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This beatmap wasn't updated since 14 October 2024 so it was graveyarded...
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00:00:498 (1,2,3,4,5,6,7,8,9,10) - feels cleaner with some of these holes mapped, eg. like the muzu/inner.

I would personally do 00:01:718 - and 00:03:114 -

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kinda disagree with this one - current is intentionally very undermapped and mapping those notes would bring this section's density closer to 01:27:009
Also I think i want to keep this section very undense because there's only the piano and bass here

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Marked as resolved by SN707

00:01:893 (6) - thoughts on nc here to give each player an x xx xx?

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yes

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Marked as resolved by SN707

00:14:102 (71) - would personally unfinisher to give more emphasis to the actual crash cymbal at 00:14:451 (1) -

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your suggestion works but this ends a musical phrase plus has a light crash compared to 00:25:265 so i would prefer the contrast personally

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Marked as resolved by SN707

00:15:323 (87,88,89) - Make this ddk for consistency with: 00:20:904 (120,121,122)

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current coloring also works imo to emphasize instruments, and so I'd rather do variation here i think to not make it stale

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Marked as resolved by SN707

00:20:207 (116,117,118) - 00:14:625 (83,84,85) - I suggest making these triplets dkk or ddk to better represent the instrument you mapped, which is increasing in pitch subtly.

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similar reasoning to #4476054/11905372 as there's a bit too many d-heavy triplets rn

I could recolor if someone else agrees with this tho

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Marked as resolved by SN707

00:24:742 (67) - k to give more emphasis on both the piano chord and the final note 00:24:916 (68) - by contrast?

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yes

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Marked as resolved by SN707

00:35:032 (168) - consider moving to 00:34:858, bc the notes in this section all follow the higher pitch.

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kinda prefer current to keep all notes on white ticks, 00:35:032 is also kinda significant imo so i think current is fine

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Marked as resolved by SN707

00:46:544 -> 00:47:939 - This spot is pretty empty here, and there isn't a change in intensity to warrant a break this large. You could map the instrument to fill this up. I suggest mapping d k k k d d at 1/2 snappings.

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okie~ (ddkkd)

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Marked as resolved by SN707

00:47:939 (220) - The crash here is too quiet to map as a finisher; a regular note is loud enough that it overpowers the crash.

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while the finisher is indeed a bit loud here I moreso used the finisher here to represent the song sectional change

And there's still a crash here so I think it's justified enough

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Marked as resolved by SN707

00:49:858 - feels a bit empty without this one ngl especially with that 2/1 break after, 00:50:381 - could also be an alternative

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sure

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Marked as resolved by SN707

00:54:480 - would like to see note added here since the vocals start from there and you already try to do some offbeats other places for example 00:57:881 (16,17,18,19) - 01:09:044 (15,16,17,18) -

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feel like mapping this takes away emphasis from 00:54:567 which has a more intense vocal personally
also very tricky to play even for an oni + players would think it's on the white tick (like most other onis)
alternatively i could map 00:54:480 and 00:54:306 which could work but still might be too much

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Marked as resolved by SN707

00:54:916 (251) - Im not sure... maybe this sv is a bit aggressive for oni, consider using 1.2x for finishers

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nerfed~

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Marked as resolved by SN707

00:59:887 00:59:974 - should probably remove for consistency with 00:54:218

or just map 00:54:393 but i'd doubt it would make sense to you so~

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I'll omit 00:59:887
00:59:974 I'd like to keep cuz the vocal is just slightly more noticeable imo but ya 1/1 -> 1/4 3-plet is kinda too much

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Marked as resolved by SN707

01:04:509 -> 01:03:114 maybe? i'd reserve the break at 01:04:335 because continuous mapping from 01:01:544 ~ 01:04:335 for a vocal phase would be better, also have some gap before finisher would be generally welcoming~

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I uh did something weirder because I like mapping the noticeable drums

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Marked as resolved by SN707

01:05:120 or 01:05:294 - could probably add a note here to up the density a bit here? seems a bit sparse comapred to the rest of the kiai to me

