mapped by nanaucky_
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This beatmap wasn't updated since 27 March 2024 so it was graveyarded...
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00:01:025 (1025|1,1025|3,1025|2,2354|3,2354|1,2354|0,2638|3,2638|2,2638|0,4062|2,4062|1,4062|0,5392|3,5392|1,5392|0) -
这开头咋和hard难度基本没区别?
这三押可以换成三根LN,长度根据音乐变换。

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Marked as resolved by [GB]ChickenGold

00:05:771 double (no cymbal here)
00:06:151-00:07:100:https://osu.ppy.sh/ss/18701228/8d27 这一秒可以如下制作。
00:07:100放三押。

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fixed.
00:07:100 - keep,这里三押后面一样的鼓点没法塞三押了。

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Marked as resolved by [GB]ChickenGold

三押也修了

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00:05:961 (5961|1,6151|2,6246|3,6341|0,6341|1,6531|2,6626|1,6721|3,6721|2) -
note density needs to be increased, this diff is insane and single inadequate to express the strength of the instrument.
https://osu.ppy.sh/ss/18686173/cc17

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Marked as resolved by [GB]ChickenGold

00:06:721 (6721|1,6721|0,6721|2,6816|3,6911|0,7006|1) - It's better to avoid LNs in places like this with 1/4, even if the bpm is low, it's a tricky presence to play with. But it's not the main problem.
00:06:721 (6721|0,6816|3,6911|0,7006|1) - These 4 claps are of the same strength, yet u only used triple on the first one, which doesn't make much sense.
So I suggest u remove 00:06:721 (6721|2) - and 00:06:816 (6816|3,6911|0) - and change it to double.

example:

00:45:645 -01:38:430 - 02:31:974 - 03:06:531 - same

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fixed and slightly modified

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Marked as resolved by [GB]ChickenGold

00:07:100 to 00:17:354
LNs are cool, but you miss the drum here. rearrange this pattern to be better? The current pattern now is confusing.

my sugg:
http://osu.ppy.sh/ss/18686193/4f1f

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I used a moderate method
https://osu.ppy.sh/ss/18686205/1453

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Marked as resolved by [GB]ChickenGold

00:08:240 (8240|0,8240|1) - should be 1/4 ahead

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fixed

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Marked as resolved by [GB]ChickenGold

00:08:240 (8240|3) - etc wrong snap, synth should start at 00:08:145 - .

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fixed

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Marked as resolved by [GB]ChickenGold

00:09:189 整张图这个地方都有个这个Ln没写,打起来太怪了。那根LN没了之后后边的rice也是有损一致性的,明明先前用的是LN表达。LN里面的鼓也全用的单押,但是完全有写法可以用双押,并且LN我倾向于用 三根 一组(听音乐,具体如图所示):
https://osu.ppy.sh/ss/18701254/d9fe
https://osu.ppy.sh/ss/18701258/1659
https://osu.ppy.sh/ss/18701302/b990 (上图稍微改动了一下)
抓音是按照你的思路来的,也帮你把一些漏的东西补了上去。
后面类似的片段就麻烦你自己改了,我不赘述。
对于00:12:417后面的一点:https://osu.ppy.sh/ss/18701300/717d

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fixed,稍作改动。

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Marked as resolved by [GB]ChickenGold

00:09:379 (9379|3) - What instrument is the LN here for? If it's a vocal it's really unnecessary, because it's not mainly vocal in this parts, it's more of a voiceover here. I suggest u remove this LN.
00:09:569 (9569|0,9569|2,9949|1,9949|0) - And there's no need to use double for these sounds, because it's not special.
00:09:664 (9664|3) - I'd suggest removing this note. because it's not a very important sound, and it's too different from these two 00:09:474 (9474|1,9854|3) - particularly obvious hat.
example:

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fixed

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Marked as resolved by [GB]ChickenGold

00:11:278 (11278|3) - 这里长条采音有问题,这个音提前了,和一开始不一样,后面的长条也有这一问题

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fixed

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Marked as resolved by [GB]ChickenGold

这一段电吉他整体给人的感觉就是332的节拍。如果就照着332写的游玩体验应该是比延后1/8拍要好的,而且电吉他本身也比较难以判断音是在哪里开始。我觉得这个偏移可以忽略不计

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Reopened by c6H8o6_

我其实是想让他把一个长条后移1/4的,但这段已经大改了,要说的话重开一个建议贴吧

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fixed

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Marked as resolved by [GB]ChickenGold

00:12:607 (12607|0,12607|1,12797|2,12797|1,12987|2,12987|3) -
00:12:607 - Suggest changing the double to triple, just like u did in 00:06:341 - the purpose is to emphasize the stronger pitched sounds.
00:12:797 (12797|1,12797|2,12987|2,12987|3) - 00:12:797 - Here have a part of 1/6 guitar, and here the guitar is present in a special sound, and the synth doesn't stand out so much.
So I suggest:
Change 00:12:797 (12797|1,12987|2) - to normal note 00:12:987 (12987|3,12987|2) - to single note and use the guitar.
example:

