mapped by Melae
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This beatmap wasn't updated since 30 October 2023 so it was graveyarded...
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00:04:524 (2,3) - could just make this a single 1/1 silder

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Don't agree, I'm only following the vocals in this section so replacing 2 and 3 here with a 1/1 slider would mean one of the vocals would be mapped passively which wouldn't make sense here.

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Marked as resolved by melae

00:04:532 (2) - Everything else before the long slider is curved. This should be curved too.

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remapped

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Marked as resolved by melae

00:04:889 (3,4) - 00:06:139 (7,8) - These jumps are huge for no reason, probably a mistake.

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should be good now

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Marked as resolved by melae

00:07:389 to 00:12:746 - maybe consider mapping the piano
00:13:103 - add kiai to inherited point
00:35:961 (6) - add nc bc new section and toggle kiai off
00:57:746 (10) - ^
01:20:598 (7) - nc to break up the streams
02:24:352 (16) - could probably be replaced by a circle

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will try fix all of these in my remap - thanks for the mods <3

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resolved

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Marked as resolved by melae

00:10:335 - I think it will be better, if you add here a spinner like at Akitoshi's diff

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prefer the break here personally

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Marked as resolved by melae

00:14:264 - No sound here, you can probably convert this slider to a circle.

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remapped/redundant.

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Marked as resolved by melae

00:14:442 (5) - 00:17:210 (1) - 00:18:639 (1) - These are some examples, where you added a triple rather than a double to your beatmap. These notes don't exist in the song, thus not making sense adding them to your beatmap.
There are some pretty quiet tones in this song, which you often seem to miss and instead add something else.

One thing you did really often was this:
00:14:174 (4,5,6,7) - you mapped like this in the timeline "1 - 1 2 3", although the actual rhythm is more like "1 2 - 1 2", if that makes sense.
Listening to it on 25% speed will probably make this more clear.

You should probably go through your beatmap checking your patterns, to see where you added a note too much or didn't add a note.

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In regards to me adding triples instead of doubles, that was a conscious choice I made when considering the fact that I want this map to play comfortably; when playing the map I feel that doubles make the patterns far more awkward to play, especially considering the people playing this star range likely would be lower ranked than I am.

I ignored some of the quiet tones in the song by using sliders in order to keep the difficulty down.

About the 00:14:174 (4,5,6,7) "1 - 1 2 3" rhythm, could I get some more clarification on this? When I looked at the timestamp and played it in 25% speed, all the notes were mapped correctly, and the beats weren't timed in a way where "1-2 1-2" rhythm would fit. Did you mean 00:15:067 (1,2,3,4) - ?

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00:14:353 (5) - well this note for example doesn't exist. i get you wanting to not have doubles that play weird but creating sounds that are not there isn't the solution. instead you could do something with a slider for example like that https://puu.sh/JM4wJ/523d40ebc9.png - the marked ones being the double in that case.
and to "keep the difficulty down" you shouldn't just ignore a lot of sounds, instead you could lower the spacing of jumps or reduce active streams for example

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00:14:174 (4,5,6,7) - about this section, you added a note then a pause and then 2 notes plus a slider (essentially a triple). Although the rhythm is more like a double and another double like this
You could of course use a slider instead of a double.

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To shane-sama, thanks for clarifying - I tried both two doubles and then a slider into a double and think I prefer the slider way however I see what you mean about the rhythm now. I've removed all of the triples from that section and replaced them with doubles+sliders. Have also gone through my map and tried to improve the rhythm as you mentioned.

To Emychi, again thanks for clarifying, I've changed 00:14:353 (5) to a slider like you mentioned. as for difficulty I'll be working on my maps spacing today.

Thanks both for the help - let me know if I've missed anything major.

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Marked as resolved by melae

00:14:532 (2,3) - broken stack

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fixed ty

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Marked as resolved by melae

00:15:692 - No sound here. you can probably convert this slider to a circle.

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remapped/redundant.

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Marked as resolved by melae

00:15:871 (5) - There is no sound here.

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remapped/redundant.

