pieguy1372 wrote:
(no kds for this post~)
Normal:
00:32:159 (1) - start this 1/1 later? (oops, didn't notice this last time)->fixed
01:32:579 (1) - ^->fixed
Pereira's Hard:
04:01:110 (1) - End it 1/2 earlier?
Insane:
00:55:026 (4) - (nazi) 1 level 3 grid up, then 1 level 3 grid left->fixed
02:09:921 - add a note?->fixed
Inhuman:
00:34:677 (1) - this clap seems really loud->change to whistle
03:47:264 (1) - remove whistle from repeat->fixed
This map is much better than it was the last time I checked it.Good luck, I have no doubt this will be ranked someday~
Ekaru wrote:
Insane:
00:37:614 (1,2,3) - I would stack these; the anti-jumps you have now just feel weird and out of place.->fixed
01:01:425 (5,6) - These should be jumps; the music is saying, "Make me a jump! Please? Pretty please with a cherry on top?"
03:25:446 (1,2,3,4,5,1,2,3,4,1,2,3) - The music is clearly building up, and is the exact opposite of what you have here with the first combo. As for the second two combos? Those should have higher spacing, and the last one in particular should be giant jumps IMO.->pattern is fixed
That's all, not too bad.
thank mod my diffBehonkiss wrote:
Overall:
Hitsounds seem too quiet, and looking at timing shows they're down to 60-80% on average. Crank them up a bitmy diff is fine i guess
Pereira's Hard:
- The numerous 1/4 rebounding sliders are weird and don't match the lyrics or beat well. Cut down on some of them by either removing them or getting rid of some of the rebounds. Sorry I tried 10 times to hear this music the numerous 1/4 i can hear have drums soft and strong also the lyrics is matter IMO so no sorry my poor english
- 01:30:691 (3): Shorten by 1/4 or change to two circles.change sorten by 1/4
thank looking my diffspboxer3 wrote:
[General]
[Pereira's Hard]
00:25:865 (5) - left 1 grid(size4)okay
01:08:663 - remove whistleokay
01:15:376 - ^okay
03:08:453 (3) - up 1 grid Intentional
03:38:872 (2,4) - stack itokay
Mok wrote:
Hi hello~~
[Pereira]
00:40:551 - Add a circle.no sorry
Behonkiss wrote:
Overall:
Hitsounds seem too quiet, and looking at timing shows they're down to 60-80% on average. Crank them up a bit.
Normal:
- 00:50:830 (1): Move forward 1/2 a beat.
- 02:16:635 (3): Try changing this to a slider 3/4 of a beat long, with the endpoint at - 02:16:949 and a rebound to 02:17:264.
- 03:00:271 (1,2,3,4,5,6): Select all of these, then drag 1 to match up horizontally with the previous 5 circle.
Pereira's Hard:
- The numerous 1/4 rebounding sliders are weird and don't match the lyrics or beat well. Cut down on some of them by either removing them or getting rid of some of the rebounds.
- 01:30:691 (3): Shorten by 1/4 or change to two circles.
Insane:
- 00:34:572 (1 through 8): I don't think this combo matches the lyrics or beat well.
- 02:57:124 (1): Doesn't need to be a new combo.
Inhuman:
- Either slow the sliders down or make the long ones shorter.
spboxer3 wrote:
[General]
vol = 70% is too low for me. I can listen hitsound
[Normal]
AR use 5 I think
00:50:830 (1) - strange rhythm...
00:53:977 (6) - finish?
00:54:816 (2,3) - not use clap... you can use other but clap and finish...
01:03:208 - 01:04:047 - 01:04:886 - 01:05:725 - clap?
01:09:502 (2,3,5) - ^
01:05:306 (1,3,1) - whistle? I don't think so it was good
01:16:635 (2,3,5,6) - same as 01:03:208 - ... clap?
02:03:208 (4) - left 1 grid
03:00:271 (1) - up 1 grid
03:10:341 (5) - right and up 1 grid
03:13:697 (3) - down 1 grid
03:38:872 (1,2) - not good type
03:46:844 (4,5) - right and up 1 grid
[Pereira's Hard]
00:25:865 (5) - left 1 grid(size4)
01:08:663 - remove whistle
01:15:376 - ^
03:08:453 (3) - up 1 grid
03:38:872 (2,4) - stack it
[Insane]
00:22:509 (1,2) - spacing
00:34:572 (1,2,3,4) - what's this...
