mapped by mantasu
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Hype Train29 / 5
Nomination Status0 / 4
Nomination process reset by fieryrage with new problem #1424244 (
Hey, this is a veto. The top difficulty in standard has a custom name that is both unrelated to the …
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00:00:812 (2) - This is mapped differently than 00:05:838 (2,3). Pick one or the other.

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fixed

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Marked as resolved by mantasu

00:01:283 (3) - move a little to the left because it's not cool to play salads where you catch a fruit and then stand to catch another fruit, you gotta move all the time xd

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actually applies to most of such patterns

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I tried but I think I'll leave as it was because even if I move it a little bit, player still can catch it without a movement to left. I also tried moving it even further but I think throughout the song there aren't many places like that (except the intro where I wanted to involve less movement) and even those which are serve the purpose of not making the diff super 'wiggly' and hard. At least that's what I think

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Marked as resolved by mantasu

These should all be turned down to like 1.5x or 1.4x because these are stronger than the kiai intro dash 00:28:770 (2).

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You probably meant only dashes were inconsistent. Because I made not only dashes consisteent but slidershapes as well

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Marked as resolved by mantasu

00:03:482 (3) - id add more leniency to this slider for flows sake

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k

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Marked as resolved by mantasu

00:09:136 (4) - This vocal isn't held--I would make this two hitcircles.

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This is a held vocal

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Marked as resolved by mantasu

00:12:435 (5,1) - Downbeat yet its just walkable might wanna fix that with making this section denser with one more circle on them middle then adjust the pattern if so

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did sth

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Marked as resolved by mantasu

00:14:005 (3) - would be neat if this was horizontal pointing to the left, just so that this doesnt become a stop in movement

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fix

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Marked as resolved by mantasu

00:15:262 (5,1) - Borderline walk--if this is a dash, increase and remove the one (4,5).

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lowered spacing

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Marked as resolved by mantasu

00:17:775 (4,1) - Reduce some distance here so that its not too tight to walk towards to after the dash earlier thank you

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remapped this part

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Marked as resolved by mantasu

00:20:602 (1) - reduce some slider leniency here a little bit since its also kinda tight on the antiflow imo

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Marked as resolved by mantasu

00:36:937 (1,2,3,4,1,2,3,4) - Really low movement between (2,3), (4,1), (2,3). It's a bit weird to play because it's the only really low spaced part of the kiai and I don't see why. Consider increasing distancing here (you may have to flip 00:39:450 (1) to the other side if you want to simply drag 00:37:566 (3,4) and 00:38:823 (3,4) rightwards.)

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oof I did this accidentally, fixed. I didn't need to flip, because I increased the spacing between 00:36:309 (3,1) - these to make a dash here

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Marked as resolved by mantasu

00:57:042 (1,1) - Unrankable spinner distancing.

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Fixed

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Marked as resolved by mantasu

RC: At least 250 ms must be left between objects and the start and end of spinners to ensure readability. As an example, a 1/3 gap would be required at 80 bpm, whereas a 1/2 gap would be required at 120 BPM.

You need a 1/1 gap--1/2 is still unrankable, coming in at a 157 ms gap. Best solution would be to make 00:56:728 (2) a hitcircle.

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Reopened by Absolute Zero

ok

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Marked as resolved by mantasu
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