mapped by Silomare
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This beatmap wasn't updated since 10 May 2020 so it was graveyarded...
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00:00:191 (1) - ctrl + g to make the pattern feel more connected?

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Nah I like it as it is

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Marked as resolved by Silomare

00:03:905 (3,4,5,6,7,8,9) - sollte consecutive größeres spacing haben mit jeder note

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wird erst wieder ab 00:04:476 (8,9) - lauter, da ist spacing auch größer

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Marked as resolved by Silomare

00:04:621 fix flow on 1 to 2

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Flow is fine, spacing low as well so it will be fine

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Marked as resolved by Silomare

00:05:335 (4,5,6) - Line the 2 circles up with the slider so it looks better. (just like 00:00:764 (3,4,5) - )

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remapped this part

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Marked as resolved by Silomare

00:08:476 (3,4) - increase spacing pl0x

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Selbes wie davor

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Marked as resolved by Silomare

00:09:050 (6,7) - I would make the spacing between a bit easier, as the player might think it's snapped to a 1/2, while it's actually 1/4 through this pattern. Try making it more similar to the way that 5 and 6 are spaced.

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I mean, it technically is 1/2 because no1 cares about 1/4sliders. the reason the first one is spaced so low is because it's the first 1/4slider of the map. Also the circle is there to fit a line pattern

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Marked as resolved by Silomare

00:09:050 (6) - technically this is overmapped since there is no sound on the blue tick. id understand if u wanna keep it but then please change 00:08:907 (5) - to circles so the actual drums are clickable and different from the overmapped one

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Agree, changed.

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Marked as resolved by Silomare

00:10:478 (1,2,3,4,5,6) - This looks a bit harder than it should be, try reducing the spacing a bit. More specifically, between 1and 200:10:478 (1,2) there is uncomftorable movement and combined with a large spacing may lead to some playability issues.

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Agree, nerfed!

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Marked as resolved by Silomare

00:12:193 (5,6,7,8,1,2) - why spacing reducing?

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Music gets slightly less intense, also for the pattern

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Marked as resolved by Silomare

00:12:762 (1,2) - guitar riff -> sollte bessere emphasis haben

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wird aber wieder leiser.

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Marked as resolved by Silomare

00:12:764 (1,2,3) - Very minor, but I would line these three up perfectly for extra a e s t h e t i c points.

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That's a really nice catch, it was my intention but seems like I fucked something up, thank you!

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Marked as resolved by Silomare

00:13:907 (1,4) - THe sliderhead of the 4 isnt directly inside the bump of the 1. It would look 10x better if you did this imo. You can still keep the sliderend stacked too, just shorten the 1 so the bump fits.

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That's a nice catch, fixed!

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Marked as resolved by Silomare

00:15:193 (2,4) - I would bring these two closer to the middle to make this a bit easier for the player and expand blanket between them so there is a bit more room.

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01:00:478 (7,9) - Just more spacing here. If you want to

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Slightly adjusted

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Marked as resolved by Silomare

00:16:478 (4,5,6) - Minor; This feels a bit too close to each other compared to 00:17:050 (9,10). I know it looks good because of the pattern, but try playing around with it for a bit, see if you can improve it a bit.

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I'm so impressed right now about what minor things you pay attention to lmao nice catch again

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Marked as resolved by Silomare

00:17:978 (2) - i think you wanted to increase the spacing because of this sound? its weird on blue tick but i think its cooler to increase the spacing fropm that point instead of white tick before

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well basically those are kind of two streams, one is 00:17:335 (1,2,3,4,5,6,7,8,1) - the other one is 00:17:906 (1,2,3,4,5,6,7,8,1) - . 00:17:906 (1) - is the note that is shared by both streams, that's why I keep it.

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Marked as resolved by Silomare

00:20:478 (2) - i think the execution sound for that circle is better emphasized if its under the sliderend or closely overlapped. then it will also have better readability for the next 1/1 gap cuz these are more seperated

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I think it looks really cool, also all testplays had no problem with this, so it should be fine.

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Marked as resolved by Silomare

00:21:907 (8) - This sound is a bit different than 00:21:335 (6,7). Try rotating it a bit, or doing other modifications to indicate a change.

