3,4,5) - 가 갔던 곳을 얘들이 다시한번 지나가고 있는데 완전히 겹쳐서 지나가는것도 아니고
음 그러니까 어떻게 표현하면 좋을까.. 느린 AR로 보면 겹쳐서 보기 안좋은 모양이 된다는 느낌이라고 해야할까요..?
02:29:222 (1) - x:100, y:32 정도로 옮기시던지 아니면 가만 두셔도 상관없을것 같지만 역시 너무 위쪽으로 치우친 느낌이..

[Inhuman]
02:33:418 (1,2,3,1,2,3,1,2,1) - 가운데를 중심으로 완전히 대칭이 아닙니다 (ctrl+h, ctrl+J 등등) 물론 신경 안쓰시면 상관없습니당 (사실 아무문제 없을듯)
괜찮네용



[Overall]
제가 쿠도스가 없어서 별을 드릴수가 없습니다 ㅠㅠ
Topic Starter
CMP

haha5957 wrote:

[General]
Normal = 150만
Pereira = 978만
Insane = 1550만
Inhuman = 1720만
으 퓨처게이저 (이 건은 다시한번 죄송합니다 ㅠㅠ) 때 한번 말씀드렸다시피 제 퓨처게이저도
지금은 미사카 미코토가 되긴 했지만 당시 시라이 쿠로코였던 난이도가 1300만, 미사카 미코토 난이도가 1700만, 님이 처음
제작해주신 인세인이 1200만이어서 제가 하드로 낮추겠다고 말씀드린적이 있었죠?

당시 제 퓨처게이저의 점수 분포도가 80만 - 1200만 - 1300만 - 1700만이었는데 그래서 그런지 보는 사람마다 엄청나게 깠었어요
하드도 없고 노말도 없고 뭐하는거냐고 몹시 혼났습니다 'ㅁ' Difficulty Spread 가 몹시 나쁘다고 표현하더라고요. 랭크에도 엄청난 지장이 있다고 합니다..

일단 개인적인 평가로는 Inhuman 꽤 차별화가 된것 같지만 (사실 Insane보다 많이 어렵진 않지만)
Insane이랑 Pereira 난이도랑은 난이도가 꽤 비슷..한 것 같습니다. 디피컬티 세팅도 AR을 제외하면 같고..

난이도도 보시면 알겠지만 초록색 E 하나에서 파랑색 N, 노랑색 H를 건너뛰고 빨강색 I만 3개입니다.
빨강 I간의 난이도 차이가 꽤 크지 않으면 랭크가 불가능하다는 말도 #modhelp 에서 들어본것 같습니다 확실친 않지만..

아무튼 모든걸 떠나서 체감난이도상으로나 스코어난이도상으로나 노말과 하드가 없는것 같습니다..

2.65-4.86-4.89-5.00 정도인데 이 경우 사이에 난이도 3.8 정도 되는 걸 끼워넣으면 얼추 맞을 것 같긴 한데 그래서 뒤에
I난이도 3개에 대해선 좀 걸립니다 제가 귀에 못이 박히게 들었던거라... 특히 Insane이랑 Pereira난이도의 난이도차가 체감상 거의 없는것으로
느껴져서 더 그렇네용 ;ㅁ;

