mapped by tacoyaki5
submitted
ranked
This beatmap was ranked on 21 November 2024!
nominated by Basensorex and Malphs
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00:00:967 (1,2,3,1,2,3,1,2,3) - spacing should progress downwards here insttead of being constant or upwards since that would follow guitar pitch more accurately

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00:02:366 (1,2,3) - then with a buff on these for the guitar coming back

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00:09:361 (1,2,3) - buff for guitar pitch

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agree with all

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fixed

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Marked as resolved by tacoyaki5

00:05:009 (5,1,2) - Feels pretty awkward to stop movement and rhythm in this section just this once without the song asking for such.

Could turn (5) into a 1/2 slider and do something like 00:10:605 (3,4,1) - to not completely stop the movement on this very intense section.

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fixed

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Marked as resolved by tacoyaki5

00:11:848 (1,2,3) - smaller spacing compared to 00:11:382 (1,2,3) - for pitch change

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fixed

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Marked as resolved by tacoyaki5

u did the opposite

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Reopened by Basensorex

ah, thanks

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Marked as resolved by tacoyaki5

00:14:800 (1) - remove nc for consistency

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ob

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Marked as resolved by tacoyaki5

00:17:595 (6) - スライダーの目盛りがずれているよ

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ありがとます!

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Marked as resolved by tacoyaki5

00:36:251 (2) - Remove Normal Sampleset, add Soft Clap.

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ok

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Marked as resolved by tacoyaki5

00:42:935 (3) - should be active circles for drums and vocals

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agree, vocals are more aggressive here and snares are louder.

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I try to change ..... is this okey ?

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Marked as resolved by tacoyaki5

00:57:857 - missing whistle

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fixed

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Marked as resolved by tacoyaki5

00:59:412 (1,2,3,4,5,6,1,2,3,4,5,6) - spacing logic should be reversed so that first set of 6 is biggest

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fixed

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Marked as resolved by tacoyaki5

01:00:966 (1,2,3,4) - start small spacing and build them up starting on 01:01:277 (5) - to represent the vocal pitch rising

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I originally didn't place them according to the vocals, so I'd like to keep them as they are.

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Marked as resolved by tacoyaki5

01:02:832 (5) - Drum Finish.

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ok

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Marked as resolved by tacoyaki5

01:04:386 (1,2) - would replace with 1/2 or 3/4 slider to emphasize held vocal and then 01:04:697 (3,4,5,6,7,8) - have these jumps be repetitive movement with gradually decreasing spacing to represent vocal pitches

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ok fixed it

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Marked as resolved by tacoyaki5

01:08:117 (1) - ここだけシンバルのヒットサウンドがカスタム3の音じゃないけど3にしない?

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するます o7

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Marked as resolved by tacoyaki5

01:19:308 (1,2,1,2) - would change flow direction for these by making them horizontal or something to represent the vocal change before changing flow again on 01:19:930 (1) - like u did

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fixed there but I should was nerf ? 01:19:308 (1,2,1,2) -

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Marked as resolved by tacoyaki5

01:20:552 (1,2,3,4,1,2,3,4) - 02:32:676 (1,2,3,4,1,2,3,4) - 03:49:775 (1,2,3,4,1,2,3,4) - 最初のジャンプが遠すぎて後ろのジャンプが弱く感じちゃうから、曲の流れに連れてジャンプと合わせてだんだん大きくしたほうがふさわしいと思う

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少し変化を加えました!

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Marked as resolved by tacoyaki5

01:36:562 (6,7) - 1/2 slider for vocal like u do right after on 01:39:049 (6) -

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fixed

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Marked as resolved by tacoyaki5

01:40:759 (3) - スタックずれてるよ~、ミスだったら直しておこう
02:55:526 (2) - も

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o7

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Marked as resolved by tacoyaki5

01:42:935 (1,2) - broken stack

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o7

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Marked as resolved by tacoyaki5

02:03:142 (1) - これを、02:12:780 (1,2) - や 00:44:800 (3,1) - などの音取りや配置と同じようにスライダーの尻尾とスタックさせる?

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stackします!

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Marked as resolved by tacoyaki5

02:19:775 (7) - ここは急に遅くなるスライダーの為にNCをつけない?
03:37:339 (4) - も

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つけます!

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Marked as resolved by tacoyaki5

02:32:676 (1,2,3,4) - vs 02:33:609 (1,2,3,4) - Would make more sense that both of these jumps had similar movement instead of going for something completely different for each of them, since they are both pretty similar in both drum and vocal patterning.