00:54:397 (1,2,3,4) - not good type. It's cause confuse for player...((MAT says...
01:08:872 (1,2,3,4) - I think you need let it more pretty
01:48:103 (4) - ...Let it more pretty
01:53:767 (3,4) - ^
02:15:795 (1,2,3,4,1,2,3) - not good point
02:30:271 (5,9) - stack
03:15:586 (1) - why has spinner at this way and finish spinner time was very strange
03:41:809 (9) - down 1 grid
04:02:369 (7,1,2) - uneven spacing
[Inhuman]
00:19:152 (1,2,3) - uneven spacing
01:31:530 (1,2,3,4,5,6,7,8,9,10) - ...
Mok wrote:
Hi
[BG]
Why haven't you used the same BG for all difficulties? Not that i don't like your fan art or something.
Your BG seems to have been converted from 16:9 to 4:3, find a better pme-
[Normal]
00:15:795 (1) - Remove New Combo.
00:16:635 (2) - New Combo.
00:17:474 (1) - Remove New Combo.
00:28:383 (2) - Put it in the lower part of your screen.
00:30:061 (4,5,6) - Delete.
00:32:579 (1) - Let it start at 00:29:642 and end at 00:32:579.
00:50:201 (5) - Remove reverse.
00:50:830 (1,2) - 1/2 later, thenn add a circle.
00:56:495 (4) - Clap on start and end.
[Pereira]
00:40:551 - Add a circle.
[Insane]
More spacing and more Approach Rate.
pieguy1372 wrote:
no kds~
Normal:
00:51:040 (1) - too close to (5)
Inhuman:
00:55:446 (5) - too close to (4)
03:12:649 (5) - too close to (4)
some part is fixedKanon wrote:
General
What is inhuman diff mean? imo this diff is not so hard that only inhuman player can fc it XD
Normal
00:21:670 (2,3,1) - make it nicer
00:28:383 (2) - reached the hp bar
00:40:760 useless green line
00:58:593 (3,4) - make it nicer
01:29:642 (1,2) - ^
02:51:040 (3,4,5,1) - ^
03:07:823 (1) - dont use short kicker slider on easiest diff. hard for new player to read.
03:29:642 (1,2) - make it nicer
Pereira's Hard
Hitsound volume is too low, i can only hear the normal whilstle. incream plz
OD-1
solid diff
Insane
00:34:572 (1,2,3,4,5,6,7) - this pattern you created imo not fit the music.
00:38:977 (2) - delete note
00:40:970 (1,2,3,4,5,6) - lazy..
00:57:544 (1) - unpredicable, cut one loop and add note
02:21:670 (1,2,3,4,5,6,7) - make it nicer
Inhuman
03:02:579 (4,1) - spacing very weird to play
thankKanon wrote:
Pereira's Hard
Hitsound volume is too low, i can only hear the normal whilstle. incream plz i think is fine i can hear o.o but okay increassing
OD-1 no i think is fine
solid diff
thankDragonSparta wrote:
Hello~ hi tail :3
Pereira's Hard
In my opinion, in the Soft parts of this song, add some finishes for the times a cymbal could be heardI think is really is fine
thank pro -sekai- o.o-Sekai- wrote:
[Pereira's Hard]
HP +1 or 2+1
00:23:767 (3) - clapyes
00:25:446 (3) - ^yes
00:39:292 (3) - remove the finish and add it to 00:39:502 (4) - ~no
02:27:544 (5) - NCorz
02:27:753 (1) - remove the NCokay
02:51:460 (3) - remove the whistle on repeat and add a finish~okay
02:53:558 (3) - remove whistle on the start and add a finishokay
02:56:075 (3) - ^no
03:00:271 (4) - finishyes
03:05:306 (2) - ^huuuh is aldready
03:32:159 (2) - ^yes o.o
-Sekai- wrote:
NC i think it's good to fix them =w="
[Normal]
00:47:684 (1) - remove the NC
00:48:103 (6) - NC here~
00:53:977 (5) - ^
00:54:397 (1) - remove the NC
01:06:565 (4) - 1 grip down~
01:06:984 (1) - remove the NC?