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No, I pretty much just use sliders for vocals here no matter how they sound and since the first 2 already have a pattern breaking it with the 3rd one wouldn't work

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Marked as resolved by Silomare

00:22:193 (1,2,3,4,5) - doesnt really make much sense to suddenly stop following vocals here, should be 1/2 sliders on 00:22:335 and 00:22:621 like 00:26:478 (1,2,3,4,5,6)

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same goes for 02:38:764 (1,2,3,4) -

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fixed

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Marked as resolved by Silomare

00:33:335 (6,7) - I understand that there is a sound here, so you should probably reduce the spacing again, players might read that as 1/2, while it's actually 1/4.

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Nah same reason, the spacing is already relatively low compared to how a lot of maps these days use 1/4ths sliders

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Marked as resolved by Silomare

you seem to be kinda inconsistent with whether you map 1/4 or not at times, stuff like these are missing:
00:33:978 - 01:10:693 - 01:15:264 - 01:19:835 - 02:14:835 - 02:15:550 - 02:50:550 - 02:53:693 - 03:16:550 - 04:45:902 - 04:50:473 - 06:07:188 -

your arrangements are either hardfocusing vocals or guitar with these ones so im not sure if you'd actually wanna map the 1/4
[01:24:550 - 01:25:978 - 01:26:835 - 01:28:264 - , etc. (all its repeats)]
[02:01:121 - 02:10:264 - ]

im probably missing a bunch cuz i kinda skimmed the song a bit. sorry if so and sorry for wasting your time if there's some reason you dont wanna change them lmao

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Thank you so so much for this mod, I fixed all rhytms you mentioned except for two. Finding those tripples had to be a ton of work, thank you! c:

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Marked as resolved by Silomare

00:35:619 (1) - I think there's a bit to much jumps here and it kinda stops following the vocals for some reason. If you do sliders at 00:35:619 (1) - and 00:36:048 (4) - it would be more okay atm it seems pretty 'random' if u know what i mean

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same here 01:03:048 (1,4) - it feels that these are way to many jumps/circles in a row and makes it not really follow anything

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I'm transitioning into circle only here because this part is way more intense and circles are harder to play.

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Marked as resolved by Silomare

00:38:907 (9,10,1) - ctrl g this triple for better flow, its super awkward with how it is now

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ok

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Marked as resolved by Silomare

00:43:764 (2,3) - This seems a bit too close, try spacing it out a bit further. Alternatively, bring 1 and 4 closer.

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00:44:621 (8,1) - Similar aplies.

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Yeah I wanted to have lower spacing but that was too low you right

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Marked as resolved by Silomare

00:47:048 (1,2,3,4,5,6,7) - If u reduce the spacing on this stream (maybe like 0.7 spacing) the following stream at 00:47:619 (1,2,3,4,5,6,7) - gets way more contrast. To emphesize the vocal sound here

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okay!

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Marked as resolved by Silomare

00:53:191 (3,4,5,6) - overlaps are necessary at this moment? looking bad imo

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I like the blanket and imo it looks fine

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Marked as resolved by Silomare

00:59:621 (1,2) - This is stronger than this (as in vocalist screaming): 00:57:907 (1,2), yet they are spaced the same way. I suggest nerfing 00:57:907 (1,2) .

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Though, 00:59:621 (1,2) - might work better as a continuation of this slider pattern 00:59:335 (9). As in it's a similar sound just amplified, a jump is a whole another thing. Just some thoughts.

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Not really paying attention to intensity of vocals tbh, keeping it for the pattern

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Marked as resolved by Silomare

01:04:048 (9,1) - increase the spacing here to emphesize the strong sound at 01:04:191 (1) -

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sure!

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Marked as resolved by Silomare

01:04:191 (1,2,3,4) - irgendwie unpassend? würde rhythm ändern

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agree

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Marked as resolved by Silomare

01:04:621 (4,1) - This transition is really really hard to hit, It would have been more okay if it was a basic jump, but leading into a stream is more problematic. Just bringing the Sliders and the stream closer together should work!

