mapped by McEndu
submitted
ranked
This beatmap was ranked on 23 June 2021!
nominated by lenpai and Arzenvald
New Discussion
Please sign in to post or reply
Discussions
Sort by

Pinning arzenvald's comment here concerning 8k

column is S | 1 2 3 4 5 6 7, lets pretend people using bms controller to play this chart xd
Metadata source: http://manbow.nothing.sh/event/event.cgi?action=More_def&num=491&event=116

permalink

bring it back to the top

permalink

Reject note from Rivals_7:
Eh what should I say… upon general gist, 8k Is somewhat decent but after looking deeper, the column management is somewhat concerning such as this jack-to-scratch part - 01:11:521 –, and several missing emphasis like - 01:06:792 - on normal alone. This part - 01:42:851 – on hyper is also arguably difficult for its tier. Idk if this is common for bms-styled pattern but its certainly looks uncomfortable for me. I mean, I’d prefer it to be at least much spreaded, especially what I mention on hyper because each percussion is switching between snare and kick. Having them stacked for a long period is somewhat off, and having them spreaded would greatly improve playability.

I have mixed feeling about 4K, layering is mostly fine but each of the diff seems to have small fundamental issues that repeats, such as several missing emphasis - 00:48:467 – (NM) akin to its 8K counterpart and several uncomfortable pattern - 01:51:718 – (NM), weird chords allocation such as doubles for synths - 00:33:837 (33837|0,33837|1) – (HD) which make them generally too far in gap with NM, weird stack management - 00:45:955 (45955|0,46103|0,46694|0,46842|0) – and anchors - 00:50:832 (50832|1,51127|1,51423|1,51718|1,52014|1,52310|1,52605|1) – (HD), and finally, the MX-SC gap feels nonexistent for the 2nd half of the kiai. Feels like what it divides between MX and SC were only the bursts, and the jumpstream parts. The others feels similar to each other. Another example is how MX and HD feels really similar in the kiai, with the only difference is that MX uses semi-jumpstream while HD hardly introduce 1/4th stream pattern prior to that kiai. The SV on alleyne’s is also a bit weird, for instance - 00:57:925 – is not normalized, and probably some other

Tldr: these small but frequent fundamental issues were still becoming a hinder to achieve my understanding of quality standard. Some part has detrimental gap issues, and some has pattern issues.

I think I get the struggle because the entirety of 4k spread were mapped by different mappers, but I think it should’ve been manageable if its understood correctly. Sorry, but for now, I should deemed this as not ready due to issues mentioned above. I personally like to push it because 8K were kinda rare although I’m not really the best with it. But once the 4K issues cleared up, I think I can do it if you happen to come next round.

permalink

need more feedback regarding gap for 4K spread it seems?

permalink

also iaskhdsjahfdsahgjd i can't decipher the timestamp

permalink

as for the layering, i think dilly's approach on 01:49:945 - isn't much an issue, either keep the current structure which i personally prefer, or remove all the LN and layer the 1/2 note, that would keep the gap between NM & HD just fine
ss: 4K NM 01:49:945 - https://osu.ppy.sh/ss/15452265/a0be

as for the stack management in 4K HD, i think its mostly been fixed by the mapper

and for the gap, i addressed some of the issue rivals' summarized, i would love this map to get more feedback and attention in regards of difficulty gap from more people.

tho, i think HD-MX gap in kiai isn't so much an issue since it'll be weird to force to add more density with the current pattern, because in kiai, generally all difficulty (NM-HD, HD-MX, MX-SC) are not having significant gap either.

as for 8K HD, its quite familiar to have 1/1 anchor even in hard difficulty whether its bms or iidx, to translate repeating instrument in single column is common, also in terms of playfield, S 1357 246, its true that 01:42:851 (102851|2) - this LN could be moved away from 2nd column for the right hand to reach, which also in normal keyboard setup (S1234567), will be unpleasant to play the LN and anchor being placed in same hand.

solution? as rivals' said, spread the anchor evenly to different column
ss: 8K HD 01:40:487 - https://osu.ppy.sh/ss/15452304/7ede

permalink

ey 8K BB

permalink

Like

permalink

oh ya can you add a credit for the creator of background art in the description?

permalink

Sure

permalink
Marked as resolved by McEndu

really nice map <3

permalink

recheck done! issue before nomination reset has been resolved.
resolve any mods and we're ready to renominate this set.

