mapped by verychill
submitted
ranked
This beatmap was ranked on 20 August 2022!
nominated by AJT and rosario wknd
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00:52:942 (1) - Beautiful!

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01:18:597 (1,1) - pet peeve but I don't like how the first slider transitions into the second, it looks pretty stale to me idk

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there's no gap to imply that sv is changing

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Marked as resolved by verychill

Think he's talking more about the shapes rather than the spacing, in which case I agree

01:19:425 (1) just feels really mundane for such a long held sound, at least doing something like https://i.imgur.com/9Y9wcS8.png could be a bit more interesting aesthetic-wise

Or you could make a little baby mushroom slider

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Reopened by rosario wknd

that was my point yeah

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made a new thing

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Marked as resolved by verychill

hi verychill since the slider is longer than previous then update the storyboard mushrooms as well?

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01:34:322 (1) -
@Morrighan
would nerf the 1/4 jumps starting out firstly cus the song is def not This intense yet and also to give u the chance to add some progression by gradually increasing em

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chai took over, is nerfed now

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Marked as resolved by verychill

01:38:046 (2,3,4,5,1) - this being 1/4 is a bit weird when you map the same thing as 1/6 later here 01:44:666 (5,1,1,1,1,1,1) - . could also make it 1/3 if you want to keep the rhythm density low

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it is 1/3 now

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Marked as resolved by verychill

01:42:597 (1,2,3) - 1/4 gap usage feels really out of place to me when the rest of the intro is pretty strict 1/2 + the spacing feels a tad high

I'd maybe just shorten these sliders to 1/2 so they fit better here

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chai took over the part, it is now nerfed

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Marked as resolved by verychill

01:44:735 (1,1,1,1,1,1) - I would space these slightly closer to each other to indicate the 1/6 better, I think just the NCing doesn't give enough feedback to realize it speeds up. IMO a smaller curve would be nice but any shape difference can work

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Disagree, current seems quite intuitive with the stream being split at 5 and the NC'ing too

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.

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Marked as resolved by verychill

why in the heck would a 5 combo stream indicate the rest is 1/6? that's one note too late, 01:44:666 (5) - should be NC.
i also second the suggestion about spacing since the combo colours are also fairly similar especially on non-default skin

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Reopened by waefwerf

Agree this this, swap to 1/6 isn't telegraphed very well here

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chai took over part... is now good

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Marked as resolved by verychill

01:45:908 - @morrighan This part of the build-up feels very flat. The rhythm is getting more dense but it's being mapped with a less dense rhythm here so the map becomes less intense. This also doesn't lead well into 01:52:942 - to 01:59:046 - in either rhythm or spacing, since at 01:52:942 (1) - SV goes from 0 to 100 when the song doesn't at all change that drastically. Suggest reworking the build-up to have a more gradual intensity increase (and probably end at a less intense point IMO)

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chai took over, intensity buildup is better now

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Marked as resolved by verychill

01:52:838 (3) - drum hn + drum finish like 01:54:493 (3) - would be nice for more feedback

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added a bunch

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Marked as resolved by verychill

01:52:942 (1) - Could perhaps shorten this to 01:53:253 and stick a circle on 01:53:356

All of the same scratchy synth sounds on 01:53:666 01:53:977 01:54:184 etc. for this section are active so having 01:53:356 on passive feels a bit off

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chai took over the part... the slider length snaps to the REEE vocal nicely, I see no issue with 3/4 length in current rhythm choice

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Marked as resolved by verychill

01:53:460 (2,3,4) - @morrighan shift forward one 1/4 beat and end 01:52:942 (1) - at yellow tick, currently 01:53:460 (2) - is placed really misleadingly

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current chai ver seems fine

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Marked as resolved by verychill

01:55:839 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is an insane difficulty spike that isn't really warranted

This part of the buildup is much less intense than 01:57:080 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) so such massive 1/4 jumps between streams is super overkill, honestly feels like this patterning could use a rework as a whole

Perhaps ctrl+g on 01:56:253 (1,2,3,4) & 01:57:080 (1,2,3,4) could be a nice substitution

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chai took over, difficulty is now better in line

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Marked as resolved by verychill

02:02:873 (1) - Ctrl-g could make the movement in the slider be felt more strongly I feel like, since right now it's shadowed by the big jump you have to do from 02:02:460 (1,1) -

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it's also inconsistent with the rest (but I still prefer spacing it) so @verychill can u rotate 02:02:460 (1) - 66° and place it at the coords X340 Y35

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fix...

