Feels weird modding the same set twice.
[General]
[Extra]
00:35:798 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These are visually reflecting the increase in intensity, but gameplay-wise they are not that much different
At least 00:37:204 (1,2,3,4) - should be much more difficult than 00:35:798 (1,2,3,4) - (Insane did pretty ok on this).
[Akareh's Insane]
00:42:243 - This is too strong to skip though, why don't just do the same thing you did with 01:11:891 (3,4,5) - ?
01:09:548 (1,2) - Should have a different way to differentiate these from 01:09:079 (1,2) - .
Right now 01:09:079 (1,2,1) - look + play like a same pattern but 01:09:548 (1) - is on a different section.
[Gaia's Hard]
00:14:704 (2) - 2108064#4303062
(Just migrating the old post to here so that nothing is unaddressed.)
00:15:173 (1,2,5) - 2108064#4303063
(Just migrating the old post to here so that nothing is unaddressed.)
00:41:188 (5,1) - 00:47:048 (3,4) - Why suddenly big spacings?
First one is sort of justifiable but you didn't do the same at 01:10:954 (7,1) - either, so I'll just assume both of these are not intentional.
Normal is fine.
Really wish you are using custom hitsounds though, guitars in this section 00:18:923 - is very strong and would benefit from a stronger whistle.
Drum-hitnormal is very weak to be used as kicks in this song, especially in stronger sections like 00:39:548 - 00:41:423 - etc where kicks are audible but default drum-hitnormal is just not that distinguishable from other hitnormals.
Call me back once Stompy's done.
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Recheck:
[General]
Tags:
[Nyukai's Normal]
Let me know once Stompy rechecked.