When you are mapping, try to figure out where some of the main beats are in the rhythm and focus on them, because right now your maps contain a lot of off beats and odd rhythms, which is good and all, but overusing it while missing the strong beats makes playing the map very odd. Examples of weird rhythms: 00:34:875 (2) | 00:40:500 (1,2) - Important drum sound inbetween missing | 01:17:812 (1,2,3).
02:25:000 (5) - I think making this a slider tail to 02:24:880 (4) would be pretty cool. Kind of like a congrats for surviving that last part. If not maybe just new combo it.
01:13:480 (1,2,3,1,2) - Maybe make some indication of what's to come 01:14:920 (1,2,3,1,2,3,1,2)
As mentioned in your hard diff, from beginning to 00:22:120 (1) can you map the circles altitude according to pitch or have some kind of consistency. It just makes more sense that way.
02:23:080 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - I get the Megalovania Finale, but this difficulty spike is kinda much. The four streams are quite difficult for a 3*. Maybe instead use some stream/reverse slider https://prnt.sc/us6qws
00:44:200 (1,1,1) - Try this https://prnt.sc/us6lqp or you can make them double stacks https://prnt.sc/us6m8m
02:50:343 (2) ^^ u can dismiss this one or do the same for the rest, This one is like perpendicular to the flow so it's more u decide whatever.
This is likely because of human error. I'm not absolutely sure, but this song may have been played by an actual band, so there might be some errors here and there. I can't really tell you what the next step is so I'll leave this to other more experienced modders (you should also ask some other experienced mappers). The timing points I gave you, however, fit with the rest of the song so keep it for now until it can be resolved completely.