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...ed

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Marked as resolved by verychill

02:09:494 (1) - I think this slidershape feels a bit out of place compared to your previous ones, other designs were more "wavy" if that makes sense, changing it to feel less jagged can fit what you're trying to do here better I feel like

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nah this has a wavy feel too

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.

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Marked as resolved by verychill

02:30:080 (1,2,3) - 02:31:735 (1,2,3) - 02:33:391 (1,2,3) - 02:40:011 (1,2) - @bongo @stratos these are all different takes on this idea, and all are different from the initial take 02:11:873 (1,2,1) - . Think this could be done more consistently (last one is 'worst' IMO), personally I thought the back and forth version made the most sense musically.

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ye

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ye

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Marked as resolved by verychill

02:31:735 (1,2,3) - I feel like this angle is too wide, if you compare it to all the other patterns of the same sound in this section, it doesn't catch the "back & forth" feeling of the sound as well as the others.

Compared to: 02:30:080 (1,2,3) - 02:33:391 (1,2,3) - 02:36:701 (1,2,3) - 02:38:356 (1,2,3) -

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it'd make sense to pattern 02:31:735 (1,2,3,1) - similar to 02:38:356 (1,2,3,1) -

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.

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Marked as resolved by verychill

02:37:632 (1) - this slidershape feels a bit out of place, this whole section has been repeated straight sliders and I feel like if it more or less mirrored the past slider it would look sick and a bit more aesthetically pleasing

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part got some fixes

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Marked as resolved by verychill

02:48:804 (1) - offscrneen

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fixed

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Marked as resolved by verychill

02:50:460 (2,2) - Wouldn't an NC on both of these fit your NC structure better? since you seemed to do them on all the previous sliders aswell

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Assuming the second (2) refers to 02:53:770 (2) -, yeah that makes more sense. I'll poke chill to do it

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fix

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Marked as resolved by verychill

02:58:735 (1,1,2,3,1,2,1) - You've got a very clear buildup in the music here so this stuff could probably use some sort of spacing buff, feels a bit mundane compared to stuff like 02:57:701 (1,2,3,4,1,2,3)

03:00:597 (1,2,3,4) - As well

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Or at least avoid really crunchy patterning for stuff like 03:00:391 (1,1,2,3,4) as it feels really constricted

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increased spacing

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updated

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Marked as resolved by verychill

03:02:046 (1,2,1,2,1,2,1,2,1,2,1) - idk if its just me but I'm having real issues reading this, feels like a really read/memory heavy part and I think it could probably be nerfed while conveying a similar feel, I guess stacking these 03:02:666 (1,1,1,1) - on the sliderheads coming after them? but you can probably think of something cooler

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personally didnt have any issues reading this on my sightread

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I advocate to arranging them like https://osu.ppy.sh/ss/17068641/4b49 since the current pattern exists in a conceptual vacuum compared to the rest of the map

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did a similar thing to verychill's suggestion

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g

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Marked as resolved by verychill

03:08:046 (1) - This sound starts much later than 03:08:046, head should be snapped more around 03:08:149 ish

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fixed now

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Marked as resolved by verychill

03:21:080 (1) - I feel like 8 sv is a bit much here LOL, it's not unplayable but you have to rush to the middle in order to not sliderbreak I feel like, something like 6 would be much more managable IMO and wouldn't cause frustrating breaks midmap

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never mind, ignore this, it's actually not as bad as looking in the editor seemed like

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Marked as resolved by Xilver15

Amazing part, 03:31:839 (1) - -> 07:46:322 (1) - . The flow, the visuals, this slowdown 07:19:839 (1) -, the speedup stream stacks. It works so well! Good shit

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Extremely minor but it bothers me every time I look at the map.

03:35:149 (1,2,3,4,5) - & 03:38:460 (1,2,3,4,5) - these repeat sliders aren't aliened with the stream perfectly. Like these are 03:41:770 (1,2,3,4,5) - 03:45:080 (1,2,3,4,5) -

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fixed

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Marked as resolved by verychill

03:35:977 (1,2,3,4,1,2,3,4) - 03:37:632 (1,2,3,4,1,2,3,4) - 03:39:287 (1,2,3,4,1,2,3,4) - @naru these all have wildly different intensities for a part of the song that sounds relatively the same. I think a nice concept here could be to focus on 4-note groups with more gradual increases or decreases in spacing (03:42:597 (1,2,3,4,1,2,3,4) - this type of grouping also works in places).

