Hey there, I just have a couple of concerns quality wise about the map. I think Unpredictable's BASIC is a bit too dense, straining and doesn't contain a lot of breathing space for easy level players. There's several points with consecutive 1/2 rhythms with little breaks inbetween, such as 00:20:270 to 00:23:072, 01:10:050 to 01:18:786 (this section is also a bit too similar in difficulty and density compared to the NOVICE difficulty, just with the addition of LN) and 01:29:665 to 01:50:764. I know the latter is a kiai and therefore should be dense, and I think the section is fine on its own, just that with how many 1/2 rhythms there are in this map it gets questionable.
There's a couple of simplifications you can do with this difficulty which would result in less strain, for example rearrange these couple of notes 00:28:347 (28347|2,28594|2,28841|2) - as they contribute to a lot of unreasonable column 3 strain in this section. I know the focus here on column 3 is intentional however since this is an easy difficulty, this is too much column strain in my opinion, you should also consider that this is the only time you have these kinds of jacks and they are all focused on one column and to top it off, it's harder to play than the same section in NOVICE. I would rearrange this measure 00:27:687 into something like this https://prnt.sc/ub2bcl since it keeps a bit of your concept and allows for more maneuverability for the intended level of player as well as balancing this section a bit more in terms of difficulty in relation to the rest of the chart. Also, why is this 00:29:253 (29253|2,29501|2) a jack while the same sound immediately after 00:29:913 (29913|2,30160|1) isn't? Should change that into a 3,2 pattern to keep it less straining. Same suggestions earlier about the strainful jacks applies here 00:31:643, this time I think you can play around with the pitch change a bit but point being, don't make it so straining on column 2.
00:35:929 (35929|3) - I think this long note is unnecessary, especially considering the density you have so far in this section, I would rather remove it and extend 00:35:600 (35600|1) by 1/1 since it allows for some breathing space and doesn't conflict with the music much.
01:13:017 (73017|1) - Don't think this note is needed since it is a downbeat and again, a bit too dense here. 01:18:622 (78622|2) you could also delete this note since the melody becomes pretty inaudible at this point and it would be better to transition to a 1/1 rhythm for this point.
In the VIVID difficulty, I notice a couple of certain anchors and hand-imbalances that I don't think is intentional and impacts playability in a negative way. 00:32:220 (32220|2,32385|2,32550|2,32715|2,32880|2,33045|2) - 00:33:539 (33539|2,33704|2,33869|2,34034|2,34198|2,34363|2,34528|2,34693|2,34940|2,35105|2,35270|2,35517|2) - and 00:34:775 (34775|3,34940|3,35105|3,35270|3,35435|3,35600|3) - all occur in very short intervals separate from each other which creates a really big right hand bias for the section at 00:31:973. A complete rearrangement is likely needed here since the section becomes the hardest section in the map with these excessive anchors, a difficulty spike I consider unjustified, I also think layering with hands here is way too heavy for what the music is doing but that is up to you.
01:29:665 - For this section, I'm noticing a lot of one hand trills present on right hand, and very little one hand trills on the left. While one hand trills are fine on its own and is unavoidable considering the density, I think you should balance exactly where the trills occur at to ensure a smoother gameplay of your map. For instance, 01:30:325 (90325|3,90407|2,90490|3) - 01:32:138 (92138|3,92220|2,92303|3) - 01:33:374 (93374|3,93457|2,93539|3) and 01:34:116 (94116|2,94198|3,94281|2) are all right handed one hand-trills, while 01:30:242 (90242|0,90325|1,90407|0) - 01:33:209 (93209|0,93292|1,93374|0) and 01:34:034 (94034|0,94116|1,94198|0) are left hand trills that occur in fairly large intervals between each other. This is just a minor nitpick however, just something I noticed during gameplay.
BASIC
Disagree, yes this BASIC is on the hard side of a normal easy, but imo this does not cross the border. 01:10:050 - same density as higher diff is perfectly fine especially considering this is the calm part.
(jacks), neutral, discussed with Unpredictable in dm's (should've posted smh)
(kick jacks), agree, small inconsistency, but imo not worth the DQ if it's only this (up to mapper then)
(ln), disagree, same as (1), also imo it doesn't conflict with the music either since it's just simplification
(single note), disagree, it's just for melody so no reason to remove, as well as it isn't even dense here
VIVID
(anchors) big disagree, at this density anchors are very hard to avoid, and imo anchors at this density don't impact gameplay at all purely because the density overshadows it, especially considering this is an extra diff. (reworking these patterns can at most bring anchors down to 5 long, which is barely a decrease).