02:06:565 (1) - ^
02:07:823 (6) - NC~
02:08:243 (1) - remove the NC
03:49:362 (1) - ^
[Pereira's Hard]
HP +1 or 2
00:23:767 (3) - clap
00:25:446 (3) - ^
00:39:292 (3) - remove the finish and add it to 00:39:502 (4) - ~
02:27:544 (5) - NC
02:27:753 (1) - remove the NC
02:51:460 (3) - remove the whistle on repeat and add a finish~
02:53:558 (3) - remove whistle on the start and add a finish
02:56:075 (3) - ^
03:00:271 (4) - finish
03:05:306 (2) - ^
03:32:159 (2) - ^
[Insane]
HP +1
fine~
[Inhuman]
hp +1
fine
thankNyquill wrote:
[General]
Offset 680, the current offset is much too late.I not agree this sorry because this offset is later and wrong by me
[Pereira's]
o/ hi again. Yet another good diff ^^
01:09:082 (2,5,1,4,3) - I suggest you don't switch to 1 3 1 3 hitsounds here. Stick with 2 4 2 4 xD. This means remove whistle on (2,5) and so on and making them on the end of (3, 6) and so on. In fact, just have 2 4 2 4 hitsounds for this entire section, that will sound much nicer.omg i m derp and fix
03:30:481 (5) - should really just keep it consistant like thisfix
03:39:711 (5) - Yet another sudden switch to 1 3 1 3, hitsounds don't sound good if you suddenly switch their patterns in the same sectionfix
Do I perhaps have the wrong MP3/an older version (I think I might have modded an old ver)? The current offset sounds off.Pereira006 wrote:
Nyquill wrote:
[General]
Offset 680, the current offset is much too late.I not agree this sorry because this offset is later and wrong by me
Thank youNyquill wrote:
asdf sorry about the late mod, been really busy lately :/
[General]
Offset 680, the current offset is much too late.
[Normal]
Well er, I was going to do a more texty mod, but I don't really know how to explain some of my suggestions in words, so going to go ahead and do a lot of screenshots xD
The first pattern is kind of random, want to try to make it fit the vocals more?
Here is a possible way to do it:
00:17:042 (1,2) - Try something like this?->no
00:20:818 (1) - ehh... yeah->noSPOILER00:59:420 (4) - Flip this horizontally and place it back->nohttp://puu.sh/5AW5
01:09:490 (2,3) - Remove claps from beginning. Claps at the end of these sliders instead.->fixed
01:17:042 (3) - ^->fixed
01:19:979 (1,2) - Clap at the end of this slider and on (2).->fixed
I guess most other stuff is fine...
[Pereira's]
o/ hi again. Yet another good diff ^^
01:09:082 (2,5,1,4,3) - I suggest you don't switch to 1 3 1 3 hitsounds here. Stick with 2 4 2 4 xD. This means remove whistle on (2,5) and so on and making them on the end of (3, 6) and so on. In fact, just have 2 4 2 4 hitsounds for this entire section, that will sound much nicer.
03:30:481 (5) - should really just keep it consistant like this
03:39:711 (5) - Yet another sudden switch to 1 3 1 3, hitsounds don't sound good if you suddenly switch their patterns in the same section
[Insane]
Ahh, stream spacing is all over the place :<
00:16:110 (2,3) - Wanna have this have the same spacing as 00:14:851 (6,7,8) ?->fixed(Very thank you,I didn't see this)
[Inhuman]
Don't really see any mapping issues worth mentioning here, except again hitsounds are all over the place. A 2 4 2 4 clap would be good for this diff in the kiai sections imo.
What? you tell me you dream is get you map rank and now you wanna quit mapping? well you decidedCMP wrote:
I am thinking that I give up mapping
So boring..
----------------------------------
I can't understand you korean :/ but i did transleted google (I hope not troll orz)Tanmak wrote:
Pereira006님 난이도 업로드 되는 데로 모딩을 개시할게요.
일단은 보류해놓겠습니다.
I am thinking that I give up mapping... why?
Pereira006 wrote:
I can't understand you korean :/ but i did transleted google (I hope not troll orz)Tanmak wrote:
Pereira006님 난이도 업로드 되는 데로 모딩을 개시할게요.