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The patterns now tries to follow the same difficulty, with a bit higher playability. I tried creating a concept that it follows from start to finish, bit unsure about the spacing, but it looks a lot better. Thanks

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seems better

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Marked as resolved by verychill

03:45:908 (1,2,1,2,1,2,1,2) - Why normal sample for these?

They're pretty much identical to 03:40:942 (1,2,3,4,1,2,3,4,1,2,3,4) 03:42:597 (1,2,3,4,1,2,3,4) so just just spamming whistles like the others should be fitting enough

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I assume this was to highlight the lower synth notes here but imo it doesn't really fit

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sure why not

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fixed

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Marked as resolved by verychill

04:01:632 - the way you mapped it is fine as a break, but if you have time and want to, perhaps mixing in some of the drums would make this part a bit more engaging to play? maybe its better or worse idk

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when i mapped this originally i tried to map the drums but any consistent way of mapping them ended up being too intense for my liking which is why i mapped it the way i did

if anyone has any specific ideas on how to incorporate the drums im open to suggestions, but i dont mind it as is

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https://osu.ppy.sh/ss/17030223/45ba can just do this rhythm with low spacing patterning like in image... mapping non-spaced doubles is extremely low intensity in contrast to the fact many of these doubles are super spaced elsewhere in the map

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i couldnt really figure out how to incorporate the noises i mapped rn into that rhythm tho. if it were just 15 seconds of that rhythm i think itd be much more boring. swapping between mapping the drums and the other sounds constantly makes it feel so disconnected from the music

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you can literally just keep old rhythm but fill the gaps where drums are present and it's good imo

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thats what i meant by "feels disconnected from the music". when i do that it just seems like the map isnt really following the song, but instead following the sounds. like for example if i map any of the drums stuff like 04:02:460 (2) - feels so off, but mapping over that sound with just drums is so monotonous

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like imo the sounds i've mapped are by far the most significant/stand-out part of the song, while the drums are really a background texture

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How about a makeshift filler rhythm like https://osu.ppy.sh/ss/17075152/5275 timestamp of screenshot 04:03:494 -

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i added a couple circles on red ticks that i feel fit, lmk if its enough

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this is fine

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Marked as resolved by verychill

#2568873
this also leads me into this part 04:14:873 - , which is a very high contrast in difficulty to the last one. 04:15:908 (3,4,5,6,7,8) - these movements look pretty ruff, maybe you could think of a better way for these parts? rhytmically its fine it just feels like an unnecessary spacing spike

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Agreed, I believe this is the hardest part of the entire map currently (290BPM awkward jumps)

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sebu took over this part

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Marked as resolved by verychill

04:27:908 (1) - Burai here is pretty unreadable for people with skins that don't draw tails

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separated head and tail

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Marked as resolved by verychill

04:41:356 - this part does the job but visually it looks a bit underwhelming, you use consistent objects in isolation but it still looks like you don't have an idea of what you want to convey here. Perhaps doing something more interesting with these 04:48:184 (1,2,3,4,1,2,3,4) - and not having them so different

04:51:287 (1,1,2,3,1,2,1,2,1) - this part is nice tho

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04:48:184 (1,2,3,4,1,2,3,4) - are supposed to be mushrooms i think and thats pretty epic

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I agree with Ataraksia

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execution could be clearer like https://osu.ppy.sh/ss/17068646/75a4

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  1. entire thing is remapped, 2. ye they are mushrooms
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seems good

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Marked as resolved by verychill

04:44:873 (1,2,3,4,1,2,3,4) - @defectum would switch spacing order on these, seems backward right now

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edited, didnt change spacing order but pattern is now two dimensional instead of one dimensional (imo the sounds are a bit different for the first 3 quads and the 2 next)

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.

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Marked as resolved by verychill

@chill just Snap the line so it doesnt fuck up da map next update

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fixed

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Marked as resolved by verychill

04:48:184 (1,2,3) - 04:49:632 (1,2,3) - @defectum These should probably have the same type of idea somehow.

