[Quality Check]
Mapset is presently not rankable as 4:04 drain time requires Hard diff.
From Ranking Criteria: "...between 3:30 and 4:15, the lowest difficulty of each included game mode cannot be harder than a Hard."
Patterns are generally quite well structured and flows reasonably well, but some of the visual presentation aspects need to be cleaned up.
Aesthetics: #1075264
Rhythm: #1075263
Good luck!
This aren't rankable. The "Drain Time" specifically said on the RC glossary explicitly mention this:
The time during which the health-bar drains. Excludes break periods.
The break starts at - 03:13:452 - and end at - 03:17:395 - . Which is 3943ms
Total length from - 00:00:000 - is 259452ms
With that, the actual total length is 259452 - (3943+1278) = 254231ms ~ 04:14:231 -
769ms below the acceptable RC
your hitnormal here is below 100 ms lengthwhich is unrankable
soft-hitnormal.wav 93.56ms
soft-hitnormal2.wav 93.56ms
soft-hitnormal3.wav 93.56ms
https://puu.sh/DTRZA/9a00c36fed.wav use this file (replace all 3)
Tip: For consistency with curved sliders, make one shape and copy/paste it for a cleaner look on your map
the sliderslide is really loud compared to the other hitsounds --> muting the sliderslide will probably be a good option since you're not using it to emphasize anything specific (such as only using it when the singer is doing a held vocal)
NC usage feels a bit too little with the amount of objects you have on the playfield. This creates a lot of clutter. Since these are high level diffs (Insane+) I recommend using at least double the ncs to improve visibility and reading on the diffs. So instead of NC'ing every 8 white ticks, you do it every 4 whiteticks on big white ticks.