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SOUND HOLIC - Earthquake Super Shock

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Topic Starter
Chocopikel

Mercurius wrote:

Colin Hou wrote:

[Normal]:
  1. ehh, you're using normal-hitnormal.wav as normal-hitclap, that's quite weired to hear an 'echoed' normalhit when hitting the clap-note. you shoud really find another normal-hitclap for this diff.
added normal-crap2.wav :?
changed normal-crap2→normal-crap
and I made Easy diff
Because Colin Hou had said "Make Easy diff"
Please recheck ><
nooodl_old
Sweet map.

Easy
Looks fine!

Normal
01:09:796 (1), 02:04:653 (1), 03:10:482 (1) - end one red tick earlier
01:20:767 (1,1) - two spinners?
03:04:996 (1,3) - make these sliders ending on 03:05:510 and 03:06:196, maybe

Hard
01:35:510 (3,4,5) - uglyish.
01:40:310 (2) - emptyness after this seems to break the flow a bit. Add slider to next red tick
03:07:053 (3,4) - what is this mapped to?

Not modding higher diffs; I tend to suck at doing that. (0108 style looked ugly, though. What's with the jaggy sliders at 02:56:767 (1,2)?)
Topic Starter
Chocopikel

nooodl wrote:

Sweet map.

Easy
Looks fine!

Normal
01:09:796 (1), 02:04:653 (1), 03:10:482 (1) - end one red tick earlier
01:20:767 (1,1) - two spinners?
03:04:996 (1,3) - make these sliders ending on 03:05:510 and 03:06:196, maybe

Hard
01:35:510 (3,4,5) - uglyish.
01:40:310 (2) - emptyness after this seems to break the flow a bit. Add slider to next red tick
03:07:053 (3,4) - what is this mapped to?

Not modding higher diffs; I tend to suck at doing that. (0108 style looked ugly, though. What's with the jaggy sliders at 02:56:767 (1,2)?)
Thanks for mod
However, we are waiting only for mod of MAT/BAT
Sorry, all are not changed
OnosakiHito
Chocopikel, don't ask me why please! Some how no one has time for the mod or the Taiko map is too hard for a mod. >w<
I'm still trying to get some more...
Topic Starter
Chocopikel
I would like to bubbled this map soon...
Already waiting also gets tired
I want you to mod early from MAT/BAT...
However, I ask also for mod only in your taiko diff :D
Garven
val:

01:01:567 (1) -
299,191,61567,6,0,B|368:192|368:192|356:148|399:114|459:157|424:192,1,210,4|8
:P
val0108

Garven wrote:

val:

01:01:567 (1) -
299,191,61567,6,0,B|368:192|368:192|356:148|399:114|459:157|424:192,1,210,4|8
:P
slidermaster garven xDD thanks!!
OnosakiHito
I watched trough my diff. one more time, but it seams fine. So I think there is nothing to worry about it.
Topic Starter
Chocopikel

OnosakiHito wrote:

I watched trough my diff. one more time, but it seams fine. So I think there is nothing to worry about it.
yeah
That's right
Your taiko diff is perfect
Garven was also okay so
lolcubes
Well hello there!

[0108]:
  1. 00:34:482 - This is the last spot you have a clap on in this section. Since you used claps on every 2nd and 4th white ticks in a similar section just before this one, add claps to 00:35:167, 00:35:853 and 00:36:539.
  2. 01:17:682 (3,4) - Because of a hitburst from 01:17:167 (6), it is impossible to tell these are sliders unless you know the map in advance. You should reposition them somewhere else, or think of a new way to place these sliders. In insane diffs, hiding behind hitbursts is okay as long as you can recognize the element, in this case, you can't. Take a look at it yourself.
  3. 01:39:282 (1,1,1) - Hmm, I think you should remove the new combos here from everything except the first slider, it looks better. Just a suggestion.
[Insane]:
  1. 01:33:110 (1) - Maybe start the spinner at 01:31:739 because there occurs a change in the music? Just a suggestion.
  2. 01:53:339 (7) - Add a clap? It sounded like you're missing one.
[Lalarun's Hard]:
  1. I suggest AR+1. AR6 was kinda slowish and some things looked crowded. Nothing critical though, just a suggestion.
  2. 01:40:482 - Add a note perhaps? It sounded empty as you tried to follow the vocals mostly, and you missed a spot here.
[Mercurius' Normal]:
  1. 00:31:396 (3) - New combo? You didn't use combos that were that long timeline-wise in your map except for here. (this combo is 4 measures long, while others are 2 measures mostly)
  2. 01:19:396 (2,3) - If possible you should change this, it could be confusing. Not only you have a double repeater out of nowhere which is a short one, you have a stacked note there as well, which could be easy to miss. I'm not saying it's gamebreaking, but if you can avoid it, you should do so in my opinion.
  3. 03:03:625 (2) - Unstack this note if you can. You were stacking 1/2s all over the map and this 1/1 stack can be bad because it could be clicked too early most of the time, by new players.
  4. 03:20:082 (2,3) - Same thing as 01:19:396 (2,3).
[Easy]:
  1. I think the combos are too long for an easy (4 time measures per combo). You should split every combo in 2 in your map in my opinion. For example: 00:31:396 (4), 00:36:882 (4), 00:42:367 (3), 00:47:853 (5), etc.
The taiko looks clean and nothing sounded too bad. I am not a taiko player so I can't say anything about the difficulty, but everything looked pretty fine more or less.
That's it I guess. Those sliders in val's diff are a must fix, everything else is just suggestions pretty much, hope you don't discard them just because you didn't want to consider them.
The mapset really looks nice, and the diffspread is really good. Call me back after the changes have been made.
Topic Starter
Chocopikel

