mapped by Cofffelo
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This beatmap was ranked on 17 January 2024!
nominated by Embo and Mirash
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This beatmap set was updated by the mapper after a nomination. Please ensure to re-check the beatmaps for new issues. If you are the mapper, please comment in this thread on what you changed.

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applied finish logic to 04:16:616 (2) - type objects on white little ticks with whistle+finish,
applied #4105227 after mods.

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Marked as resolved by Cofffelo

also applied missing clap to 04:35:722 (1) - type objects (some reason they were not here idk how)

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needs drumclap 01:06:432 (2) - 01:02:800 (2) - 01:10:063 (2) - 01:13:695 (2) - 01:15:353 (6) -

01:27:985 (3) - remove sliderbody whistle

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for the sake of god how did i missed 01:15:353 (6)

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Marked as resolved by Cofffelo

done

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04:55:774 (1) - remove clap

00:54:511 (4) - 00:58:300 missing whistles

00:56:406 (12) - I'm guessing this should be clap instead of finish

01:39:353 (3) - I think this sliderbody should have whistle, based on the previous sliders like this.

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Reopened by Embo

true, all fixed.

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Marked as resolved by Cofffelo

I think the big claps in 01:44:722 - 02:45:353 this part (meaning 01:45:037 01:46:300 01:47:564 01:48:827 etc...) need more fitting hs feedback. Currently they are hitsounded with either the drum-hitfinish or with nothing. I'd suggest you use some kind of big clap/snare hs instead (or along with the drumfinish) to better represent these sounds.

A similar issue is present in 04:15:985 - 04:51:353 this later part and the big claps there (04:16:616 04:18:827 04:21:037 etc...). Same suggestion here.

Also, some of the last section's claps aren't even hitsounded 04:52:932 (5) - 04:55:617 (2) - 05:03:037 (1) - 05:05:247 (1) - 05:07:458 (2) - and some non-claps use hitfinish for some reason 04:53:564 (1) - 04:55:774 (1) -

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04:51:353 - 05:09:037 for the last section, using the drum-hitclap1 would probably be enough (along with the hitfinish), but the big claps in intense sections need something more

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well as i investigated i use default hitfinishes which sounds better to these TOOSH-TOOSHes like 04:59:564 (5,2). (some reason this exact part makes me realize that, please tell me what is wrong with me or can i keep my finishes hitsounding).

For now, I made these and others 04:52:932 (5) - 04:55:617 (2) - 05:03:037 (1) - 05:05:247 (1) - 05:07:458 (2) 04:53:564 (1) - 04:55:774 (1) - as finishes on them, but tell me if it sounds meh please.

also i compared, (FOR ME) it sounds like that default whistle + finish gives me the right sound i wanted, only finish will be too silent and clap is just not it lol

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As for 01:44:722 - 02:45:353 i am currently solving this one. will P.S later.

P.S yeah pretty based, i can see your pretty nice point after cut-stream spem, everything is good in it so it is a good example of how previous mapping must be hitsounded like. made them all whistle+finish. i will leave it open for now to recheck.

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also gave a whistle+finish combo to 02:45:353 (1) - to highlight over 02:45:037 (1) having no finish since it contrasts a void between these two objects (in the song and map simultaneously)

also gave 02:43:774 (1) - a fair and square deserved whistle+finish combo, it was just missed lol

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Marked as resolved by Cofffelo

What I had in mind with this mod was using a more clap-like sound, but ultimately it doesn't really matter. I'm satisfied with the outcome.

---

However, now it seems like some drum-hitclap1 hitsounds are missing in the kiai. I doubt this is intentional, but if it is - let me know.

Here are the places, where I think are claps are currently missing:

04:20:248 04:21:037 04:23:248 04:35:721 04:37:932 04:40:142 04:44:563 04:46:774 04:48:985

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Reopened by Embo

it was intentional, but i fixed inconsistence of hsing throughout the kiai.

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Marked as resolved by Cofffelo

The hitsound volume throughout the map could use a buff and some changes throughout to match the intensity of the song.

First of all, I'd suggest a general +5% buff to all hs volumes, since currently, I think the hitsounds are a bit quiet overall. Other than that, I'd suggest a nerf to intro hs vol, the current value is too loud imo.

My suggestions for the whole map:

start - 00:28:932 40%
00:28:932 - 01:14:406 55%
01:14:406 - 01:29:563 60%
01:29:563 - 01:44:722 65%
01:44:722 - 02:25:143 55%
02:25:143 - 02:35:248 60%
02:35:248 - 02:45:037 65%
02:45:353 - 03:04:300 40%
03:05:564 - 03:45:985 60%
03:45:985 - 04:06:827 40%
04:06:827 - 04:15:985 45%
04:15:985 - 04:51:353 65%
04:51:353 - end 50%

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oh please, may i not adjust them to +5% qwq

sigh alright, i think small details makes maps be better, so i will adjust them all. ueu)b me and the birds intensifies

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Marked as resolved by Cofffelo

okay need to clarify that this mod is probably revealed to me (somehow) that some hitsounds like 03:38:327 (2), then 03:39:037 (1,2,3,4) then 03:39:827 (2,3) then 03:43:143 (1,2,3) had whistles and finishes which was not it, rehitsounded to claps because it feels more natural. what a fantastic mod ueu)b

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some sections don't have the correct time signature and white tick placement:

00:59:248 - 01:14:406 in this section, timing changes frequently, for example:

  • 01:00:985 this should be a new timing point, since emphasis changes to the red tick (easily heard when listening to the clap)
  • 01:04:616 here it changes back to the previous emphasis
  • also, time signature of 6/4 makes more sense here imo

01:14:406 - 01:44:722 this section also has a 6/4 time signature, which can be recognised by the structure in the 2nd half and the big synth changing pitch every 6 beats

03:57:985 here the time signature changes to 7/4

04:15:985 the previous measure is extended here, so this needs a reset to 7/4 as well

Here are all the redlines [v]. When I tried pasting them into the original diff, only some sliders on these new redlines broke, so this shouldn't be a problem to apply (01:11:879 and this greenline would have to be put 1 offset later)

195,372.670807453416,4,2,0,50,1,0
5412,400,4,2,0,50,1,0
5812,428.571428571429,4,2,0,50,1,0
6243,444.444444444444,4,2,0,50,1,0
6687,480,4,2,0,50,1,0
7167,1556.01659751037,4,2,0,50,1,0
8722,315.789473684211,4,3,1,60,1,0
59248,315.789473684211,6,3,1,50,1,0
60985,315.789473684211,6,3,1,50,1,0
64617,315.789473684211,6,3,1,50,1,0
68248,315.789473684211,6,3,1,50,1,0
71880,315.789473684211,6,3,1,50,1,0
74406,315.789473684211,6,3,1,50,1,0
104722,315.789473684211,4,3,1,50,1,0
237985,315.789473684211,7,3,1,50,1,0
255985,315.789473684211,7,3,1,50,1,1

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first, why did i got no notifications?
second, do i casually place that in my .txt? let me try...

p.s i can't identify any change..

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ok, i can see the changes if i remove all the timing points. I guess, I insert it into my diff without any deletion and then redact in F6.

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done! fun thing that i watched pishi tutor recently and thought: hmmm, maybe my map has an issue like that? naaaah, who would've cared anyway Clueless

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a

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Marked as resolved by Cofffelo

2 sliders got scuffed cos of the changes

01:00:984 - Slider head is snapped 1 ms before a line which would modify its slider velocity.
01:11:879 - Slider head is snapped 1 ms before a line which would modify its slider velocity.

wiggle these sliders so they are placed on the correct tick and move these greenlines by +1 to snap them properly.

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Reopened by Embo

i will do that right after we celebrate new year o7 thanks to you and mirash for your hard work guys, can't express my sincere understanding and admiration. happy new year!

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well i wiggled them, they are fine to me now.

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Marked as resolved by Cofffelo

add Instrumental to tags

also, since you have drum & bass in tags, you could add dnb and in tags as well

also, I don't think these tags: y2k bristol are needed, I'd suggest removing them

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dnb and, am i correct?

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i guess "and" part is mistake but correct me if i'm wrong

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Marked as resolved by Cofffelo

also i can't believe i forgot to do it after previous mods...

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and was not a mistake, I'd suggest you add it for better drum and bass searchability.

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Reopened by Embo

also, you still need to add Instrumental

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df;jdsgfsfagasf';gasf fixed

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Marked as resolved by Cofffelo

oh, right - you need Mekagamez in tags as well

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Reopened by Embo

HOW DID I NOT DID THAT IN FIRST PLACE AAAAAAAAH

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Marked as resolved by Cofffelo

add to tags

  • dnb
  • Instrumental
  • Dance
  • 2step
  • Mekagamez
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Dance?
Also, Instrumental is already a genre, no?

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Dance

  • It’s marked as one of the genres on google and official sources

Instrumental

  • it states in RC that both genre and language must be in tags
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mf

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Marked as resolved by Cofffelo

Tags
Add "dnb"
Remove "Electronic, Bristol". Electronic is already on the genre field. While, unless you can elaborate why it's there, i don't find Bristol is connected to anything.

Combo Color (potentially unrankable)
The darker green combo color is blending in when it was used towards bottom left of the field. Readability is already pretty hard with AR and the design choice. So change it to a bit more pastelly green (134,219,136) or just completely bonker to some other color like grey (128,128,128) or pastel cyan (95,241,193)

Hitsound
You might want to reuse the slider tick as slider slide. On some calm part, the slider slide sound a bit jarring to hear (00:07:167 (1) - as example). Try to incorporate it without breaking your current hitsound work.

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https://photo-screen.ru/i/ehDMuaDdG

i will sweat my ass soon

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he can keep electronic in tags bc

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yea, Electronic belongs in tags, remove Bristol though, it's literally only where the artist is from, not relevant for searchability.

You could also add "2-step 2 step" to tags as it is in the song's tags on bandcamp

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Good shit brother, thank you!

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Marked as resolved by Cofffelo

hi! will mod later :)

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let's fucking gooooo holy shit oh yeah

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WAIT I DIDNT MEAN TO HAVE SUGGESTION STAMP

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Marked as resolved by Delta_

who cares :skull:

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nat (they are watching me)

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monkas

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HOW

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i told you...

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I'm actually fucking scared now.

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add electronic and japanese to tags for in game searching

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.

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Marked as resolved by Cofffelo

Genre: Electronic
Language: English

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wait isn't it japanese?

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Maybe set in others for now. need someone else's help about this. almost no vocal in this song.

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oh yeah I think it's japanese. sorry

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Marked as resolved by RiverKnowFarm

np np

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Delete unused file: drum-slidertick.wav

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somehow it's unused but i want to make it work in custom hses so I stall here

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Marked as resolved by Cofffelo
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