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Nerfed it by a small amount

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Marked as resolved by Silomare

01:07:621 (1) - maybe put that at the bottom of the screen for emphasis

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Nah I like as it is

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Marked as resolved by Silomare

actually changed after thinking about it for the last few weeks

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01:07:907 (2) - Perhaps NC this so the players don't think it's 1/2. I see why you've done it, the way it's placed indicated that it's not part of the pattern anymore, but another implication of pattern stopping (like NC) might help.

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No I think at this level people should be able to separate 1/2 and 1/1

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Marked as resolved by Silomare

01:10:764 (3,4) - Louder part, requires more spacing.

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Yup

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Marked as resolved by Silomare

01:15:191 (2,3) - I think you can undermap this and just ignore the kickslider here, this section in the song is relatively calm/chill. Could just do 2 circles or i think even better would be more sliders during this section to give other more intense parts of the song more contrast

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01:19:762 (2,3) - same here and all the other places that this occurs on

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Prefer not to

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Marked as resolved by Silomare

01:15:622 (1,2,3,4,5,6) - I understand that you were going for a bit of an easier section, but spacing is too low on this one. (am I doing this wrong? am I noting too many spacing stuff?)

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well I can't really space half beat sliders far enough from each other to be "hard" at this level because hitting them is really easy at this level. It makes almost no difference here unless I space them crossscreen which wouldn't fit the section. I'm keeping it for the pattern.

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Marked as resolved by Silomare

01:20:478 (4,5) - The spacing has to be different between these compared to 01:20:335 (3,4)- 3-4 is 1/4, while 4-5 is 1/2, and the spacing looks identical. The players need more obvious cue.

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Nah it's fine

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Marked as resolved by Silomare

01:21:333 (1,2) - since ur rythm here is very active and kinda intense you should def make this vocal sound clickable as it stands out from the rest of the section

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Hm prefer not to because the drums afterwards are way louder and I want to emphasize that which wouldn't be possible with a circle

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Marked as resolved by Silomare

01:23:238 (5,6) - I fucking love that u made this 1/6 clickable, not many maps of this song has done it

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01:24:050 (4,1) - A bit too harsh again, especially since the movement is completely opposite after 01:24:193 (1).

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No imo

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Marked as resolved by Silomare

01:27:619 (1,2,3,4) - These 4 notes should differ from the rest of the pattern so that the guitar riffs gets emphesized. Even something like https://puu.sh/E8j26/5bdfd2bf79.png makes the last 4 circles stand out way more since the movement is a bit different. Also it gets a bit more intresting, I can imagine that these types of patterns gets a bit repetitive after a while, especially since this chorus gets repeated later in the song too.

You should do this in all the other similar places aswell

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I don't have a decent headset right now so I have trouble hearing where those riffs are but you make a good point and I'll change those sections once I can.

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ok done!

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Marked as resolved by Silomare

01:32:193 (1), 01:33:335 (1) - the snare hitsound in the middle of the slider is a goofy.
I can see the intent with 01:31:050 (1). But even still, all 3 sliders feel much more natural with no snare in the middle.
Suggest removing hitsounds at 01:31:193, 01:32:335 and 01:33:478.

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I won't remove them, but I lowered the volume for better feedback on all slidertick sounds. thank you!

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Marked as resolved by Silomare

01:37:193 (4) - Try moving this circle more to the left the emphasise the vocals better. http://prntscr.com/nbk0j8

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Why not, also looks better

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Marked as resolved by Silomare

01:37:621 (3,1) - These two look exactly the same while representing a completely different sound. Consider adjusting one of them!

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Hard to explain but I used a halfbeat slider at the end of each phrase in this section so I want to keep it. As for the following slider, there is no vocals on the red tick unlike most times before so I used a slider instead of 2 circles

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Marked as resolved by Silomare

01:40:193 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - super personal: if you listen closely then you will hear that the first part is decreasing and the second increasing in volume, i think it would be cool to somehow represent that with spacing changes instead of having everything at the same spacing. imo its bit wasted potential

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sure

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Marked as resolved by Silomare

01:40:621 (7,8,1,2,3) - You might want to redo that curve, I can tell that the spacing is all jumbled up in there just from looking at it. https://osu.ppy.sh/ss/13196010 the 1 should be following the curve like so. Same with the other curve too

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Yes, don't know what happened there, nice catch thank you

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Marked as resolved by Silomare

01:41:619 (1,2,3,4,5) - guitar riffs sollten besser emphasised sein

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Nein weil leiser als alles andere

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Marked as resolved by Silomare

01:42:478 (1) - cool keysounding

01:57:478 (3) - suggesting removing hitsound from slider tail at 01:57:550

03:35:049 to 03:59:049 - Suggesting lowering volume from current 50% ---> 30%, maybe even 20%

03:59:049 (1) - very cool volume idea

04:02:831 to 04:36:973 - amazing section.