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fixed

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Marked as resolved by [GB]ChickenGold

00:19:365-00:22:100 这地方的排列对于人声的表达比较滥竽充数,前面有个连续3个的1/4我觉得是抓了人声,后边这排列写的又不像抓了人声。而且你的kial段还是人声dump。前面正常用精准对音去抓人声,kial段 突然变成1/7dump。这个表达思路真的很不着调。如果你不想改掉你的dump特色段,我强烈建议前边这种小地方你对这个人声带有一部分小dump,否则你的kial段最好remap。

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ok

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Marked as resolved by [GB]ChickenGold

00:21:436 - It's inconsistent that the vocal is not used here, but used vocal here 00:19:537 - . I suggest u add a note for vocal here 00:21:436 - .
00:19:252 - 00:22:290 The gap in intensity between this part and the others is too much.
Since the main focus is on the vocal + drums in this part, u could use LN for vocal, the purpose of balancing the difficulty while still showing the main elements of the music in this part in the map.
example:

00:25:328 to 00:26:847 -
01:12:417 to 01:15:455 -
01:18:493 to 01:20:012 - same

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fixed.

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Marked as resolved by [GB]ChickenGold

ok

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Marked as resolved by [GB]ChickenGold

00:22:290 to 00:23:809
imo, the strength of the 4 1-beat triple transfers to 00:23:809 - this pattern is obviously too low.
To compensate for the strength, either add SV to these 4 triple or add the objects used to express hat at 00:22:480 - 00:22:860 - 00:23:240 - 00:23:619 - .
example:

00:28:366 -
01:15:455 -
01:21:531 - same

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fixed

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Marked as resolved by [GB]ChickenGold

fixed

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Marked as resolved by [GB]ChickenGold

00:24:949 - 00:31:025 - etc suggest u use double in these place.

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fixed

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Marked as resolved by [GB]ChickenGold

00:28:176 - i think u could change it to double, the purpose of differentiating between the preceding 1/4.
00:26:847 - 00:28:366 it is possible to distribute the objects evenly over the four columns, the current pattern of right hand is too stressful.
example:

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fixed

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Marked as resolved by [GB]ChickenGold

00:31:404-00:35:961 https://osu.ppy.sh/ss/18701368/f28b 你可以选择一个轨道放锚表达吉他音。

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keep

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Marked as resolved by [GB]ChickenGold

00:31:404 - think use triple would be better.

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keep

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Marked as resolved by [GB]ChickenGold

00:31:404 - 00:35:961
Using drums is a good choice, but ignoring the vocal and synth makes this part seem very monotonous. So I would suggest using either the vocal or the synth, and replacing the (kick+snare) triple with a double. I would recommend the vocal more due to the higher density of the synth.
example:

01:24:569 -
02:17:733 - same

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made changes based on your suggestions

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Marked as resolved by [GB]ChickenGold

当然采的是背景音的话也没问题

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采的是背景音哦

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Marked as resolved by [GB]ChickenGold

00:35:961 - 00:36:721
my suggestion for this part of guitar would be to replace the 1/4 with a 1/2 and use LN for this guitar.
example:

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keep

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Marked as resolved by [GB]ChickenGold

00:36:246 00:37:006 这两个地方是不是可以开1/8听听不止蓝线有note

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除了1/4上的音我只能听到一些连续的音,不知道怎么采,感觉也没必要

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keep

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Marked as resolved by [GB]ChickenGold

00:38:240 这地方是不是也该有LN,后边类似的地方同理。还有带cymbal的那几行是不是最好用三押,这hard难度也是双押,insane咋也还是双押。
00:44:885-00:46:214 别忘了如果要前边相似的地方要改的话这也要改。

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fixed

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Marked as resolved by [GB]ChickenGold

00:40:518 - 00:43:176 This section is the same as 00:31:404 - but uses a different sound and pattern, so for consistency it should be mapped along the same idea as 00:31:404 -.

01:33:683 -
02:26:847 - same

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fixed

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Marked as resolved by [GB]ChickenGold

00:45:740 (45740|3,45835|2) - I suggest u move 00:45:740 (45740|3) - to col 3 (col{1|2|3|4}), 00:45:835 (45835|2) - to col 4, with the goal of avoiding this one-handed pattern 00:45:740 (45740|3,45835|2,46025|2,46119|3,46214|2,46309|3) - Also remove 00:46:214 (46214|2).
example:

01:38:430 -
02:31:594 - same

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fixed

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Marked as resolved by [GB]ChickenGold

00:46:594 - 01:39:759 - 02:34:442 - 这三个时间的高潮部分 我觉得可以适当的加入点长条 用来配合背景吉他的声音

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"並不是把音樂放慢25%,只要聽到有音就去放物件就可以,做圖必須要像做音樂一樣,必須要先從整體音樂的flow去想,哪個區塊是最highlight的,哪些區塊是需要放輕slow down的等等

在想好之後,再去每個區塊抓出你最想要跟的主音,最好不要超過一個,在稍微搭配一點鼓音(有時候甚至可以不要管鼓)這樣玩家在打的時候才能清楚知道自己在跟著什麼音打。"这里是引用别人的话()你说的背景吉他声音在副歌部分并不明显,如果去抓这个音效果可能并不是太好

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我认为这个音应该是没有必要采的 不过还是非常感谢建议!

