mapped by Laurakko
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This beatmap wasn't updated since 21 March 2024 so it was graveyarded...
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00:05:915 (1) till 00:05:915 (1) - feels so hard and overmapped, the song is calm. there is too much movement

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u put two of the same timestamp, idk where to u meant, but i made 00:05:915 (1) - til 00:11:747 (1) - less spaced

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oop, that whole first section basically

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solved then :)

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Marked as resolved by chocomilk

00:32:415 (5,6,7) - these could be a bit stacked to give a visual that its faster than the ones before

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fixed

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Marked as resolved by Laurakko

00:52:415 (1,2,3) - this might confuse player to wether they are tapping 1/8 or 1/12. you can def give it a bit more spacing since its slower

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fixed

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Marked as resolved by Laurakko

01:01:914 (1,2,3,4,1,2,3) - i don't really think the drastic increasing svs are fully justified considering what's going on in the song (slightly rising pitch). i'd either lower how much the slider velocity increases (eg. 1 → 1.25 → 1.5 → 2), or just an increase in spacing would be fine.

plus, this exact pattern shows up 4 times, it'd be more interesting if you were to change the patterning up

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i made the sv's lower as suggested, and changed up the pattern so it's not repetitive each time

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Marked as resolved by Laurakko

01:10:859 (1,2,3) - increase spacing to show its slower. the player could read these as fast triples

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01:15:748 (2,3) - like these are fast, but 01:16:165 (1,2,3) is slower but they have almost similar distacing

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changed to repeat slider

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Marked as resolved by Laurakko

01:16:165 (1,2,3) - this is quite hard to both play and read, i think it'd be better for it to be more passive and a reverse slider instead

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made it a reverse slider

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Marked as resolved by Laurakko

01:17:915 (1) - this whole jump section seem flooded with unnecessary movement while the song remain pretty calm. you should lower the distacing

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made section less spaced out

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Marked as resolved by Laurakko

01:30:581 (1,2,3,4) - i think you should apply new combo to every single one of these to indicate that this is 1/3

(right now it's not particularly clear that they are 1/3s)

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02:35:915 (3,4,5,6) - here as well, this one in particualr REALLY needs an indication that they are 1/3

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changed both to have nc

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Marked as resolved by Laurakko

01:51:831 (8,1) - you have to be aware of random unwanted spacing changes like this when creating a stream w/ distance snap on lol

(as distance snap actually behaves differently along with changes in slider velocity)

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((to fix : turn off distance snap and adjust the position of the last slider manually))

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i think it's fixed?

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Marked as resolved by Laurakko

01:58:581 (5) - this slider should end in 01:58:803 - (1/6)

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fixed

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Marked as resolved by Laurakko

02:06:248 (1,2,3,4,1,2,3,1) - this is pretty cool

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sv sliders go hard

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02:06:915 (2) - maybe change to wave slider

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02:12:915 (3,4,5,6,7,8,9,10) - 02:23:582 (3,4,5,6,7,8,9,10) - for patterns like these, I would use a different degree of rotation to fit the together nicely (currently a triangle and a odd one out) less harsh angles like 72* can work well.

00:05:915 (1) - I would reduce spacing (in both ending and beginning) and reuse the reverse slider in the beginning (like in the ending). As to decrease the difficulty strain of the very calm entry / exit in the map.

01:10:859 (4), 01:16:165 (5), - I would change this to a 1/4 beat slider on the 1/8 ticks right after slider previous because to its more important to follow the melody here, like what you did here 01:21:498 (1).

02:37:248 - the snares are very important in this song, should be mapped

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02:12:915 (3,4,5,6,7,8,9,10) - 02:23:582 (3,4,5,6,7,8,9,10) - moved and ctrl+g the sliders a bit so it maybe flows better

00:05:915 (1) - already changed but didn't update lol

01:10:915 (4) - 01:16:248 (5) - changed to 1/4

02:37:331 (6) - snare good, changed to 2 sliders instead of 1

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oop forgot to mark as resolved

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Marked as resolved by Laurakko

02:14:581 (1) - it'd be a lot more interesting to vary the shapes of the heavy synth sounds here, as the curved sliders don't do it justice and blend too much with the general shapes in this map.

https://osu.ppy.sh/ss/19052413/57e3 is an example of what i mean, though you can pattern it how you want

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made the shapes more edgy and varied

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Marked as resolved by Laurakko

02:39:081 (1) - should be a 1/3 slider that starts in 02:39:026 -

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changed

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Marked as resolved by Laurakko

02:41:748 (1,2) - this sounds more like it should be 1/6 starting on 02:41:692 -

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yea fixed

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Marked as resolved by Laurakko

02:44:248 (1) - this kick is heavily undermapped, you could probably use a 1/8 slider and pattern it with 02:44:415 (2,3,4,5,6,7,8,9,10) -

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changed 02:44:248 (1,2) - to 1/8 kicksliders

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Marked as resolved by Laurakko

02:44:415 (2,1,1) - these objects sound like they should appear 1/12 earlier (on the pink tick)

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made 02:44:359 (2) - and 03:03:026 (1) - 1/12 earlier, changed these 02:45:748 (1,2,3) - to better match where the buzz sound is

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Marked as resolved by Laurakko

02:47:915 (1) - definitely use a straight slider here, it feels a little out of place and disconnected to the upcoming pattern

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i've straightified it

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Marked as resolved by Laurakko

03:03:248 (2) - kick is half way through this slider, i think it would be better to have the kicks on slider heads and have these play as doubles instead maybe, though up to you

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changed to doubles, with sliders on 2nd notes

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Marked as resolved by Laurakko

03:04:915 (1,2,3,4,5,6,1,2) - you could definitely get away with increasing the spacing on this by about 1.1x. The notes felt too bunched up during playtesting.

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yipi i scaled it up

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Marked as resolved by Laurakko

03:05:915 (3,4,5,6,7,8,9,10,11,1) - please pay attention for this pattern, maybe put 25%/50% speed to see what happens there

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i changed it now, i think i was 1/8 off on the pattern mostly lol

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Marked as resolved by Laurakko

also ty for mod/mentoring on map

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03:06:498 (7,11) - Maybe consider removing these two notes entirely? I don't really hear anything significant on those beats and the pattern plays just the same if not better without the notes imo

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03:17:248 (7) - here as well
02:02:748 (7) - and here
02:13:165 (5) - and here
02:23:832 (5) - and here
02:34:499 (5) - and here
02:45:165 (7) - and here

if you plan on removing 03:06:498 (7,11) - too

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04:21:165 (5,9) - shows up again
04:31:832 (5,9) - here as well

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what's a bit of overmapping ever hurt anybody?

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03:10:748 (1,2,3,4,5) - change pattern here to something different, so that it differs from 02:40:581 (1,2,3,4,1,2,3,4) -

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03:13:748 (1) - kick on the slider end is a much stronger sound than the synth on the head, you could probably delete 03:14:248 (2) - and just add a reverse on 03:13:748 (1) -

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reverse does fit

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Marked as resolved by Laurakko

04:01:581 (1) - definitely extend this spinner, it feels a lot more impactful being a longer spinner

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extended by 3/4

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Marked as resolved by Laurakko

04:42:498 (5) - you could argue keeping this note instead of removing it like my other suggestions at 03:06:498 (7,11) - etc to close out the final kiai with that extra intensity, but again I just don't hear any significant beat here

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