mapped by mantasu
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Hype Train29 / 5
Nomination Status0 / 4
Nomination process reset by fieryrage with new problem #1424244 (
Hey, this is a veto. The top difficulty in standard has a custom name that is both unrelated to the …
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00:00:498 (1,2) - Hyper here is inconsistent when you do a 1/2 slider on every other large sound hit similar to this--I would just make this a 1/2 slider instead.

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ya

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z

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Marked as resolved by mantasu

00:00:498 (1,2) - Hyperdash could be removed as you did not provide any for the rest of the stanzas in this intro, i.e. 00:03:011 (1,2) - , 00:05:524 (1,2) - etc.

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00:03:011 (1,2) - , 00:05:524 (1,2) - have 1/1 hypers beforehand while 00:00:498 (1,2) are the first objects in the map, so it's fair to emphasise it with 1/2 hyper

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Marked as resolved by Jemzuu

00:09:136 (3,4,5) - Better if the dash is placed between (3) and (4) to emphasize both the instrumental and vocal sound on (4).

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kinda undervalues the hyper on 00:09:922 (6,7) - tho

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Marked as resolved by Jemzuu

00:14:791 (2) - Maybe make this a little more lenient since it kinda lacks flow for me here

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ya changed pattern

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z

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Marked as resolved by mantasu

00:15:262 (4,1) - Either reduce the distance cos the hdash is too snappy which will most of the time overshoot the next slider or nerf the extended slider

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feels fine to me

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z

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Marked as resolved by mantasu

00:19:974 (3,4) - This is inconsistent with the position of hyperdash in 00:17:461 (7,8) - . Please rearrange the pattern so that 00:19:660 (2,3) becomes a dash and (3,4) becomes a hyperdash.

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not the same vocal

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Marked as resolved by Jemzuu

00:23:115 (1) - I would make this slider into a C shape to improve the flow

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i like how these verticals play, too much curves can be boring :/

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z

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Marked as resolved by mantasu

00:25:628 (1) - sooo uhh the same one that was in your overdose except it should be 3/4 slider + 1 circle

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why

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vocals

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no, want lower density here to emphasise this new section

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z

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Marked as resolved by mantasu

XD a downvote

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00:26:100 (2,3,4,5) - Feels more like an overdose pattern--consider nerfing distancing a bit.

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did

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z

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Marked as resolved by mantasu

00:26:571 (5,6) - edge dash pixel high distance more words more words please fix

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fixd from az's mod

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z

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Marked as resolved by mantasu

00:29:084 (5,1) - Not a fan of the snap here--it's really static compared to everything around it. Consider putting some movement into these sliders.

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added movement for the downbeat

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z

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Marked as resolved by mantasu

00:33:953 (2,3,4) - Make this a back and forth, please--this is a huge difficulty spike in terms of stop-start flow.

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made a boring curve instead

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z

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Marked as resolved by mantasu

00:34:424 (1) - why the slider outta nowhere, just do the usual 1/2 stuff for following the vocals

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ctrl+shift+f'd

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z

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Marked as resolved by mantasu

00:35:052 (3,4) - HDash here for consistency.

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yea

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z

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Marked as resolved by mantasu

00:39:450 (1) - Idk id reduce the sv here just a tinsy bit when its kinda tight to catch this then a hdash

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yop

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z

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Marked as resolved by mantasu

00:44:477 (7,8) - Did you mean to put a hyper here? It's a really strong dash after the first hyper.

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ya ig

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z

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Marked as resolved by mantasu

00:58:927 (2) - somehow distance between this circle and (1) slider is LONGER than it is in overdose so you gotta fix it (apply ds 1.0x)

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removed note and extended the vertical slider into a reverse instead

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z

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Marked as resolved by mantasu
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