mapped by Takusa_
submitted
qualified
This map is estimated to be ranked on 24 March 2025 if no issues are found. It is #30 in the ranking queue.
Hype Train9 / 5
Nomination Status2 / 2
nominated by NeKroMan4ik and Electoz
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00:01:388 (1,1,2,1,1,1,2,3,1,2) - would decrease volume down to 20% or get silenced sliderslide, sounds a bit too loud rn

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ye

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Marked as resolved by Takusa_

00:12:108 -, 00:12:457 - Map these to emphasize this section’s high point and to match the rhythm density brought by the 1/8 slider here 00:11:672 (1) -

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ye

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Marked as resolved by Takusa_

00:20:219 (1,1,1) - Players will read these NCs as 1/3s (instead of 1/2) considering you led with a 1/3 snapping earlier 00:19:870 (1) - .

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ye

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Marked as resolved by Takusa_

00:34:347 (2,3,1) - Would be nice to give this percussion lick some kind of special mapping. As-is, it doesn't stand out much from the surrounding gameplay. Maybe swap out 2 for three 1/4 circles?

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it does sound better. Applied

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Marked as resolved by Takusa_

00:46:033 (1,2,3,4,1) - Can you spice this up a bit?
Spacings throuhgout 00:46:033 (1,2,3,4,1,2,3,4,5,6,7) - are a bit monotonous to play.

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changed a bit (ig?)

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Marked as resolved by Takusa_

00:56:323 (1,2) - Since the sound on 1 continues, I think extending it a little would represent it nicely. Previous times where we heard this sound 00:33:998 (1) // 00:45:161 (1), 1 extended until 1/4 beat before the next object too

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ye

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Marked as resolved by Takusa_

01:43:416 - Map the sound here to reflect the previously used rhythm 01:41:847 (1,2,1,2) -

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ye

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Marked as resolved by Takusa_

01:50:913 (1) - Rotate -90 degrees for better visual separation with 01:51:088 (2,3,4) -

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fixed with some curved

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Marked as resolved by Takusa_

02:02:076 (1,2,3) - This looks like a pattern rather than 02:02:250 (2,3,4) - tbh. 01:48:123 (1,2,3,4) - has a much clearer pattern arrangement for example.

(I know it's a minor thing but given you have been super consistent with this I figured I should at least point this out.)

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ye

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Marked as resolved by Takusa_

02:09:925 (2) - Map this differently than 02:10:274 (2,2) - to emphasize the prominent sound on 02:10:012 - not present on the following kicksliders

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changed the rhythm

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Marked as resolved by Takusa_

02:14:983 (3,4,5,6,7,8,9,10) - What about instead of these, you use the same rhythm from 02:09:402 (3,1,2,1,2) - ?

  1. The bass(?) landed like a 1/8 earlier than 02:15:070 - anyway so you don't need to map 02:15:070 (4) - .
  2. 02:15:332 - Is pretty strong so it would be a shame to just map it like a middle of the stream.
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changed the rhythm

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Marked as resolved by Takusa_

02:17:076 (4) - Should use higher spacing compared to 02:16:378 (3,1) - to emphasize the snare

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ye

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Marked as resolved by Takusa_

02:34:518 (2,3,4,5) - 02:35:739 (2,3,4,5,6) - These are inconsistent with similar patterns which use consistent spacing 02:40:099 (2,3,4,5) - or groupings of two 02:41:320 (2,3,4,5,6) -

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ye

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Marked as resolved by Takusa_

02:50:216 (1,2,3) - Changing this into a 1/3 repeat slider would better indicate that the following circles are 1/3

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ye

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Marked as resolved by Takusa_
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ye

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Marked as resolved by Takusa_

03:35:216 (3,4,1) - Should use higher spacing for 2 snares, contrast with the spacing used in pattern such as 03:37:657 (1,2,3) - in the same section

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ye

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Marked as resolved by Takusa_

03:37:309 (5) - Can continue the stream on 1/4 sounds

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ye

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Marked as resolved by Takusa_

03:49:518 (1,2,1,2) - Could you fix up the visuals here a bit?

  1. 03:50:216 (1,2) - 03:54:402 (1,2) - Song's rhythm is not the same for both of these, so they shouldn't play the same way.

  2. 03:49:518 (1,2) - Looks super sloppy since they don't have any visual relation whatsoever (unlike 04:00:681 (1,2,1) - which is more typical of your style).

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ye

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Marked as resolved by Takusa_

03:51:611 (4) - 04:02:774 (1) - Inconsistent NCs?

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ye

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Marked as resolved by Takusa_

04:20:216 - to 04:25:012 - This part’s slider shape is visually inconsistency since it is not used in the rest of the map, but the other parts of this section (04:09:053 - ) use common slider shapes

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ye

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Marked as resolved by Takusa_

04:31:902 (4,1) - Wide angle plays harder than subsequent patterns which uses sharp angles

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ye

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Marked as resolved by Takusa_
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