mapped by Noch Einen
submitted
ranked
This beatmap was ranked on 25 June 2023!
nominated by Hydria and Shad0wStar
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Remap schedule next week (21/2/23)
Last remap (28/2/23)

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Syr (done)
BSC (done)
NOV (done)
EXH (Done)
MXM (i think ok)
HVN (done)

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I THOUGHT THIS WAS SPOTCO

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ban extended to 6 years see you in 2029

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enjoy your ban

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Enjoy your hiatus, i'll miss you

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Timing Signatures are incorrect at the moment in comparison to the ranked version(s).
See changes below:
33632,200,3,3,5,40,1,0 -> 36832,200,3,3,5,40,1,0
36832,200,4,3,5,40,1,0 -> 39232,200,4,3,5,40,1,0
57626,200,4,3,5,40,1,0 - one to debate, because everything being 6ms off seems weird. (see #3616288)
-> 74632,200,6,3,5,40,1,0
75832,200,4,3,5,40,1,0 -> 76032,200,4,3,5,40,1,0
76332,200,4,3,5,40,1,0 -> 76532,200,4,3,5,40,1,0
76832,200,4,3,5,40,1,0 -> 77032,200,4,3,5,40,1,0

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now matched the ranked ver + minor note changes on top diff

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Marked as resolved by Noch Einen

seeing my own ranked conflict against my own pending is nightmare for me

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the one at 00:36:832 - is 3/4 not 4/4

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Reopened by Hydria

the one at 01:14:632 - is 6/4 as well

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sorry for your precious time, done fr

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Marked as resolved by Noch Einen

Dengar Larakuuuuu

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yummy

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from rc: "Avoid spamming short kiai time segments. Doing so can be distracting and can negatively affect gameplay."

01:24:132 - 01:27:332 from here may seem like nothing to those with a skin that hides the flying stars, but some skins keep the flying stars and it can block the lanes depending on where they're offsetted. this is against guideline but will leave to your judgement

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Would be better to explain my ranked ver then, i believe its very justified (within the measure) since i did really pick which one are stands out instead of every cymbal

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Oh also, i'd like to say, this judgement is based on default skin, no fancy stuff (since i dont use one)

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The default skin is already quite annoying with kiai spam due to the constantly stars streaming on the sides of the playing field. I'm pretty sure this has been a rule/guideline for ages, even before the manianRC rework in 2019 iirc. I really do not encourage using kiais in rapid succession like this, it's very distracting. If you wanted some visual emphasis, making a storyboard that people can enable or disable at will would be better since you're giving the choice to the player whether they want these visual effects. If you spam kiais tho, there is no way for the player to turn that off.

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Isn't kiai flash can be rectified by skinning star2 to 1x1 transparent pixel? It definitely does not rectify the screen flash, but the stars can be nullified.

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Kiai duration (stars) are like 3/1 and what i did was mostly on empty places (like only single chords per 4/1) & the most crowded are 2/1 (occurred once i think, or twice at max)

If it were to put on crowded ones (even just twice), i'd agree to set just once (i, myself gets distracted by that)

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Well, I think it's better safe than sorry. Else the map might need to put epilepsy warning

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Noch, the 2/1 occur thrice, and on top of that, the kiai at 01:27:132 - would be completely invalid as it is not a good point of emphasis, it would make more sense to kiai the entire section than a cymbal hit (otherwise there would be kiai points all across the map.)

If you want to keep kiais during this section, I would recommend just using:

That is enough to get across the point of the dramatic sounds for this song without it being overkill, like it is now.

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^^ agree with hydria. i also agree with ryu about the transparent stars. some skins that offset the lanes to the left or right will be blocked when the stars shoot out numerous times. i would say if u want to keep the kiais, u should include a transparent star png in the folder. i can provide a file when i’m on pc

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I will change once i get home (like in 14h) since im unsure about skin thing + picking some kiai is easier option

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removed 2 (mid & end)

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Marked as resolved by Noch Einen

General re-check for what was changed in Hydria's check, and also additional checks

Audio: Min 192kbps - Good
Spek Graph:

Timing:
-> Proper time sig, offset, and BPM - Good

HP/OD:
-> All below ranking maximums - Good

Metadata:
-> Current Tags - metal video game sdvx 4 3 ExistRuth instrumental Revolt from the abyss gravity wars コナステ konasute konaste Ω omega dimension Syrion- ryu sei
-> Some suggestions - Part of SOUND VOLTEX III GRAVITY WARS コナステ , u can add "III" "three" to tags. U could also add "four" to tags (as extension to "4")
-> Final Tags - metal video game sdvx 4 four 3 III three ExistRuth instrumental Revolt from the abyss gravity wars コナステ konasute konaste Ω omega dimension Syrion- ryu sei

Meta source: https://remywiki.com/Deadly_force

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those additional tag (number as word, including roman) are redundant imo, just search using number makes life easier (and faster). didnt mean to belittle those people who use them to search, but isnt time precious? or is it not?

