mapped by -Hyde
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00:04:563 (8) - maybe move this to x:256 y:216, to avoid overlap with 00:03:200 (5,6)

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Yep, thanks!

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Marked as resolved by IWEJ

00:06:836 (1,2,3,4) - I'd move them a bit further apart so they don't overlap with 00:08:200 (3)

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good catch, fixed

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00:11:609 (2) - Move this to the previous blue tick, i mean here 00:11:495... there's a sound to have more relevance than the actual position.
Also to be more consistent with spacing.

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See what you mean about 00:11:495, also made 00:11:268 clickable as well to match

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00:14:109 (1,2,3) - vs 00:14:791 (5,6) - you are making a lot of complex patterns where these 2, put together, would confuse very much since one is a triple and one is a double. You should make the triple a 3/4 reverse slider to compare different these two patterns

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Leaving this as is, I understand what you're getting at but don't think it's too complex for how low the bpm is + prefer the active rhythm to follow the music

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00:21:836 (2,3) - spacing is too long for a hard difficulty, you should be aware that you're mapping for a 3* and cooking these patterns with a close distance between one note and another it would be very missable. For find a compromise with this you could remove a reverse on them and make them like triple, so the spacing would make more sense

same as 01:23:654 (4,5,6) - 01:25:018 (1,2) - 01:25:927 (5,6,7) -

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Agreed, went ahead and overlapped all of these instead of shortening repeats. Thanks!

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Personally this is fine 00:31:382 (1,2,3,4) - , but I believe that you can polish this pattern more mostly because you didn't use this types of overlaps in no other place.
While it's fine, it feels a bit out of place in the rest of the diff. Here's an alternative execution https://setogay.s-ul.eu/mURIrGrd

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Updated as suggested, was trying to be similar to 00:16:836 (1,2,3,4) - but I like your visuals better here :D

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00:45:927 (1,2,3) - I don't think this is appropriate for Hard difficulty; the sliders for 1 and 2 would hide the circle for 3. It would be good to move the hit circle itself so that it is a bit more visible.
01:20:472 (5,6,7) - ^

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On the fence but will leave as is for now, I agree it's a bit tricky but I don't think it's inappropriate to have a little bit of reading difficulty with stacks on hard diffs

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Marked as resolved by IWEJ

00:58:882 (1) - 00:59:791 (1) - 01:00:700 (1) - etc The tick on the tail is pretty strong so you could map these sliders with 2 circles to represent that.

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Added, thanks!

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00:58:882 (1,2,3,1,2,3,1,2,3,1,2,3) - There is a distinct call-and-answer figure here where 00:58:882 (1,2,3) - is stronger than 00:59:791 (1,2,3) - . It would be cool if you could represent this by varying the spacing of these patterns.

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This is a great idea imo, added as suggested!

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00:59:791 (1,2,3,4) - 01:01:609 (1,2,3,4) - vs 00:58:882 (1,2,3,4) - 01:00:700 (1,2,3,4) - i would congratulate you for the idea, but these circles are still to close. Try to make sure they don't overlap with each other otherwise you cold make them similar to this spacing 00:49:563 (5,6,7) -

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Know it's kinda pushing it but i'd like to keep this as is for emphasis, the greater spacing doesn't make enough of a difference between the two imo. If you feel strongly that it's a reading problem i can change it still

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01:03:200 (1) - This spinner ignores a major vocal transition in 01:03:882 - and it's too undermapped. If you really want to keep the spinner idea, I'd recommend starting it in 01:03:882 - and mapping 01:03:200 - ~ 01:03:654 - activelly

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Good point, went with mapping all of the vocals here instead since I thought the new spinner would be too short

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01:06:609 (4,1) - I feel like stacking here is a bit underwhelming to play, would be great if you did a full loop and continued moving. This means to start the pattern at the position of 01:06:609 (4) instead

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great idea, added as suggested!

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01:07:859 - There is a distinct vocal on this tick so it would be better if you'd map it.

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Good catch, added :D

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01:09:109 (2,3,4,5) - no whistle here?

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leaving this as is but reopen this if i'm misunderstanding, the whistles/emphasis on 01:09:109 (2,4) - match similar parts in the kiai like 01:10:927 (2,3,4) - 01:14:563 (2,3,4) - 01:16:382 (2,3,4,5) - etc. so I think it's already consistent now

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01:17:291 - You should probably keep the rhythm gap here 1/2 and map both as doubles 01:16:836 (4,5,6) - . The visual and spacing of 01:17:177 (6,1) - don't queue the player well enough to understand the 3/4 gap you did here.

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See your point but will leave this one as is for now, there's other 3/4 gaps like 00:58:882 (1,2,3,4) and 00:36:836 (4,5,1) so I don't think this will catch players off-guard enough to have only this non-vocal sound clickable in the kiai

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01:20:472 (5,6) - these sliders could confuse the playbase since they are perfectly stacked tail/head. you might do something similar to this:

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Yep, added similar to the suggested. Thanks!

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Marked as resolved by IWEJ

01:25:018 (1,2,3,4,5) - The grouping here needs a little bit of improvement. There's a major guitar change on 01:25:700 - that you're currently missing. There's a couple rhythm choices, I'll give you one example https://setogay.s-ul.eu/jXHAgJD3

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Agreed, went with similar to suggested screenshot but made 01:25:472 clickable as well, thanks!

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Marked as resolved by IWEJ
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