01:07:339 (1) - very easy to miss read this and not see the gap there, plus the slider body is obscured
would be nicer here https://zolizoli.fs.boltz.hu/tktxdn.png
idk all the testplays i got so far sightread that with ease, and imo it's fine
the change would also mess with the theme of aim changes on specific sounds (move on 01:07:339 (1,2) 01:07:789 (1,2) 01:08:239 (1,2) these sounds, and pretty much stop completely when they're not present)
03:39:284 (1,2,3,4,5) - i would space these out a lot more
you have a lot of wide and big movements before, then you have these circular sliders where your cursor barely moves, the player probably wont even follow them because they are arranged awkwardly, it just kills a lot of momentum
maybe smth like this would be better https://zolizoli.fs.boltz.hu/wgpzhy.png
I see the point but I feel like this is rly up to the player, if I use bigger gaps between each slider they'd just be inclined to sort of move back and forth, there's no way to force anyone to follow the full curve unless I just put the next slider directly after the previous slidertail
if the player chooses to follow the sliders fully they'd have the same fun with either of the two variants
03:43:784 (1,1,1,1) - this nc spam doesnt really do anything
it would actually make the player think that its 1/3 while the snapping is still the same
yeah it's purely there for visuals, just like 03:34:184 (1,1,1,1,1) which is the same sound
I'll change it if people do actually misread it as 1/3 but I haven't seen that yet