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Marked as resolved by Noch Einen

Tags are there for users to cover all search terms, not as a streamlined set of relevant data to the music + map. In theory, no tags are ever redundant unless they are exact duplicates. Doubling down on saying that these should be included.

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Reopened by Hydria

roger, adding on next update (immediately)

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Marked as resolved by Noch Einen

00:48:732 - no 2nd LN? listen at 01:31:632 - for same stuff
max & hvn

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This is intentional because MXM and HVN has different guitar strum pattern to follow, despite both guitar sounds just the same.

MXM simplifies first 2 notes of 1/2 guitar strums as single LN, where HVN does not

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ok

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Marked as resolved by Noch Einen

01:46:832 - fixed these shit to 1/4

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ok resolve when

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I forgor

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Marked as resolved by Noch Einen

I might be wrong but end all diffs at 01:50:134 - instead of 01:50:234 -
The clipping and note amount inconsistency feels too weird to play with presence of notes at 01:50:234 -

Feel free to discuss with other modders first.

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@le composer

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Well, even the official chart ends at around that time instead of 01:50:234 - so it remains as an issue.

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on white now

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Marked as resolved by Noch Einen

given that the offical sdvx chart has an effect over the last note it shouldn't be used to question when notes end, plus using official charting outside of like [bms charting for bms songs] is a weird justification at all.
given we now have clearer audio, there is clearly a sound at 01:50:432 - which should be followed up with LNs instead of just the static 1 set of LNs that are there now.

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Reopened by Hydria

revert with edit

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Marked as resolved by Noch Einen

GENERAL CHECK:

METADATA: https://p.eagate.573.jp/game/sdvx/iv/p/music/detail.html?list_id=22 short ver (its this one)

https://diverse.direct/existruth/extr-0005/ (long ver)
You need to decapitalise the F.

AUDIO: 128 i mean it's acceptable but we can do better, check this out:

https://cdn.discordapp.com/attachments/518910445768147012/1092881616612888646/audio.mp3
don't apply this until after the rest of the mods are done since they use old offset
new offset is ~832 (+203), remember to move ALL timing points

TIMING: https://i.imgur.com/m7M9A1M.png unused green lines

BG: PNG, max res, barely under limit. Make a JPG, it'll be easier. (your BG is currently bigger than the old audio bruh)

HITSOUNDS: that is a hitsound (why #5 though)

FOLDER: 👍

TAGS: same as riunosk's which is fine

AIMOD/MV: one unsnapped note, made a separate post about it

fix title + green lines + audio (at the end) and then resolve.

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title > green lines > bg > audio > resolve

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all done
title > green lines > new diff > bg > audio

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Marked as resolved by Noch Einen

Where is 6 star difficulty u failer aiya

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fix timing (-5)

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⌚👈

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fixed

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Marked as resolved by Noch Einen

i giggled at how the bg is barely is under ranking limits

good luck on the set

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:D

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are you completely sure that the timing change is at 00:57:428 and not 00:57:434? where did you source the timings?

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Edit myself based on my own ranked full ver

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uhhh can you elaborate? did you cut the song and remake the timings? or just make the timings based off the full ver

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The timing based on my ranked ver, but audio is from someone on graveyard

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https://osu.ppy.sh/beatmapsets/819953 grave
https://osu.ppy.sh/beatmapsets/1639985 rank

just checked your timing, it does worse than current (i believe mine is slightly wrong too, need a bit early but i dont have time to fix atm) -5 should be fine

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Marked as resolved by Noch Einen

holy fucking shit is that gorou

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woof

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pls ranked

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;)

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wowo

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yeat

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this map has very nice chart i love it

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Rank Hype

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go ranked

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deadly force part 3

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yes

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nice map

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+1 ranked

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go go ranked :D

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why use vibro or bad minijack to make hard map when u can do this
see guys we don't have to abuse rice patterns

— riunosk

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gotem

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:)

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GOOD LUCK! :)

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thank you

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Noah queen of rap

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okthen

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please

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Probably take long time

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00:57:434 - I think the timing gets a bit off at the point, following the drums at least they seem to come in earlier than the timing you have right now. I think adding a bpm point and adjusting it to be 10ms earlier would fix it, but it would be a good idea to get a second opinion since I'm not great with timings

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Timing was properly adjusted based on my ranked map, feel free to check

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The ranked map seems fine so it might be 10ms off across the whole map. Looking back now a lot of the distinct sounds like 00:05:434 - 00:00:634 - where the notes seem to be coming in late. It's hard to get it perfect since the guitar/drums are live but I would suggest listening through it at 25% to see what I mean

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ok now i see what you meant, will fix mine later & focusing to mod yours first

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00:57:428 - added timing here

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Marked as resolved by Noch Einen

hadeh amat

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This is what I'm waiting for

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P hadir

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P when

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+1

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Fuiyoo

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