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Marked as resolved by nanaucky_

00:46:594-01:00:265: kial段问题非常大。dump的排列很意识流,基本没有可以看出来的规律。要这么设计的话首先需要remap重排列,再根据前边的摸去改dump完之后的部分。至于如何设计排列思路。试着去抓住人声中的重点片段or重复片段。
like 00:46:784 00:47:543 这两个地方的nia mai da的mai就是一个重点(重复) 。根据这个mai设计一个视觉效果强的排列。 重点段之外比如00:47:164根据人声特点可以在此设计一个小纵。其他的地方靠你去想了。

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已修改

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Marked as resolved by [GB]ChickenGold

00:47:828 (47828|2,47923|3,48018|2,48113|3,48208|2,48303|3) - 这个单手切和音乐感觉不是很搭,手感似乎太重了。我建议写在双手上好一点。https://osu.ppy.sh/ss/18836717/b3b2

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同样的情况出现在01:40:99302:35:58102:46:214

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already remaped

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Marked as resolved by [GB]ChickenGold

00:48:113 (48113|1,48113|0,48208|0,48303|2,48303|3,48398|0,48493|3,48493|1,48588|2,48683|3,48683|0) - 这段和其他几段16分音的人声在排列上可以与其他地方做出区别,把人声表现出来

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其他kiai段也一样

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重写了

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Marked as resolved by [GB]ChickenGold

00:51:151 根据前面的排列来看这里应该放三押 —— 一致性

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Add: 00:46:594 00:48:113 00:49:632 如果这几个三押表示人声的话那我认为 00:51:151 不放三押也是合理的

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remaped

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Marked as resolved by [GB]ChickenGold

00:54:759 (54759|3,54759|1,54854|2) -感觉这里可以写点其他排列,把这两个音表现出来,而不是和其他地方键型一样,使得表现力变弱了

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其他几段也一样

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重写了

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Marked as resolved by [GB]ChickenGold

00:57:607 (57607|0,57702|3,57797|2) - 这块建议用两个双押表达

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keep,这里需要和前后的鼓点区分开来

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Marked as resolved by [GB]ChickenGold

00:59:695 (59695|3,59695|2,59885|1,59885|0,59885|2,60075|3,60075|2) - 如果前面的双押采的是人声的话这段鼓点可以不用采

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采的确实是鼓点

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Marked as resolved by [GB]ChickenGold

fixed

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Marked as resolved by [GB]ChickenGold

01:10:708 - 像这种地方蛮适合break的,可以吧01:10:423 (70423|0) - 在01:10:708 - 结束,做出01:10:138 - 这种感觉

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fixed.

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Marked as resolved by [GB]ChickenGold

01:11:657 (71657|0) - 可以把这个note移到3/4轨,因为前面01:11:088 - 01:11:278 - 两个相同的音都没有在同轨上,01:11:468 - 01:11:657 - 这两个音我觉得不太能放同一个手上

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fixed

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Marked as resolved by [GB]ChickenGold

01:52:955 - missing a sound, i suggest u better use all the drums that are in the hs diff.
02:04:347 - missing a sound, 02:04:252 - and change the triple to double.
03:01:214 - 03:01:309 - missing a sound,03:01:404 (181404|1,181404|3,181404|2,181404|0) - and change the quadruple to triple.

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fixed

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Marked as resolved by [GB]ChickenGold

01:53:430 - 02:03:873 (subjective)
I'd recommend u all use double and cymbal triple.
work fine as it is now, but need some modification.

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changed the arrangement

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Marked as resolved by [GB]ChickenGold

fixed

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Marked as resolved by [GB]ChickenGold

那边常规(所有难度)有一条 是针对你们俩个的难度摸的 attention!

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我觉得这里213243比单手切更好一点
https://osu.ppy.sh/ss/18686162/d712

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02:26:847 - 02:31:214 - 这段全用切感觉不太好,中间可以用长条表达,后面的人声可以和前面做出区分

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00:40:518 - 00:44:885 - 和01:33:683 - 01:38:050 - 这两段同理

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fixed

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Marked as resolved by [GB]ChickenGold

02:32:923 - imo, the current pattern doesn't fit music well enough
suggest :

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fixed

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Marked as resolved by [GB]ChickenGold

03:20:012 - change the quadruple to triple, 03:19:917 (199917|1,200012|1) - because have a jack here. this is a spike.

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fixed

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Marked as resolved by [GB]ChickenGold
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