일단은 보류해놓겠습니다.
I can hold 1 year or 2 year or 3 year bla bla
but he saidI am thinking that I give up mapping... why?
Because Big mod ? If big mod will be helpfully and good as he is new mapping
I Will be happy he can do it, Study more how mapping and work lot this map
sorry my poor english and i can't write korean sorry
Breeze wrote:
[General][Normal]
- title shoud be fripside-only my railgun (Full Ver.), there is a space bettwen "railgun" and "(", and there is a spot after "Ver"
click here to check how to change title
I don't sure what rhythem you follow to add hitsound, I'll try my best to understand your style and give some suggestions
- 00:17:474 (2,3,4) - Add whistle to the start of each slider, add whistle to both start and end to 4
[Pereira's Hard]
- 00:23:767 (3,5) - Remove whistle, add whistle to 00:23:348 (2,4,1), remove both whistle and finish from 00:24:607 (5)
- 00:25:865 (2) - Add finish
- 00:42:649 (3) - Add finish
- 00:45:166 (1,2) - ^
- 00:50:621 (4) - Add clap
- 00:54:397 (2) - Add finish
- 01:01:110 (3) - Add finish or whistle seems better
- 01:02:788 (1) - Add finish
- 01:07:823 (3) - Add finish or whistle
- 01:09:502 (2) - Add finish
- 01:29:642 (1) - ^
- 01:55:656 (6) - Remove clap
- 02:03:208 (4) - Add whistle or finish, and some more other same stuff like this, leave them to you to decide whether add hitsound, so I won't post
- 02:14:956 (3) - Add finish
- 02:30:061 (3), 02:31:739 (1,2,3) - Add finish
- 03:22:089 (1) - ^
- 03:30:481 (2) - ^
- 03:52:299 (1) - ^
- 04:00:691 (3) - ^
Notes are fine, I think you can make your sliders more neat[Insane]
- 00:14:117 (2) - Remove clap, add finish
- 00:14:956 (5) - Remove clap
- 00:14:537 (3), 00:15:376 (1) - Add clap
- 00:25:865 (5) - Add finish
- 00:34:257 (1) - Remove clap, finish mixed with clap sounds bad, really
- 01:22:509 (1) - Remove whistle
- 01:17:054 (4) - Remove whistle, shouldn't whistle added at 01:16:635 (2), 01:17:474 (5)?
- 01:27:124 (1) - remove whistle, add to 3
- 01:30:481 (2), 01:31:320 (4) - Remove whistle, add to 01:30:900 (3)
- 02:07:823 (6) - Add whistle
- 02:14:117 (4) - Remove whistle, add to 6
- 02:24:607 (1) - Remove whistle
- 02:50:201 (1) - Add finish
- 03:52:718 (4) - Add whistle
[Inhuman]
- 01:17:264 (5,7) - These 2 claps sounds a bit odd here
- 01:19:572 (3) - Add finish
- 01:36:355 - KIAI ends here
- 01:43:068 (1) - Add finish
- 01:54:082 (4) - remove clap
- 03:22:089 (3) - Add finish
- 03:31:530 - 03:35:306 - Add clap at only 03:32:579 (5), 03:33:418 (2), 03:34:257 (5), 03:35:096 (9)
- 03:48:942 (1) - Remove whistle
- 03:51:670 - 03:56:075 - Add clap at only 03:52:718 (4), 03:53:558 (8), 03:54:397 (2), 03:55:236 (6), add finish to 03:52:299 (1)
- 03:59:012 (1,3) - Add finish at slider start
- 04:00:691 (1) - Add finish
- 00:19:152 (1,2,3) - Add whistle or finish to 3 all, or leave they 3 both empty sounds better
- 01:01:110 (4,5,6) - I feel soft hitfinish sounds better here
- 01:24:187 (2) - Remove whistle, add whistle to 01:24:607 (3)
- 02:03:208 (1,2,3) - try soft finish
- 02:57:858 (4,5) - spacing odd
- 03:18:732 (1) - Add finish
Lots of your streams has odd spacing :/ I think you'd better reput them by turing on distance snap
THe new combo is fine not change all sorry and slider is fine because follow lyrics so no change too sorry-Gamu- wrote:
