EasyやNomralを遊ぶ初心者にとっては、鋭角は見間違いを起こしやすく、あまり推奨されていません
00:29:114 (4,5) - 00:30:517 (2,3) - 等、順番がわからなくなり、初心者は見間違えが多発します
このように、少し角度を緩和すると大丈夫です
https://osu.ppy.sh/ss/18201323/299b https://osu.ppy.sh/ss/18201327/e165
00:02:196 - から 00:13:894 - までのパートは、他のパートに比べても曲調が静かなので、ノーツの密度を減らして差別化することで、曲表現をより正確にできます
バリエーションも増えて退屈になりづらくもなります
00:02:951 (3) - か00:04:460 (3) - 等を2/1スライダーにできると思います
in a easy difficulty, object should strictly follow DS and be easily readable as it's the lowest diff. Some stacks are highly discourage to use in easy.
In addtion, RC metioned: "Avoid overlapping circles, slider heads, and slider tails."
00:05:223 (1,2) - 00:06:732 (4,5) - 00:09:751 (3,4) - 00:16:490 (2,3) - 00:17:893 (5,6) - etc. other similar stack should be unstacked too
1/2 spaced object is unrankable. 00:07:487 (6,1) - 00:59:999 (1,2) - 01:23:856 (7,1,2) -
00:20:701 (5) 01:01:403 (3) - 01:01:403 (3,2) - 01:09:473 (5) - - this has 1/2 reverse is also considered not suitable for easy
00:48:069 (1) - mulit reverse 1/2 slider isn't even ok in normal, consider changing it to 1/1 slider, also it's spaced 1/2
might have some missed but you can review whole map based on given example.
According to the ranking criteria, an Easy diff should mostly have 2/1s and some 1/1s, but currently the map is mostly 1/1 spam, so I would highly recommend rechecking the entire diff and merge most of your 1/1s into something simpler. Besides, now verse and kiai have simiilar rththm intesity which gives poor constast, i would strongly suggest using more 2/1 slider and gap in verse and remain change in kiai as kiai in fine in terms of general instensity