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Daiichi Uchuu Sokudo - Superorbital

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The 08 team_Bourdon
Hi~ :3

Easy
00:51:896 (1) - here only need finish sound~ remove the clap sound?
other looks fine~

Normal
00:32:805 (1) - up 1 grid?
00:35:873 (4) - suggest, the New Combo start at here?
01:29:225 (1,2) - i suggest, delete this two circle.
other looks fine~

Hard
00:27:009 (1) - change this slider repeating to 1/2 repeating?
00:48:828 (8) - up 1 grid?
00:49:168 (1) - up 1 grid?

Insane
looks fine! <3 this difficulty~

----
sorry for my nazi mod~ cause i'm sick now :(
Good Luck~!!~!!! :)
Topic Starter
Sonico Makaron
Applied The 08 team_Bourdon and SapphireGhost mod
update 8-)
Topic Starter
Sonico Makaron
SPOILER
Your message is too short.
Update
*Add taiko Diff
S h i a
Ok~ here comes my mod.

Easy & Normal & Hard
nice map set :3
it's good for me.

Insane

Change grid level to 3 will be LOVELY for mod :3

00:59:907 (4) - New combo?
01:02:464 (5) - move down a bit will be cool
01:07:748 (5) - sudden spacing change. I think a new combo here will be better.
01:13:203 (2) - New combo?
01:23:771 (2) - ^
01:29:055 (1) - ^
01:29:566 (1) - ^-

Good Map set <3
Star!
Good Luck.
Topic Starter
Sonico Makaron
SPOILER
Ваше сообщение слишком короткое.
Applied S h i a mod 8-)
update
Pereira006
Hello~~

IMO <- my opinion

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General

Taiko diff is LukaXD right? you should add tag all diff

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[easy]

Why slider tick rate is 0.5? i can see other diff is 1 so pleasse change 1 slider tick rate for this easy
example this 00:04:509 i can drum strong another 00:05:191 drums strong so better change 1 you can sayd no if you wish

00:46:782 (3,4) - Inconsiente spacing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Normal]

00:06:214 (2) - http://puu.sh/50Rz If I won this score 300 i can't see very well behind slider 00:07:578 (6) so only slider try this http://puu.sh/50RM if you change this don't forget fix spacing at 00:08:600 (1)

Very quiet nice play :/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[hard]

00:07:237 (1,2) - the HP Drain is hidden for this pleasse try get another place
00:20:106 (3) - This is overmapped because i can't feel drums soft or lyrics you should remove this note but IMO
00:42:350 (6,7) - Grid 1 dowm

why this is nice ? lol
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Insane

funny hell play this lmfao i like
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That all i think
good map lol

P.S btw you avatar is soo funny I laughed so much
Topic Starter
Sonico Makaron
haha me liked too :)
P.S btw you avatar is soo funny I laughed so much
Topic Starter
Sonico Makaron
SPOILER
Your message is too short.
Applied Pereira006 mod
Update
DeeN
go

<Easy>
fine :3

<Normal>

00:25:646 (3,4,5,6) - why change the spacing?

01:10:987 - add soft-finish?

<Hard>

00:33:146 (6,7) - make them closer

00:37:407 (4,1,2,3) - that's not good why dont use the sam spacing?


<Insane>

01:00:418 (3,4) - Reverse selection

cool diff~
Topic Starter
Sonico Makaron
SPOILER
Your message is too short.
Applied DeeN mod ;3
Update
knjiga
Nice mapset but needs some more work, specifically with spacing. There are a lot of small spacing inconsistencies and they appear throughout all difficulties. I'm too lazy to mod all the difficulties lol, so I'll only mod the easy and some general things.

General:

Custom hitsounds for slider ticks are discouraged. They are too loud, I suggest you either remove them or make them less loud.

