mapped by Sotarks
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This beatmap was ranked on 18 September 2021!
nominated by SMOKELIND and fieryrage
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00:04:079 (4,5) - would make more sense to have this as a 3/2 slider to follow violin, having 5 be clickable isn't entirely necessary imo given its minimal impact here

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piano

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Marked as resolved by Sotarks

00:13:179 (3,4,5) - unsnapped :(

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?

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Marked as resolved by Sotarks

00:21:679 (6,7) - these should just be triples-rhythm instead of burst-rhythm, slowing down the song to 25% here shows the song emphasizing triples for this part

the given rhythm works for simplification, i guess, but it would be nice to follow the song a bit more accurately here by mapping these as active triples imo

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these 1/4 are like super low volume wise that's why i added 1/4 slider reverses instead, also it's the begining of the songe and i don't want that much active 1/4 here YEP

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Marked as resolved by Sotarks

I think this note 00:22:479 (1) - needs a good selection, since on drums you usually have very good notes apart from this one (here's an example 00:19:279 (1) )

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no

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Marked as resolved by Sotarks

00:33:979 (4,5) - slider makes more sense for this rhythm to reduce density, i don't see a reason to have this section as entirely jumps compared to smth like 00:37:679 (1,2,3,4) - this, just as an example

i get it's probably for rhythm differentiation, but given the fact this is a 300 BPM song, having jumps for this just feels pretty overkill

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guitar

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Marked as resolved by Sotarks

00:54:279 (9,10,11) - NC these? the bursts prior were all 300 BPM (including the ones after), so this would help differentiate it a bit more

02:09:279 (2,3,4,5,6,7) - same

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01:19:479 (6) - 01:22:679 (6) - 01:25:879 (6) - would also NC these to show that you're emphasizing the guitar here rather than other instruments (plus it looks a bit neater imo)

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02:02:879 (5) - NC for new jump pattern here

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02:31:412 (2,3,4,5,6) - NC these since 1/3 jumps (not as necessary as the streams ig but still would be nice)

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03:20:033 (5) - NC since this is 1/4 rhythm instead of 1/6
03:24:736 (6) - 03:29:925 (3) - missing NC here for consistency with 03:14:357 (1) - this
03:27:817 (5) - missing NC for consistency with pretty much the entirety of this section Lol

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#2591774 pretty much an extension of this point

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i'm good with my NCing bro : (

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Marked as resolved by Sotarks

00:57:879 (2) - move this circle to x:458 y:275

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cucumber

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Marked as resolved by Sotarks

dont kill modders spirits

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kill

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it is worth considering this spacing 01:06:679 (6,7) - because from this 01:06:479 (4,5) - it does not differ in anything, although the sound becomes more intense than before, it is enough to increase the spacing or something to distinguish this spacing from the original

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no

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Marked as resolved by Sotarks

01:11:879 (11,12,13,14) - 01:15:079 (11,12,13,14) - these should just be 1/2 jumps like they are in 04:14:783 (1) - this section, the hitsounds do make this a bit more justifiable to overmap, but it doesn't really make sense to do it here and not the other (almost identical) place tbh

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FOXED

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Marked as resolved by Sotarks

01:17:579 (5,6,7) - This triple isn't perfectly snapped (same thing for the triples I listed below)
01:30:379 (5,6,7) -
01:38:579 (1,2,3) -
01:55:579 (3,4,5) -
01:55:879 (7,8,9) -

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01:19:879 (10,3) - also these two notes

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MAN

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Marked as resolved by Sotarks

there seems to be a lot of spacing given that the sound becomes less intense 01:19:779 (9,10) -

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no

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Marked as resolved by Sotarks

01:19:879 (10,3) - stack (?)

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ok

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Marked as resolved by Sotarks

01:30:479 (7) - stack is a sta ck

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ok

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Marked as resolved by Sotarks

01:40:879 (3,1,1) - would make way more sense to have this grouped as one pattern instead of the way it's done currently, right now 01:40:879 (3,1) - this doesn't look all that much different from a 1/2 jump aside from the NC

04:45:183 (3,1) - same

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i.e. 01:40:879 (3) - have the pattern start here (and NC it) since this is where the 1/3 rhythm starts

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nah me likey

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Marked as resolved by Sotarks

doesnt an nc on those two 01:41:012 (2,3) - would make more sense? since you've nc'ed the 1/3's just after but not those ones, it would help the player too

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ok

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Marked as resolved by Sotarks

02:16:079 (1,3) - this overlap doesnt look really good, just moving it a little bit so that they dont overlap would probably better maybe?