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changed flow a bit, however i still think they should be as they are (they are the same but "inverse")

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it's cool

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Marked as resolved by verychill

04:54:804 (2,3,4,5,6,1,2,3,4,5,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7) - not a big fan of these compact overlaps, we go from a previously slow section to this powerful buildup, I feel like you could make it a bit more difficult or spaced in general. Try to make use of the strong snares like these 04:55:011 - and maybe emphasize them with spacing and see how it plays

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Fixed

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.

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Marked as resolved by verychill

05:00:908 (3) - could probably delete this? and would love some more emphasis on 05:00:804 (2) - . perhaps a jump from 1 to 2 like this http://puu.sh/I6O4f/e335e1a358.jpg

Idk why I marked this as a problem lol, should be suggestion

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Fixed

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.

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Marked as resolved by verychill

05:01:891 (3) - this slider kinda misses the rhythm here, it should at least start on the blue tick imo and be a single repeat slider or something like that

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Fixed, now starts on blue tick but is only shortened by 1 repeat.

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Marked as resolved by verychill

05:03:287 (2,3,4,5,6) - I feel like this part misses a really nice rhythm, I'd almost prefer this whole part be circles with proper emphasis on the percussions kinda like this https://osu.ppy.sh/ss/16992970/0136

Doesn't have to be exactly like this, maybe you can use some more sliders but I really would like to see more emphasis on the percussions

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True, re-mapped this part.

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.

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Marked as resolved by verychill

05:07:839 - this entire part looks amazing, but I have no clue how it plays. maybe someone better can take a look at it and give feedback cuz I really like how it looks but how it plays is kinda questionable with all the stops etc, idk

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i agree this needs more playtesting, I also find it pretty hard to play but with how rusty I am I cannot really say what to do about it

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gameplay is fine imo, except for this imo 05:08:563 (2,1,2) - which has 2 fast snaps in row (compare to 05:11:873 (2,1,2) - where first gap is much much smaller)

structure of some patterns could be improved to make it more intuitive though:

05:10:425 (2,5) - stack (see 05:15:391 (3,3) - )

05:10:425 (2,4,1) - could make these sliders follow pattern logic like 05:10:425 (2,4,1) -

05:15:391 (3,2,1) - same

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difficulty wise this was not that hard compared to sections like 04:14:873 - 03:48:391 - 07:20:253 - so i think its fine. i think the slight reading challenge is justified since the map has like a 7*+ aim requirement

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Marked as resolved by verychill

05:07:839 (1) - @waefwerf this is very rude pls start off with non Jumpscare level sv

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yu're mum

something was attempted in the previous sliders to make it a less sharp transition. I prefer current SV as the song is really powerful right here

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+1
Virtually unhittable for someone who isn't familiar enough with the map, sv should be decreased by a decent amount

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I think it's fine. You could consider it a concept expansion of Fisky part fast buzz idea 02:07:839 (1) - etc

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Marked as resolved by verychill

sv has been nerfed by 20% in latest update

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05:09:494 (1) - 05:12:804 (1) - personally think you should change those to the smaller reverse slider you did at 05:16:115 (1) - , would be way cooler imo

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ya i did the thing

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updated

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Marked as resolved by verychill

nvm due to popular demand and my own opinion imma revert 05:09:494 (1) - and 05:12:804 (1) - to not reverse slider unless my mind changes again.

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Reopened by waefwerf
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.

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Marked as resolved by verychill

05:14:873 (1,2,1,2) - i think the flow here should be something like the others (like 05:18:287 (2,1,2,1,2) ) because it felt a bit off when playing the map. A flow similar to this? https://osu.ppy.sh/ss/17073287/9237 also good job on mapping cause overall its really nice visually and gameplay wise!

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made the flow sharper, kept 05:15:391 (3) - as is. thank you! :)

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Marked as resolved by verychill

05:21:080 - while the same "part" of the song, this one is very different from the previous, which is fine imo but I'd like it to transition a bit better. maybe lower SV on these sliders 05:22:735 (1) - like werf did? maybe you can think of something better than what I did idk

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removed single and extended slider further to be able to slow down the sv while keeping the same slider-length and shape just to add some extra oomph emphasis on the next object.

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.