[Pereira's Hard]
●00:17:474 (1) - Move to the end 00:18:732. 00:19:152 - circle addno
●00:25:865 (5) - Move to the end 00:27:124. 00:27:544 - circle addno
●00:40:551 - circle addno
●01:03:418 (4) - new combo addno
●01:04:257 (7) - ^no
●01:04:467 (1) - new combo removeno
●01:05:096 (3) - new combo add no
●01:10:131 (4) - ^no
●01:11:809 (3) - ^no
●01:16:844 (3) - ^no
●01:17:684 (6) - ^no
●01:19:572 (1) - Move to the end 01:20:830. 01:21:250- circle addno
●02:05:516 (4) - new combo addno
●02:06:355 (7) - ^no
●02:06:565 (1) - new combo removeno
●02:07:194 (3) - new combo addno
●02:12:229 (4) - ^no
●02:13:907 (3) - ^no
●02:18:942 (3) - ^no
●02:19:781 (6) - ^no
●02:21:670 (1) - Move to the end 02:22:928. 02:23:348- circle addno
●03:19:362 (4) - new combo addno
●03:20:201 (7) - ^no
●03:22:509 (1) - Move to the end 03:23:348. 03:23:767- circle addno
●03:26:075 (4) - new combo addno
●03:26:914 (6) - ^no
●03:32:788 (4) - ^no
●03:33:628 (6) - ^no
●03:33:837 (1) - new combo removeno
●03:34:467 (3) - new combo addno
●03:39:502 (4) - ^no
●03:41:180 (3) - ^no
●03:48:942 (1) - Move to the end 03:50:201. 03:50:621- circle addno
please don't = =;;CMP wrote:
quit
Download: fripSide - only my railgun (Full Ver.) (CMP) [Pereira's Hard].osuHellDawn wrote:
[b]Pereira's Hard
00:29:432- spinner start herelucky
01:31:530- ^lucky again
01:36:355- Break drag to hereno no no.avi
02:18:313- finishorz
02:28:383- whistlenope
02:33:628- you knowlucky again orz
03:55:656- whistlenah
04:00:900- start here *-*okay.jpg
also i did until finish here 04:03:837 because the drums strong is over then i finish here is fit for meBreeze wrote:
General
[notice]Pereira's Hard
- 00:28:383 (3) - Add finish? fix
- 00:40:551 (6) - Add whistle, or use finish to both 00:40:131 (5,6) fix
- 01:31:320 (4) - Remove whistle? This one seem to be extra no
- 01:36:355 - Drag break to here?fix
- 02:25:865 - 02:29:222 - Move all whistle in this part 1/2 beat forward to fit your previous whistle add partten?fix i guess
- 02:32:579 (2), 02:33:418 (4) - Remove whistle, add whistle to 02:32:998 (3) fix
- 02:31:739 (3) fix, 02:32:579 (2)no, 02:33:418 (4) fix - Add finish
Breeze wrote:
General
no should be lower case. Checked this from previous RANK maps, so please fix this
- Source : Toaru Kagaku no Railgun or To Aru Kagaku no Railgun
All difficulties
- The last spinner, [Normal] and [Inhuman] ends at 04:10:341, [Pereira's Hard] ends at 04:03:837, [Insane] ends at 04:10:760, end at same place seems better, at least all your own diff.s should end at same place?
Normal
- 04:03:837 - KAI ends here? Not a big deal anyway
- 00:54:397 (2,3,4) - Move these 3 claps 1/2 tick backward like the clap partten you used in previous notes, and remove finish sound of 00:54:397 (2) seem better
- 01:44:746 (3) - Add finish?
- 01:59:851 - 02:02:369 - Move these 3 claps 1/2 tick backward like the clap partten you used in previous notes
- 02:50:201 (1) - Add finish?
Pereira's Hard
- 00:28:383 (3) - Add finish?
- 00:40:551 (6) - Add whistle, or use finish to both 00:40:131 (5,6)
- 01:31:320 (4) - Remove whistle? This one seem to be extra
- 01:36:355 - Drag break to here?
- 02:25:865 - 02:29:222 - Move all whistle in this part 1/2 beat forward to fit your previous whistle add partten?
