mapped by pedeko
submitted
ranked
This beatmap was ranked on 20 May 2024!
nominated by JoshywaBoo and HowRengar
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we got permission to copy timing from this set: https://osu.ppy.sh/beatmapsets/1301419#osu/2699308

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Hi This is a veto

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🔥

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bn

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bn

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Banger

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01:58:240 (2) - new combo groups of 1-2 could start here honestly since this is where the vocal pattern you are following begins, also 01:58:240 (2) - could have more spacing from the slider for better emphasis as well as making the angle from 01:58:384 (3,1) - wide to better highlight the snare https://seni.s-ul.eu/D4VOBGHT

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a

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Marked as resolved by pedeko

02:00:547 (1,2,1,2,1,2) - the music doesnt really sound like its getting more intense over time here though, I dont think having such drastic spacing changes follows that very well so the jumps could overall be more even in size here

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a

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Marked as resolved by pedeko

I think this creates a nice emphasis on the full stop and the slider that comes next so maybe it would be good to do it the first time as well 01:22:759 (1,2,1) -

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a

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Marked as resolved by pedeko

05:12:771 (1,1,1) - these are supposed to be a 3/4 pattern in the song and the vocals are landing on blue tick with inhale on red so you should probably snap it on blue

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a

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Marked as resolved by pedeko

03:37:326 (1,2,3,1,2,3,1,2,3,1) - the emphasis here is off since you want the jump to be on the white ticks where the guitar is the strongest, since you want the jumps to create emphasis on those ticks https://seni.s-ul.eu/lPplV24p

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a

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Marked as resolved by pedeko

03:55:355 (1,2) - maybe ctrl+g here would create a more interesting movement for the finisher since its hsed with toms

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a

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Marked as resolved by pedeko

since the bell sounding thing plays 2 half beat ticks on 04:03:432 (1) - you could change it to 2 circles instead to follow the rhythm better, at the same time since there is no such sound on 04:02:999 (1) - you could replace 04:02:855 (3) - with a half beat slider. that would also fix the combo grouping becase these are not groups of 3

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a

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Marked as resolved by pedeko

04:13:528 (1,1,1,1) - should gradually increase spacing to better represent the snaps more intuitively, additionally it should also be patterned into a visually more recognizable structure since this seems like a big missed opportunity

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a

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Marked as resolved by pedeko

05:30:512 (2,1,2,3,4,1,2,3,4,1,2,3,4,5) - this part unlike the first 2 kiais has a full drumroll for the duration except on 05:30:728 (2) -. there are not any noticable changes throughout the drumroll besides the vocals but even still I think that this stream is overengineered needlessly since the drums themselves give you a good consistent rhythm to follow.

Since there is no drum hit on 05:30:728 (2) - it could be good to make it land on the end of a kickslider and have the rest of the stream as 0.9x spacing consistently, possibly doing a change for the vocal starting on 05:31:233 (11) - if you feel like it is too simple, like so https://seni.s-ul.eu/mHuvaoUK

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i think its more appropriate for the stream to start at 05:30:656 (1) - similar to where the bursts start at the previous 2 kiais. eitherway, i made the stream less curvy and funky, so hopefully less overengineered

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a

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Marked as resolved by pedeko

for this guitar maybe a slider shape that forces more movement since this one is so scrunched up you barely need to aim throughout the duration of the slider 02:07:038 (1) -

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made the slider less scrunched up

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Marked as resolved by pedeko

The light blue combo color looks to be completely out of place with the BG color palette and you should just remove it.

Anyways here's colors I suggest to better follow the bg color palette
combo1: 158, 95, 100
combo2: 245, 158, 152
combo3: 189, 151, 186

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sure

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Marked as resolved by pedeko

the map is fairly clean that could not find many issues at all, it's hard to believe this is your first ranked set

good luck anyways!

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<3

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looks nice 🥰 also nice star rating

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<3

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00:25:644 (1) - same idea as 00:23:336 (1) - but this full stop is even more counterintuitive since it also has a very long guitar sound on the slider end

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Marked as resolved by pedeko

on 00:23:336 (1) - you should probably go for filler rhythm since this stop is inconsistent with the rest of the map so a 3/4 into 1/2 slider would be good filler for long guitar + clickable snare on the end of 00:23:336 (1) like so https://seni.s-ul.eu/gf2oH7Ed

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sure

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Marked as resolved by pedeko

00:23:047 (1) - on this beat the guitar plays 2 half beat sounds on 00:23:047 and 00:23:192.