04:37:116 (1) - slider rework maybe? shape does not conclude the previous section well in my opinion.

https://imgur.com/a/mAa620a
my shit idea

05:38:259 (1) - keysound here maybe.

Very fun map, love the mapping style :)

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Hey, thanks for the mod! I applied some stuff, declined others. Glad you like it :D

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Marked as resolved by Silomare

01:47:048 (1) - This kiai is way to arles at the moment and even tho it 'kinda' follows the vocals it's very, very vague since its just a bunch of circles and bursts placed in the editor.

Since the drums goes Triple>burst>2 jumps>triple>triple repeat over and over again you could undermap some of the drums and add a bit of sliders where the weak vocals are.

Example: https://puu.sh/E8jdy/87f1efb3bd.png

Right now it looks very 'filler' and it's the kiai/chorus and should be a bit more intresting.

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If you don't like this idea I suggest maybe do some other jump patterns (maybe wide angles idk) or maybe make the bursts a bit more intresting to give the chorus more flavor

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This applies to the other choruses aswell

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Looking at the mod now it looks a bit toxic and I really didn't mean it in a toxic way

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Hey don't worry dude :D
I won't add sliders because I want to keep these kiais circle only. However the idea with some wider angles can be used and I'll look how I can do it. Good suggestion

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Applied the idea with the wide angles on some points

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Marked as resolved by Silomare

01:51:621 (1,2,3,4,5,6,7,8,9,10,11) - If your going to follow this same pattern/concept I highly recommend keeping it consistent all the way through. 01:52:764 (1,2,3,4,5,6,7,8,9,10) - Do the same with this and 01:53:907 (1,2,3,4,5,6,7,8,9,10,11) - . 01:51:907 (3,4,5,6,7,8,9,10,11) - This is the main part im talking about, this one connects while the others dont. Either make them all like this or dont do it. I personally think its pretty cool and fits the mapping style really well, so I recommend keeping it consistent throughout all of these parts.

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03:11:621 - same thing here and everywhere else this occurs

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ughh I like it as it is

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Marked as resolved by Silomare

01:56:193 (1,2,3,4,5,6,7,8,9) - 03:20:764 (1,2,3,4,5,6,7,8,9) - 05:42:831 (1,2,3,4,5,6,7,8,9) - cool that you used the same idea in different patternings, i like that

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01:56:692 (8,9) - Subjective, but, how about to do like that? https://osu.ppy.sh/ss/13167472 Better visuals imo

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03:21:264 (8,9) - same here

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I want this 01:55:907 (8,9,10,8,9) - to be a line, so I'll keep it. Second I also like as it is.

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Marked as resolved by Silomare

01:57:619 - würde hier trotzdem nen circle placen, so ists awkward

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Da ist aber nix ;-;

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Marked as resolved by Silomare

01:58:478 (1,3) - The blanket between these two is a lot different than 02:04:478 (7,1). It might help to make the map more consistent.

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Noooo I like it :c

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Marked as resolved by Silomare

Again, at 01:58:478 (1), the hitsounds in the slider at 01:58:621, 01:58:764 and 01:58:907 sound offputting. Suggest removing.
and again at 01:59:621 (1)
and 02:00:764 (1)
and 02:01:907 (1)
and 02:02:478 (3)
and 02:04:764 (1)
and 02:07:621 (1)
and 02:08:764 (4)
and 02:09:907 (1)
and 02:10:335 (2)
and 02:11:050 (1)
and 05:01:688 (1)
and 05:02:831 (1)
and 05:03:973 (1)
and 05:47:831 (2)
and 05:48:545 (4)
and 05:52:402 (2)
and 05:58:831 (1)
and 06:01:116 (1)
and 06:03:402 (1)
I feel bad that you had to spend the time and effort to make these hitsounds work, but I genuinely feel that they take away so much, and that removing them will benefit the map overall. I did try it myself and it sounds fine after removing the mid-slider hitsounds.