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Marked as resolved by melae

00:15:960 (1,2,3) - i think the same rhythm as in 00:13:103 (3,4) and 00:18:817 (1,1) is more suitable for the song because it doesn't change

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fixed ty

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Marked as resolved by melae

00:17:121 - No sound here. You can probably convert this slider to a circle.

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remapped/redundant.

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Marked as resolved by melae

00:17:288 (1,2) - etc all the doubles in this section, imo it would be nice for visuals if they were slightly unstacked

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Read other suggestion (:

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Marked as resolved by melae

00:17:379 (2,3,4) - can make (3) is more close to (2) sliderend instead of making same spacing of 2 -> 3 -> 4.
it is because the whole part are following piano and make 00:17:742 (3) - no sound close to 00:17:379 (2) - can make 00:17:924 (4) - emphasis.

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00:18:549 - No sound here. You can probably convert this slider to a circle.

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remapped/redundant.

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Marked as resolved by melae

00:18:728 (1) - No sound here.

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remapped/redundant.

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Marked as resolved by melae

00:19:174 (1) - remove nc pls

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fixed ty

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Marked as resolved by melae

00:19:978 - No sound here. You probably convert this slider to a circle.

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remapped/redundant.

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Marked as resolved by melae

00:22:121 - No sound here. You can probably convert this slider to a circle.

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remapped/redundant.

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Marked as resolved by melae

00:22:299 (3) - No sound here.

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remapped/redundant.

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Marked as resolved by melae

00:22:746 (5,1,2) - Spacing is way too far from 5 to 1.

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remapped/redundant.

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Marked as resolved by melae

00:23:463 (1,2,3,4) - might just be me personally but i don't think this fits very well visually with the rest of the section

i.e. i would be expecting something a little more curvy here

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I like this, made 3 and 4 curved.

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Marked as resolved by melae

Actually making them curved didn't really fit, especially since I've now changed the rhythm slightly right before it and made the sliders before it straight aswell.

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Reopened by melae

.

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Marked as resolved by melae

00:24:532 (1) - i think it would fit the song much better if you made the rhythm here slightly more active (something like this maybe https://fackel.s-ul.eu/KM1XWyYC)

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While I see what you mean here, I have longer sliders on these notes because the instrument here is louder and more drawn out compared to the other sections. I just tried your rhythm here and I think mine works better.

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Marked as resolved by melae

definitely think it could be made slightly more active at least, for example a reverse slider might still keep with your intentions but feel way less empty

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Reopened by tilda

true

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Again, I don't agree with making these parts more active. I mapped 1/1 sliders on the sounds at 00:24:534 (1) - and 00:27:381 (1) - because these are very unique sounds + very high pitched and I wanted to emphasise them by changing the rhythm. If I change either of these sliders to just two 1/2 sliders or even a reverse slider it completely goes against what I was going for here as it would be actively mapping the drums in the background like the rest of this section's 1/2 sliders are (basically removing the emphasis I was going for on the high pitched important sounds).

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Marked as resolved by melae

fixed thanks

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Marked as resolved by melae

00:31:416 - No sound here. Convert this slider to a circle.

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remapped/redundant.

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Marked as resolved by melae

00:32:845 - No sound here. Convert this slider to a circle.

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remapped/redundant.

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Marked as resolved by melae

00:33:023 (1) - No sound here.

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remapped/redundant.

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Marked as resolved by melae

00:33:648 (2,3,4,5) - what about increasing the spacing of this pattern to emphasize the transition and to distinguish it from things like 00:28:103 (2,3,1,2) n 00:20:157 (1,2,3,4,5) ?

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fixed ty

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Marked as resolved by melae

00:34:273 - No sound here. Convert this slider to a circle.

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remapped/redundant.

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Marked as resolved by melae

00:34:452 (5) - No sound here.

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remapped/redundant.

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Marked as resolved by melae

00:34:720 - why not make this active might be cool.

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I did try this before but since there's a double there its a bit too hard to play if I make every beat clickable, especially since it's not really intense here.

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Marked as resolved by melae

00:35:961 - Concurrent greenline 0_0

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fixed ty (:

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Marked as resolved by melae

00:35:961 (1,2) - nerf spacing

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fixed

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Marked as resolved by melae

00:37:032 (3,5) - 00:51:318 (5) - 00:52:746 (9) - Usually people only use reverses when there's a sound in the song to back them up, otherwise using them seems kinda random. Would suggest removing these and just making them normal half-beat (1/2) sliders like 00:36:675 (2) - 00:37:389 (4) - 00:38:103 (6) - 00:39:889 (3) - 00:43:103 (5,6,7,8) - etc.

