mapped by AkyuC
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This beatmap wasn't updated since 26 March 2024 so it was graveyarded...
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个人感觉你真想keep这个hard可能还得写个更简单点的开火车难度,kiai摆的跳梗感觉单独拿来当最低难度有点悬

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太难了嘛,这个倒是好改

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我再找人看看,hhh,很久不做,没啥概念了

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nerf 了

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03:14:826 (1) - I think the first two kiai sections should also use finish like this section (03:14:826 (1,3,5) -), as from the music itself, these three sections don't have much difference in percussion. though your idea is to distinguish the intensity difference between this section and the previous two by using finishes frequently, the difference in intensity should be reflected through a combination of spacing, arrangement, and not just sound effects.

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Hitsound is the one of elements using to distinguish. So I keep the hitsound in previous two parts and increase the intensity of the last part

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Marked as resolved by AkyuC

Unused files. "milet - Anytime Anywhere (AkyuC).osb"

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done

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Marked as resolved by AkyuC

Inconsistent widescreen support between main diff and hard diff

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dddone

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Marked as resolved by AkyuC

芙莉莲好耶

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hype

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fun to play

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.

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^_^

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hype

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thanks

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觉得非kiai段落、跟背景音的时候,可以完全无视人声轨
kiai滑条速度可以更快一点(sv=1.25),目前感觉情绪流动还是差一点

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非kiai段感觉还是要适当跟下人声,比较平静且人声重,kiai段确实感觉可以更快一些

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而且我觉得完全跟背景音有点单调,没想好怎样做

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mvp ending

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👍

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:D

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READ SOUSOU NO FRIEREN

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READ SOUSOU NO FRIEREN !

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i wanna see this get ranked

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ovo

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h

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谢谢

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舔初酱舔舔舔prprpr

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:D

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