Delayed hit sounds.
"drum-hitwhistle.wav" has a delay of ~4 ms, of which 1 ms is complete silence.
"drum-hitwhistle2.wav" has a delay of ~4 ms, of which 1 ms is complete silence.
"drum-hitwhistle3.wav" has a delay of ~4 ms, of which 1 ms is complete silence.
看你要不要自己剪一下
I don't know why would you use muted samples for all your drum-hitnormals. Especially since this completely removed feedbacks on A LOT of objects. Listing them will be too much as it's basically the entire map. Right now you're completely relying on additions like whistle, finish or claps alone even tho they're supposed to be used to provide additional feedback and not the only source of feedback. Replacing all the muted files to something with a proper sound can be used to resolve this.
Examples of very obvious lack of feedback (using top diff for timestamps but this can apply to all of the difficulties).
Adding examples from Insane diff
sorry if this sounds a bit too aggressive, didn't mean to -w-
It's a cool mapset, very fun to play. Here're my notes
Work on extending gameplay of all difficulties into the corners. That adds visual interest and challenges tablet players.
Check AI Mod. There are some tag problems
Add a hitsound to the ending spinner
Definitely could be ranked, though. GL
Incorrect marker format.
Romanized artist field, "Mifune Shioriko (cv.Koizumi Moeka)".
Correct should be: "Mifune Shioriko (CV: Koizumi Moeka)".
Unicode artist field, "三船栞子(cv.小泉萌香)".
Correct should be: "三船栞子 (CV: 小泉萌香)".
Delayed hit sounds.
"drum-hitwhistle8.wav" has a delay of ~6 ms, of which 0 ms is complete silence.
Imbalanced hit sounds.
"drum-hitwhistle.wav" "drum-hitwhistle2.wav" has a notably louder left channel.