Since you follow the guitar here with 3/4 sliders for the long sounds it would probably follow it more closely if you did a pattern
with three consecutive 3/4 sliders and then a 1/2 slider or two 1/2 kicksliders/circles like so https://seni.s-ul.eu/FT7tf29p

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yep ok

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Marked as resolved by pedeko

00:38:769 (1) - 00:43:384 (1) - these are good and logical full stops but 00:37:470 (2) - again is very counterintuitive since there is a very audible sound on the red tick you skipped and also a held sound starting on 2. You have good spots in the song for impactful gaps so you shouldnt force them where they dont make the most sense musically

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fixed

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Marked as resolved by pedeko

00:45:547 (1,1,1,1,1,1) - since the pitch is decreasing and the drums change from snares to kicks you would do a spacing change or a decelerating pattern here to better highlight that change instead of keeping spacing the same

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sure, changed for subsequent pattern

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Marked as resolved by pedeko

01:42:951 (1,2,3,4,5,6,7,8) - imo the way this sounds is more like 2 very separated groups of 4 but without any difference so I dont believe a spacing change like that makes sense. honestly 2 triples on kicksliders would highlight that a bit better like this https://seni.s-ul.eu/65bRoY37.

You already do rotation patterns with 3 objects in the map so I think this would fit as well as following the song more closely
01:45:547 (1,2,3,4,5,6,7,8,9) -
01:08:336 (1,2,3,4) -

same suggestion for 2nd kiai

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not sure if i like the execution but will give it a try anyways

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Marked as resolved by pedeko

02:25:355 (5,3) - maybe you wanted to stack this since u stacked 02:27:663 (5,2) -

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a bit confused here since they arent stacked

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Marked as resolved by pedeko

02:10:932 (1,1,1,1,1,1) - same idea as 00:45:547 (1,1,1,1,1,1) since its very similar

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i just dont want it to feel like ive copied and pasted the same pattern but might as well

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Marked as resolved by pedeko

00:44:394 (2,3,1,2,3) - the first jumps could match the size of the second ones better like this 02:09:778 (2,3,1,2,3) - honestly since 00:44:394 (2,3) - feels too small for what the song is doing

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buffed spacing

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Marked as resolved by pedeko

04:27:058 (1) - 04:30:058 (1) - I would love to see a different idea for the kicksliders with no cymbals on them, maybe stacking on the previous circle or some other idea that would reduce the emphasis relative to kicksliders in this section that do have both cymbals and snares

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reduced spacing and removed nc to emphasise kicksliders that has cymbals and snares

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Marked as resolved by pedeko

was this made for one of the tourney's in the >Tournament box in the description? if so you should add the tags for that tourney

suggested tags: エターナル・ドリーム gothic power

repeated tags don't really matter but you repeated rock and metal

meta link: https://www.crossvein.net/discography.html

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ignore the tourney box i will delete it eventually + added tags

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Marked as resolved by pedeko

I would nominate this if I were bn... this map and song both are just so good :DD

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<3

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you should call BN instead tbh. map's pretty solid and clean already at first glance

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<3

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good map

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this is my favourite map of all time please marry me

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<3

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I love this map, plz map more <3

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<3

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cool map

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<3

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not much to say, map's quite polished already. simple, but great flow and structure. good luck!

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<3

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03:06:317 (1,2,1,2,1) - changes in spacing is to sharp. will be better if it will gradually increase spacing here and also 03:06:749 swapc nc with slider for vocals (like here -> https://prnt.sc/WswKd8JCK2cV)

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changed spacing

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a

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Marked as resolved by pedeko
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hitsounder's preference, there isnt a need to change

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Marked as resolved by pedeko

Your BG is too big might reduce the resolution of it

Current Resolution: 2606x1439
RC says: 2560x1440 max. or 1920x1080 (recommended)

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fixed

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Marked as resolved by pedeko

too strong map

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good luck

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