- 02:32:579 (2), 02:33:418 (4) - Remove whistle, add whistle to 02:32:998 (3)
- 02:31:739 (3), 02:32:579 (2), 02:33:418 (4) - Add finish
Insane
- 00:40:131 (5) - Add finish?
- 01:16:005 (1) - Remove whistle
- 01:18:313 (7), 01:19:152 (2) - Remove whistle sounds better IMO, why here use continuous 4 whistle?
- 02:21:670 (1,2,3,4,5,6,7) - I think this part might be confusing, it's easily to read to1 beat space while playing IMO, maybe just for me though
- 04:03:837 (3) - Add finish?
Inhuaman
- HPDrainRate+1? It's even lower than [Hard] and [Insane] now
- 01:31:530 (1,2,3,1,2,3,1,2,1,2) - Emm, I can't find the rhythem you put at this part, it seems to be confusing
- 02:33:418 (1,2,3,1,2,3,1,2) - ^
- 03:25:446 (1) - Add finish?
It looked like you remap many part of this map, and it looked more better now
have a star
some parts are fixed (not all)HakuNoKaemi wrote:
[Normal]
You did follow my mod literally maybe.. some curve on some part will made this nicer
from 00:53:977 to 00:57:334 you inverted the hitsounds order. If it was Normal-Clap-Normal-Clap, you made it become Clap-Normal-Clap-Normal, you actually did use Clap on Snare, why in that part you won't use it?
00:57:334 (1,2,4,6) - Add clap in those notes
or better, you didn't remember to add some claps( like in 01:27:124 (1,2) ends, 01:29:222 (4) and 01:29:642 (1,2,1,2) ends )
01:49:362 (6) - Start using clap like you done from 00:47:684 (1) -
Not about real problems, however, try to use more slider, in place like 02:25:865 (3,4,5,6,1,2,3,4,1,2) - the plain circle get boring of overusing.
[Pereira's Hard]
00:29:012 (5,6) - well, one slider here would be awesome
01:18:523 (1,2,3,4,5) - i don't like patterns like this... maybe conitnue in some way like the pattern beforelike that
[Insane]
Some overmapped stream though(pointing the divided 2 circle streams)
00:23:558 (x) - Add a note to complete the stream. don't use partially mapped stream.
P.s. You did draw well Misaka and Uiharu, SDaten feel generic and Kuroko's hair ar like greek medusa's one... she got them less curly and more wavy
artpiggo wrote:
Pereira
00:41:809 (2,3,4,5) - maybe thisI still stay this patterns sorry
02:27:544 (1,2,3,4) - ^ same no
03:57:334 (1) -Why is spinner here? you know what to do right? huh? http://puu.sh/6ylR nothing spinner...
Normal&insane&inhuman
can't find problem. sorry 'bout that.
8/10
no is intetional you should read before i did post so many this time not fix sorry and kick slider ? wut where? if kick slider should be like bigger repeat times and my slider triple repeat is not kick sliderMr Color wrote:
[Pereira006's Hard]
00:24:187 (5) - Slider's fugly, please change
00:35:935 (6) - ^
00:37:614 (5) - ^ I'm not going to point out all of them but they all need to be fixed
This. is. Boring. It's filled with 1/2 with 1/4 kick sliders.
모딩 감사합니다haha5957 wrote:
[General]
Normal = 150만
Pereira = 978만
Insane = 1550만
Inhuman = 1720만
으 퓨처게이저 (이 건은 다시한번 죄송합니다 ㅠㅠ) 때 한번 말씀드렸다시피 제 퓨처게이저도
지금은 미사카 미코토가 되긴 했지만 당시 시라이 쿠로코였던 난이도가 1300만, 미사카 미코토 난이도가 1700만, 님이 처음
제작해주신 인세인이 1200만이어서 제가 하드로 낮추겠다고 말씀드린적이 있었죠?
당시 제 퓨처게이저의 점수 분포도가 80만 - 1200만 - 1300만 - 1700만이었는데 그래서 그런지 보는 사람마다 엄청나게 깠었어요
하드도 없고 노말도 없고 뭐하는거냐고 몹시 혼났습니다 'ㅁ' Difficulty Spread 가 몹시 나쁘다고 표현하더라고요. 랭크에도 엄청난 지장이 있다고 합니다..