만약 제가 심장도 마음도 없는 매퍼였다면 인세인이나 게스트중에 하나를 빼라고 말씀드렸을 겁니다 (CMP님 난이도를 빼버린 제가 할 말은 아닙니다만 으앙 다시한번 죄송합니다 ㅠㅠ)
근데 솔직히 인세인 매핑하는거 꽤 힘든데 그거 버리라는건 사람이 할 말이 아닌것같고 아무 죄도 없는 게스트를 버리..(어..죄송합니다 ㅠㅠ 하지만 다시한번 말씀드리지만 님것 뺀건 맵의 문제가 아니고 그냥 제 변덕 때문에..ㅠㅠ)는것도 할일은 아닌것 같아서
음.. 일단 3.8정도 되는 노말 (그리고 현재의 노말은 대충 이름을 이지로 바꿔버리면 됩니다!)을 만드는걸 권장드리고 싶고
인세인계열에 대해서는 으.. 굳이 해법을 찾자면 Inhuman을 SV를 더 증가(..) 하고 점프를 몹시 괴랄(...) 하게 해서 완전 넘사벽으로 리매핑하고 (사실 이러는건 이러는거대로 또 문젭니다 ㅠㅠ 정말 어려우면서 양질의 맵을 만드는건 저희같은 뉴비매퍼에겐 사실상 불가능..랭크맵이 10개쯤 되도 잘 안된다고 하네요. 제 퓨처게이저도 부적절한 오버매핑 돋아서 랭크는 힘들거라는 말 많이 듣습니당 'ㅁ')
현재의 Insane을 적당히만 리매핑해서 현재의 Inhuman 수준으로 올리면 차별화는 되겠지만... 잘 모르겠습니다.

인세인계열은 그렇다 치더라도 사이난이도가 하나 필요한 건 확실해 보입니당 'ㅁ';


[Normal]

00:20:830 (1) - 힛사가 맥이 뚝 끊기는 느낌이에요~
00:25:026 (1,2,3) - ^
01:29:642 (1) - 얘 아래로 옮기고 다음 (2) 는 위쪽으로 가는쪽이 나을것같아용
02:19:152 (2) - 플레이시 라이프게이지랑 좀 겹치는데 왠지 걸리네요 'ㅁ'
03:26:285 (2,3) - ^

[Pereira]
01:00:271 (1) - end this 01:01:110
01:07:614 (2,3,4,5) - I think every corus part (those parts that says "Only my railgun can shot it imasugu" or "kanarazu") is just mapped with 1/2
since this is hard difficulty, I think you can make this part much better by doing something special)
for example, I think 01:19:572 (1,2) sounds better then 01:06:145 (1,2,3,4,5)..
02:02:369 (1) - end this slider 02:03:208 or 02:03:837
03:57:334 (1) - uhm..I think something is wrong with this spinner..


[Insane]
음 제 생각일 뿐인지도 모르지만 AR에 비해 노트간 간격이 너무 좁지 않나 싶습니다 'ㅁ'
리매핑할수도 없으니 저는 AR -1를 추천드리고 싶습니다만...
00:14:537 (5) - 위치
01:38:872 (1,2,3) - 이저늬 01:36:774 (1,2,3,4,5) - 가 갔던 곳을 얘들이 다시한번 지나가고 있는데 완전히 겹쳐서 지나가는것도 아니고
음 그러니까 어떻게 표현하면 좋을까.. 느린 AR로 보면 겹쳐서 보기 안좋은 모양이 된다는 느낌이라고 해야할까요..?
02:29:222 (1) - x:100, y:32 정도로 옮기시던지 아니면 가만 두셔도 상관없을것 같지만 역시 너무 위쪽으로 치우친 느낌이..

[Inhuman]
02:33:418 (1,2,3,1,2,3,1,2,1) - 가운데를 중심으로 완전히 대칭이 아닙니다 (ctrl+h, ctrl+J 등등) 물론 신경 안쓰시면 상관없습니당 (사실 아무문제 없을듯)
괜찮네용



[Overall]
제가 쿠도스가 없어서 별을 드릴수가 없습니다 ㅠㅠ
모딩 감사합니다
Pereira006

haha5957 wrote:

[General]

[Pereira]
01:00:271 (1) - end this 01:01:110no
01:07:614 (2,3,4,5) - I think every corus part (those parts that says "Only my railgun can shot it imasugu" or "kanarazu") is just mapped with 1/2 no is fit more
since this is hard difficulty, I think you can make this part much better by doing something special)
for example, I think 01:19:572 (1,2) sounds better then 01:06:145 (1,2,3,4,5)..
02:02:369 (1) - end this slider 02:03:208 or 02:03:837 no i not wanna be very hard
03:57:334 (1) - uhm..I think something is wrong with this spinner.. omg wtf my fault and fix
Download: fripSide - only my railgun (Full Ver.) (CMP) [Pereira's Hard].osu

thank you mod
Shiirn
Normal
00:43:488 (1) - remove newcombo
00:44:327 (6) - new combo
00:45:166 (1) - remove newcombo
00:46:005 (1) - new combo
01:34:677 - to the break, a spinner fits more here than absolutely nothing
02:04:257 (1,2) - remove combo from 1, add to 2
02:51:879 (5,1) - add combo to 5, remove from 1
04:04:047 (1) - i generally dislike spinners this long, they're fodder for spinhackers and they get tiring and annoying.