permalink

nice

permalink

助力ranked!!!

permalink

助力ranked!!!

permalink

4k难度再细分gkd,ranked助力!

permalink

some last checks
8K Normal : HP 7 OD 7.5
8K Hyper : HP 8 OD 8.5
8K Another : HP 8.5 OD 9
i think +0.5 HP > OD difference would be better on hyper & another

4K difficulty setting should be fine

permalink

ok

permalink
Marked as resolved by McEndu

reopening

8K Hyper : HP OD 8 (per RC guideline)

permalink
Reopened by Arzenvald

done
also 8K Normal HP=OD=7
8K Another HP=OD=8.5

permalink
Marked as resolved by McEndu

hello there,
your request is done, you can take it here https://drive.google.com/file/d/1REVDj1uiWCT_nSRysbIYbBrk1FqzCnho/view
things you must to do after downloaded this are:

  • remove all previous samples
  • copy to entirely mania diffs using this tool https://github.com/dudehacker/Magic-Copy/releases
  • use timing from hitsound diff for entire mania diffs.
  • add FAMoss into the tag.
  • upload drum hitsound diff, for easier checking by BNs.
  • let me know if someone mod the hitsound diff.
  • upload/update.
  • hit thumb if you liked it
    enjoy!
permalink

thanks for your hs

permalink
Marked as resolved by McEndu

please replace the current hitnormal with the newest one https://litter.catbox.moe/qw9a1s.zip due to inaudible

permalink
Reopened by FAMoss

replaced thx

permalink
Marked as resolved by McEndu

This beatmap set was updated by the mapper after a nomination. Please ensure to re-check the beatmaps for new issues. If you are the mapper, please comment in this thread on what you changed.

permalink

Fixed a few problems in 8K Hyper as pointed out by Arzenvald in IRC

Summary:
01:12:112 - Large diff gap with 8K Another
01:14:477 - Violated guidelines on trills (should be no more than 9, actual 16)

permalink
Marked as resolved by McEndu
permalink

Good map with wonderful song!

permalink

好! .jpg

permalink

remove hitsound diff, i didn't know it slipped through

permalink

i don't notice that either

permalink
Marked as resolved by McEndu

sorry about that

permalink

ez fix! no problem

permalink

lol what

permalink

LOL

permalink

YESS got 8K chart for nomination <3
good luck!

permalink

ok, resolve all and lets nominate this!

permalink

really enjoyed 8K hyper, go ranked!

permalink

moss.

permalink

okthen

permalink

I found some notes are badly mistimed especially from 00:37:990 - to 00:39:024 - . I checked some other unranked sets and found no problem with timing. Then I rechecked your map and found out that 00:37:962 - has a little delay that disturbed timing. Notice that you got different mp3 files with other sets, thus the audio file may be the culprit in this case. Your current file has lower bitrate and volume compare to others (yet potential timing issue), so I recommend to update the mp3 file, u can steal for example from [Ashley]'s set: https://osu.ppy.sh/beatmapsets/692925#osu/1538918 and readjust the timing points.

permalink

8K another is keysounded, so it might be the way I cut the samples to blame

permalink
Marked as resolved by McEndu

*semi-keysounded

permalink

check mp3 quality if there's better mp3 to replace
I think I should now consider that seriously. Audio currently in use is a BMS export somehow, and I used ffmpeg to encode it with default params

permalink
Reopened by McEndu

Encoded a version of the latter audio. MP3 is copied as-is, metadata replaced, cover stripped. Also a side note that the file is seemingly from NetEase Music.
Audio offset is 1269 (I timed it with audacity)

permalink

Audacity-assisted timing results in a too late on my device. Turning out that it is more like 1177, but need to adjust my global offset to confirm.

permalink

oh another mp3 change?

permalink

mp3 changed

permalink
Marked as resolved by McEndu

01:53:479 - Missing C

permalink

Fixed, reappplying hitsounds soon

permalink
Marked as resolved by McEndu

00:02:346 - and 00:18:897 - the 40% green line serve no purpose, you can remove it

permalink

Oversight. First got it killed in 8K diffs early into the project (?) but failed to notice their existence here

permalink
Marked as resolved by McEndu

also slead2.ogg are the same as slead4.ogg, you don't need a duplicate file just use one of the file
remove slead4 to save the mapset filesize

permalink

Not same. Length is different albeit representing the same pitch.