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fixed (:

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Marked as resolved by melae

00:42:924 (4,1) - spacing check here, feels a little large

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fixed ty (:

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Marked as resolved by melae

00:43:103 (1) - should be 1/1 slider

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going to keep this as a reverse slider. it passively maps the quieter sounds in the background here so a 1/1 slider would not fit.

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Marked as resolved by melae

the reason why you should do a 1/1 slider is to be consistent with 00:41:675 (1) - because it's the same sound there and you don't do a reverse

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it is the same sound, however here 00:43:103 (1) - it is noticeably louder, which is why I mapped a reverse here and a couple times more in this section.

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00:45:246 (3,4,5) - too much spacing for the slow part
would be cool to make it the same as in 00:48:103 (2,3,4) or 00:42:389 (3,4,5)

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fixed ty

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Marked as resolved by melae

00:45:961 (1) - doin this while u usually treat vocals with 1/1s kinda feels off to me both "logically" and in how it feels to play

actually if u wanna spice things up and add 1/2s this timestamp 00:47:210 - i feel is a better place to do it cuz at that point it feels more like the song is entering a new phrase to me.

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I like the reverse sliders here as imo the rhythm is less monotonous this way.

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Marked as resolved by melae

00:48:818 (1,2) - the spsacing here is kinda w/e since its a slow part anyways but it does feel slightly uncanny

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bn told me my slow part is handled well so I'd rather not change this.

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Marked as resolved by melae

lmaoo aight

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00:49:443 - No sound here.

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remapped/redundant.

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Marked as resolved by melae

00:49:889 (3,1) - if ya want to use this pair of 1/2 sliders here i feel its a bit more epicsauce if u introduce some direcrtion changee cuz if u ~feel~ the vocals here its kinda snappy (kit-TO)...u feel me?

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tried this and I think it works fine as is. though I'll ask others for opinions and change if necessary ty

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Marked as resolved by melae

00:53:460 (2,3,4,5) - There isn't really anything in the song to support this, also the song is rather calm right now so streams/bursts don't really fit. Would just move it.

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removed the burst and replaced with two circles, hopefully this works better

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Marked as resolved by melae

00:53:996 - 00:54:353 - Instead of leaving this space empty, you should make a circle 00:53:639 and 1/1 slider 00:53:818 so that it does not have little intensity

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agree though i'd rather do something like this personally

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Honestly I like the fact there is nothing mapped here while the singer is holding the note.

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Marked as resolved by melae

00:56:496 - there's some sound here, suggest this to have a triple here like this

instead of having only 00:56:675 (4) single slider sitting here alone

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remapped/redundant

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Marked as resolved by melae

https://imgur.com/a/gvOdFZv my pattern recommendation to include all of the sounds

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Reopened by Scorf

disagree, im following the piano mainly here and passively mapping the small sounds with slider ends. adding more sliders aka having more clickable objects ruins the rhythm i made here, as I already make it more active here 00:57:746 (1) - as the song gets more intense.

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Marked as resolved by melae

00:57:389 (1,2,3,1,2) - Vocals are on and there are drums on it would be best to make only one of the two types of instruments clickable and map the other with sliderends.

Rhythm like the following would imply drums > vocals
Rhythm like the following would imply drums < vocals

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resolved

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Marked as resolved by melae

00:57:389 (4,1,2,3) HS pattern is overkill imo. Just the same sound on the ends of 4, 1 and 2 would be sufficient

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I can't really tell what this is referring to anymore because the combos or timing of the map have changed, but I'm pretty sure I just disagree. All of the hitsounds are on sounds in the music removing some is just unnecessary.

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celektus

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Marked as resolved by melae

00:57:746 (1,1,1) - unfortunate vocals and percussion rhythmic difference makes it kinda Extremely Funny if u mapped this phrase (tooku too..) like this. suggest cookin up anoother slightly more elaborate rhythm choice

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disagree with this. from 00:57:746 (1,1,1) - onwards I'm mapping the vocals so I think this rhythm choice works.