Hard
01:19:572 (1) - i can withstand some of these ugly sliders, but holy crap one that repeats this much just grates my nerves. Turn it into a pretty simple curve please.
02:02:369 (1) - this isn't perfect /nazi
Slightly awkward like all your maps, but you're getting better, keep going!

Insane
AR+1
HP+2
not modding because i'm not good at modding overmaps

Inhuman
not modding sorry. too silly.
Pereira006

Shiirn wrote:

Hard
01:19:572 (1) - i can withstand some of these ugly sliders, but holy crap one that repeats this much just grates my nerves. Turn it into a pretty simple curve please. wtf ok fine all slider is change nice curve 5 point aswome arco
02:02:369 (1) - this isn't perfect /nazi change lmfao
Slightly awkward like all your maps, but you're getting better, keep going!
thank you

Download: fripSide - only my railgun (Full Ver.) (CMP) [Pereira's Hard].osu
Teru21
Hi! from teruteru modding & guest diff queue sorry for the late. :o

[Normal]
01:01:110 (3) - add finish
01:49:781 (1,2) - add clap instead 01:49:781 and 01:50:621.
02:03:208 (4) - add finish
02:14:956 (3) - grid : 2 times to the left
02:18:313 (1) - grid : 3 times to the right.
02:19:152 (2) - better if its looked like this. http://osu.ppy.sh/ss/169709

[Pereira's Hard]
01:42:229 (1) - add finish

[Insane]
00:22:509 (1,2) - grid : 2 times to the right.
00:23:348 (1,2,3,4,5,1) - grid : 3 times down.
00:36:355 (5) - 4 times down.

love this song xD Good Luck :D
YTYuyu
Yo modding this song because of ur request :)

Normal:
01:45:586(5) - NC

Pereira's Hard:
00:21:460(4) - NC
01:03:418(4) - ^
01:17:054(4) - ^
01:17:893(4) - ^
02:05:516(4) - ^
02:12:229(4) - ^
02:13:907(3) - ^
02:18:942(3) - ^
02:19:781(4) - ^
03:05:935(4) - ^
03:06:774(3) - ^
03:12:649(4) - ^
03:13:488(4) - ^
03:17:054(3) - this slider doesnt Aline like the 1st 2 sliders between 03:16:215-03:16:635
03:19:362(4) - NC
03:20:201(4) - ^
03:26:075(4) - ^
03:26:914(3) - ^
03:32:788(4) - ^
03:34:467(3) - ^
03:39:502(4) - ^
03:41:180(3) - ^
03:46:215(3) - ^
03:47:054(3) - ^

Insane:
00:14:746(6) - NC
00:21:460(6) - ^
01:57:753(4) - ^
02:09:292(8) - ^
02:27:334(8) - ^
02:27:753(4) - Remove NC
03:09:502(3,4) - Aline (3) to (1) and (4) to (2)
03:41:180(4) - NC

Inhuman:
00:49:781(5) - NC
01:51:460(7) - ^

This is the best i can do. GL :D
Takos
Hi CMP~ >w</
Mod request accepted from my queue

I strongly recommend you to play more osu maps.

General

Shouldn't Kiai Time be same in all diffs?

Inhuman
So chaotic ;w;
I cannot mod this.

