mapped by Tankuwi
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This beatmap wasn't updated since 30 July 2024 so it was graveyarded...
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00:05:935 (3,2) - just be aware of how close the tail of the reverse slider is to the head of 00:07:892 (2) - and think about how slider (2) will be visible before you reach the reverse arrow on 00:05:935 (3) - (albeit extremely slight) and just consider moving the tail of (3) away from (2) slightly to avoid any reasonable doubt of players justing to hit (2) after reaching the reverse arrow

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rotated reverse slider by 30° and changed position of 00:07:892 (2) - so should be fixed

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Marked as resolved by Tankuwi

00:10:283 (1,2) - something like this https://i.imgur.com/u6zabF9.png would fit way better

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agreed, changed

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Marked as resolved by Tankuwi

00:11:984 (3) - this slider could be symmetrical with the first slider: 00:10:245 (1) - before. Sliderend Point would be coords: x:408 y:194 because you made smth like this here 00:28:723 (2,3) - and it's a bit more consistant.

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didn't get about the sliderend point coord, but i'm correctly understand u it's already parallel...

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Marked as resolved by Tankuwi

00:13:979 - i know youre focusing on vocals in this part, but for an Easy this is just very confusing rythm overall, i would focus on the beats here and make the rythm simpler

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dunno, i like more following vocal here, but changed this 00:23:109 (4) - to fit the snare drum sound there

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i think it's enough okay for now, like vocal doesn't lose the focus and some drums are mapped there, so i'll leave it as it is, reopen if here's the important reason to change my mind

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Marked as resolved by Tankuwi

00:33:071 (3,4) - i think rhythm like this should be consistent throughout the diff, here u use 3/2 slider + circle, next one 00:46:984 (3,4) - u use circle + 3/2 slider and here 01:42:636 (3,4,5) - u use 3 circles. i think a consistent rhythm makes things a lot cleaner than it is now

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01:42:636 (3,4,5) - changed 3 circles by 3/2 slider + circle, i think for now it's better

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Marked as resolved by Tankuwi

00:37:022 Hmms, that beat here is for sure more noticeable then the beat 00:37:239 (1) - is placed on. Would recommend to make the slider start at 00:37:022 so 1/2 beat earlier :)

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01:25:935 (1) - ^ similar "issue" here

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Btw. you could emphasise those sliders, by changing the slider shape. If you'd work with a red anchor, which is (lets take this 01:25:935 (1) - slider here.) exactly on the 1/2 beat tick after my recommended start position, you do charm a lot more this beat. Let me show you a screenshot so you know what I am talking about. xD

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https://gyazo.com/451b50ea06d32a25b9434c740cfa6d12 + https://gyazo.com/38656e5790b6f30b10ef9ee9a61ffcdd (because of the rhytmn, you can work with 2 red anchor points here c:)

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as u can hear i'm focusing more on vocal + there's important kick sound which makes new vocal pattern start comparing to 01:27:457 (3) - which contains continuing of whole phrase "звезд в небесах"

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Marked as resolved by Tankuwi

00:41:767 (1,2) - i think rhythm used here is weak, a rhythm like this 00:27:854 (1,2) - is much better imo

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disagree, 2 notes are more stronger than sliders

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Marked as resolved by Tankuwi

00:54:848 (1) - no new combo needed here imo ~ nothing special happens right here that makes sense to add a new combo on those objects

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actually something does happen here, f.e. u can see that i put nc here: 00:40:935 (1) - where i emphasized the transition of 4 beats: kick, kick, snare and kick, similar happens here: 01:36:587 (1) -
but i didn't put 01:50:500 (3) - here nc bcause i though it'd be too short for easy diff, so i can add it for consistency

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Marked as resolved by Tankuwi

00:55:718 (1) - until 01:20:065 I would highly recommend to map completely 1/1 beat here. Beat is way too good to map on vocals. It's also a lot easier for newer players to stick to this "easier" rhytmic pattern, then trying to focus on vocal rhytmn.

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dunno, need more opinion about that, so i'll keep that topic open

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remapped and applied this mod

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Marked as resolved by Tankuwi

01:03:979 (2,1) - directional flow of 01:03:979 (2) - pointing straight to the head of 01:06:152 (1) - could lead players to move to play that object next instead of hitting 01:05:718 (3) - Consider tweaking 01:03:979 (2) - to aim towards (3) a little clearer

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fixed positioning so 01:06:152 (1) - is more far away from 01:03:979 (2) -

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Marked as resolved by Tankuwi

01:05:718 - 01:15:283 - this is just very very undermapped, you should definetely add a few more objects here

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01:07:022 (2) - 01:13:109 (1) - added, i think there's enough intensive rhythm for now

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Marked as resolved by Tankuwi

01:25:897 (3) - i think this would be fitting better: https://puu.sh/Ikixv/13388cd094.png. and if you want to keep the rotation i would say smth like this: https://puu.sh/IkizP/986ada37d9.png because the next 1st circle feels a little bit off for me.

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ye, i like this suggestion, done

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Marked as resolved by Tankuwi

01:27:022 Strong beat here again - Slider (01:27:457 (2) - ) should start here and should also have a red anchor here 01:28:109

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snare is stronger for my opinion, i emphasized the rhythm for the same way as here: 00:31:370 (1,2) - but forgot to nc it

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Marked as resolved by Tankuwi

01:35:245 (3,1) - Could be symmetrical in a line together: https://puu.sh/IkiCk/dce913c772.png and looks better imo. After that you could blanket these bois: 01:36:984 (2,1) - https://puu.sh/IkiDH/d0a2a86f5d.png. (Visual Fix) because it would be a bit consistant again like you did here as a blanket 01:47:854 (1,2) -

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01:35:245 (3,1) - i made this special to show build-up here: 01:36:549 (1,2) - and 01:37:419 (1) - isn't blanketed with 01:36:984 (2) - bcause it can help novice to understand what to tap here by spacing

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Marked as resolved by Tankuwi

01:39:848 (3) - red anchor on 01:40:283

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never used to map sounds in this way on this map, so no change

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Marked as resolved by Tankuwi

01:51:370 - this whole kiai is also very undermapped. you should probably add a cirlce or w/e at here 01:54:413 - 01:56:152 - but tbh overall i dont understand your rythm choice here. there is much less mapped here in the kiai than at the vocal parts of the start.

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remapped to emphasized more reasonable and considerable sounds

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Marked as resolved by Tankuwi

01:59:196 (2) - ctrl + h and reposition it, so you blanket 01:58:326 (1) - this slidertail :)

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i'm focusing more on comfortable flow for easy players, if i'll do ctrl+h, it would be uncomfortable to read patterns by flow

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Marked as resolved by Tankuwi

02:06:114 (2) - Think you could overlap this circle with the slider before on the red slidertick 02:03:506 (1) - so it has then a straight line with 02:05:245 (1) -

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it's not overlapping bcause 02:03:506 (1) - doesn't exist already when 02:06:114 (2) - this circle starts to exist

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Marked as resolved by Tankuwi

02:10:500 (3) - could be similar pattern likely you have picked here 02:04:848 (2,1) - - just make sure you hug the following hitcircle :)

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i'm copying the rhythm from here: 01:51:370 - 02:05:283 - to here 02:05:283 - 02:19:196 - with very small changes f.e. here: 02:17:457 (1,2,3) - so, the pattern u mentioned isn't similar to 02:10:500 (3,4) - and 01:56:587 (3,4) - is.

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Marked as resolved by Tankuwi
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