lolcubes wrote:

[Insane]:
  1. 01:33:110 (1) - Maybe start the spinner at 01:31:739 because there occurs a change in the music? Just a suggestion.
  2. 01:53:339 (7) - Add a clap? It sounded like you're missing one.
[Easy]:
  1. I think the combos are too long for an easy (4 time measures per combo). You should split every combo in 2 in your map in my opinion. For example: 00:31:396 (4), 00:36:882 (4), 00:42:367 (3), 00:47:853 (5), etc.
All fixed!!
Thank you for mod!! :)
I will ask you, if fix of all the diffs finishes
I am waiting for fix of guest diff now
Mercurius

lolcubes wrote:

[Mercurius' Normal]:
  1. 00:31:396 (3) - New combo? You didn't use combos that were that long timeline-wise in your map except for here. (this combo is 4 measures long, while others are 2 measures mostly)
  2. 01:19:396 (2,3) - If possible you should change this, it could be confusing. Not only you have a double repeater out of nowhere which is a short one, you have a stacked note there as well, which could be easy to miss. I'm not saying it's gamebreaking, but if you can avoid it, you should do so in my opinion.
  3. 03:03:625 (2) - Unstack this note if you can. You were stacking 1/2s all over the map and this 1/1 stack can be bad because it could be clicked too early most of the time, by new players.
  4. 03:20:082 (2,3) - Same thing as 01:19:396 (2,3).
done :)
Lalarun

lolcubes wrote:

[Lalarun's Hard]:
  1. I suggest AR+1. AR6 was kinda slowish and some things looked crowded. Nothing critical though, just a suggestion. OK
  2. 01:40:482 - Add a note perhaps? It sounded empty as you tried to follow the vocals mostly, and you missed a spot here.
thx mod!!
val0108

lolcubes wrote:

Well hello there!

[0108]:
  1. 00:34:482 - This is the last spot you have a clap on in this section. Since you used claps on every 2nd and 4th white ticks in a similar section just before this one, add claps to 00:35:167, 00:35:853 and 00:36:539.
  2. 01:17:682 (3,4) - Because of a hitburst from 01:17:167 (6), it is impossible to tell these are sliders unless you know the map in advance. You should reposition them somewhere else, or think of a new way to place these sliders. In insane diffs, hiding behind hitbursts is okay as long as you can recognize the element, in this case, you can't. Take a look at it yourself.
  3. 01:39:282 (1,1,1) - Hmm, I think you should remove the new combos here from everything except the first slider, it looks better. Just a suggestion.
All done!!
thanks x))

http://puu.sh/6uZr
Topic Starter
Chocopikel
val0108's diff name changed
Please reDL :)
ok,fix of all the diffs finished
We are waiting for recheck!! ;)
lolcubes
Everything looks good.
Sorry if you got me wrong, I didn't suggest a name change, I just simplified the difficulty name so you still know what I was thinking heh, but for consistency in names, you should probably rename 0108 diff to 0108's Lunatic or something.
If you changed it because of that, I apologize, because that was not my intention to suggest.

Spoke to val and he really wants this diff name, and I am okay with that.

So lets go with this and see what happens, bubbled!
val0108

lolcubes wrote:

Everything looks good.
Sorry if you got me wrong, I didn't suggest a name change, I just simplified the difficulty name so you still know what I was thinking heh, but for consistency in names, you should probably rename 0108 diff to 0108's Lunatic or something.
If you changed it because of that, I apologize, because that was not my intention to suggest.

Spoke to val and he really wants this diff name, and I am okay with that.

So lets go with this and see what happens, bubbled!
Thank you for receiving my selfishness T_T
thank you bubbled x))
Topic Starter
Chocopikel

lolcubes wrote:

Everything looks good.
Sorry if you got me wrong, I didn't suggest a name change, I just simplified the difficulty name so you still know what I was thinking heh, but for consistency in names, you should probably rename 0108 diff to 0108's Lunatic or something.
If you changed it because of that, I apologize, because that was not my intention to suggest.

Spoke to val and he really wants this diff name, and I am okay with that.