일단 개인적인 평가로는 Inhuman 꽤 차별화가 된것 같지만 (사실 Insane보다 많이 어렵진 않지만)
Insane이랑 Pereira 난이도랑은 난이도가 꽤 비슷..한 것 같습니다. 디피컬티 세팅도 AR을 제외하면 같고..
난이도도 보시면 알겠지만 초록색 E 하나에서 파랑색 N, 노랑색 H를 건너뛰고 빨강색 I만 3개입니다.
빨강 I간의 난이도 차이가 꽤 크지 않으면 랭크가 불가능하다는 말도 #modhelp 에서 들어본것 같습니다 확실친 않지만..
아무튼 모든걸 떠나서 체감난이도상으로나 스코어난이도상으로나 노말과 하드가 없는것 같습니다..
2.65-4.86-4.89-5.00 정도인데 이 경우 사이에 난이도 3.8 정도 되는 걸 끼워넣으면 얼추 맞을 것 같긴 한데 그래서 뒤에
I난이도 3개에 대해선 좀 걸립니다 제가 귀에 못이 박히게 들었던거라... 특히 Insane이랑 Pereira난이도의 난이도차가 체감상 거의 없는것으로
느껴져서 더 그렇네용 ;ㅁ;
만약 제가 심장도 마음도 없는 매퍼였다면 인세인이나 게스트중에 하나를 빼라고 말씀드렸을 겁니다 (CMP님 난이도를 빼버린 제가 할 말은 아닙니다만 으앙 다시한번 죄송합니다 ㅠㅠ)
근데 솔직히 인세인 매핑하는거 꽤 힘든데 그거 버리라는건 사람이 할 말이 아닌것같고 아무 죄도 없는 게스트를 버리..(어..죄송합니다 ㅠㅠ 하지만 다시한번 말씀드리지만 님것 뺀건 맵의 문제가 아니고 그냥 제 변덕 때문에..ㅠㅠ)는것도 할일은 아닌것 같아서
음.. 일단 3.8정도 되는 노말 (그리고 현재의 노말은 대충 이름을 이지로 바꿔버리면 됩니다!)을 만드는걸 권장드리고 싶고
인세인계열에 대해서는 으.. 굳이 해법을 찾자면 Inhuman을 SV를 더 증가(..) 하고 점프를 몹시 괴랄(...) 하게 해서 완전 넘사벽으로 리매핑하고 (사실 이러는건 이러는거대로 또 문젭니다 ㅠㅠ 정말 어려우면서 양질의 맵을 만드는건 저희같은 뉴비매퍼에겐 사실상 불가능..랭크맵이 10개쯤 되도 잘 안된다고 하네요. 제 퓨처게이저도 부적절한 오버매핑 돋아서 랭크는 힘들거라는 말 많이 듣습니당 'ㅁ')
현재의 Insane을 적당히만 리매핑해서 현재의 Inhuman 수준으로 올리면 차별화는 되겠지만... 잘 모르겠습니다.
인세인계열은 그렇다 치더라도 사이난이도가 하나 필요한 건 확실해 보입니당 'ㅁ';
[Normal]
00:20:830 (1) - 힛사가 맥이 뚝 끊기는 느낌이에요~
00:25:026 (1,2,3) - ^
01:29:642 (1) - 얘 아래로 옮기고 다음 (2) 는 위쪽으로 가는쪽이 나을것같아용
02:19:152 (2) - 플레이시 라이프게이지랑 좀 겹치는데 왠지 걸리네요 'ㅁ'
03:26:285 (2,3) - ^
[Pereira]
01:00:271 (1) - end this 01:01:110
01:07:614 (2,3,4,5) - I think every corus part (those parts that says "Only my railgun can shot it imasugu" or "kanarazu") is just mapped with 1/2
since this is hard difficulty, I think you can make this part much better by doing something special)
for example, I think 01:19:572 (1,2) sounds better then 01:06:145 (1,2,3,4,5)..
02:02:369 (1) - end this slider 02:03:208 or 02:03:837
03:57:334 (1) - uhm..I think something is wrong with this spinner..
[Insane]
음 제 생각일 뿐인지도 모르지만 AR에 비해 노트간 간격이 너무 좁지 않나 싶습니다 'ㅁ'
리매핑할수도 없으니 저는 AR -1를 추천드리고 싶습니다만...
