mapped by - Mel -
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This beatmap wasn't updated since 17 December 2024 so it was graveyarded...
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you can add multiple diff owners per diff now just so you know :)))

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That is beautiful.

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Marked as resolved by - Mel -

pls get ranked omg

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:)

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At the moment, the difficulty naming doesn't represent clear indication of difficulty progression. The actual difficulty names are in the map's description to clarify which one is which I presume. I would suggest a different naming convention like:

  • hard.acceleration("mel x rye")
  • insane.transcendance("kpolar x faxaxaxa")
  • expert.metacognition("Clawtch")
  • .terminus()

Or something along these lines that would indicate which difficulty is which exactly.

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i agree

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Made it more clear and more consistent. I didn't want the diff names to be so long so just reduced it to the regular identifiers and guest names.

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Marked as resolved by - Mel -

cool set

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If you're going for ranked, the MP3 will need to be changed as it's currently still 320kb/s, I just quickly threw it into a quality converter and it seems fine tbh: https://www.mediafire.com/file/avajr06ns6lae02/audio.mp3/file

https://i.imgur.com/9wXuqf8.png

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no clue where you found your converter but it sounds just as good, most of the converters i used always made the audio quality drop. thanks!

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Marked as resolved by - Mel -

It's not about sounding good, it's about meeting the ranking criteria! Lowering the bitrate is definetly going to lower the sound quality. Yes it sucks but ppy want you to do this to minimize file size, which saves money for storage.

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Reopened by Clawtch

I think you misunderstood a bit, they are changing it, they just said the converter they used typically made the quality way worse but the one I sent looks good to them so they'll use it.

At least that's the impression I got

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Oh, my bad.

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Yeah basically. The ones I used always made the quality significantly worse. Ofc 320kbs -> 192kbs is going to sound worse but it shouldn’t be as noticeable from what I used.

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Marked as resolved by - Mel -

I didn't checked in details the 2 higher difficulties, but there are a lot of moments where the snapping between .metacognition("Clawtch") (4794591) and .terminus() (4781037) where the snapping are NOT the same (for example, having 1/8 in one diff while it's 1/6). This may show some inconsistency or errors. I can't tell for each case which diff is correct or not, but here's the full list (POV from .metacognition("Clawtch") difficulty):

https://i.ibb.co/m6b1CgC/s1.jpg
https://i.ibb.co/cY5zL5k/s2.jpg
https://i.ibb.co/Wtmv3Xn/s3.jpg

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We will work to reduce the amount of these! Thank you for the heads up. I'll mark this as resolved when it's done.

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Hopefully resolved a good amount.

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Marked as resolved by - Mel -

The tool is called Mapset Verifier if you want to check by yourself btw. It's a very useful tool when making maps for ranked. You can get it here: https://github.com/Naxesss/MapsetVerifier

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Thank you for the info!!! I'll check it rn and hopefully resolve some more by next week.

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Both combo colours 2 and 4 are a bit too bright, with all the flashes and stuff that goes on in Kiai sections, the flashing in combination with super high luminosity on the combo colours can be a bit jarring to some people, recommend dropping the luminosity down a bit to like 190 and 170 ish respectively and bring them into more a grey tone rather than a bright white

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Combo 2 -> Lum 185
Combo 4 -> A golden yellow ish as an accent.

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Marked as resolved by - Mel -

Just remove miyabi zzz zenless zero zone (and summertides if that's zzz related too) from tags tbh, people searching for ZZZ in tags probably want to be recommend ZZZ songs, not other songs that use a background from the game.

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More of a subjective thing tbh because I know other maps do it, I just don't think there's much point in it when tags are supposed to help people find the maps they want to find which tagging based on what's in the background image doesn't really help with

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Alright, removed. summertides is my alias but probably not important here.

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Marked as resolved by - Mel -

Missing RyeNO in tags

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woops.

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Marked as resolved by - Mel -

hell yeah, this is fire

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You may have unused hitsounds files. If you don't use them, remove them from the mapset: "drum-hitnormal.ogg" :

  • "drum-hitnormal2.ogg"
  • "drum-hitnormal3.ogg"
  • "drum-hitnormal4.ogg"
  • "drum-hitnormal5.ogg"
  • "normal-hitnormal.ogg"
  • "normal-hitnormal4.ogg"
  • "normal-hitnormal6.ogg"
  • "normal-hitnormal7.ogg"
  • "normal-hitnormal8.ogg"
  • "normal-hitnormal9.ogg"
  • "soft-hitclap2.wav"
  • "soft-hitclap3.wav"
  • "soft-hitfinish2.wav"
  • "soft-hitfinish3.wav"
  • "soft-hitwhistle2.wav"
  • "soft-hitwhistle3.wav"
  • "soft-slidertick5.wav"
  • "soft-slidertick8.wav"
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Removed unused hitsounds

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Marked as resolved by - Mel -

.

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I recommend changing the soft-hitnormal. Current one sounds like something from a custom skin, which doesn't give much feedback or blend with the song as much.

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alright! i'll see what i can do!

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Marked as resolved by - Mel -

actually removed soft-hitnormal, lets see how this goes.

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add gd'ers to tags

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understood, will resolve when map is updated.

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!

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Marked as resolved by - Mel -

tn-shi <33

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h

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hi

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.

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🔥

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skib

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