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try to fixed

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Marked as resolved by tacoyaki5

Not applied.

Would just Ctrl+G 02:32:675 (1,2) - or 02:32:986 (3,4) -

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Reopened by Malphs

I dont agree Ctrl+G 02:32:675 (1,2) - or 02:32:986 (3,4) -
I think Ctrl+G 02:33:763 (2,3) - is better....

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Marked as resolved by tacoyaki5

02:34:541 - kiaiの終わりは音が静かになる02:34:075 - の方が適切なのでは?
01:22:961 - も01:23:039 - か01:21:951 - で終わらせてもいいとは思う

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激しく同意

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Marked as resolved by tacoyaki5

02:47:909 (1,2,3,4,5,6,7) - ここは曲に対して少しオーバーな気がする、02:47:909 (1) - から02:48:842 (7) - にかけて今と同じくらいの距離感にフェードインしていくのはどうだろう

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こんな感じだろうか?02:47:909 (1,2,3,4,5,6,7) -

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Marked as resolved by tacoyaki5

自分はだんだん強くなっていく方が曲にあっていると感じたけど、そう思ったならいい感じだと思います

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02:47:909 (1,2,3,4,5,6,7) - guitar sounds like its going up in pitch so reversing spacing progression would make more sense here

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I try to fixed there

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Marked as resolved by tacoyaki5

02:52:728 (2) - バスドラのヒットサウンドが抜けているよ
02:55:837 -

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こうなのかな、HSぬーぶすぎる

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Marked as resolved by tacoyaki5

03:01:588 (2) - ここはドラムを聞く限り1/4なので1/4リバースにして03:01:743 - と03:01:821 - にスネアのヒットサウンドを入れよう

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HSぬーぶです

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Marked as resolved by tacoyaki5

03:01:898 (1,2,3,1,2,3) - Doesn't sound like 1/3 to me.

Would change rhythm to something similar to what the other difficulties did, with 1/4 and 1/2 rhythms.

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fixed o7

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Marked as resolved by tacoyaki5

03:02:314 (2,3) - タムはここにもなっているからヒットサウンドを

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o7

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Marked as resolved by tacoyaki5

03:02:003 (2,3) - ここだけ抜けてるのもあれだし少し聞こえるからここもつけちゃっていいと思う

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Reopened by Sayama Kaede

o7

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Marked as resolved by tacoyaki5

03:02:520 (1,1,2,3,4,5) - Would either remove NC on 03:02:831 (1) - or NC everything.

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03:02:831 (1) - removed NC

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Marked as resolved by tacoyaki5

03:19:852 - 三連

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fix

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Marked as resolved by tacoyaki5

03:37:883 - ミュートになってない

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fixed

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s

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Marked as resolved by tacoyaki5

03:46:743 (4) - 音がないけど連打に入ってるから消したほうがいいと思う

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た、、、たしかにー!

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Marked as resolved by tacoyaki5

03:47:909 (1,2) - Would move this downwards in the playfield to buildup the spacing and strain a little bit better as it currently feels very jumpy already from the start.

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fixed !

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Marked as resolved by tacoyaki5

03:52:262 (1) - こんな形なスライダー譜面で一切使ってないくせに何でここに使うの?

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曲の終盤でギター(?)の音を強調したかったからです

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Marked as resolved by tacoyaki5

03:53:194 (1) - offscreen

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oki

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Marked as resolved by tacoyaki5

04:01:899 (1,2,3,1) - I'd say this is a little bit unfitting to use such high spacing for these low intensity 1/3 drums.

It is also that you only did once in the entire map, which makes it even more sudden.

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fixed

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Marked as resolved by tacoyaki5

04:02:106 (3) - ここの三角形をずらしているのは意図的でなければ中途半端な距離感だし見栄えのためにずらしてきれいに三角にしてもいいのかもしれない

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意図的でしたが、見た目が悪いので修正します!

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Marked as resolved by tacoyaki5

04:04:697 (1,2,3,4,5,1,2,1,2,3,1,2,3,1,2,3,4) - I don't think these make much sense as full circles.
There are not that many sounds in the 1/2 ticks to support that much density and also intensity is not even that high for the spacing you are using.

Could turn some of these into 1/2 sliders so it is a bit more fitting to the guitars and drums like 04:04:852 (2,3) - 04:05:784 (2,3) - 04:06:096 (1,2) - 04:06:562 (1,2) -

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fixed

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Marked as resolved by tacoyaki5
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