permalink
Marked as resolved by McEndu

also, check all the storyboard sample that was copied through all difficulty, they are unsnapped due to offset change

permalink

For this, I would redo the redline of the hitsound diff and snap it, then re-apply. Most of these are going to be ±1ms

permalink

Fixed

permalink
Marked as resolved by McEndu

i just noticed that there's conflict between filename and the file extension of the keysound file
https://puu.sh/GfODf/0917b8ddd7.png
in that case, you should just reapply the hitsound as .ogg

open .osu in notepad
CTRL + H (open replace menu)
find ".wav" and replace with ".ogg"
save your .osu file and close the window, apply to all diff in this set.

permalink

Reuploading using files provided by FAMoss (The usage of two terminals to edit seems to cause problems)

permalink
Marked as resolved by McEndu

please untick samples match playback rate in song setup, F4 -> Audio -> Misc. Toogles. Kinda annoying to hitsound to DTing or HTing map with this checked.

permalink

Completely forgot that I have this checked on a diff, fixed

permalink
Marked as resolved by McEndu

good song

permalink

Nice map!

permalink

Good luck mapping

permalink

nice map

permalink

Nice

permalink

Hype!

permalink

The gap between "Dilly's 4K NM" and "4K HD" is way too much on some parts.

For example, HD diff used continuous 1/4 stream from 00:21:262 - to 00:29:538 - but NM diff used continuous 1/1 stream.

In addition, from 00:30:720 - to 00:38:996 - , I think the gap between "Dilly's 4K NM" and "4K HD" was also too much since HD diff used many LN patterns with 1/2 mini jack, which was technically hard.

From 00:47:272 - to 00:47:863 - , 00:52:001 - to 00:52:592 - and etc was also big gap since 4K NM used simple 1/1 LN but 4K HD used continuous 1/4 pattern.

To solve those problem, I think you have to nerf the pattern of 4K HD to make appropriate gap between "Dilly's 4K NM" and "4K HD" . Or you can just create advanced diff to solve this problem. Since if you nerf 4K HD diff, it can cause new problem about the gap between 4K HD and MX diff.

permalink

Collaborated with mapper to remap some sections so that the spread is reasonable. Would need input from modders.

permalink
Marked as resolved by McEndu

Open for further comment, 4k diff gap seems to be a major issue preventing this from ranking

permalink
Reopened by McEndu

My opinion:

00:21:262 - 00:29:538 Stream in both 4k HD and ragnarok 4k MX should be nerfed.

00:30:720 - 00:38:996 in 4k HD should change 1/2 LNs since it's quite tricky for this difficulty.

permalink

00:30:720 - 00:38:996 fixed
00:21:262 - 00:29:538 I am a bit unsure, as there is little space for me to nerf HD down, and due to this same for MX. This is one of the parts that differentiates diffs

I am not sure this is OK or not, as diff gap is a pretty subjective issue. Closing for now.

permalink
Marked as resolved by McEndu

00:29:759 - i'm not sure if this fits in 3/4, 4K HD & MX has 1/1 snapping which i think plays a bit more sensible to play, you can make sure all diff are consistent

permalink

This is an instance of notes that though placed accurately regarding the rhythm (the "lazer" sound) partially falls under the "unreasonable to play with full accuracy" category. The note placement for 8k assumes that the map is fully keysounded, so I would not fix that spread. Fixing 4k is ok though

permalink

Adjusted. might need a bit of review imo

permalink
Marked as resolved by McEndu

Timing causes a shift by 2 bars for Nightcore.

permalink

fixed

permalink
Marked as resolved by McEndu

(Hitsound)
(The standard was assumed to 8K Another diff)

Overall : 00:21:262 - Hitsound between 4k and 7K was inconsistent. For example, 4k didn't use "crash long" hit sound.