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00:54:654 - this spot too

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01:05:294 (and sth similar for 00:54:654)

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Marked as resolved by SN707

01:18:637 (17,18,19,20,21,22) - 01:16:021 (2,3,4,5) - change these so that they are the same? in order to be consistent with 01:21:602 (38,39,40,41) - 01:24:393 (55,56,57,58) - or 00:03:463 (2,3,4,5) - 00:06:253 (19,20,21,22) -

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mapped 01:24:306~

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Marked as resolved by SN707

Really think you should have another triplet at 01:25:352 - Cause the SV cuts end up feeling really janky with just 1/2

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yeah you right

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Marked as resolved by SN707

01:26:835 - either add note here or 01:27:184 . First one because you seem to follow the synth throughout the entire section. Its okay to have it dropped to give emphasis to the section change but then it would be nicer to have 01:27:184 - mapped to highlight the chained vocals on the next section. or you could do a rhythm similar to 01:29:800 (1,2,3,4,5,6) - instead

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yeah you right
mapped 01:27:184~

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Marked as resolved by SN707

01:27:009 (456) - why are there so many 1/1 notes and 2/1 gaps? I think it sounds the same as 00:36:777 (175) and no need to reduce the density

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ya i inted (this was speedmapped)
buffed density

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Marked as resolved by SN707

01:38:172 - These rhythm choices feel really weird compared to 00:47:765 -, I don't think it needs to be this sparse.

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I'm trolling

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Marked as resolved by SN707

01:43:230 - I suggest mapping d k d snapped to 1/2 to map the electronic instrument right before the finisher, which would give it a bit more emphasis imo.

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did something similar

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Marked as resolved by SN707

02:03:986 - wanna be consistent with the xx xx rhythm for the synth?

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i thought you hated japanese media lol
um there's no synth on 02:04:248? synth ends on 02:04:160 and starts on 02:04:335

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Marked as resolved by SN707

applerank forced me to look at this
the synth at 01:58:404 - and 01:55:614 - is similar to 02:03:986 so it would be cool to continue following the sounds (maybe with a 5-plet for the drum at 02:04:160 - ?)

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Reopened by 4lw fan

I'm hearing a synth sound on 01:55:875, 01:58:666, 02:04:335?
They don't sound similar to me at all

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suggest xxxxx xxx starting from 02:03:986 - but its fine if you dont wanna do it

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doing that omits the drum on 02:04:596 tho

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what

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ok I trolled with the above reply
"I would still prefer current because doing what you suggested makes the structure end a 1/4 plet on 02:04:335 which is contrary to it being the start of the synth at 02:03:288 / 02:03:986"

  • DMs
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Marked as resolved by SN707

02:25:265 (1,2,3,4) - maybe ddk d to get a better contrast since kkd d feels a bit off compared to the other patterns you mapped like 02:14:102 (1,2,3,4,5) -

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why did i map it like this

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Marked as resolved by SN707

02:30:846 - make this triplet ddd to emphasize the k quint for miku scream at 02:31:195 more?

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good mod

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Marked as resolved by SN707

02:32:242 (26,27,28) - maybe kkk or kdk to give more of the same feel like 02:31:195 (18,19,20,21,22) -

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sure, kkk

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Marked as resolved by SN707

consider moving 02:33:288 (843) - →02:33:463 to follow the vocal

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I'll just map 02:33:463 instead to keep the 5-plet instrumental consistency

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02:37:474 (867) - consider adding a note here to increase density to follow the crescendo of the drums

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sure ig

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Marked as resolved by SN707

02:38:782 02:38:870 - minor, but k these could make really cool mirroring to 02:39:044 imo

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kinda trol for oni ngl but it funni so sure lol

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Marked as resolved by SN707

gatekeeping oni players lol (make abekobe instead if you love them)

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don't encourage his abekobe addiction (it's fine im somehow worse)

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bro your entire diff is abekobe pilled

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