idk if anyone mentioned this, but how about making the svs slow in the top diff, like in oni? seems a bit weird to have the slow sv gimmick in the oni diff but not in the top diff imo (even though the oni is a gd)
this helps with diff progression, since the slower svs in the oni gd are slightly harder to read compared to the top diff currently
also it would fit the song name lol
(alternatively, you could nerf this diff and make sn's diff be the top diff to make the slow sv progression work, but i don't think you'd want that lol)
not really feeling like copying the same gimmick as sn's diff but did reduce all the svs on the map by like 0.3x so that its slow to fit the song, also added more gradual sv changes to lead into these
both changes are cooked (also removed descending sv from end of kiai so that its consistent)
if you didn't know you could use svt or the manage beatmap tool to apply svs:
svt discord link: https://discord.gg/DHbsen8HNc
manage beatmap link: https://github.com/frukoyurdakul/Manage_Beatmap/releases
note that manage beatmap can only apply sv changes linearly, svt is generally more flexible
however manage beatmap is easier for normalizing sv when there are multiple bpm changes (not in this map)
would be cool if all finisher "trios" have notes in between them
such that all finishers go X x X x X instead of having gaps in them, for better progression since oni diff does this
alternatively, you could also try other finisher patterns (that are consistent throughout the kiai), currently the finisher patterns feel a bit inconsistent, e.g. 01:01:370 is mapped but 01:12:532 isn't
you can make 00:54:916 - 00:55:614 and 01:06:079 - 01:06:777 have the same pattern, and 01:00:498 - 01:01:195 and 01:11:660 - 01:12:358 be another pattern, same with the second kiai
or you can make all the finisher patterns the same (like in oni)
did both suggestions (all finisher trios have notes between + alternating finishing patterns) except the last slowly night cause thats higher pitched
i noticed that you did finishers for the crashes at 00:03:288 and 00:14:451, but not in the other parts of the map
you can add finishers for these notes to be consistent (and maybe tweak the note coloring to be consistent):
01:15:846, 01:21:428, 02:28:404, 02:33:986
you can also do the same for this section if you like: 01:43:753, 01:49:335, 01:54:916, 02:00:498
however you'll have to change some of the 1/4 patterns if you apply
This diff could be more harder (try to put more notes) than Oni diff, for now this just like a harder Oni diff.
really struggling to see any spots where i could comfortably fit a harder pattern or add more notes, and besides i think the spread right now is pretty okay-ish as the Oni is a GD. If there are any suggestions for areas to buff which fit the current feel of the map rn, i'd totally be down
imo you could rename this diff to a custom diff name, instead of inner oni? it feels a bit weird to call this an inner oni diff, since the oni gd and this diff are very similar in sr
in terms of note density, i'm personally not sure if you could add more notes to this diff without the map feeling a bit overmapped, i think the current note density seems fine
was gonna say no to custom diff names but considering how this kinda gives the vibes of a 2nd oni rather than inner ive decided to add an arcpotato diffname
01:43:753 (4) -> 02:05:904 (11):
I think you should move around some of the improv here so you catch the drum triplets. The start of this section does it well, but around the time doublets get introduced (01:50:294 (5)), you end up missing a lot of the drums and change up your improv rhythm a fair bit.
For example, making 01:51:777 (7) a 5-plet maintains consistency with what you've been doing prior as well as catches the drum at 01:52:038.
01:54:044 (3) - You should turn this into 3 3-plets and remove 01:55:178 (3). I don't think 5-plets really work here when the drums are constantly going 123 123 123.
01:56:137 (8) - make this a triplet to follow the drums. Same at 02:01:718 (10).
02:03:986 (5) - a 7-plet here feels a little much. I think a 5-plet into a 3-plet is a better gradual build up to the kkddkkddk burst at 02:05:207 (3). Something like ddkdk dkd could work nicely.
(On your first kiai)
Aditionally and to further follow this dynamic.
whatever change you end up doing remember to apply it to your second kiai as well!
continuous mapping my beloved (perfectly fine with it since its in kiai so sures)
didnt add any kdkkd 5-plets cause i dont use that pattern anywhere else and having it just like 3 times feels like an outlier, pretty sure the rest of the suggestions are added though