Easy:
SPOILER
00:21:214 - new combo
00:21:896 - remove new combo

00:31:441 - switch the positions of the slider (5) and note (1) that goes after. Then remove the new combo from the note and add it to the slider. It should look like this:


00:37:578 - remove new combo from the slider and add new combo to the note at 00:38:941. Then move (1) (2) (3) (1) one white tick later. It should look like this:


00:54:623 - remove new combo and make it bigger so it lasts one white tick longer and then remove (6) and add new combo to (7). Something like this:


00:59:396 - remove new combo

01:02:123 - add new combo

01:05:532 - make this spinner shorter so it lasts to 01:07:237. Then move (1) (2) (3) (4) earlier and add a new note (5) at 01:11:328. It should look like this:




Now about the spacing, Ill give you examples of what is wrong in the easy. You will then have to find similar situations in the normal, hard and insane yourself, and fix them too.

At the very start, you can see that the distance between the first slider (1) and note (2) is smaller then the distance between (2) and (3).If you don't use distance snap then you have to pay attention to such things yourself. You could have placed it like this:

That way, it's more even, less confusing and looks nicer.


00:13:032 - similarly, (9) is too far down.


This whole part from 00:17:123 to 00:23:941. The distance changes almost after every note.

00:29:396 - these three notes are also weirdly placed.


Similarly here 00:44:055

If you wanted that to be a jump, then make it more pronounced like this:

Otherwise it will look more like a mistake then a jump.


00:52:578 - here (2) and (3) should be moved up.


This part from 00:56:668 to 01:04:850 - So many inconsistencies.


Those were only some examples. There were more mistakes like that, but you will have to find them yourself, and they also appear in all difficulties. Now, such differences in spacing can be ok when you do them right, but they have to make sense and be more pronounced, if it's only a small difference it is more likely it will look like a mistake then intended.
Insane:

AR 9 fits more.


Hope this will help you. Good luck 8-) .
eldnl
[General]

- The soft-slidertick sounds really bad and weird, delete the "soft-slidertick.wav" from the folder and Full submit.
- Fix all of the spacing errors, most are small mistakes by not using the distance snap. If you don't understand it see this tutorial
- Use the same tags in all difficulties, actually in the hard difficulty is different.

[Easy]

Approach Rate 2
You shouldn't use the same AP in the easy and normal difficulty.
Fix all of the little spacing errors.

[Normal]

Approach Rate 4
Fix the spacing here too, you must not put jumps in a normal difficulty. Use the same distance snap between all notes.
00:12:691 - Totally sudden, unexpected.
01:16:782 - This note is too close to the spin, you need at least two white ticks after a spin... *recovery time*
01:29:225 - I suggest to remove these notes and extend the spin same like the easy difficulty, work better for a normal.

[Hard]

There are spacing errors too, fix it, but you can add little jumps in necessary parts.
00:13:032 - Anti jumps like this are not good, please use the distance snap.
00:15:759 - ^ Why you want that this looks like a stream?
00:51:043 - You need a note here, feels empty.
01:20:532 - *Unrankable* The repeat of this slider is hidden by the previous hit-burst.

[Insane]

Little spacing errors here too, but not so bad, try to use the same distance between the jumps, also don't put sudden jumps, don't fit with the music.
01:28:714 - Put the note like this? follow better the music imo. http://puu.sh/53Ov

General mod, try to ask more mods and let me know I check it again.
Good luck ~
Topic Starter
Sonico Makaron
SPOILER
Ваше сообщение слишком короткое.
Applied knjiga and eldnl Mod 8-)
biwako
modding
Please locate distance snap for Easy,Normal
[Normal]
01:05:532 (1) - add finish
01:07:237 (1) - remove finish
[Hard]
00:49:339 (2) - stack error
01:00:418 (2) - move to 01:00:589?
eMJaReL
like it
standard modes are ok, dunno about taiko
worth a star imho
Topic Starter
Sonico Makaron

eMJaReL wrote:

like it
standard modes are ok, dunno about taiko
worth a star imho
Thank you dude
MMzz
Why can't the taiko emphasis the drums more?
Overmapped lol



Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.
Love
Dat taiko, wuuuuut? I think I threw up D:

SPOILER
Your message is too short.
Your message is too short.
Your message is too short.
Your message is too short.
Your message is too short.
Your message is too short.
LukaXD

Love wrote:

Dat taiko, wuuuuut? I think I threw up D:

SPOILER
Your message is too short.
Your message is too short.
Your message is too short.
Your message is too short.
Your message is too short.
Your message is too short.
wow i'm hurt, it's my first taiko diff. afterall D:
klubek
hi :)

[Easy&Normal]
Some little spacing, but good in overall.