Insane
00:31:739 (1,2,3) - Suggestion. http://puu.sh/7Gf9
00:48:103 (4,5,6) - Don't overlap sliders~
01:32:788 (1) - This slider should be a stream
01:33:208 (2,3,4) - Don't overlap
03:23:767 (1,2,3) - Make the spacing bigger?
04:04:047 (1) - Maybe this should end at 04:10:760 -

Pereira's Hard
00:25:026 (1,2,3,4,5) - Suggestion http://puu.sh/7GhF
00:28:383 (3) - Flip 00:27:753 (1) - instead?
01:04:467 (1,2,3,4,5,6,7) - Suggestion http://puu.sh/7Gif
01:06:145 (1) - Stack with 01:05:935 (7) - ?
01:15:166 (7) - Ctrl+R?
01:45:586 (1,2,3,4,5) - Make a pentagon(http://puu.sh/7Giz) or square(http://puu.sh/7GiD)?
02:23:663 (2) - looks awkward.
02:50:201 (1,2,3) - This can be shaped better.
03:47:893 (1) - Few grids down so it aligns with 03:48:103 (2) -
Why not end samely as the other diffs?

Normal

02:50:201 (1,2,3,4,5) - Start at center?
03:38:872 (1,2) - Make these symmetrical across the y-axis?

I love fripside~
good luck for rank~
AoiX
Well,playable but not enjoyable.Actually I don't like the mapset.So here's just some of my advise.
Inhuman
  1. 00:32:684 (1) - expand the spinner from 00:32:579 to 00:34:257
  2. 00:51:879 (1) - reduce one reverse
  3. 01:27:124 (1,2,3,4,1,2,3,4) - where is the hitsound?
Insane
  1. 02:10:131 (14) - keep max combo under 14
Jenny
Give people their kudos man o.O
Pereira006

Teru21 wrote:

Hi! hello~~

[Pereira's Hard]
01:42:229 (1) - add finish ya orz
thank you mod

Byakugan249 wrote:

Yo modding this song because of ur request

Pereira's Hard:
00:21:460(4) - NC no
01:03:418(4) - ^ no
01:17:054(4) - ^ no
01:17:893(4) - ^ yup
02:05:516(4) - ^ no
02:12:229(4) - ^ no
02:13:907(3) - ^ no
02:18:942(3) - ^ no
02:19:781(4) - ^ no
03:05:935(4) - ^ no
03:06:774(3) - ^ no
03:12:649(4) - ^ no
03:13:488(4) - ^ no
03:17:054(3) - this slider doesnt Aline like the 1st 2 sliders between 03:16:215-03:16:635 yup
03:19:362(4) - NC no
03:20:201(4) - ^ no
03:26:075(4) - ^ no
03:26:914(3) - ^ no
03:32:788(4) - ^ no
03:34:467(3) - ^ no
03:39:502(4) - ^ no
03:41:180(3) - ^ no
03:46:215(3) - ^ no
03:47:054(3) - ^ no
i did change my owm combo my new style future

anyway thank you mod

[quote="Takos"]

General
Shouldn't Kiai Time be same in all diffs?

my diff is guest then is fine

Pereira's Hard
00:25:026 (1,2,3,4,5) - Suggestion http://puu.sh/7GhF no
00:28:383 (3) - Flip 00:27:753 (1) - instead? hmm ok
01:04:467 (1,2,3,4,5,6,7) - Suggestion http://puu.sh/7Gif no
01:06:145 (1) - Stack with 01:05:935 (7) - ? no
01:15:166 (7) - Ctrl+R? no
01:45:586 (1,2,3,4,5) - Make a pentagon(http://puu.sh/7Giz) or square(http://puu.sh/7GiD)? ok with pentagon
02:23:663 (2) - looks awkward. not because is follow lyrics
02:50:201 (1,2,3) - This can be shaped better. this is better my shape
03:47:893 (1) - Few grids down so it aligns with 03:48:103 (2) - no
Why not end samely as the other diffs?

my diff is guest then is fine

thank you mod

Download: fripSide - only my railgun (Full Ver.) (CMP) [Pereira's Hard].osu
No_Gu
request from my queue

