mapped by Selithrarion
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This beatmap wasn't updated since 26 July 2023 so it was graveyarded...
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honestly, I kinda feel like the contrast in terms of spacing between 00:00:129 - 00:16:129 and the following part could be improved a little. In the first section I really appreciate the nuance of spacing being bigger with the higher guitar pitch but in the big picture I feel like spacing in this section should generally be a bit lower. Currently the following part just doesn't nearly feel as impactful as it should be in my opinion

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agree. will fix later

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04:15:129 - love this kiai section

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01:44:129 - 01:59:379 rhythm here feels sparse, it's certain that a lot more of the song can be represented than just 1/2 rhythms without overmapping this relatively calm section. You could keep mapping the drums 01:44:129 - and then switch to guitar at 01:52:129 -

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02:05:504 (5) - similar logic regarding this slider since there aren't any vocals and it sounds off like if following the guitar

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fixed, thanks!
02:05:504 (5) - seems okay for me, would like to keep

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Marked as resolved by Selithrarion

01:44:129 (1,2,3,4,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1) -

Honestly this rhythm choice confuses me a lot since there're a lot of guitar sounds which u can emphasize to make the rhythm more interesting and not boring. And I agreed here with Arsalan #3808431/10194273 about the rhythm choice. Also I don't understand the spacing choice here, it's completely random for me, f.e. this 01:44:129 (1,2,3,4) - has higher spacing than this 01:45:129 (1,2,1,2) - and this has lower spacing without any reason 01:46:629 (1,2,3,4) - this also has no any reasons to make it this way and looks completely random.

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01:52:129 - 02:00:129 - so this part became more intensive but u mapped it less intensive than previous part, there're a lot of guitar riffs and some of drums which can be mapped to feel this intensity, and this confuses even more than just previous part mentioned by Arsalan and me.

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03:01:379 (1) - here's also miss rhythm bcause of 1/8 guitar riffs and 03:01:379 (1) - here too... And all entire part looks very undermapped... That's not the hard or light insane diff to do this thing like simplification, u must understand what u'r actually mapping.

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will think about it. i just hear this bell and vocal so guitar/drums not really important for me but ye i think i should remap it

01:52:129 - 02:00:129 - guitar and drums not important for me there

03:01:379 (1) - not really noticeable while playing and i dont want to map drums here cuz itll break my idea but sure will think about it

03:54:129 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - yeap

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fixed

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Marked as resolved by Selithrarion

Since the drumming pattern alternates between 1/6 and 1/8 throughout the map, consider colorhaxing the 1/6 drum roll with a different combo. Although this is more like a personal preference, because not everyone enables beatmap skins and the snapping changes can be learned by playing the map

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Me after an hour Editing this: NOPE after spending an hour checking your map they are all in 1/8, I looked through almost every 1/6 you had in the map. I could be overlooking some but all the post regarding snapping changes is in 1/8 with a high confidency, especially some are clearly audible and you can count how many beats were played.

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01:18:879 - right, should change to 1/8 and fix wrong rhythm
01:43:629 - and similar i hear 1/6 here
03:03:629 - 1/6 fits
03:04:129 - oops 1/8, will fix later
03:11:629 - 1/6
so idk check again? about ur first suggestion about combo - yeap, agree. will do a bit later

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colored

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Marked as resolved by Selithrarion

When modding almost all my concerns came down to the same thing so I'm just gonna leave one large post here which should cover it in broad terms.

I think in general more work could be done to structurally emphasize different parts of the song through visuals, patterning and rhythms while looking at the map as a whole. At the moment the map is very inconsistent with how it wants to represent the song through different intensities and feelings behind a section.
This is especially obvious when you compare different parts against eachother and look at how you have represented them as a whole.
(the following is an example of this) If you compare the feeling behind 01:04:129 (1,2,3,4) - and 01:20:129 (1,2,3,4) - you see the song is very different in feeling yet your visuals and patterning stays roughly the same.

You already do something kinda like this earlier in the map with the slider shapes at the beginning being all red anchor and at the calm part you use white anchors like 00:40:629 (1,2) - and when screams come back you go back to more harsher visual and patterning 00:45:879 (2,3,4,5) - But then you start to ignore most of visual consistency when you do stuff like 00:54:129 (1,2,3) - and 00:58:129 (1,2) - in the same section. If you focus more on contrasting these kind of visual aspects I believe you can extract a lot more from these types of songs in terms of feeling and representation.

Coming back to 01:20:129 (1,2,3,4) - I don't think it should have the same patterning as 01:04:129 (1,2,3,4) - considering the difference in vocals.
But what you could do for example is follow similar logic as you do in the beginning and make 01:04:129 (1,2,3,4,5) - use red anchors for example to emphasise the harsher vocals with harsher visuals. Similar to how you have done 01:08:129 (4) - or 01:08:629 (2,3,4) -
This would then make the clean vocals at 01:20:129 (1,2,3,4) - be represented more through not only moment to moment patterning, but structurally as a whole.

The issue basically persists throughout your entire map so what I have noted here does not neccesairly cover everything. My advice is to spend a bit more time considering how you want each section to be represented as a whole in order to structurally improve the emphasis and visualization of each part with the song.
Another good example where you do this correctly is 02:02:129 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2) - doing stuff like this consistently everywhere would be good shit.

TLDR; map lacks contrast in between sections (especially towards the representation department (think clean vs. harsh etc. etc.)), would be cool to see more attention brought towards differentiation and structure.

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ultra useful mod and i completely agree! fixed

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Marked as resolved by Selithrarion

03:50:129 to 03:58:129 is epic

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