短いスライダーの使い方が面白い
Thank you for modding!!Kite wrote:
[Timing]
Offset is a bit early, try adding ~+12 ms It changes with MOD of ykcarrot ><
[General]
Raise volume on all diffs please! 60% is so quiet for this song... can barely hear the hitsounds ok. It has raised it a little
[Insane]
00:27:110 (1) - end spinner here 00:28:139? fixed
00:28:482 - Begin combo here? Also try remapping the part after the first spinner a bit to follow music a bit more, atm its kind of a hassle and random imo >< It makes it as it is though it tried variously because it is not suitable for the following hitting repeatedly
01:15:625 - Add beat? fixed
Everything seems okay to me
_____________
We talked about the other diff on irc, well sorry for the delay of this mod orz.. got quite busy yesterday and I couldnt finish checking the mapset. Quite solid and fun.SPOILER00:46:139 - she just farted ... (lol lyrics)
fixedKite wrote:
[Normal]
00:52:824 (4,6) - remove those imo, breaking the flow from the rest of the map and makes it unneccessarily harder
01:47:682 (4,6) - ^
All fixed!!val0108 wrote:
modreqsで見付けた
[ちょこさん]
00:27:110 (1) - スピン最後00:28:482 - にもってこよう
00:43:053 (4,5) - http://puu.sh/4cJA こんな感じで綺麗に囲もう
00:46:482 (4) - 00:45:624 (2) - の最後に重ねて置く?綺麗にはなるよ。スペーシング調整忘れずに
00:48:882 (7) - new combo
01:13:053 (2,3) - http://puu.sh/4cJN だんだん上に向かっていくように置くと綺麗になる。
02:37:396 (1) - 02:37:567 - スピンスタート
03:04:653 (6) - 3gridくらい右
[すぎさん]ヽ(゚∀。)ノウェヽ(゚∀。)ノウェヽ(゚∀。)ノウェうぇうぇうぇえうぇうぇうぇうぇえ
AR-1
スピンの後のノートが遠くにあることが多かったです。ノーマルプレイ者にはとても難しいです。スピンの後のノートを真ん中周辺に移動させるかスピンのタイミングを変えてください。
00:40:996 (3) - スライダーの最後を00:41:510 - へ
00:46:482 (3) - スライダーの最後を00:46:996 - へ
00:47:510 (4) - ^を動かした後に00:47:339 - へ(動かしたらスペーシング調整を忘れずに)
00:49:224 (3) - 00:49:053 - ここへ。その後スライダーの最後を00:49:910 -
01:09:796 (1,2,3) - http://puu.sh/4cHO お勧め。スペーシング調整をを忘れずに
01:35:853 (3) - 00:40:996と同じ。
01:41:339 (3,4) - 同じく
01:44:082 (3) - 同じく
02:04:653 (1,2,3) - 同じく
03:10:482 (1,2,3) - ^
Wow, this mod was short but really good! It's so long ago since I've got such a good mod. T_TKanaRin wrote:
As per Ono's request.
天子! like this song <3
Btw.Some modding info.
Color Help:
Red -> You must change it.
Blue -> Change it as well.
Black -> Suggestion only.
Let's go.
[Ono's Taiko Oni]just few problem I can find.
- I still like OD5 XD oh you.... xD
- 01:05:682 (2) - just my opinion , I will prefer notes here , slider feels discouraged here. I agree, changed to ddk kkd k
- 01:06:539 (x) - Add a note here? done
- 01:15:539 (x) - ^ Add a Don here? O ooo O ooo Sounds better for me yes sir~!
- 01:16:053 (6) - ^ Yeah, you know =w=
- 01:16:482 (2) - Don? i prefer X o X Wow, you are good. @@ changed~
- Nice job. Thx~
That's all suggestion =w=
Good job~
Ok, star for this.
Thanks lolkokoroanime wrote:
Open up.
Thank you for mod!!Azure_Kyte wrote:
[Insane]
02:46:053 (4) - Move this up one grid, it just makes the rest of the combo look strange ?_? fixed!!
Other than that, no real problems here.
I apologize profusely for taking so long to mod this beast; hopefully this gets you one step closer to ranked/approved Status =D
thx modAzure_Kyte wrote:
[Lalarun's Hard]
00:31:482 (1) - I advise people not to place Spinners 1/4 after a note, as the Spinner will appear while there are still active notes on the screen, causing confusion. Move forward by 1/4, then shorten by 1/4 to compensate. OK
00:36:967 (1) - Same story here. Move forward 1/4, Shorten by 1/4. OK
01:04:824 (7,8) - I'd suggest moving 7 and 8 out from under each other, as Notes over any part of a Slider is discouraged.
01:06:882 (4,5) - Same here for 4 and 5.
01:35:510 (3,4,5) - Move 3 and 4 out from above 5, please.