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Marked as resolved by melae

unfortunate but ill let u cook

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00:58:815 (1,2,3,4,5) - feels cramped IMO, there's a lot more room to play with spacing here

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Agreed, made it so theres more movement here.

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Marked as resolved by melae

01:01:142 (4,5) - 01:04:518 (1,2) - etc since this section is so calm i don't think these should have such active rhythm, 1/1 slider would be fine here

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While this section would be calm if it was on it's own, it being directly after the slowest section of the map, which is full of 1/1 sliders, makes putting 1/1 sliders here not make sense as it is comparatively much more intense.

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Marked as resolved by melae

01:02:210 (3,4) - this pattern feels weird due to spacing/rhythm
you can increase the spacing between them to highlight 1/1 gap
or you can put 1/2 slider instead of 01:02:210 (3)

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did a 1/2 slider, works well ty

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Marked as resolved by melae

01:05:425 - this kick is strong enough
maybe you put a circle here?

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I personally don't think having a clickable object here is good, only solution I can think of is extending the slider here 01:05:068 (5) - but the vocal isn't drawn out enough to extend this.

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Marked as resolved by melae

01:07:746 (2) - Could be moved a bit lower to improve visual spacing between 1 & 3

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remapped/redundant

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Marked as resolved by melae

01:09:511 (1,2,1,2) - #3910984 same as here, but for a different reason

IMO the 1/3 isn't properly hinted at with your current stacking, the target playerbase probably can't decipher rhythm like that yet so unstacking would help ease reading here

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Fixed. Going to leave the other unchanged as I'm sure it would create confusion having unstacked doubles on a section that is 1/3 as well as 1/4.

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Marked as resolved by melae

01:09:511 (1,1) - the music is 1/3 here, so these should be snapped accordingly. Something like this would emphasise the vocal whilst still being properly snapped:

Nonetheless, active objects must be snapped to the correct time signature.

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fixed ty

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Marked as resolved by melae

01:09:532 (9,1) - This is too spaced for this kind of rhythm. Spacing should be less than half or maybe even stack (9) and (1) like you did with 01:09:889 (1,1) -.

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fixed

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Marked as resolved by melae

01:09:532 (1,1,1,1,1) Is all a bit linear. Maybe stagger the object pairs to add visual interest?

Also I'd take the NC off of the sliders (for 1 2 1 2 1). It's cleaner and you can't see the numbers on the sliders anyways

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done ty (:

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Marked as resolved by melae

01:09:651 (1,1) - might be more fit in 1/6?

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remapped/redundant

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Marked as resolved by melae

I ain't sure nc makes sense on this two sliders 01:09:651 (1), 01:10:008 (1); such patterns usually doing without nc's. It looks more aesthetically

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did nc's since it's a 1/3 section. imo looks fine

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Marked as resolved by melae

01:10:598 (2,3) - could add sampleset drums on this two for your diff coz you started jumps here

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@Melae when you copied over hitsounds from my diff instead of Akitoshi's this was indirecly fixed btw.

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thanks for letting me know (:

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Marked as resolved by melae

01:10:598 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4) - Vary the flow here a bit more, you maintain a clockwise jump flow for >3 seconds, there is some opportunity to better emphasize vocals through some flow changes at 01:12:026 (1,2,3,4,5,6,1)

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02:19:531 (1) - To some extent same issue with the ending starting from here to 02:24:352.
Adding some variation will keep it a bit more interesting for players

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tyvm, currently remapping with everyone's mods in mind <3

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finished remap so now redundant.

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Marked as resolved by melae

01:10:776 (2) - I think it needs nc

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the most prominent sound of that section is the slider right before it so I don't think nc here works.

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Marked as resolved by melae

Makes sense, but i mean 01:10:776 (2) it looks like a new pattern where the slider isn't involved, and it would be logical to start with nc, don't you think?

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It might, but I think the slider is a good transistion into the next section.

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the volume of music a increasing so making 01:14:524 (1,2) - as two slider may make the buliding up feeling are weak. you can change it as four circle or at least change one of the slider as two circle is a good idea.