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my humble opinion though, take with a grain of salt

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Hey no reason to feel bad, I appreciate the mod, don't worry :D As said earlier, I lowered the hitsound volume on sliderticks for the entire map, so it applies to this guitar part as well. on 45% for now, might reduce even more later, depending on other people's opinions.

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Marked as resolved by Silomare

02:00:764 (1) - Minor; Might wanna make the head and tail on the same place (not sure if that's rankable tho haha)

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Right now the tail of 02:00:764 (1) - , the head of 02:00:764 (1) - and the tail of 02:01:335 (3) - make a line and even though no1 ever is going to notice that I want to keep it :c

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Marked as resolved by Silomare

02:00:764 (1) - its a little bit unranked i think , maybe not

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No it's fine

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Marked as resolved by Silomare

02:00:764 (1) - ctrl g this, currently the flow is super bad, ctrg fixes both flow into the slider and out to the next objects.

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Yea

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Marked as resolved by Silomare

02:00:764 (1) - I think this burai's a little bit. Probably not too much, but it might be a problem. Wouldn't hurt to fix it a little especially since a few other people have pointed it out.

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Nah I like it. It's rankable and readable so it should be fine. If a BN says otherwise I'll change

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Marked as resolved by Silomare

02:01:119 (2,3) - stack is fked up

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yes

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Marked as resolved by Silomare

02:02:407 - since you're following guitar here you probably want to map the 1/4 with a sliderend or something

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02:06:693 - here too

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Yup

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Marked as resolved by Silomare

02:03:619 (1,2,3,4,5,6,7,8) - 1-2 nc? looks a bit better imo

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hmm ok

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Marked as resolved by Silomare

02:08:048 - neuer slider sollte hier starten, wenn du schon riffs followst :o

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Nice catch

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Marked as resolved by Silomare

02:14:335 (8,1) - thats spacing is unnecessary i think

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yeah, nerfed

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Marked as resolved by Silomare

02:15:262 (6,7,8,9,10,1) - pls follow riffs ;_;

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I am? There are drums after the blue tick so I put a stream here

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Marked as resolved by Silomare

02:16:333 (3) - Stream starts here

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fixed!

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Marked as resolved by Silomare

02:16:764 (1,2,3,4) - its a little bit incosistent with a whole map

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Ahh I always mess it up. Fixed

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Marked as resolved by Silomare

02:21:193 - maybe 1/4 kickslide rhere instead? would emphasis the finish there on the head and the beginning of the new section and finish 02:21:335 - (obv adjust spacing and put the beginning of new section farther away)

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This is an amazing idea!

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Marked as resolved by Silomare

02:24:764 (1,2) - id suggest changing these into 4 reverse sliders lasting 4 ticks each, currently it's a really massive drop in playing intensity that's kinda misrepresentative of the song, going from really long 210bpm streams into 2/1 clicking gaps with practically no movement involved.

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Yea changed

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Marked as resolved by Silomare

02:25:907 (1) - Accidentally missed a NC?

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I did

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Marked as resolved by Silomare

02:31:050 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - Minor; While it kinda fits the 'a bit muted' guitar, it feels a bit too close.

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I think it's fine tbh

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Marked as resolved by Silomare

02:33:048 (2,3,4) - Make this 1/3 as the guitar instead, you could just ignore the triple and map the guitar since you've followed it so far and its way louder.

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I'm pretty sure the guitar is 1/4 here. Tricky to hear but get clear on low playback rate.

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Marked as resolved by Silomare

it's in 1/3, the middle note is just a bit fucked but its in 1/3

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02:35:048 (1,2,3,4,5,1,2,3,4,5,6) - strange that spacing at this moment is fixed, even when there's a 1/3 sliders, after which should be bigger spacing

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The spacing is bigger tho?