So lets go with this and see what happens, bubbled!
Thank you bubbled!! :)
very glad~ ><
It is the favor of your nice mod :D
Topic Starter
Chocopikel
sorry , I have noticed that it is not add in the tag of "wonderful heaven"
lolcubes
Okay then, rebubbled!
I guess I should learn to check tags too. ._.
Topic Starter
Chocopikel

lolcubes wrote:

Okay then, rebubbled!
I guess I should learn to check tags too. ._.
Thanks for rebubbled!! :)
I am sorry to have made your time and effort applied...
OnosakiHito
Good luck with second bubble.~
Topic Starter
Chocopikel

OnosakiHito wrote:

Good luck with second bubble.~
Thank you!! ;)
Andrea
[Mercurius's Normal]

01:58:482 (3,1,2,3) - Could you space them in a better way? They look weird right now.

[Insane]

00:36:539 (1) - Remove new combo.

[0108]

00:16:310 (1) - I don't agree where this spinner ends.
00:58:825 (1) - This note seems misplaced if you look at the others on this stream.
01:50:253 (1,1,1,1) - This new combo spam looks weird and compared to the whole map doesn't make sense.
02:15:625 (1) - Same as 00:16:310.


Sorry but I have to pop for the moment D:
Topic Starter
Chocopikel

osuplayer111 wrote:

[Mercurius's Normal]

01:58:482 (3,1,2,3) - Could you space them in a better way? They look weird right now. fixed
[Insane]

00:36:539 (1) - Remove new combo. fixed
In Mercurius's Normal, 02:00:539 (4,1) - Although circle has overlapped, is it okay for you?
Thanks for modding ;)
Waitng for recheck~
val0108
http://puu.sh/6Y7u

All done!
thank you
Andrea
[Ono's Taiko Oni]

Adjust the Audio Lead-In to 1000 manually through the file .osu, forgot to mention this before.


Everything else seems fine now. Fix that and I'll repair your bubble!

EDIT: Re-Bubbled~
Starrodkirby86
[Easy]:
Really nice. A pretty predictable and smooth map from the start to finish. I appreciate that you mapped all the way too! Good job on that. Some of the 1/2 sliders and beat rhythms may seem to be a little tough for the beginning player, but they seem manageable enough here. Make sure to not make too many of them in future maps, though!

[Mercurius's Normal]:
Sweet! This has the traits of what a good [Normal]-type difficulty should possess. Sometimes it's a bit harder to achieve that on this BPM, so kudos to you on that!

[Lalarun's Hard]:
Slick work. It's good that you were a bit conservative with some of the jumps you made. With the right spacing, this could have turned into an easy Insane. The line between Hards and Insanes can get sort of blurry on higher BPMs, so make sure you keep in mind that you're making a Hard, and thus stick to that on future maps. :) Some of the increased 1/2 circle spacing nearing the final chorus felt a little scary. I thought the climax effect here was pretty cool, but remember to keep watch to not make it too Insane! ;)

[Ono's Taiko Oni]:
Not my forte. Still was enjoyable to watch, and there were patterns reminscing the real Taiko games. Those types of patterns aren't awkward to play, so wonderful on that end.

[Insane]:
That AR surprised me! But eventually it turned the whole difficulty into an arcade action-like experience, especially with the 1/2 jumps. I enjoyed those mini-triplet patterns throughout the chorus. Definitely one for your style.

[0108]:
Awww, man. One thing to especially describe this particular one — once you get lost at the lunacy of it all (Like, realizing some insane things are going on here)... That's where everything crumbles apart. You got to be in with the map or else the map will get you. XD

Some things did feel a bit awkward to play with though.
01:02:939 (1,2,3,4) - The sort of jump from (1) to (2) felt a bit uncomfortable due to its sudden nature.
01:59:853 (3,4,5,6) - These jumps have a similar effect too. Maybe it's the sudden change from large spacing to extremely small spacing that's causing the discomfort. If there was a smoother transition, then I'd be a happy camper.

That's pretty much it. Chat with me ASAP.
val0108
I changed it,

http://puu.sh/7uyl

go to rank


thank you"
Topic Starter
Chocopikel
ok~
updated ;)
Thanks kirby!!
Starrodkirby86
Topic Starter
Chocopikel
Thank you very much kirby!!! XDD
Jupiter
omedeto~~!!
Rieszn
omedetou
Topic Starter
Chocopikel

Jupiter wrote:

omedeto~~!!

Rieszn wrote:

omedetou
arigato~~~
Mercurius
お疲れであった

8-)
Topic Starter
Chocopikel

Mercurius wrote:

お疲れであった

8-)
ありがとうであった 8-)
OnosakiHito
うにゅうううううううううううううううううううううううう!
ランクでおめでとううううううう! :)
僕は本当にうれしいです!
Topic Starter
Chocopikel

OnosakiHito wrote:

うにゅうううううううううううううううううううううううう!
ランクでおめでとううううううう! :)
僕は本当にうれしいです!
yeahhhhhhhhhhhhhhhh ;)
Thank you!!!
val0108

Starrodkirby86 wrote:

kirby good job!!

おめでとうう
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