mapped by pocket-Gao
submitted
ranked
This beatmap was ranked on 28 April 2022!
nominated by Shima Rin and Maxus
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Nekomatamaster = GOD

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4K hard 是gd的话请记得超链接一下。

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ok,added

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Marked as resolved by pocket-Gao

This beatmap set was updated by the mapper after a nomination. Please ensure to re-check the beatmaps for new issues. If you are the mapper, please comment in this thread on what you changed.

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solvedddd

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Marked as resolved by pocket-Gao

This beatmap set was updated by the mapper after a nomination. Please ensure to re-check the beatmaps for new issues. If you are the mapper, please comment in this thread on what you changed.

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solved

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Marked as resolved by pocket-Gao

01:24:276 - 01:24:644 - 01:25:012 - 01:25:380 - Add petal hitsound in 4K Normal.

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updated

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Marked as resolved by pocket-Gao

This beatmap set was updated by the mapper after a nomination. Please ensure to re-check the beatmaps for new issues. If you are the mapper, please comment in this thread on what you changed.

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solved

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Marked as resolved by pocket-Gao

我的几把好痒

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01:23:448 - This is a ghost note in multiple difficulties here. Please delete it for more accurate representation of piano sounds.

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fixed

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Marked as resolved by pocket-Gao

4K Hard still has it.

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Reopened by Shima Rin

omg my bad

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Marked as resolved by pocket-Gao

Remember to also check your hitsound consistencies across all difficulties, or just do another hitsound copying after you fixed the mods.

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I updated the hs diff , you can recheck it

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Marked as resolved by pocket-Gao

I think you need to use some sorts of hitnormal file for the hitsounds. Please add a soft-hitnormal.wav file of your preference.

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added

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Marked as resolved by pocket-Gao

00:00:166 - 00:00:534 - Why do you have two redundant red lines at the beginning? 00:00:165 - I think you can delete the first one and resnap the first few notes so you can get rid of the unnecessary red line.

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fixed

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Marked as resolved by pocket-Gao

Add "DanceDanceRevolution A DDR jubeat clan MÚSECA 1+1/2 MUSECA SOUND VOLTEX IV HEAVENLY HAVEN SDVX Video Game Electronic Instrumental" into tags. Change genre and language into Video Game and Instrumental to be more accurate.

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ok

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Marked as resolved by pocket-Gao

00:53:448 - Add snare hitsound here for the snare.

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done

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Marked as resolved by pocket-Gao

01:39:604 - The ending of this second piano trill is all different in every difficulty. I hope you guys can find a common solution and decide one point to end it consistently.

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fixed,you can check it

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Marked as resolved by pocket-Gao

Could use OD/HP as 7.5/7.5 for both 4K and 8K Hard for a better spread.

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done

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Marked as resolved by pocket-Gao

so nice

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<333

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idk the bpm maybe get delayed somewhere, like 00:31:439 - this one, is kind of early, maybe you should check the offset with whole songs

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I checked the BMS map and ノスタルジア gameplay Video,BPM variety is OK ,maybe offset have some wrong

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[s]I checked the BMS map and ノスタルジア gameplay Video,BPM variety is OK ,maybe offset have some wrong[/s]
Now I updated new audio file

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Marked as resolved by pocket-Gao

01:44:903 (104903|7) - all the notes in the end should be snapped at 01:44:934 -, its not 1/12, its 1/6

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fixed

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Marked as resolved by pocket-Gao

I asked Stan and other mapper ,They give me different BPM offsets( 01:33:280 ~ 01:35:425 ), I think this problem leads to 12or16 snap. Can you check offset ?

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Reopened by pocket-Gao

hmm will open new issue

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Marked as resolved by Arzenvald

for higher difficulty, 00:38:249 - & 00:38:310 -
each difficulty have different to each other.

it might be more accurate to snap the 2nd note to 00:38:318 - (1/16)

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same as 00:50:090 - , it should be snapped to 1/4

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might wanna check every other note that has similar snap to this as well

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fixed

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Marked as resolved by pocket-Gao

add in tag : [Crz]Charoi biemote

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oh my bad

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Marked as resolved by pocket-Gao

yes

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00:10:846 - 和00:11:766 - 应该用双note,00:11:582 - 应该为单note,就像00:11:214 (11214|0,11214|3) - 一样

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00:13:791 (13791|0,13791|2) - 都用双押了,同样重的00:13:975 - 00:16:919 - 和00:22:809 - 处为什么不用呢?

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00:16:551 (16551|1) - 这里可以改成双押

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该了部分问题

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Marked as resolved by pocket-Gao

offset偏移过大,往后移大约20ms

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00:09:353 (9353|2) - 的note应该采的是32分音符,长条也延长到32分音符的note处

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好了

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Marked as resolved by pocket-Gao

一些diff的01:35:425 - 这里速度变化没给人反应时间,减速之后需要提前把速度变回来,在01:34:931 -加条x1.79的绿线就行

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Marked as resolved by pocket-Gao

hypu

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1234

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Hype

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hao

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全部timing音量都低於5%,報錯了

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等找完合适的hitsound再改

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Marked as resolved by pocket-Gao

123

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hao

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123

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小高好h

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