4K NM ((inconsitent hitsound) : 00:21:262 - 00:40:179 - 00:49:637 - 00:59:095 - 01:55:844 -

4K HD (inconsitent hitsound) : 00:21:262 - 00:40:179 - 00:49:637 - 00:59:095 - 01:55:844 -

4K MX (inconsitent hitsound) : 00:25:696 - 00:25:991 - 00:25:991 - 00:30:720 - 00:36:632 - 00:39:883 - 00:40:179 - 00:49:637 - 00:59:095 - 01:00:129 - 01:01:312 - 01:02:494 - 01:03:085 - 01:03:676 - 01:04:858 - 01:06:041 - 01:07:223 - 01:26:730 - 01:27:321 - 01:51:558 - 01:51:853 - 01:52:297 - 01:53:479 - 01:53:922 - 01:54:218 - 01:54:514 - 01:54:661 -

permalink

Technically 7K are hitsounded differently from 4K. Would change 7K to use FAMoss's HS instead

permalink

Resolved

permalink
Marked as resolved by McEndu

Resolution is too low, so why don't you get a better bg? "common.png" lower than 1024 x 640 (now 640 x 480)

permalink
permalink

This image is extracted from the BMS files. Would switch to the cover used by almost everyone else.

permalink

Replaced with cover used by Muse Dash and Malody. Previously, the loading cover for BMS is used.

permalink
Marked as resolved by McEndu

Hype,and good luck for your way to rank this cool set.

permalink

Metadata :
Please add "BMS" to source thanks

permalink

It's out of the RC

permalink

This is disrecommended by the RC as of now -- read the up-to-date version before reporting

permalink
Marked as resolved by McEndu

Website names, album names, or BMS are not acceptable sources.

permalink

maybe in tags? or am i blind and it's already there

permalink

it is valid to put anything into tags as long as it is revalant, and yes it is already there

permalink

01:55:991 - Ghost note in almost all difficulties. Please delete it.

permalink

the melody is there, it's just obscured by the fade out

permalink

Same opinion as rag

permalink

resolve

permalink
Marked as resolved by McEndu

01:58:799 - Not sure what this note is for if you are focusing entirely on the melodic sounds for the last part.

permalink
permalink

https://1drv.ms/u/s!AtGJGGs7LDrpvD_9NaC5fyXlFCi4?e=b4l5sG This is a sample from the original BMS. No playable beatmap to refer to, but I think this is at 01:55:844.

permalink

I feel this is very different from the mp3 file you put for this map. The points I suggested here are still not as representative as other places for melodies in all ways. It's better for you to try to listen to this by yourself instead of following the BMS file.

permalink

Valid suggestion. Removed the note on all difficulties by myself.

permalink
Marked as resolved by McEndu

How about adding Muse Dash to the source instead? It's an approved source for sure.

permalink

Done. Originally unsure about that as it is associated after the song's release.

permalink
Marked as resolved by McEndu

nice map, didn't find too much, I wanna see you push forward with this :D also bless FAMoss the hitsound master \o/

permalink

done modding, nothing much for this map, hope to see you soon in a ranked section ! also give a hype

permalink

ahh i remember playing this song on muse dash! wonderful work!

permalink

One of the best maps I've seen in my modding queue so far!! nwn

Also doing it because rag also wanted me to do it but you know what I like it and iam hyping it for that reason!!

Keep up the great work!!

permalink

BPM Offset is around -18. (You can change it to 00:02:346)

permalink

adjusted

permalink
Marked as resolved by McEndu

d

permalink

Go

permalink

thx

permalink

hype for amazing ragi GD POGGIES

permalink

DSKJDKCMDSLJSA

permalink

Always wanted to map this song, glad i could gd nwn

permalink

i'll re-check the map later after you apply more mod, lovely set and great charts!

also i know its too much to ask, but if you feel brave enough, ask 4K charter to make a guest difficulty for your set, i bet people will interested to see 4K & 8K beatmapset again

permalink

4k charter here! happy to contribute to this awesome mapset

permalink

you should ask advise from BNs or NATs about the difficulty progression between each difficulty.
while yes, bms difficulty spread standard are way more lenient, but there's plenty of sections and patterning between normal, hyper, and another that could be improved upon to make a more balanced difficulty spread that fits osu!mania standard (At least from what i see lately)

permalink

thanks for the note

permalink
Marked as resolved by McEndu

Metadata

add these to tag : electronic instrumental bofu2017 bms of fighters muse dash Team EVER BURST DSSQ Vacuumcore Redo

permalink

Thanks for the hint. The video for this song is not included so I am not going to put "Team DSSQ" to tags

permalink
Marked as resolved by McEndu

really really cool. nice!

permalink

thx

permalink

hype, its rare to see bms-authentic chart nowadays

permalink

agreed

permalink

column is S | 1 2 3 4 5 6 7, lets pretend people using bms controller to play this chart xd

permalink

resolving as note

permalink
Marked as resolved by McEndu
/