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whitequestionable mod

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visual modding :oooooohhh:

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no

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Marked as resolved by Sotarks

02:26:879 (3) - to highlight the bell, you can stretch the slider up to 1/4

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it should be understood that due to the large bpm, you should not leave the notes in the same position, make them closer (just there are individuals who seem to do it and understand that it is better not to do it because of spacing, although it can still be done less)

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no

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Marked as resolved by Sotarks

02:26:879 (3,4) - nerf this spacing, this is gunga big for what's supposed to be a slow section, especially when 02:28:079 (2,3) - this is tiny in comparison

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02:29:679 (1,2,3,4,1,2,3,4) - 02:31:279 (1,2,3,4,5,6) - i'd also say nerf the spacing of these since i don't really think jumps are necessary here to convey the intensity of the drums (especially when the rest of this section is really slow), but keeping it as is should be fine i guess

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YEP

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Marked as resolved by Sotarks

02:31:279 (1,2,3,4,5,6) - it would be nice to give the player a hint for the rhythm change here by NCing the mentioned objects, cause the player would be extremely exhausted after the intense part before, so, such hint would be fair and reasonable

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no

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Marked as resolved by Sotarks

02:45:979 (1,2,3) - 02:48:574 (1,2) - 02:50:844 (5,6) - 02:52:546 (2,3) - 02:56:357 (1,2,3) - sry for being followpoint police but MAN

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lmao

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Marked as resolved by Sotarks

02:49:871 (1,2,3,4,5,6,7,8) - maybe you could make something like 02:55:059 (1,2,3,4,5,6) - for the drum sound stuffs

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nah

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Marked as resolved by Sotarks

feels undermapped considering the hs you put there but ok

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02:49:952 you forgot to put hs here

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NICE

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Marked as resolved by Sotarks

02:49:952 (2,5) - remove the claps on these, the snare doesn't play on these notes

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would assume this goes for all difficulties as well

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ok, i'll leave that open wheni'll double check hitsounds

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fox

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Marked as resolved by Sotarks

03:00:249 (1,2,3) - 03:00:574 (5,6,7) - could make these into 1/6 repeat sliders if you wanted to break up the monotony a bit here, since there are actually 1/6 drums during this part

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yesn't

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Marked as resolved by Sotarks

03:04:790 (1,1,1,1,2,3,1,1,1,1,2,3,1,1,1,1,2) - actually kind of cool pattern, though i'd nerf 03:04:790 (1,1,1,1) - the wiggle parts of these since they space out a bit too much horizontally to be really comfortable to hit imo (given the streams prior)

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yesn't

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Marked as resolved by Sotarks

03:08:682 - missing 2 circles lo

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nah its fine

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Marked as resolved by Sotarks

you can add to these jumps an increase in sound through the green timing lines 03:09:006 (1,2,3,4,5,6,7,8,9,10) -

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i didn't do the volumes yet, but i'll do it so YEP

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Marked as resolved by Sotarks
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ok

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Marked as resolved by Sotarks

03:30:411 (7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) - this barely fits what drum rhythm does in the song doesn't fit how u hs it at all, might do something like this with kicks https://i.imgur.com/MqTDShA.jpeg or come up with smth else, but slapping nearly equal stream for this is just sad

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ok

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Marked as resolved by Sotarks

03:33:330 (3) - 03:38:519 (1) - would make way more sense to have the red tick sliderend of these be clickable as a triple instead for drum emphasis

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yesn't

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Marked as resolved by Sotarks

03:42:411 (1,2,3,1,2,3,1,2,3,1) - vs 03:45:006 (1,2,3,1,2,3,1,2,3,1,2,3) - imo you dont really show the piano intensity difference on second part because you use that same spacing. i recommend you to buff the second 1/3 jumps spacing to show that intensity change

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no i'm good

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Marked as resolved by Sotarks

03:43:546 (2,3) - kickslider might work more intuitively here since most of this section is 1/3 rhythm in terms of clickables

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04:53:483 (1,2) - same for this, but this is way more pressing imo since this is the only instance (iirc) of 1/4 into 1/3, which is kinda misleading to do 5 minutes into the map

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it might but yesn't

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Marked as resolved by Sotarks

1/3

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it's the music going from common to waltz

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oops

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Marked as resolved by Sotarks

03:47:883 (1) - this is really pog

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04:03:783 (2,3) - 04:04:083 (2,3) - yeah it's a 10 star so this is "technically" fine, but i still think these should be 1/2 sliders because of the huge break prior -- makes this more intuitive and a nicer re-introduction to gameplay

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dude my reform's

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Marked as resolved by Sotarks

04:12:983 (9,10) - reason for this omega big space? for information, there is more space between nine and ten than here 04:13:783 (3,4) - the sound is more intense of course here

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no

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Marked as resolved by Sotarks

04:14:783 - 04:21:183 i really like the circular flow idea you had for this earlier ( 01:10:479 - ). It made it stand out immensely, and i feel like just completely dropping the idea entirely doesnt make all too much sense

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it's my style

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Marked as resolved by Sotarks

04:20:383 (1,2,3,4,5,6,7,8,9,10,11,12,1) - maybe gradually decrease the spacing of the stream to show the drum intensity drop?