00:14:537 (5) - 위치
01:38:872 (1,2,3) - 이저늬 01:36:774 (1,2,3,4,5) - 가 갔던 곳을 얘들이 다시한번 지나가고 있는데 완전히 겹쳐서 지나가는것도 아니고
음 그러니까 어떻게 표현하면 좋을까.. 느린 AR로 보면 겹쳐서 보기 안좋은 모양이 된다는 느낌이라고 해야할까요..?
02:29:222 (1) - x:100, y:32 정도로 옮기시던지 아니면 가만 두셔도 상관없을것 같지만 역시 너무 위쪽으로 치우친 느낌이..
[Inhuman]
02:33:418 (1,2,3,1,2,3,1,2,1) - 가운데를 중심으로 완전히 대칭이 아닙니다 (ctrl+h, ctrl+J 등등) 물론 신경 안쓰시면 상관없습니당 (사실 아무문제 없을듯)
괜찮네용
[Overall]
제가 쿠도스가 없어서 별을 드릴수가 없습니다 ㅠㅠ
Download: fripSide - only my railgun (Full Ver.) (CMP) [Pereira's Hard].osuhaha5957 wrote:
[General]
[Pereira]
01:00:271 (1) - end this 01:01:110no
01:07:614 (2,3,4,5) - I think every corus part (those parts that says "Only my railgun can shot it imasugu" or "kanarazu") is just mapped with 1/2 no is fit more
since this is hard difficulty, I think you can make this part much better by doing something special)
for example, I think 01:19:572 (1,2) sounds better then 01:06:145 (1,2,3,4,5)..
02:02:369 (1) - end this slider 02:03:208 or 02:03:837 no i not wanna be very hard
03:57:334 (1) - uhm..I think something is wrong with this spinner.. omg wtf my fault and fix
thank youShiirn wrote:
Hard
01:19:572 (1) - i can withstand some of these ugly sliders, but holy crap one that repeats this much just grates my nerves. Turn it into a pretty simple curve please. wtf ok fine all slider is change nice curve 5 point aswome arco
02:02:369 (1) - this isn't perfect /nazi change lmfao
Slightly awkward like all your maps, but you're getting better, keep going!
thank you modTeru21 wrote:
Hi! hello~~
[Pereira's Hard]
01:42:229 (1) - add finish ya orz
i did change my owm combo my new style futureByakugan249 wrote:
Yo modding this song because of ur request
Pereira's Hard:
00:21:460(4) - NC no
01:03:418(4) - ^ no
01:17:054(4) - ^ no
01:17:893(4) - ^ yup
02:05:516(4) - ^ no
02:12:229(4) - ^ no
02:13:907(3) - ^ no
02:18:942(3) - ^ no
02:19:781(4) - ^ no
03:05:935(4) - ^ no
03:06:774(3) - ^ no
03:12:649(4) - ^ no
03:13:488(4) - ^ no
03:17:054(3) - this slider doesnt Aline like the 1st 2 sliders between 03:16:215-03:16:635 yup
03:19:362(4) - NC no
03:20:201(4) - ^ no
03:26:075(4) - ^ no
03:26:914(3) - ^ no
03:32:788(4) - ^ no
03:34:467(3) - ^ no
03:39:502(4) - ^ no
03:41:180(3) - ^ no
03:46:215(3) - ^ no
03:47:054(3) - ^ no
-> fixedNo_Gu wrote:
request from my queue
4m - hard inhuman
[Hard]
00:23:558 (4,5) - 1 grid right
00:35:935 (6) - whistle instead of finish
00:40:551 (6) - finish instead of whistle
00:45:376 (1) - remove NC
01:00:271 (1) - end at 01:01:739
01:44:746 (5) - x108 y276
01:51:460 (1) - overlap last 5
02:03:837 ADD a note
[inhuman]
01:01:425 (1) - remove NC ->fixed
01:04:047 (1) - ^ -> fixed
01:32:159 (1,1) - ^ ->fixed
02:26:704 (1) - ^ -> no
02:32:579 (1) - ^ -> no
03:10:341 (1) - finish -> fixed
03:10:656 (2) - whistle