00:21:679 (6,7) - these should just be triples-rhythm instead of burst-rhythm, slowing down the song to 25% here shows the song emphasizing triples for this part
the given rhythm works for simplification, i guess, but it would be nice to follow the song a bit more accurately here by mapping these as active triples imo
I think this note 00:22:479 (1) - needs a good selection, since on drums you usually have very good notes apart from this one (here's an example 00:19:279 (1) )
00:33:979 (4,5) - slider makes more sense for this rhythm to reduce density, i don't see a reason to have this section as entirely jumps compared to smth like 00:37:679 (1,2,3,4) - this, just as an example
i get it's probably for rhythm differentiation, but given the fact this is a 300 BPM song, having jumps for this just feels pretty overkill
00:54:279 (9,10,11) - NC these? the bursts prior were all 300 BPM (including the ones after), so this would help differentiate it a bit more
02:09:279 (2,3,4,5,6,7) - same
01:19:479 (6) - 01:22:679 (6) - 01:25:879 (6) - would also NC these to show that you're emphasizing the guitar here rather than other instruments (plus it looks a bit neater imo)
02:31:412 (2,3,4,5,6) - NC these since 1/3 jumps (not as necessary as the streams ig but still would be nice)
03:20:033 (5) - NC since this is 1/4 rhythm instead of 1/6
03:24:736 (6) - 03:29:925 (3) - missing NC here for consistency with 03:14:357 (1) - this
03:27:817 (5) - missing NC for consistency with pretty much the entirety of this section Lol
it is worth considering this spacing 01:06:679 (6,7) - because from this 01:06:479 (4,5) - it does not differ in anything, although the sound becomes more intense than before, it is enough to increase the spacing or something to distinguish this spacing from the original
01:11:879 (11,12,13,14) - 01:15:079 (11,12,13,14) - these should just be 1/2 jumps like they are in 04:14:783 (1) - this section, the hitsounds do make this a bit more justifiable to overmap, but it doesn't really make sense to do it here and not the other (almost identical) place tbh
01:17:579 (5,6,7) - This triple isn't perfectly snapped (same thing for the triples I listed below)
01:30:379 (5,6,7) -
01:38:579 (1,2,3) -
01:55:579 (3,4,5) -
01:55:879 (7,8,9) -
01:40:879 (3,1,1) - would make way more sense to have this grouped as one pattern instead of the way it's done currently, right now 01:40:879 (3,1) - this doesn't look all that much different from a 1/2 jump aside from the NC
04:45:183 (3,1) - same
02:16:079 (1,3) - this overlap doesnt look really good, just moving it a little bit so that they dont overlap would probably better maybe?
02:26:879 (3,4) - nerf this spacing, this is gunga big for what's supposed to be a slow section, especially when 02:28:079 (2,3) - this is tiny in comparison
02:29:679 (1,2,3,4,1,2,3,4) - 02:31:279 (1,2,3,4,5,6) - i'd also say nerf the spacing of these since i don't really think jumps are necessary here to convey the intensity of the drums (especially when the rest of this section is really slow), but keeping it as is should be fine i guess
02:31:279 (1,2,3,4,5,6) - it would be nice to give the player a hint for the rhythm change here by NCing the mentioned objects, cause the player would be extremely exhausted after the intense part before, so, such hint would be fair and reasonable
02:45:979 (1,2,3) - 02:48:574 (1,2) - 02:50:844 (5,6) - 02:52:546 (2,3) - 02:56:357 (1,2,3) - sry for being followpoint police but MAN
02:49:871 (1,2,3,4,5,6,7,8) - maybe you could make something like 02:55:059 (1,2,3,4,5,6) - for the drum sound stuffs
03:00:249 (1,2,3) - 03:00:574 (5,6,7) - could make these into 1/6 repeat sliders if you wanted to break up the monotony a bit here, since there are actually 1/6 drums during this part
03:04:790 (1,1,1,1,2,3,1,1,1,1,2,3,1,1,1,1,2) - actually kind of cool pattern, though i'd nerf 03:04:790 (1,1,1,1) - the wiggle parts of these since they space out a bit too much horizontally to be really comfortable to hit imo (given the streams prior)
03:30:411 (7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) - this barely fits what drum rhythm does in the song doesn't fit how u hs it at all, might do something like this with kicks https://i.imgur.com/MqTDShA.jpeg or come up with smth else, but slapping nearly equal stream for this is just sad
03:33:330 (3) - 03:38:519 (1) - would make way more sense to have the red tick sliderend of these be clickable as a triple instead for drum emphasis
03:42:411 (1,2,3,1,2,3,1,2,3,1) - vs 03:45:006 (1,2,3,1,2,3,1,2,3,1,2,3) - imo you dont really show the piano intensity difference on second part because you use that same spacing. i recommend you to buff the second 1/3 jumps spacing to show that intensity change
03:43:546 (2,3) - kickslider might work more intuitively here since most of this section is 1/3 rhythm in terms of clickables
04:03:783 (2,3) - 04:04:083 (2,3) - yeah it's a 10 star so this is "technically" fine, but i still think these should be 1/2 sliders because of the huge break prior -- makes this more intuitive and a nicer re-introduction to gameplay
04:12:983 (9,10) - reason for this omega big space? for information, there is more space between nine and ten than here 04:13:783 (3,4) - the sound is more intense of course here
04:20:383 (1,2,3,4,5,6,7,8,9,10,11,12) - either add some difference in spacings or rhythms in this stream or hs it equally with just drum claps (Basically change 04:20:783 (7,8,9,10,11,12) - to claps instead of finishes) so it would sound more fitting with the way u mapped it
p similar situation here 03:36:898 (8,9,10,11) - 06:30:383 (9,10,11,12) -
05:14:783 (1,2,3,4,5,6,7,8) - kinda too much bro, do something similar to 01:43:279 (1,2,3,4,5,6,7,8) - so it gets progression instead of being almost fullscreen jumps everywhere
05:21:483 (2,3,4,5,6,7) - hey, so 01:49:979 (2,3,4,5,6,7) - you mapped this part with decreasing spacing and did the opposite to 05:21:483 (2,3,4,5,6,7) - where music is actually the same
05:36:383 (1,2,3,4,5) - here u follow guitar with the sliders, then u change to whatever on 05:37:183 (1,2,3,4,5) - so slider-circle-slider-circle-slider
06:10:783 (1) - here the electric guitar is heard much weaker than here 05:33:983 (1) - so just put on your favorite wave