[Hard]
00:16:356 (1) - remove new combo
00:16:441 (2) - add new combo
00:18:146 (5) - make this slider longer to 00:18:487.
00:18:487 (1) - move to 00:18:657, the same with 2,3 and 4
00:18:828 (3,4) - spacing, 4 a little to left
00:19:168 (5) - remove circle
00:22:748 (2,3,4,5) - make this spacing the same like in this part: 00:18:487~00:18:998

[Insane]
I hate that jumps ;_;

Nice song :3
Topic Starter
Sonico Makaron
SPOILER
Your message is too short.
Applied klubek mod
update
Mok
Hi!

[General]
I do not really like that custom hitsound of yours, try avoiding it on the Easiest difficulty.

[Easy]
The hitsounds i said before, try changin it with claps.
01:24:623 (1) - Finish.

[Normal]
This difficulty is concentrate to the center of the axes, try space it out more.
01:24:623 (1) - Finish.

[Hard]
00:21:214 (1,2,3,4,5,1,2,3,4,5) - I know this is a Hard, but this is an horrible clust.
01:29:225 (4,5) - Finish.

[Insane]
00:21:043 (1) - Remove New Combo.
00:21:214 (3) - New Combo.
01:29:225 (5,6) - Finish.
Topic Starter
Sonico Makaron
SPOILER
Ваше сообщение слишком короткое.
Applied little Mod mop
update
Mixagji
Thank you for request

[Easy]
01:02:464-Delete a green line
01:02:805-^
This DS might possibly be wide

[Normal]
01:14:396(1)-spin start point→01:13:884
01:24:793(1)-^→01:24:453
01:02:464-Delete a green line
01:02:805-^

[Hard]
00:13:714(1)-spin start point→00:13:543
00:23:089(5,6)-I think (5,6)change slider is better http://osu.ppy.sh/ss/142764
01:02:464-Delete a green line
01:02:805-^
01:14:055(1)-spin start point→01:13:799
01:24:793(1)- ^→1:24:708

[Insane]
00:13:714(1)-spin start point→00:13:458
00:29:737(3)-spacing? http://osu.ppy.sh/ss/142772
00:39:282(4)-covered with (1) Maybe, this is not seen easily should move it
01:02:464-Delete a green line
01:02:805-^
01:14:055(1)-spin start point→01:13:799

Nice song
I'm looking foward to become Ranked !
good luck・~・
Topic Starter
Sonico Makaron
SPOILER
Ваше сообщение слишком короткое.
Applied little Mixagji mod
update
Backfire
Taiko -
Pretty damn good.
00:15:845 - add a don
00:37:578 (3,1,1,2) - make a stream here
00:38:259 (3) - finish and the note after it, remove it
00:48:828 - ^ X3
01:14:055 - ) - I highly discourage put a spinner where lots more things could be put :(
LukaXD

Backfire wrote:

Taiko -
Pretty damn good.
00:15:845 - add a don
00:37:578 (3,1,1,2) - make a stream here
00:38:259 (3) - finish and the note after it, remove it
00:48:828 - ^ X3
01:14:055 - ) - I highly discourage put a spinner where lots more things could be put :(
fixed and sent to accel :D thx
Vicho
The title of the song is "SUPERORBITAL" with capital letters as I can see in the video :3
I think the correct offset is -320.. and why don't you add "Communication with Sonico" and "Sonicomi" to the tags?
that's all :3
Love

Backfire wrote:

Taiko -
Pretty damn good.
00:15:845 - add a don
00:37:578 (3,1,1,2) - make a stream here
00:38:259 (3) - finish and the note after it, remove it
00:48:828 - ^ X3
01:14:055 - ) - I highly discourage put a spinner where lots more things could be put :(
You would say an overmapped taiko is good. I'm going to scream at how bad this crap is >_> even my first one wasn't this bad.
Backfire
o-o You're getting really grumpy lately, Love...I think you need to calm down and appoligize to that guy. ;-;
-Soba-
がんばってね!いいマップだよ~
Your message is too short.
winber1
you were the 6th, but i guess you also contacted me in-game, which counts for a diff queue, so you still get a mod lol.

--the combos are all very weird in the diffs. They rarely follow the music and seem to be placed in the middle of the phrases of the song. you could always just go and add new combos at the beginning of every measure, since i guess i would be one of the easiest ways to set new combos. whatever, it's still up to you

Insane

00:15:418 (1,2,3,4,5,6,7,8,9) - sounds better if you used normal hitsoudns for all of these notes (but only the end of combo 1) imo
00:27:180 (7,8,9) - move these notes like 7 ish grids to the left? THe notes before and after these just seem too close
00:38:430 (1) - I like it better if this note started at 00:38:600 so that there's a rest at 00:38:430. (maybe take onne repeat off, or just add two notes there)
00:44:907 (2,3,4,5,6,7,8) - umm make a more symmetrical star? D:
00:50:191 (3) - new combo?
00:50:703 (5) - ^?
01:28:714 (1,2,3,4,5) - space more equally..


Hard

00:10:475 (x) - add note
00:10:816 (x) - ^
00:29:737 (3) - remove clap?
00:29:907 (4) - add clap?
00:33:657 (8) - take one repeat off and add a note at 00:34:339 ? (and place a clap at 00:33:828 (8) - )
00:34:680 (x) - add note?
01:00:759 (x) - add note
01:13:032 (1) - remove combo

Normal


--I can't argue with basically perfect spacing, however, even if it's just normal, you could at least make it a little more interesting instead of using white ticks the whole way through >_>

01:14:055 (1) - i would like it better if you end spinner at 01:16:441 with finish not clap. the spinner is two measures long, so i think it's enough time for a beginner to react. but to be on the safe side, you could also move 01:16:782 (1) - a little closer to the center somehow.


Easy


00:54:623 (5) - the slider ticks honestly don't really fit so well imo.
00:57:009 (x) - add note?


Nice map! :3

oh god, this would be a song i'd definitely like to make an insane map for, but you don't really need another one >_>
LukaXD

Love wrote:

Backfire wrote:

Taiko -
Pretty damn good.
00:15:845 - add a don
00:37:578 (3,1,1,2) - make a stream here
00:38:259 (3) - finish and the note after it, remove it
00:48:828 - ^ X3
01:14:055 - ) - I highly discourage put a spinner where lots more things could be put :(
You would say an overmapped taiko is good. I'm going to scream at how bad this crap is >_> even my first one wasn't this bad.
Some ppl can do good taiko maps, some can't, ok? And why in the world are you still here if you don't like my taiko, leave already :(
Topic Starter
Sonico Makaron
SPOILER
Your message is too short.
Applied winber1 mod
Backfire
HAY...where is my kd, accel? :I *rages*
UGH THIS DAMN SHORT MESSAGE
Love
Well, then I'll drop this off, took me only 30 minutes to make. I'm sure you've played a lot of oni, so use the good oni maps as reference when making maps. Like MMzz, Lepi, and Climbb maps, you can still over map, but at least make it enjoyable instead of random doubles and streams that are horrible to have. Also, Backfire, overmapped taiko like this may be fun for you, but think of everyone else when mapping songs. If the song sounds like it should be really hard, then go for this, this is not one of those songs.

I'll mod the standard difficulties when I get around to modding.