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no

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Marked as resolved by Sotarks

04:20:383 (1,2,3,4,5,6,7,8,9,10,11,12) - either add some difference in spacings or rhythms in this stream or hs it equally with just drum claps (Basically change 04:20:783 (7,8,9,10,11,12) - to claps instead of finishes) so it would sound more fitting with the way u mapped it

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p similar situation here 03:36:898 (8,9,10,11) - 06:30:383 (9,10,11,12) -

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fixed the first one, but the 2 others fits, i'd rather keep

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Marked as resolved by Sotarks

04:35:783 (3) - wouldn't two 1/2 sliders make sense here to follow guitar?

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following droums

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Marked as resolved by Sotarks

04:47:083 (5,9,13) - yo nc these

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no

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Marked as resolved by Sotarks

04:47:983 (1) - end this on the blue tick prior to downbeat and have it clickable?

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yesn't

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Marked as resolved by Sotarks

05:05:983 (1,2,3) - there really should be a 1/2 slider for at least one part of these rhythms, these are out of place as jumps given the intensity of the drums after

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yes

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Marked as resolved by Sotarks

05:14:783 (1,2,3,4,5,6,7,8) - kinda too much bro, do something similar to 01:43:279 (1,2,3,4,5,6,7,8) - so it gets progression instead of being almost fullscreen jumps everywhere

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ok

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Marked as resolved by Sotarks

05:21:483 (2,3,4,5,6,7) - hey, so 01:49:979 (2,3,4,5,6,7) - you mapped this part with decreasing spacing and did the opposite to 05:21:483 (2,3,4,5,6,7) - where music is actually the same

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ok

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Marked as resolved by Sotarks

05:31:483 (1) - circle into 1/2 slider would make more sense for the guitar here if that's what you're trying to emphasize with the sudden slowdown

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longer break for bigger emphasis on downbeat

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Marked as resolved by Sotarks

05:36:383 (1,2,3,4,5) - here u follow guitar with the sliders, then u change to whatever on 05:37:183 (1,2,3,4,5) - so slider-circle-slider-circle-slider

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yes

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Marked as resolved by Sotarks

05:45:183 (1) - object isnt snapped you silly goose

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a

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Marked as resolved by Sotarks

that's supposed to be just 1-2-3 patterning 05:52:383 see 02:01:679

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also make a triple out of 05:53:533 if u wanna be consistent

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violin aren't the same so i won't put triple, but fixed comboing

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Marked as resolved by Sotarks

06:03:583 (1,2,3,4,1,2,1) - the guitar follows 1/3 here, not 1/4 -- see kujinn's diff

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FUXED

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Marked as resolved by Sotarks

06:04:783 (1) - offscreen

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seems normal to me.

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OK MAN

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Marked as resolved by Sotarks

:boom:

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06:04:783 (4) - supposed to have normal hit + finish

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ok

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Marked as resolved by Sotarks

06:10:783 (1) - here the electric guitar is heard much weaker than here 05:33:983 (1) - so just put on your favorite wave

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no

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Marked as resolved by Sotarks

06:21:383 (3,5) - missing claps

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ye

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Marked as resolved by Sotarks

06:24:383 - 06:35:583 - would suggest a kiai here cause this section is very very intense and it makes no sense for it to not be represented as kiai

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no

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Marked as resolved by Sotarks

06:35:583 why don't you just map the piano

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because i don't want to, that would be overmapping

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Marked as resolved by Sotarks

reasonable

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Ye the kiai section is easier than the Piano then

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06:35:783 - could map piano with passive reverse sliders instead of fully ignoring, altho current ver works as well up to you

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no as i said to the red crewmate

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Marked as resolved by Sotarks

Wouldn't it be better to remove the hitcircle on 06:40:783 and let the slider beginn there

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there is two sounds tho

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how the heck didn't i heared it

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Marked as resolved by Shiver

06:40:983 (1) - this flame is so pog

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