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Marked as resolved by Silomare

would be better if you'll move objects like here tbh https://osu.ppy.sh/ss/13412690/d208

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Reopened by NeiroYT

I disagree, I want to keep the visuals consistent it looks way better as it is

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Marked as resolved by Silomare

02:35:050 (1,2,3,4,5,1,2,3,4,5,6) - this is all 1/3 if you're interested in snapping to the guitar. if you want to follow the 1/4 percussion instead, i'd still suggest changing the reverse sliders 02:35:050 (1,1) into 1/3 as there is no percussion during them.

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Yes nice catch

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Marked as resolved by Silomare

02:36:762 (5,1) - overlap

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intended, the slidertails and the circle form a triangle.

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Marked as resolved by Silomare

02:37:048 (6,3,4,5) - here's an overlap

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Okay adjusted

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Marked as resolved by Silomare

02:37:907 (6,7,8) - Inconsistent spacing is bothersome to me, while probably intentional, at least consider spacing out 6 and 8 so it doesn't overlap.

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About the spacing - same thing I mentioned before, it almost makes no difference. About the overlap, it's very minor, also during gameplay it wont be noticeble

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Marked as resolved by Silomare

02:38:907 (2,3) - this is very awkward with the red anchor thing on the slider. yes, we can abuse slider leniency here but i think this is way too harsh. might be better to go with a straight one instead. or rotate the exisitng slider somewhere but currenlty its very awkward

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it's fine, really. I've seen worse.

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Marked as resolved by Silomare

02:39:764 (7,1,2,3,4) - thats a big angle, consider reducing size of angle

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Nice catch, fixed!

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Marked as resolved by Silomare

Perhaps 02:41:335 (9) - NC this, 02:41:907 (1) - unNC this and than start a new NC here 02:42:193 (3). ? Maybe hahaha

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Yup

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Marked as resolved by Silomare

02:42:050 - just a circle would probably work here as there's no sound on the slidertail, but id suggest just turning 02:41:907 (5) into a 1/2 slider like you did here 02:48:764 (6)

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There is a silent idk what it's called sound there so I'm leaving the 1/4 slider. But I changed its tail to a Soft.

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Marked as resolved by Silomare

You know what would be an interesting mechanic? On the "voice crack" vocal like this one: 02:44:193 (6) , add 0.25/0.5 to SV so the player can feel the difference?

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Same again, I don't really focus on vocal intensity

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Marked as resolved by Silomare

02:49:335 (4) - Minor; This is okay, it's not perfectly readable but it is k i n d a. Why not use something more similar to 02:46:764 (1) that has a very clear and definite direction.

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Yeah they were kinda ugly tbh I changed them

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02:51:621 (6,7) - Perhaps bring them closer like this: http://prntscr.com/nbk8gg Also goes better with your gimmick thing going on where 02:51:050 (1,7) - are like... Parallel? lol I dunno haha

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ughh they already have the same distance to that middle one so no

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02:53:907 (1,2,3,4) - i dont hear 1/4s here :(

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wtf why did I map it this way im dumb

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02:55:619 (1,2,3,4,5,6,7,8) - I think these jumps are a bit to big, reduce it a bit atleast.

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nah they are fine

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02:56:764 (1) - same idea as i mentioned for the spot earlier

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same answer

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the percussion from 03:04:764 to 03:05:050 should be snapped to 1/6 unless you want to keep it this way for simplification purposes or something

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01:11:050 (1,2,3), 01:11:050 (1,2,3) - these + their other instances in the song too

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Yeah I was unsure about that but I'm leaving it for now because active 1/6 would fuck up every players acc especially on a "calmer" (compared to other parts of the song) part. I feel like a slider would also be unfitting so I'm leaving it for now, might change later.

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Marked as resolved by Silomare

03:14:619 (1,2,3) - Since the drums are a bit different here it feels better if u stack 1 and 2 on top of 3 so that it goes from a stacked triple into the stream.

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hm that would break the nice "round" object structure that all these kiais have so I have to decline

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03:35:054 - this section feels so weird, is better to follow one instrument at a time imo

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I tried to have heads on louder hihats and later - once it appears - the piano. I don't really know what else to do and I'll keep it as it is until I find something better

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03:37:110 - slider sollte hier starten, istn strong sound

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die ganze section is ne mess wtf 03:35:048 - 03:59:423 -

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fixed kinda somewhat idk

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Marked as resolved by Silomare

03:37:298 (6) - Strong sound lands on sliderend, remove the repeat part and add a circle on the white tick at 03:37:673

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03:39:360 (3) - Same here, this time its in the middle of the slider xd

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Um it happens alot in the whole section, I think u could redo the rythm here entirely and focus to have the stronger sounds clickable. It repeats itself 2 times so after you've done the rythm to the second bookmark u have its just copy paste xd

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I'm following the piano here, and before that idk what it's called but some other thing that sounds like something.