02:01:053 (2) - Move this from under 3, maybe something more like this? http://osu.ppy.sh/ss/139637
02:09:282 (4) - This just looks messy being partially hidden under the previous slider. Please move out from under (3). I'd also suggest vertically flipping this, so it looks more like this http://osu.ppy.sh/ss/139639
02:54:882 (2) - The other sliders under sliders were borderline fine, but this slider is virtually hidden. Please rearrange this part of the combo so 2 is visible
added normal-crap2.wavColin Hou wrote:
[Normal]:
- ehh, you're using normal-hitnormal.wav as normal-hitclap, that's quite weired to hear an 'echoed' normalhit when hitting the clap-note. you shoud really find another normal-hitclap for this diff.
changed normal-crap2→normal-crapMercurius wrote:
added normal-crap2.wavColin Hou wrote:
[Normal]:
- ehh, you're using normal-hitnormal.wav as normal-hitclap, that's quite weired to hear an 'echoed' normalhit when hitting the clap-note. you shoud really find another normal-hitclap for this diff.
Thanks for modnooodl wrote:
Sweet map.
Easy
Looks fine!
Normal
01:09:796 (1), 02:04:653 (1), 03:10:482 (1) - end one red tick earlier
01:20:767 (1,1) - two spinners?
03:04:996 (1,3) - make these sliders ending on 03:05:510 and 03:06:196, maybe
Hard
01:35:510 (3,4,5) - uglyish.
01:40:310 (2) - emptyness after this seems to break the flow a bit. Add slider to next red tick
03:07:053 (3,4) - what is this mapped to?
Not modding higher diffs; I tend to suck at doing that. (0108 style looked ugly, though. What's with the jaggy sliders at 02:56:767 (1,2)?)
yeahOnosakiHito wrote:
I watched trough my diff. one more time, but it seams fine. So I think there is nothing to worry about it.
All fixed!!lolcubes wrote:
[Insane]:[Easy]:
- 01:33:110 (1) - Maybe start the spinner at 01:31:739 because there occurs a change in the music? Just a suggestion.
- 01:53:339 (7) - Add a clap? It sounded like you're missing one.
- I think the combos are too long for an easy (4 time measures per combo). You should split every combo in 2 in your map in my opinion. For example: 00:31:396 (4), 00:36:882 (4), 00:42:367 (3), 00:47:853 (5), etc.
donelolcubes wrote:
[Mercurius' Normal]:
- 00:31:396 (3) - New combo? You didn't use combos that were that long timeline-wise in your map except for here. (this combo is 4 measures long, while others are 2 measures mostly)
- 01:19:396 (2,3) - If possible you should change this, it could be confusing. Not only you have a double repeater out of nowhere which is a short one, you have a stacked note there as well, which could be easy to miss. I'm not saying it's gamebreaking, but if you can avoid it, you should do so in my opinion.
- 03:03:625 (2) - Unstack this note if you can. You were stacking 1/2s all over the map and this 1/1 stack can be bad because it could be clicked too early most of the time, by new players.
- 03:20:082 (2,3) - Same thing as 01:19:396 (2,3).
thx mod!!lolcubes wrote:
[Lalarun's Hard]:
- I suggest AR+1. AR6 was kinda slowish and some things looked crowded. Nothing critical though, just a suggestion. OK
- 01:40:482 - Add a note perhaps? It sounded empty as you tried to follow the vocals mostly, and you missed a spot here.
All done!!lolcubes wrote:
Well hello there!
[0108]:
- 00:34:482 - This is the last spot you have a clap on in this section. Since you used claps on every 2nd and 4th white ticks in a similar section just before this one, add claps to 00:35:167, 00:35:853 and 00:36:539.
- 01:17:682 (3,4) - Because of a hitburst from 01:17:167 (6), it is impossible to tell these are sliders unless you know the map in advance. You should reposition them somewhere else, or think of a new way to place these sliders. In insane diffs, hiding behind hitbursts is okay as long as you can recognize the element, in this case, you can't. Take a look at it yourself.
- 01:39:282 (1,1,1) - Hmm, I think you should remove the new combos here from everything except the first slider, it looks better. Just a suggestion.
Thank you for receiving my selfishness T_Tlolcubes wrote:
Everything looks good.Sorry if you got me wrong, I didn't suggest a name change, I just simplified the difficulty name so you still know what I was thinking heh, but for consistency in names, you should probably rename 0108 diff to 0108's Lunatic or something.
If you changed it because of that, I apologize, because that was not my intention to suggest.
Spoke to val and he really wants this diff name, and I am okay with that.
So lets go with this and see what happens, bubbled!
Thank you bubbled!!lolcubes wrote:
Everything looks good.Sorry if you got me wrong, I didn't suggest a name change, I just simplified the difficulty name so you still know what I was thinking heh, but for consistency in names, you should probably rename 0108 diff to 0108's Lunatic or something.
If you changed it because of that, I apologize, because that was not my intention to suggest.
Spoke to val and he really wants this diff name, and I am okay with that.
So lets go with this and see what happens, bubbled!