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(4,5) https://imgur.com/a/pM0Fb8N Idea to add interest and vocal representation

Could also implement on 01:18:455

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really like this pattern as is sorry

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Marked as resolved by melae

Some of your streams/bursts seem handplaced, making them uneven
01:18:812 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - 01:46:232 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
Try converting sliders to streams to make them better shaped and spaced

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Little heads-up on this, streams made using slider to stream can actually also look deformed when using really low spacing after reloading a map since slider to stream places notes without regard for the actually grid notes are limited to. After reloading a map notes will basically be snapped to the next closest point on that grid.

Example of a slider to stream before reloading a map:
And after reloading a map:

Generally the best thing about slider to stream is that it can be used to make the spacing and curvature of streams more consistent, which in most cases looks the best.

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done - thanks celektus as well for the tip

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Marked as resolved by melae

01:18:812 (1,2,3,4,5) - maybe overlap the start of this burst with 01:17:026 (4) for more consistent visual spacing

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remapped/redundant

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Marked as resolved by melae
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I don't think this needs changing, prefer it as is.

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Marked as resolved by melae

01:23:465 (5,1) - Even with the slider pointing to 1, the spacing here is just a tad too much

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fixed

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Marked as resolved by melae

01:24:179 - filling this gap with two circles or 1/2 slider will emphasize the violin better

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like this a lot thanks <3

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Marked as resolved by melae

01:24:536 (1,2,3,4,5,6,7,8) - I think you overdid it, try lowering the spacing

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you might be right - I'll get a couple of opinions though will prob reduce spacing.

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01:24:536 Agreed, way too ham for the volume of the piano, please nerf

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Also agree with this

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reduced spacing ty for the suggestion (:

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Marked as resolved by melae

01:25:250 (5) A 1/2 slider here could catch the 'sustain' of the cymbal sound

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I sort of second this. I though it could be better mapped like such https://imgur.com/a/eVjs4zm

Listening to the song, there is so much going on here that as a listener or player, you instinctively know that all this music comes to a breakpoint. Especially after this big buildup with the streams, I think mapping it with sliders to distinguish the cymbals, also accurately slows the player down into the following, more relaxing vocal heavy, section.

sry for the paragraph lol >.<

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thanks for the suggestion but after trying this I much much prefer circle spam here. will only change this if I have to.

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Marked as resolved by melae

01:26:648 (1,2) - the drum taps could do with a bit of contrast over the upcoming vocals. a slider could work, since the first tap is quite a bit stronger.

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sure ty

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Marked as resolved by melae

01:26:678 (1) - lmao this goofy as hell bruh (not necessarily a bad thing cuz i laughed)

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?

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Marked as resolved by melae

jus havin a lil fun while modding u.u

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ahh alright haha

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01:26:678 (1,2) I recommend x508 y130 so that its location looks like its own little thing, rather than a continuation of the previous jump spam pattern. If that makes sense... basically I'm just stopping the gameplay for emphasis

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https://prnt.sc/c8xnPh8wP31F - the 1,2 were placed while considering the placement of previous objects as you can see here. I think both the time gap and visual spacing between 01:25:786 (8) - and 01:26:678 (1) - make it very clear to the player that it's not a continuation of the previous jump pattern.

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Marked as resolved by melae
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I think circles look better but thank you

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Marked as resolved by melae

01:28:643 - unmapped vocal

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thanks, surprised I didn't notice this. fixed.

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Marked as resolved by melae

01:28:643 (7,2) - This overlap looks ugly. A slower area of the map, with so much open area, just think it looks bad.

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fixed

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Marked as resolved by melae

tried this, I prefer the single circles

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Marked as resolved by melae

01:32:839 unmapped sound, needs a circle

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if I'm mapping that sounds I would also need to map a sound here 01:32:661 and then this part will become too active for how slow the song is.

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Marked as resolved by melae

nothing wrong with having it on 661, too. if there's a sound, it can get an object. to keep activity down, you can reduce spacing or use reverse spam sliders

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fixed thank you (:

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Marked as resolved by melae

01:38:821 (1,2,3,4,5,6,7,1) - I think this part looks too dirty, maybe you can do something better here?