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03:45:924 (1,3) - not stacked perfectly

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yes

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03:59:048 (1) - End the slider 1 tick before, the thingy stops at 03:59:298

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Yea

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03:59:049 (1) - id make this clickable because it sticks out and by that point the player already understood that this is slower bpm so its fine to put 1/4 circles imo

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eh, there was no 1/4 in the entire section, also not even a lot of active 1/2 so I'd rather not.

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Marked as resolved by Silomare

03:59:423 (1,1) - I like that u made this gap between the spinner end and the circle really short to emphesize the big sound. Cool little detail

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04:02:832 (1,2,3,1,2,3,1,2,3,1,2,3) - underwhelming and boring :/

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yeah changed

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04:03:116 (2,3) - Minor; Not a huge fan of these kinds of overlaps, but if you find them okay, than okayyy!

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consistent so it's fine

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04:03:402 - why ignore the whole guitar? I mean is not bad as it is, but considering how overmapped the map is, and seeing this undermap feels kinda weird imo, also... should't the slider be here 04:03:259 - ? https://osu.ppy.sh/ss/12999297 that just an idea, the objects positions and shape of sliders up to you if you take this suggestion

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uh I think it's fine? Also I don't hear anything on that white tick :X

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Marked as resolved by Silomare

04:04:260 (2,3) - These sliders are clicked on the weak guitar riff and ends on the strong one.

This rythm: https://puu.sh/E8jJx/5085b731a3.png works alot better, especially if u stack stack the second slider on the circle.

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It repeats in the whole section, I won't point them out since u know what ur doing and its just spammy

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Good point, I'll remap this section soon but can't right now.

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Okay, remapped entire section, should follow the guitar better now!

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Marked as resolved by Silomare

04:10:259 (3,4,5) - and 04:10:544 (7,8,9,10,11,12) - are seperated and i thinbk also different drums. 04:10:473 (6) - is no sound at all. so both parts shouldnt be connected to one stream at all

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I tried it but it sounds better to me when that one 1/4 is overmapped. Just sounds better. I'll leave it for now but might change if more people tell me to.

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04:10:688 (9,10,11,12) - should be spaced out, strong sounds

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No, it's a buildup to what follows, I want it low spaced

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04:10:973 (1) - I would transform this into the stream continuation and make the repeats start at 04:11:259 (2) since the sound you mapped to actually starts there.

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The drums that start at 04:10:973 - are different and "softer" (???) than the previous ones. at least that's what I hear on low playback rate.

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Marked as resolved by Silomare

04:19:117 (5,5) - NC to make the this look way better

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ay

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Kinda weird to change from circular flow to the straight line here: 04:29:116 (1,2,3,4,5,6,7,8,9,10,11,12,13). I don't see a noticeable change in music.

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No specific reason, just thought that angles+spacing this high on a small amount of notes would be harder to understand otherwise so I used a simple line.

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04:29:974 (10) - NC will show strong transition at this moment

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ok

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04:29:974 (1,2,3,4) - You could space these out WAY more imo

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ok

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Marked as resolved by Silomare

04:37:116 (1) - http://prntscr.com/nbkc9n The highlighted part might be a bit too tight, not really sure. Cool sliders, overall.

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05:14:259 (2) - Same applies.

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Nah I like it

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Marked as resolved by Silomare

04:54:831 - You never had triples in this section before, so why add them now? they arent following anything either. Best to keep it consistent, especially if the song doesnt support it either.

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Yeah I'm fucking deaf, fixed

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Marked as resolved by Silomare

05:07:973 (5,6) - A bit harsh, CTRL G-ing the 6 would work great.