4m - hard inhuman

[Hard]
00:23:558 (4,5) - 1 grid right
00:35:935 (6) - whistle instead of finish
00:40:551 (6) - finish instead of whistle
00:45:376 (1) - remove NC
01:00:271 (1) - end at 01:01:739
01:44:746 (5) - x108 y276
01:51:460 (1) - overlap last 5
02:03:837 ADD a note

[inhuman]
01:01:425 (1) - remove NC
01:04:047 (1) - ^
01:32:159 (1,1) - ^
02:26:704 (1) - ^
02:32:579 (1) - ^
03:10:341 (1) - finish
03:10:656 (2) - whistle
Topic Starter
CMP

No_Gu wrote:

request from my queue

4m - hard inhuman

[Hard]
00:23:558 (4,5) - 1 grid right
00:35:935 (6) - whistle instead of finish
00:40:551 (6) - finish instead of whistle
00:45:376 (1) - remove NC
01:00:271 (1) - end at 01:01:739
01:44:746 (5) - x108 y276
01:51:460 (1) - overlap last 5
02:03:837 ADD a note

[inhuman]
01:01:425 (1) - remove NC ->fixed
01:04:047 (1) - ^ -> fixed
01:32:159 (1,1) - ^ ->fixed
02:26:704 (1) - ^ -> no
02:32:579 (1) - ^ -> no
03:10:341 (1) - finish -> fixed
03:10:656 (2) - whistle
-> fixed
yuineee
hi from mod req~

normal

00:21:670 (2) remove whistle
00:23:348 (2) ^ at the end
00:47:684 (1) remove whistle (or add some more till kiai time)
01:59:642 (1) remove circle
01:59:851 new combo

* suggestion *
01:08:872 http://puu.sh/8Z0i
01:22:718 http://puu.sh/8YZe
01:34:253 ^
02:04:886 http://puu.sh/8YZu

Pereira's Hard

nice map, not too much to say here

00:17:474 (1) & 00:25:868 (1) too much repeats imo
01:43:068 (3) this slider dosnt look that great comparing it with the other sliders in this map

Insane

00:14:746 (6) NC
00:40:970 (1-6) can these be placed a bit more fun?
01:14:537 (3,4,1) spacing?
03:15:586 silence spinner

Inhuman

dunno about this one
01:31:530 (1-7) looks a bit ugly here
Haruhi_sama
good
Shana Aisaka
Hi~ Mod request from My Modding Queue~

Red - Fix it? ( some of it, is a suggestion ~)
Purple - Seems Okay ~ ( Map )
Pink - Suggestion

[Normal]
01:30:900(x) = add note
02:00:900(x) = ^
02:10:760(x) = ^
02:11:180(x) = ^
02:12:858(x) = ^
02:14:537(x) = ^
02:16:005(x) = ^
02:17:684(x) = ^
02:17:893(x) = ^
02:18:103(x) = ^
02:18:732(x) = ^
02:20:411(x) = ^
03:03:418 = how about put break time here :) ---> http://puu.sh/9pK7 <---
03:40:131(x) = add note


[Hard]
00:32:788 = how about put break time here :) ---> http://puu.sh/9pKE <---
00:50:830(x) = add note
00:50:935(x) = ^
00:56:809(x) = ^
00:57:544(x) = ^

01:01:530 = make you spinner a bit longer~ ( 01:01:739 ~ ) http://puu.sh/9pLm
02:03:837(x) = add note
03:46:110(2) = put whistle ~
03:46:425(3) = remove whistle
03:46:844(4) = put whistle
03:47:264(5) = remove whistle
03:47:788(1) = put whistle


[Insane]
01:36:984(x) = add note
01:37:404(x) = ^
01:37:823(x) = ^
01:38:243(x) = ^
01:46:215(x) = ^
01:47:054(x) = ^

02:09:292(5) = NC
02:22:089(2,3,4) = the note is so far?? >~<
03:03:628 = put break time here :D http://puu.sh/9pPi
03:17:264 = ^ http://puu.sh/9pPD

[Inhuman]
can't mod here >~<"

That's all ~ ><"
Topic Starter
CMP
ll

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