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fixed I hope (:

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Marked as resolved by melae

01:38:821 Flipping this slider vertically and repositioning will help indicate/differentiate the start of the new combo

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Reopened by Scorf

while it indiciates the start of the new combo it is not consistent with the rest of this jump section. the rest of this jump section would also be kinda messed up by flipping the sliders just for the sake of consistency with the first one.

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Marked as resolved by melae

01:43:107 (1,2,3,4,1,2) - missing hitsound?

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changed hitsounds so should be fixed.

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Marked as resolved by melae

01:44:892 (4,5,6,7,8,9,10,11) - These spacing in this stream is not consistent, maybe check to see if this is intentional. Otherwise, angle into slider could be improved by rotating slider a bit as well.

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remapped/redundant

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Marked as resolved by melae

01:45:941 (1,2,3,4,5) - More emphasis could be given to the vocal than just the spacing change. Maybe you could have the cursor travel in the opposite curve to highlight this? For example;

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I like this idea ty

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Marked as resolved by melae

01:46:387 (1) - making a slider here a quite questionable. because the vocal change is 01:46:298 - instead of 01:46:387 - .
can make 01:46:298 (5) - as reverse slider instead of 01:46:387 (1) -

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making 01:47:369 (1,2,3,4,5) - as high spacing may not a good idea. since the music stop at 01:47:369 - (with out instument, drum etc. only have vocal even the vocal are strong).

it will make the contrast of spacing are weak (kiai part have instument+ drum + strong vocal, but the spacing are same with 01:47:369 (1,2,3,4,5) -.)

so decrease the spacing of 01:47:369 (1,2,3,4,5) - would be nice to make contrast of kiai part.

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01:47:393 (1,2,3,4,5,6,1) - would suggest you to significantly decrease spacing here cuz the song isnt that intense compared to 01:50:246

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also if you follow the vocals i can advise you to put a circle here 01:48:285

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fixed ty (:

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Marked as resolved by melae
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fixed

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Marked as resolved by melae

01:51:853 (1,2) 2 should overlap with 1 because other circles' positioning after sliders in this section make the player think it will also be a 1/2 rhythm

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I don't understand what you mean by this, the spacing between 1 and 2 is the same as the rest of these patterns in this section.

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Marked as resolved by melae

It is currently spaced the same as 01:50:781 (1,2,3,4), which are 1/2 rhythms. This one is has a 3/4 slider instead of 1/2. It should be spaced like 01:57:567 (1,2) is

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Reopened by Scorf

fixed thank you for clarifying

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Marked as resolved by melae

01:55:603 (1) - buff spacing in this circle how did you do in 01:55:246 (1) -

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nerfed spacing here 01:55:603 (1) - to emphasise the jump to the slider here 01:55:960 (1) - (also it was a mod from log off now so I'd rather not change this.

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Marked as resolved by melae

02:13:092 (1,2,1,2) a little lazy imo. even though they're all the same intensity in the song, reducing the sv of the (2) sliders would make it look cool

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tried this, doesn't work here.

"even though they're all the same intensity in the song" - this is exactly why I shouldn't change sv imo.

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Marked as resolved by melae

ty (:

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02:18:108 (6,7) - thoughts on changing flow here? like this
(also i think it should be nc'd)

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Honestly I prefer it how it is now, I think the loud sounds are emphasised enough just from the spacing increase on the final two circles.

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Marked as resolved by melae

02:18:817 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Try making more sense of what which object is supposed to represent, you have especially the drums and piano in this section, but your sliders don't seem to represent specifically either of the two.
You could try for example using a slider whenever there is a note played by the piano and just a circle when only the drum is played.

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done - thanks for the suggestion

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Marked as resolved by melae

02:18:817 You don't need to keep circular flow when starting a completely new pattern in the music. I recommend https://imgur.com/a/aNUprML The sharp change of gameplay direction corresponds to the change in the song

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will get opinions on this, personally I like it how it is but I could be wrong.

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Decided to keep as is as I've changed a couple things in this section since your post.

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Marked as resolved by melae

02:24:346 (1) - ctrl-g and increase spacing maybe? i think it would give better impact pointing the other direction

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Like this a lot, changed ty.

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Marked as resolved by melae
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