(one hand trills) big disagree, similarly to (1), one hand trills are really not hard at this density and this difficulty and again hard to avoid, sure yes you can make the interval at when they happen consistent, but again, at this density it imo doesn't do anything.
I can't really find a better way to rearrange that part without sacrificing some notes that I have reasons for, and to me, the trills focused on the middle two columns are generally the easiest to deal with. The patterns are pretty straightforward and it is basically a repetition there. I don't feel much of a need to change it here.
This whole part is mostly following the changes in pitch, and I have already been balancing the trills. As what you point out, 4 right hand trills but 3 left hand trills. That's not really the case. Note that I have an additional trill at 01:34:775 (94775|0,94858|1,94940|0) - to specifically balance this part. Therefore, I honestly don't feel this pattern causes serious imbalance issues.
I should have removed the 2nd point I had about the VIVID difficulty because I looked at it again and it seemed fine, was considering removing it. Regardless I think the first point still stands because there's very little in the chart that attempts to balance out the left hand and it feels really heavy on the right hand to play. You may disagree with that point however, after all mirror exists so it isn't that big of a problem.
"mirror exists" should not be used as an argument, either way the timestamps you point out have anchors just as big on the left hand 00:32:303 (32303|1,32468|1,32633|1,32797|1,32962|1,33127|1,33622|1,33786|1,33951|1,34116|0,34116|1,34281|0,34281|1,34446|1,34446|0,34611|0,34611|1,34775|0,34858|1,34940|0,35023|1,35187|1,35352|1) -
and again, I can't stress enough how little anchors matter in dense patterns as these
Yes, there were anchors present in the left hand, I did notice that and that of course comes with this density, however I felt like I was playing one giant anchor on column 3 and 4 while left hand did relatively little which is why I mentioned it in the post, I think I wouldn't have a problem with it if one of the longer anchors that occured at the same time as another anchor on column 4 would have been arranged elsewhere I wouldn't have a problem. Regardless, I think Shima is set on not changing that section and I can respect that, it's not that big of a deal for me at least.
Hi davvy chan, just quick reply with my opinion.
-
BASIC
#1, I think this isn't a issue tbh, all of those can be matched with melody which means it's right. There has no unwritten rules that we must focus on 1/1 beat (white line) when we mapping easy/basic. Actually here is not break RC, all of thoes with continuous 1/2 rhythm aren't over 5, let alone it fit with music/melody.
#2, those stacks, as for me, seem fine since it just fits the melody. But I'm agree with your idea about 00:29:913 - here, really strange why suddenly change the col, actually, changing the col is ok but I just feel these two should be simiar 00:29:253 (29253|2,29501|2,29913|2,30160|1) - , if prev. got stack, this one got same too 00:29:913 - , or both separate. But this isn't unrankable issue tbh I'll respect the mapper's original idea. So change it or not just depends on him
#3, I think it's similar with 00:35:600 (35600|1) - for three 1/6 beat sound simplication. Not wrong
#4, It's not a problem tbh, now is ok. Don't need to leave if just for simplified with dense. If he delete some of it, the consistency should be reappraised.
-
VIVID
#1, as you point, both hands had same stress anchor, maybe the right-hand is kind of obviours, but you still can find 00:32:303 (32303|1,32468|1,32633|1,32797|1,32962|1,33127|1) - too (same part after this one), so there is no "imbalance issue" here. And considering our fingers, our index finger is more flexible than our middle finger, so I think here it's fine!
#2, I‘m agree with UnluckyCroco
Giving my 2ct because more opinions were requested.
To #1 BASIC . I don't think this is a big issue at all. It could be done easier here and there, but i think this is a pretty subjective matter here. This difficulty follows a pretty simple rhythm (The main melody, mostly with single notes). This is what most beginner hear and tend to follow. I also don't think there are missing breaks. It all moves within the Ranking Criteria.
#2 The jacks are okay-ish in my eyes. since they are 3/4 beat apart from each other. It does add a little challenge for newer players, yet nothing too difficulty. (If it were 1/2 beat jacks, i would be probably with you). Although 3/4 rhythm is rather rarely to find in Easy difficulties so beginner could struggle with it.
But in the end i guess that's again a very subjective matter.
#3 Would agree with you here. I think the difficulty could benefit of it as some kind of "rest" point after the jacks. (Although LN is played so technically not a "rest" :^)) but you know what i mean.
