mapped by BPChingu
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This beatmap wasn't updated since 9 March 2024 so it was graveyarded...
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8.5.2023

  • Old Kantan is now Shokyuu.... it's gone now
  • New Kantan made
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Finisher consistency:

00:18:369 - add Finisher for all diffs except topdiff which already there
00:27:512 - could remove finisher from kantan since it's pretty quiet
01:19:084 - could add a note w/ finisher in oni to make better progression in spread.

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applied

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Marked as resolved by BPChingu

(except topdiff) 01:08:655 - add a note here & move slider tail to 01:08:512 - because the tail of the slider does not emphasize the downbeat sounds well

same: 02:19:512 - 02:37:798 -

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applied

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Marked as resolved by BPChingu

02:46:941 - i suggest off kiai here because intensity & energy of the song is drop here. also remove kiai from the next greens

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applied

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Marked as resolved by BPChingu

hp/od things:

would increase +1 hp on inner & topdiff? basically after oni the hp progression goes up so that players feel the difference between difficulties more, also the length of the map is quite short.

also i can suggest change kantan od to 3. according to rc this is a little too much for this diff

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sure, applied

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Marked as resolved by BPChingu

!

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super amazing

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hype

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🍙🍙🍙🍙🍙🍙🍙🍙🍙🍙🍙🍙🍙

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DeletedUser_13080119

oishii

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00:57:226 - Personally I would turn off kiai here instead of 00:58:941 (And similarly 02:08:084 instead of 02:09:798 , 02:26:369 instead of 02:28:084 )

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while kiai is based on the hazu std set. i don't see a very compelling reason to this as of the moment.

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Marked as resolved by BPChingu

jelly-filled onigiri

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Could add some of this additional tags for nicer searchability:

8-bit 8bit oishiichan おいしい

"8-bit 8bit" - the song is very 8-bit.
"oishiichan おいしい" - reference as stated in their bandcamp https://soundcloud.com/oishiichan/onigiri-freeway-free-download

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applied

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Marked as resolved by BPChingu

Wait it's soundcloud, but well, still a meta reference anyway :trol:

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I have some concerns with the spread and density between "Kantan" and "Futsuu".

Kantan is currently feels way too easy due to 1/1 patterns usage that quite sparse and have plenty of 3/1 and 4/1 breaks everywhere, while in Futsuu it consists of mostly 3/2 and occasionally 2/1 breaks. Plus the Futsuu has some complex snapping such like a 3/4 rhythm at 00:51:512 - 00:52:655 - 00:53:798 - etc while Kantan just consists of simple 3/4 rhythm that only appear like 4 times along the diff 00:51:512 - 00:53:798 - 00:56:084 - 02:04:655 - which make the gap between diffs feels way too far. I have some possible option in mind, and i would like more opinions about this if possible.

  • A huge buff to the whole Kantan diff, by greatly adding more 1/1 patterns with appropriate rest moments.

  • Rename Kantan to Shokyuu and make a new Kantan to bridge the Futsuu and Shokyuu, without need a major buff, with this way the spread progression between diffs would'nt have a big gap, you can still keep the current rhythms in the diff or modify other stuff without worry.

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ill buff kantan. i think this set is stuffed now and ill be busy irl coz school.

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Marked as resolved by BPChingu

nvm ill bridge the gap, stay tuned

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Little correction, Kantan just consists of simple 3/4 rhythm -> Kantan just consists of simple 3/2 rhythm

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man my 4:3 ass could never

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Will continue modding tomorrow, i'll post a hype when I'm finished :3

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Hmm maybe just me but could you explain the context of the top diff bg? Personally find it a bit questionable considering that this is not really a meme song or something similar.

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is it too much? i'll make it less prominent if you want

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Marked as resolved by BPChingu

ill take the bg out if you want but im not negotiating on the diff name coz iz a reference

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change the background to "329019.jpg"!

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and remove "brockdonuts.jpg" BECAUSE THIS IMAGE IS ON THE DESCRIPTION!!!!!!!!!!!!!!!!!!!

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huh wut ehhh no....

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Marked as resolved by BPChingu

ok keep the donut on top

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i will do the rest the tuesday because the monday i have p.e at afternoon, i'm sorry!

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forgor to hype

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ye

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These donuts are great! Jelly-filled are my favorite. Nothing beats a jelly-filled donut!

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With little context from the Difficulty names, I wouldn't consider these Difficulty names to be progressive at all. Even had a hard time navigating through the Hardest difficulty in the Difficulty Selection.

I'd suggest sticking to a more progressive and linear difficulty scheme. Even the suggest Kantan Taiko Names work as well.

According to RC: ''Difficulty names in a beatmap must be clearly progressive and accurately indicating of their respective difficulties.''

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okay ✨

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Marked as resolved by BPChingu

better now ✨✨✨✨✨✨ <3

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Hype :3

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