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Marked as resolved by verychill
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also is the ncing meant 2 start here 05:21:701 (2) -

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added s-w

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Marked as resolved by verychill

05:22:735 (1) - & 05:26:046 (1) - & 05:29:356 (1) - opinions/thoughts on changing sv on these to ~2.6 and potentially add hitsounds to the sliderend? imo it sounds and plays better to not have it offbeat because it follows hihat + bass which the previous 2 sliders also follow

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seems like it was changed in the newest version so ill mark as resolved

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Marked as resolved by Defectum

05:30:322 (1,1) - I don't like the use of NC here, the placement tells you there's a gap in the timeline, which there isn't. I think removing both of these will make this rhythm easier to read.

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Don't really agree with that tbh. If there were a gap, then the spacing would make absolutely no sense instead, meaning the only logical option for the player is to assume its a continuous stream and therefore the NC doesn't really matter at all.

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we can stick with hysteria preference in regards to NCs imo.

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Marked as resolved by verychill

agree with xilver

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Reopened by AJT

i also think the gap is rather excessive tbh, would rather they were touching (barely) since this rhythm is kind of out of left field to begin with

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05:33:411 (5,1) - this gap also sucks imo, having to do a cut into the next pattern makes less sense than the stream ending on the first note of the new pattern

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05:33:411 (5,1,2) - now that we're speaking of this, the flow on this transition is crazy

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this has already been changed by verychill afaik

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yea

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Marked as resolved by verychill

05:30:322 (1,2,3,4,1,2,3,4,5,6) - These 1/6 sounds really aren't all that strong + suddenly swapping away from the electric guitar feels like an odd choice when this entire section seems to revive around it

I'd either nerf the 1/6 density in here maybe with a reverse or gut this altogether and just follow the guitar

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I genuinely don't see the issue with this pattern or rhythm. There's repeated use of 1/6 (might not be a lot but when it's in the song I have mapped it) its not difficult compared to other sections so its not a diff spike, and it follows the structure of the section. Dumbing it down with repeats wont fit the intensity and ignoring it would break consistency.

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1/6 is cool. Bass mapper gang unite

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Marked as resolved by verychill

05:32:666 (1,2,3,4,5,1,2,3,4,5) - NCing these the same like at 05:19:425 (1,1,1,1,1,1) - would help ease confusion I feel like

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done

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Marked as resolved by verychill

05:34:322 (1,1,1,1,1,1,1,1) - @Hysteria I appreciate the idea of this bit, but it feels really shallow to have 15 seconds with a grand total of two distinct object placements and a spinner on a weak sound. There's plenty of placefield to place mushrooms elsewhere, and I'd do completely away with the spinner (maybe put a non-mushroom slider there?)

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I personally believe that the simplicity of the current section is a nice addition to an otherwise pretty technical and advanced map. It's a nice break that fits the theme of the mapping and the sounds that are mapped (there's only two different synth noises, both represented by two difference shrooms). The spinner is also in my opinion the most fitting thing for the sound its covering, a slider wouldnt fit and as written earlier the entire idea of the section is it to break the nonsimple design of the rest of the map.

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It's fine

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Marked as resolved by verychill

06:02:460 (1) - I appreciate the SHROOM but I feel this SV is really out of place, if you wanna shroom perhaps do like hysteria did here 05:35:977 (1) -

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ye changed to 1,2 , should be fine now

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Marked as resolved by verychill

06:06:597 - i wrote in the discord some time ago but i think it kindof got forgotten so ill post again, there shouldnt really be a break here, it makes no sense

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fixd

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Marked as resolved by verychill

seems like the break is still there on my part, just making sure it's intentional

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Reopened by Xilver15

fixd for real

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Marked as resolved by verychill

06:07:425 - Was there supposed to be a note there where the SB ring was at? seems kinda weird to place a ring effect nowhere close to any note

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No I placed these circle SB elements in correlation to the direction the sound came from (to me at least). Hopefully as you get further into the song it makes sense.

The first one 05:59:977 (1) - does set the expectations you have, so I get where you're coming from.

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gotcha, thanks (no idea if I'm supposed to resolve or not)

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Marked as resolved by Xilver15

06:07:425 - @oyu
It's represented in storyboard and all other same sounds are followed, so why not follow here too?
Personally, I thought it would be much cooler to take this.