Don't submit this map. This is just a reference map. Use it LukaXD. Then I hope you can understand how to map well, I want to turn new mappers into someone like MMzz, Lepi, and Climbb, not a Verdi, Numbers, and more type of mapper. Then I hope you can resubmit in a different style than what you have now.

Download: Daiichi Uchuu Sokudo - Superorbital (AcceleratorRUS) [Love's Taiko].osu
Topic Starter
Sonico Makaron

Backfire wrote:

HAY...where is my kd, accel? :I *rages*
UGH THIS DAMN SHORT MESSAGE
sry man :oops:
LukaXD

Love wrote:

Well, then I'll drop this off, took me only 30 minutes to make. I'm sure you've played a lot of oni, so use the good oni maps as reference when making maps. Like MMzz, Lepi, and Climbb maps, you can still over map, but at least make it enjoyable instead of random doubles and streams that are horrible to have. Also, Backfire, overmapped taiko like this may be fun for you, but think of everyone else when mapping songs. If the song sounds like it should be really hard, then go for this, this is not one of those songs.

I'll mod the standard difficulties when I get around to modding.

Don't submit this map. This is just a reference map. Use it LukaXD. Then I hope you can understand how to map well, I want to turn new mappers into someone like MMzz, Lepi, and Climbb, not a Verdi, Numbers, and more type of mapper. Then I hope you can resubmit in a different style than what you have now.
i like doing taiko oni, your taiko looks to me like a muzukashii diff, and yes i map with my style because i like mapping taiko that way, but your comments like this taiko made me throw up and i'm not going to scream because this is crap didn't make me feel that good, and i liked your taiko, so i think instead of using mine accel should use yours untill i learn how to map propperly
Love

LukaXD wrote:

Love wrote:

Well, then I'll drop this off, took me only 30 minutes to make. I'm sure you've played a lot of oni, so use the good oni maps as reference when making maps. Like MMzz, Lepi, and Climbb maps, you can still over map, but at least make it enjoyable instead of random doubles and streams that are horrible to have. Also, Backfire, overmapped taiko like this may be fun for you, but think of everyone else when mapping songs. If the song sounds like it should be really hard, then go for this, this is not one of those songs.

I'll mod the standard difficulties when I get around to modding.

Don't submit this map. This is just a reference map. Use it LukaXD. Then I hope you can understand how to map well, I want to turn new mappers into someone like MMzz, Lepi, and Climbb, not a Verdi, Numbers, and more type of mapper. Then I hope you can resubmit in a different style than what you have now.
i like doing taiko oni, your taiko looks to me like a muzukashii diff, and yes i map with my style because i like mapping taiko that way, but your comments like this taiko made me throw up and i'm not going to scream because this is crap didn't make me feel that good, and i liked your taiko, so i think instead of using mine accel should use yours untill i learn how to map propperly
lul muzukashii would have so little streams, you need to keep good flow within the song instead of breaking into horrible parts like your streams and doubles, there are no 1/4th doubles in the song from what I hear, and my maps are similar to Climbb and MMzz, which they will agree on me when I say it's an oni. I'd be able to fc it no matter what as a muzukashii diff with my past experiences. Just because it has less streams doesn't mean it's not an oni anymore. You may know how to play taiko, but you should learn the differences between difficulties. You should fix yours up right now, make yours have more flow to it, cause the doubles need to go, right away, the streams of 5 1/4ths, those need to be removed. Start over from scratch if you have to.
Backfire
...I'll leave this here.

Taiko maps can have diversity. Not everyone wants to play mmzz,climb, or lepi maps. I for one, think that its fine to have different styles every now and then.

Say you eat the same thing every day. You think its good. Then you are served something else that is equally good, but in a different way. Now you want both. CULTURAL DIVERSITY MANNNNN. Now stop arguing over taiko. I've played this game for so fucking long, I think I know what is good and what isn't. Im not retarded or new and don't know what overmapping is. Theres a fine line between overmapping and stupid. You just keep ignoring my feelings upon this. We're all right. I'm not saying anyone is wrong. We just all have our own opinions.
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