mapped by CptSqBany
submitted
ranked
This beatmap was ranked on 22 November 2018!
nominated by Nozhomi and Yahuri
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This beatmap set was updated by the mapper after a nomination. Please ensure to re-check the beatmaps for new issues. If you are the mapper, please comment in this thread on what you changed.

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grr

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Marked as resolved by Skubi

Disqualified for timing as mentioned in #633499 : the current offset is definitely early.

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also, i strongly recommend you add yoko takahashi to tags as they are the original artist.

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done - changed tags, offset and added silent spinnerspin and spinnerbonus

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Marked as resolved by Skubi

Moje gratulacje z okazji drugiej dyskwalifikacji. XD

A tak w ogóle to pragnę poprzedniego tła na mapie gdyż było ładniejsze, do kija wafla. ;_;

EDIT: A jeżeli nie zmienisz tła, to chociaż daj kolory które pasują do obecnego.

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nie moge zmienic, bo tło bylo z innego anime.

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Marked as resolved by Skubi

@Krfawy zawsze możesz sobie w plikach tło podmienić. Przynajmniej ja tak zrobiłem lol

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Sounds like +10 to offset to me.

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agree with namki

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done

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.

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Marked as resolved by Skubi

A w sumie to też dopiero zauważyłem że nie ma wyciszonego dźwięku na spinnerze. Może wyciszysz za pomocą pustego pliku "spinnerspin" żeby nie było tyle szumu jak kręcisz to koło? Jeżeli też dźwięk każdego tysiąca ci przeszkadza to można też dać "spinnerbonus".

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ok

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Marked as resolved by Skubi

soft-hitclap.wav 53.22ms which is below 100ms and unrankable

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you will need to find another clap unfortunately

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https://puu.sh/C0BnI/290320ca4a.png here it is in the ranking criteria and u can see for yourself to be sure https://osu.ppy.sh/help/wiki/Ranking_Criteria

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could also put current one in audacity and add 50ms of silence at the end instead of getting a new sample

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Thanks lasse, that's what i was going to do tho

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ah yea that was an option too ^^;

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done

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Marked as resolved by Skubi

why are u using darling in the franxx bg on evangelion song

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  1. i didnt know it's that, i just typed in neon genesis evangelion in google and this showed up,
  2. it seems nice and fitting to the song tho :x
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ok changed

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Marked as resolved by Skubi

there seems to be delay on a couple of hitsounds: soft-hitclap https://puu.sh/BZFjZ/8f3bc848b7.png and soft-hitfinish https://puu.sh/BZFne/76ccd38138.png there is some noise at the beginning but obviously not peaking, so cut down some of the beginning on both files

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im not so sure about soft-hitfinish but oh well

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Marked as resolved by Skubi

00:14:546 - Missing whistle

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agree

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ok

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Marked as resolved by Skubi

W sumie wiesz wkurzają mnie sliderslajdy, weź wycisz. XD

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Sliderslides silenced

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Marked as resolved by Skubi

Nie włączyłeś C1 w ustawieniach dźwięków.

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Reopened by Krfawy

nie zuploadowalem tłumoku

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Marked as resolved by Skubi

I think emphasizing the last sound with 5% is somehow omitting the fade out effect the ring makes here 00:29:865 - making a very weird pattern to follow because players would be spinning with no actual feedback behind the spinner. Therefore, it would be more appropiate if emphasized a fade out effect with green lines;

Here the green lines:
30025,-100,4,2,0,45,0,0
30344,-100,4,2,0,30,0,0
30663,-100,4,2,0,15,0,0
30982,-100,4,2,0,10,0,0
31302,-100,4,2,0,5,0,0

That one may will make a greater effect here.

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k

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.

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Marked as resolved by Skubi

00:32:578 - Weź daj wyciszenie pustym dźwiękiem bo to brzmi AaaAAaAAaaAAAA i to nie w pozytywny sposób jak w AiAe.

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NOOOOO! YOU SAID WHAT I WAS GOING TO SAY

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How do you understand Polish XD

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I used translator!! XD

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k

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Marked as resolved by Skubi

All difficulties end on a very questionable spot because there's no actual feedback to highlight here 00:32:578 - . It would be wiser to short it up so it's more accurate according to what the song offers. I think ending it around here 00:31:302 - would hurt no one.

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Since the spinner has to be there to maintain 30 second rule, and the spinner needs to be long enough for the Easy and Normal players, I've silenced the spinnerend for sake of 'no feedback but bonus points'

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Marked as resolved by Skubi

My biggest concern here Bany is the way you handled hitsounds. You only use whistles during the whole section and do not switch between sampleset that might end creating an awkward hitsound feedback becase there are which have no hitsounds whatsoever but there's a clear background sound to cover up as an example 00:09:599 (1,2,3,4) - . I know it's just a 30 secs map, but I really believe using other sample sets or even adding new hitsounds would fit this mapset the best!

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For that I suggest using Sampleset Auto and Additions Drum with Whistles in order to make a more variant hitsounding.

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I'll figure something out

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Marked as resolved by Skubi

Może jednak użyj delikatnych dźwięków a nie normalnych. .3.

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changed to soft-sampleset

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Marked as resolved by Skubi
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