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ye sure, added circle

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Marked as resolved by verychill

06:20:149 (1,2) - Really not into such a harsh 1/4 jump after the break at 06:20:149 (1,2)

Moght be better to lower spacing between 06:20:149 (1,2) or stack them

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@werf

I agree. Past 06:27:287 - the rest of the buildup is mostly flowaim with some much less spaced snaps. It makes more sense to save more snappy snaps for the chorus.

All other problem 1/4 instances:

06:15:597 (7,1) - funny enough this is where the snap works the best
06:16:839 (5,6) -
06:18:908 (4,1) - this is actually sooo rough
06:22:218 (7,1) -
06:23:460 (5,6) -
06:26:046 (1,2) -
06:26:460 (1,2,3) - could nerf the triangle spacing a bit too to help make the similar triangles in liiraye part better stand out (like 06:41:977 (1,2,1) - 06:43:632 (1,2,1) - )

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partially remapped to make it a bit more flowy and make 1/4 jumps more in line with the remainder of the buildup

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Marked as resolved by verychill

06:33:908 - whoever mapped this part is 10/10 amazing mapper and should never be criticized

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06:38:046 (2) - whoops?

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fixed snap, NC and missing hs

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Marked as resolved by verychill

06:40:528 (1,1) - these being 1/8 while 06:43:839 (1,1) - these are 1/16 is Very Cool and Nice

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06:45:287 (3) - The jump to here from the last note is a bit too much imo...I know it's the buildup and I like tasteful emphasis like these, but nerfing it a bit will be less of a jumpscare while still being tasteful.

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nerfed it a bit

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Marked as resolved by verychill

06:47:149 (1,2,3,4,5,6,7,8) - could make sliderends have half volume of heads for skin users

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same for next sliderstream

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made ends 5%

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Marked as resolved by verychill

06:47:977 (1,2,3,4) - spacing could be higher here, this is really free to play compared to everything else in this section

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did some changes overall to this section lmk if its good

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seems good

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Marked as resolved by verychill

06:48:804 (1,1,2,3,4,1,2) - this transition is really awkward to grok because of 06:48:804 (1,1,2,3,4,1) - overlap for non-obvious number of beats followed by odd-rhythm cutstreams 06:49:425 (1,2,3,1,2,3) - . I would move both 06:48:804 (1) - and 06:49:425 (1) - to different locations

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ok captain!

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updated

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Marked as resolved by verychill

06:53:356 (2) - In my opinion the 6x SV on this takes away a lot of the emphasis from the buildup, it's cool but there's a lot of empty space between it and the rest of the kiai (06:53:461 to 06:53:769) where you don't do anythingwhile playing, it removes a lot of the "impact" the buildup had. I would do something like 2x and snap it to 1/4 blue tick, would make it feel way more powerful.

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when you say 1/4 blue tick did you mean turning it into a 3/4 slider? having such a long slider feels kinda like the opposite of what I was going for so I'm just making sure I understand you

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https://i.imgur.com/8NcB9dr.jpeg Hope this shows it, and yeah I meant a 3/4 slider. I'm aware it's a conscious choice so it's no worries if you wanna keep, I just think a 3/4 slider will compliment the buildup better.

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Gotcha, mm for now I'll keep it. Reason I think it fits better this way is because the song kinda stops at the 1/4, with a hard drum and a swooping sound that I tried to replicate with the slidershape, I could perhaps nerf the SV a bit if it's too hard but the 1/4 length is how I wanted it.

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a.wav

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Marked as resolved by verychill

maybe this bit could feel better (at least when replaying) if 06:53:770 (1) - part somehow started near the end of the big slider

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Reopened by waefwerf

@Zer0- @liiraye btw

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+1 on this
I'd maybe even go lower than xilver suggested and do a 1/8 gap ie. https://i.imgur.com/SVP14di.png

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The reason I disagree with making the slider longer is because this section 06:53:511 - to 06:53:718 - is just the after-effect of the "snappy" sound the current slider is following. Rn I think it works well as a transition into the kiai because of how it just suddenly "breaks" after the buildup. I would probably agree more to werfs suggestion about making the kiai start under the fast slider instead if that causes some confusion, but that would require @Zer0- 's input.

