mapped by Iraq
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This beatmap wasn't updated since 8 February 2025 so it was graveyarded...
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00:09:614 (1,2,3,4,1,2,3,4,5,6) - seems like u wanted to make visual geometry patterns like 00:09:614 (1,2,3) - but that ruins the consistency since player doesn't expect this jump pattern: 00:10:985 (1,2,3,4) - while u do 00:12:528 (1,1,1,1) - here nc emphasizing of 1/2 beats which is good but i'd prefer to put nc also here 00:09:614 (1,2,3,4,1,2,3,4,5,6) - to differ 1/2 from other rhythm gaps to make it more intuitive to play

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differentiated a little more

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Marked as resolved by Dabbe_01

00:21:271 (1) - super super nitpicky but can you move the sliderend a little bit to the right so these gaps are equal?

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fair game

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Marked as resolved by Dabbe_01

00:29:500 (1,2,3,4,5,6) - i would do this to be consistent with this 00:31:900 (4,1,2,3,4,5,6) -

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Movement-wise it makes zero difference + was never meant to be perfectly consistent, will stay without changes

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Marked as resolved by Dabbe_01

00:36:357 (1) - Shouldn't this end on Red tick ?
Atleast to me it make more sense for then having a smal 0.2DS 3 note burst with : 00:36:642 (2,1) -

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That would work but the current one still feels natural to tap (it both starts on the first slider and ends on 00:37:042 (7) with the dominant finger pressing)

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Marked as resolved by Dabbe_01

00:37:042 (7,1) - I feel like this could be more active with some note for the lower drums sound in the back.
feel a bit underwhelming i think ?

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Having a rest moment works for the transition into the next part/gradual guitar tone progression being represented in gameplay, I'll leave as is

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Marked as resolved by Dabbe_01

00:37:957 - 00:38:071 - 00:38:300 - u can't skip these very loud drums, that feels really awkward, just do it like in the top diff

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it does make sense with the guitar going down and I'd like to keep it as it is, there wasn't a need to problem stamp this really

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Marked as resolved by Dabbe_01

sry, but i don't hear any guitar on 00:37:72500:38:411 - section, only drums which doesn't make any sense to skip them while u put streams: 00:38:926 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2) - and after 00:49:269 (1,2,3,4,5,6,7,1,2,3,4,5) - 00:03:326 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - which has sense if u want to highlight drums there with guitar priority

also, all diffs use drum highlight in mentioned part here, only easy and normal diffs skip these sounds which makes the sense since low diffs are supposed to have simplified rhythm to make it easier to play for novice, but that's not even 3*, not 5*, not 6*, it's 8.9*... So 3* uses this, and more harder than 3* use it, so u can't skip it bcause it breaks diff spread

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Reopened by Tankuwi

...it breaks diff spread which doesn't allowed to RC

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It does not break any spread nor diff-specific rules (given the difficulty level), my mind didn't change

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Marked as resolved by Dabbe_01

00:41:728 (1) - maybe move this to x 112 y 79 to avoid the tiny overlap with 00:42:185 (2,3) - ?

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Did sth similar

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Marked as resolved by Dabbe_01

01:02:870 (1) - why u put nc here? there's no reason to do it, just remove and make continuation of 01:02:756 (1,2) - https://osu.ppy.sh/ss/19184193/16aa

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fair

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Marked as resolved by Dabbe_01

01:04:127 (1,2,3,4,5) - i rechecked snapping here and it's supposed to be 2/9 (1,2,3) and 1/6 (4,5)

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This will be fun to acc

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Marked as resolved by Dabbe_01

while mods are open actually im just gonna say there is no way 2/9 to 1/6 in the same pattern like that is acceptable

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Reopened by Iraq

I don't see an issue with keeping the pattern due to it being telegraphed well enough and harder parts existing so I'll keep that. Might consider making changes if other voices rise up against it

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Marked as resolved by Dabbe_01

01:05:499 (1,1,1,1,1,1,1,1,1,1) - no, no, no... Just no, top diff is okay to put 400 bpm burst despite of my opinion, I really think this is too overdone... But this seems even more overdone comparing even to the top diff

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I see the point here, however these require a lot less movement/precision than in the top diff. They only have 1 more circle each while still being spammable if really need be

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Marked as resolved by Dabbe_01

01:05:689 (1) - Missing note ,
Also at this point since this is like 400Bpm you could also just move the buzz slider onto the next yellow tick

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I don't see any missed notes there, if u meant the gap between the bursts/into the stream, they're intentional so that it's even somewhat playable. Gonna tackle the snaps around that area tho

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Marked as resolved by Dabbe_01
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