01:06:657 (4,1) - i think 01:06:821 sound is too prevalent to map passively
something like https://nino.s-ul.eu/FEgTRj8b would work better imo
00:54:198 (2,3) - maybe ctrl+g? zigzag movement into 00:54:526 (1,2) - makes it feel heavier imo which works for the sounds there
00:30:100 (1,2,3,4,5,6) - too much momentum here i think it kinda takes away from 00:31:575 (1,2,3,4,5,1,2,3,4,5,6) -
would def recommend making the former a bit more compact
seperate from 2313671#4796609 since this is more of a suggestion than an issue
01:06:821 (4,5,6,1) - i think a rhythm like https://nino.s-ul.eu/BnXwqikt would work nicely here to highlight drum fill at 01:07:968 and vocal 01:08:542
01:02:067 (6,7,8,1,2,3,4,5,6,7) - rhythm here feels kinda flat. 01:04:034 (3) - lands on p much nothing compared to 00:59:772 (5,6,1) - and the gap at 01:04:362 is super off-putting since the fill there should have a longer chain imo.
would heavily recommend redoing the rhythm here.
i don't see why the accel/decel streams would be an issue tho? they would be challenging to play if it was like 0 spacing => spaced stream but in this map it never gets to this extent so there's never enough difference in required cursor speed for someone who roughly follows the streams to mess up on.
high rhythm density doesn't make sense because the map is 166bpm mapped in a non-alt style, the song is literally too slow for any player that's used to playing insane diffs to struggle at tapping in this map, and reading-wise i don't feel like there are any instances where the map feels "too dense" to look at, especially now since i increased the ar to 9.
"high amounts of movement" i have no idea what this means could you please elaborate
"overall pattern complexity" well yea it's the main source of difficulty in this map. a lot of insane diffs abuse this too, maybe not to the extent i did, but i still made sure most of the patterns were pretty well telegraphed regardless, and even then this map is a lone insane diff set there's no spread progression to be kept here so there should naturally be more tolerances for having these sorts of patterns here+refer to 2nd paragraph last sentence
the core elements of your post would be actual issues if the map was like ~180bpm or something but this song is just not fast enough for anything here to be making this map too hard to be deemed an insane diff
ok looked back on this and honestly i don't really agree with this not being an insane diff
zekk esp sums up my thoughts pretty well and i feel like the reading issue could be solved if i just make it ar9?
i nerfed some of the parts that seem a bit too hard but yea i discussed it with resona & nanoya and we all agreed that this is fine to push without adding a new diff