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could ctrl-h 06:52:115 (1,1,2,1,2,1,2) - , make 06:53:356 (2) - face down and move stuff a bit for this outcome: https://osu.ppy.sh/ss/17413858/d155

My take on whether to use a snappy kickslider or slow slider:
06:53:356 (2,1) - being stacked is ideal if a high sv kickslider is used (that's what my screenshot solution also addresses)

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I could move around the start of the kiai to be stacked under the slider if it needs to be, and in that case I'd probably want to change the shape of the slider a bit to be less awkward than this https://i.imgur.com/N4322TY.png

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That'd be sweet.

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start of kiai updated

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Marked as resolved by verychill

06:53:356 (2) - @liiraye why is this not a mushroom :werf:

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cuz I like how this plays :3

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.

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Marked as resolved by verychill

07:20:253 (1,2,3,4,5,6,7) - This sort of comes out of nowhere, I see a lot of players getting 100s or missing here, but at the same time it's the peak of the kiai so I'd feel bad if it was gone...I would maybe suggest only making the first one a buzz slider pattern to let people prepare for the rest of the 1/6ths coming up. It's fine if you wanna keep it though, but I think it can help playability a little bit

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never mind on this too LOL, it's too cool to nerf

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Marked as resolved by Xilver15

07:20:253 (1) - cannot hear the d-hn at all in this part @chill/arbane/nowa/whoever

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fixed volumes all around

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Marked as resolved by verychill

07:20:253 - section: consider adding more feedback on the bursts as drum-hitnormal is practically inaudible (it won't be with skins as everyone will ignore hs anyway but they could use more emphasis anyways)

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added d-hf on 1/6

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Marked as resolved by verychill

while we're here, why is 07:20:253 (1) - when @Nowaie 's part starts have a different font compared to all of the other names in the storyboard? i have a feeling this just isnt intentional when every other name isnt the same font

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it's a forbidden mapping technique for climax of the song called font emphasis

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Marked as resolved by verychill

for real, nowa name changed partway through so a new asset had to be created... I don't see that big of a difference so it seems fine to me

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07:44:046 (1,2,3,4) - i kinda thought this was about to be another burst with the way it was scrunched up, could space it out a bit more

feel free to skill issue ratio me

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it seems like a natural continuation of this logic 07:43:632 (1,2,3) -

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wait i misread it in editor lol it is a burst

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Marked as resolved by AJT

denying my kds lmao

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07:45:908 (1,2,1,2,1) - I think this angle on 07:46:115 (1,2) - , coming from the last 2 notes at 07:45:908 (1,2) - feels a bit too rough compared to the last ones. Moving it closer to 07:46:322 (1) - can help ease the emphasis you want to do while feeling less janky. ex: https://i.imgur.com/mNgE4It.jpeg

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07:45:701 (1,2,1,2,1,2,1) - could even split pattern something like https://osu.ppy.sh/ss/17267546/1b65

In light of general playfield usage in nowa part https://osu.ppy.sh/ss/17267562/d6f8, ending this part in the top left corner could definitely be quite a potent thing to do.

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Playfield usage is a myth

I'm generally fine with the current change, but I'd move this 07:46:322 (1) - to (203,99) for a more fluid direction change with the angles in general.

While the angle itself may not highlight the special sound anymore, the stop in the objects should do good enough of a job on emphasizing

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.

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Marked as resolved by verychill

Is this intended or a miss? 07:56:977 (2,1) - Every other slider in this section has the "Cymbal?" <- (not sure if correct term) sound while these are swapped.

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its russian mapping logic yall zoomers wouldnt get it smh

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d-hf is consistently used for kick in this section, I don't see the issue

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Marked as resolved by verychill

07:59:149 (1,2,3,1) - How about ctrl+H on this pattern to match the same angles as the ones on 07:58:322 (1,2,3,4,1,2,3,4) - ? You could even make something cool by overlapping 07:59:460 (1) - 's tail with 07:59:977 (1) - 's head, will give the long slider more emphasis

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Don't really see the need for the change and I just simply disagree with the second point.

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.

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Marked as resolved by verychill

08:24:804 - @melon boy The rest of the song starting here repeats while growing in intensity, but the map only repeats so it feels fairly underwhelming. Suggest you do something to gradually increase intensity

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loved the mushroom ending btw <3 but maybe it could be more screen-sized

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I changed it!!!!!!!!!!!!!

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.

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Marked as resolved by verychill
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