#4 Neutral on this one. This note doesn't really hurt and doesn't make this part too dense. And it still follows the main melody as the rest of the difficulty does. Removing it could add a bit of a rest point and would give a nice emphasis to 01:13:182 (73182|3) -
However, it's again pretty subjective.
#5 VIVID. Hard to say to be honest. I think you are right about the density and the hand bias. But i see a different problem here: Would it be possible to arrange the notes in a way where one hand is not biased, without destroying the mappers intention too much? I doubt it a bit. 4K is too limiting in this case. If it's possible (i tried and couldn't find an elegant way), i would support you here and ask to arrange some notes. But for now i would disagree.
#6 Last but not least the trills. It's correct, the right hand has some more trills than the left hand, however the amount is not drastically higher. When i counted the whole 2nd chorus correctly, i got 3 more. And that's like.. really not that much or? It moves for me in an acceptable range. Something like 2/8 would be worse and i would probably support you here. But i guess it's fine as it is.
--
So yeah that's my 5ct. The basic could be improved a bit, but i still think most of it moves in an acceptable range. Same goes for the VIVID difficulty. Although i would like to hear some ideas about #5 if/how the section could be improved because for now i can't see of a proper way myself because of the natural limitation of the 4K mode.
Edit: Bloody grammar
damn i've been stalling a bit too long on this, my apologies.
to respond to your first point, I think Feerum said it best. this is pretty subjective in hindsight and I honestly prefer a lot more uses of 1/2 my lower diffs rather than bigger emphasis with doubles or triples for that matter. capturing as much sound as possible whilst staying within guidelines of the RC is what i strive to do when i make lower diffs. and compared to the novice diff, i think that me and him just focus on different aspects of the song such as him focusing a lot more on emphasis and whatnot whilst i focus on more sounds in certain places which I think warrants it. this shouldn't mean though that his diff is inherently harder than mine. which is why I disagree with your point being made here.
essentially what Feerum said. i really don't see this as much of a problem honestly since tbf these aren't even jacks to begin with. i guess it's straining in some aspect but I kinda just wanted to make it a little difficult since there sound was repeating pretty heavy here so I would like to keep this if I may.
would disagree here too. i wanted to show a pitch change with the beat at a higher octave somehow and felt like the LN was appropriate in this case. imo i don't think it hinders much of gameplay at all as well so i would like to keep it too pls. however if ur adamant on really wanting me to change it, i would not mind changing it. i just felt like it was doing the pitch change here justice.
hm idk i felt like these were pretty noticeable imo and felt like it would have been odd if i had left them out. i don't think there are very straining either tbf so, same thing again i wouldn't really want to change this either.
i hope this was a somewhat decent reply to your mods, thank you again for taking your time to check it :)
I think I'm just going to agree to disagree here. While I still think that the stack pattern is inconsequential and that I don't feel any real weight in the music, I think it's okay enough if you don't want to change it. Additionally, the things I said on VIVID were mostly nitpicks that I had, and I do think there are better ways to balance it, but same can be said for many files in ranked. So I would like to apologize for my unnecessary wall and ensuing discussion. Resolved.
hitnormal updates with timing fix https://filebin.net/qvfgi0rrx8zy3cnk/normal-hitnormal.zip?t=tmb60vsw
1820,329.67032967033,4,1,1,60,1,0
36105,-100,4,1,1,60,0,1
57204,-100,4,1,1,60,0,0
88852,-100,4,1,1,60,0,1
99402,-100,4,1,1,60,0,0
Have you ever thought about putting another Kiai? I think of 00:36:105 (36105|2) - to 00:57:204 (57204|2) - it would be a very good kiai, since in the editor the timeline looks a bit empty and I think this kiai would give a lot more variety to the map.
Obvious is advice and I think the map is very good <3
This is quite the odd case, because no matter where you move the offset, some sounds will still be quite offsync. In other words, it has a very tiny amount of fluctuation, so you have to pretty much set an offset that works with the majority of sounds, especially the percussion sounds. I think -10 works better for that.
Metadata stuff:
"III GRAVITY WARS コナステ" as this song also appears in this game (source: https://p.eagate.573.jp/game/eacsdvx/iii/p/common/info/sdvx_mlist.html )
"electronic" very broad genre but still worth adding
"EMCD-0004" optional, but imo useful, this is the album catalog code which is used to easily trace back to the album it is from (source: https://emcd-0004.tumblr.com/ )