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05:08:259 (6,1) - flow here would suck that way

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05:13:117 (1,2,3) - irgendwie messy, weil alles oben links ist lol

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ja aber blankets >.<

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Marked as resolved by Silomare

05:29:403 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This stream looks a bit messy with the stream going back into itself immediately, I mean it's surely passable just pointing it out if u want to improve it.

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it's fine

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Marked as resolved by Silomare

05:29:973 (10,11,12,13,1) - you could maybe curve it more so it looks better, like this for example https://osu.ppy.sh/ss/12999098

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adjusted!

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Marked as resolved by Silomare

05:44:688 (7,8,9) - try using lines for better aesthetics https://osu.ppy.sh/ss/12999119 seriously sometimes using the lines could bring better aesthetics since this https://osu.ppy.sh/ss/12999128 looks a bit messy imo, and this is something I noticed through the whole map, no that is bad but it could make it look a lot cleaner. Here's another example original: https://osu.ppy.sh/ss/12999157 , adjusted https://osu.ppy.sh/ss/12999151 .

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that's some next level suggestion there nice one

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Marked as resolved by Silomare

05:45:117 (1) - funny slider

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05:45:974 (4) - Really strong vocal ends on sliderhead, maybe do 3/4 slider into 1/2 slider like this https://puu.sh/E8jTc/6128c699b5.png

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I'll keep it for now cause the vocals on 05:45:974 - and 05:46:260 - are connected so it would make sense to have them as a slider.

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Marked as resolved by Silomare

05:48:260 (3) - interesting idea, but i think players will get confused from this

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no it's fine. all Testplays had no problems

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05:53:116 (5,6) - I know what you're going for but, it's too big of a distance for the same snap compared to the 05:53:116 (4,5).

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Same as for all half beat sliders, also this is sort of a build up.

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Marked as resolved by Silomare

05:58:831 (1) - adjust this slider please looks a bit ugly, could look better like this https://osu.ppy.sh/ss/12999183

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Yea

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Marked as resolved by Silomare

06:00:259 (2,3,4,5,6,7,8) - try this https://osu.ppy.sh/ss/12999201 stacking 06:00:259 (2,3,4) - to 05:59:830 (8) - and adjusting 06:00:545 (5) - position and finally moving 06:00:831 (6,7,8) - to make it look better

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I don't want to change it because stacking a triple on a single note looks ugly due to stack leniency being different. Also 05:59:973 (1,2,6) - form a line. I adjusted the slider a bit though

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Marked as resolved by Silomare

you could also just stack the start of the triple if it looks bad for you.but if you adjusted it is ok I guess?

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06:00:259 (2,3,4) - Consider making this go with the 05:59:545 (4,5,6,7,8) as you did in previous parts earlier. http://prntscr.com/nbkfjj

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Oh yeah indeed

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Marked as resolved by Silomare

06:10:260 (1) - would be better, if you'll stack it with 06:09:974 (13)

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nah man gotta get that Uta reference

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Marked as resolved by Silomare

From 06:11:973 (4,5) to 06:12:116 (5,6,7) is tough spacing wise, consider adjusting!

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I know it's a reoccurring thing, but still. For your consideration!

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Nah it's fine

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Marked as resolved by Silomare

06:12:403 (7,1) - 06:14:546 (5,1) - 06:21:403 (6,1) - 06:23:832 (7,1) - 06:26:117 (7,1) -

With the spacing that you've done this whole section these should pretty much be almost cross-screen to really emphesize the strong sounds that lands here, some of these are kinda passable but try to space them out WAY more.

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competely agree, buffed all of them

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Marked as resolved by Silomare

06:25:973 (6,1) - 6 is not inside of the bump on the 1 aaaaaaaaa

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Adjusted

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Marked as resolved by Silomare

06:30:188 (8,1,2) - Perhaps a too sudden change of an angle?

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nerfed it a m i n o r amount

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06:30:830 (9) - the finish sound is super delayed and super off, but there is the drum that is on beat. that sounds veeeeeeeery wrong currently. so i would do a slider instead up until 06:31:259 - that point. i think it sounds sooooooooo much better

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sounds about right to me? If it's delayed that's due to timing error, I hope that some timing expert will take a look at this somewhen and help me. But I don't want a slider there cause the finish is impactful and I want the map to end there.

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Marked as resolved by Silomare
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