i think finishes need to be much much more sparing throughout the map! their placement is great in isolation, and listening back to snippets before writing this I thought maybe i was dumb because actually they sounded totally fine, but the problem happens when you hear a longer section: it is too many cymbal hits! they lose their impact when they're too commonplace
especially in the "quiet" sections, where we practically only have the bass and vocals, the cymbals are much more powerful than what the song is giving: 00:50:805 - 01:01:506 needs no cymbals in my humble opinion, apart from possibly at the notes at the start and or end, and the intro section can only really take about one or two well placed ones before it starts being too much emphasis (i would personally only keep 00:11:060 (1) and possibly 00:06:474 (1))
similarly on the line of thought of "finishes provide a lot of emphasis", that large amount of emphasis helps establish your beats (and in particular your downbeats), which is why i think 00:15:455 (6,1) ends up sounding a bit lopsided, despite being a great idea. the emphasis on 6 is good and helps avoid making the hitsounding sound too straight and march-like, but the emphasis given by the cymbal is so strong that it ends up feeling like 6 is the downbeat, and without any prominent hitsounds on the downbeat, it falls a bit to the wayside and messes with the feeling of the groove of the song, which has a strong point on the downbeats
there are other similar moments where cymbals land before important beats, which similarly i think are good ideas apart from the cymbal being too powerful compared to the hitsounds on the strong beat after, so i would keep the idea but tweak it a bit
alternatively, or on top of reducing the amount of finishes, replacing them with a less intense finish hitsound might help with this stuff (sorry for the wall of text)
i did the hitsounding, looking back i was very sleep deprived so ya i didn't notice how much i was using cymbals
fixed via changing some of the finishes for the default normal-hitclap which provides a strong sound but not as strong as the cymbal, sort of like an intermediate, and removing some hitfinishes where i found it appropiate
if there's issues lmk because this really helps me improve my hitsounding ^^
(can't close the mod myself sowwy)